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  1. Forum racing (open to forumites and friends) every MONDAY night at 8:00 PM UK time! Send friend request to @McSpeed (PSN = Joe_McSpeed) to be added to lobby and PS chat group List of Gran Turismo Sport (and other racing games) players: https://docs.google.com/spreadsheets/d/1Ylvz-j8zE5hzI9MPRIX84WysTmBrtf24CpWVfPXUefg/ [Original post by MattyP:] Well looks like we will be getting another installment of Gran Turismo this year (hopefully)! Couldn't find another thread on this (did a quick search though so feel free to merge) so thought I might start one... One of the shortcomings of the GT series over the years is the sound however it's looking good this time as some focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive so far...
  2. Preface: We have a nonspecific MOBA thread, but it's impenetrable and a bit dead at the best of times. This is an attempt to get some Mukkers to try Dota 2, and help those looking to get into it to organise themselves and ask questions without fear of being scoffed at. “Why should I care about Dota 2? MOBAs are stupid/scary/impenetrable. The people that play them are weird, unlike us hypercool non-MOBA playing videogamers. Hurry up and Make Half Life 3. Hats are dumb, etc.” DOTA2 is the most popular game on Steam, and growing. It’s free to play, can be played on a fairly low-end PC, and looks lovely on a high-end PC. There are no (and will never be) any “pay to win” elements. It’s got a Cockney porcupine, a guy who can throw an entire ghost ship at people, and a barely disguised Dr Kleiner from Half Life 2 stomping around in a mechsuit summoning hordes of tiny robots to nip at the ankles of the enemy. It’s silly, funny, deadly serious, fun, frustrating and elating in equal measure, but most of all it’s rewarding to learn. It’s as much a team “sport” as it is a videogame. If you are avoiding giving it a go based on any preconceived ideas you may have, you're robbing yourself of a brilliant game. “Alright, alright. But why should I care? Valve should make Half Life 3. Beli3ve!” Dota 2 is a Valve game, through and through. Whilst it may at first seem far removed from any of their previous efforts, which it is, it’s also quite possibly their best game by some margin. The underlying game, the rules of which were defined in the original DOTA, was sculpted by years of experimentation and balance tweaks. Valve don’t mess with this, they simply add a triple-A sheen, a robust infrastructure and a brilliant business model. This is a solid gold chunk of game carved from millions of hours of player data over many years, balanced nearly to perfection, with a massive dollop of Valve flair on top. And just think, the more virtual crap you buy from the Dota 2 shop, the more development money Valve has to spend on Half Life 3 making new badges. “OK, I’m still here. So uhh, what is it?” “DOTA” stands for “Defense of the ancients”. Though "Dota 2" is simply Dota 2, probably for legal reasons. There are two teams of five players, starting at opposite sides of a map. Like most sports, the map/field/pitch layout never changes. Each team has a base, inside which is a structure called an ancient. You must defend this from attacks by the enemy team, whilst mounting your own attacks upon theirs. Whichever team destroys the opposing ancient first wins the game. That’s it. Not so complicated, right? There’s a bit more to it than that, but nothing you can’t pick up by bumbling through a couple of games. You control a single character (and occasionally pets or minions) so the game is much more akin to Diablo than Starcraft. You don't build bases or level up tech trees, you don't research stuff, you can't get a cultural victory. Moment to moment it's nothing but fast, deep, dirty combat and frantic "farming", i.e. grinding gold and XP as quickly as possible. The only way to win is to smash your enemy in the face until they fall down dead, or help the bloke standing next to you do it. There are 100+ characters (or “heroes”) to pick from when you start a match. Each has their own set of strengths, weaknesses and abilities. Different team compositions and match-ups grant the game an endless variety of possibilities and a depth of strategy that most games can only dream of. Think of it like a five-a-side match where you can pick any player from any club in the premier league for any position. And they've all got magical powers. Daunting, but exciting. Right? Unless you hate football, in which case think of it like a team-based multiplayer videogame with 100+ characters. Daunting, but exciting. Right? “So I need to learn 100 bloody characters before I can play the game?” No. Recently Valve has implemented what it calls the “limited heroes” pool. Essentially, they’ve taken 20 easy-to-learn heroes and created a game mode where you can only pick from these. As there are 10 players per round, it will not take too long for you to see each of these heroes in action. You could play 20 rounds as a different character each round if you like, or pick one you like the look of and stick with him/her/it. You can sit in this pool for as long as you like. Hell, you can sit in it forever if you wish. “Will everyone shout at me for not knowing what I’m doing?” Yes. But Valve has made efforts to match you with people in a similar situation. If you wind up in a game with people who have a few wins under their belt and feel like screaming at you instead of being helpful, they're the ones playing it wrong. There’s a mute button and a report button, both of which work wonders. The important thing to remember is that nobody really knows how to play the game in the early matchups, so concentrate on improving your own game. Take constructive advice from teammates, try your best to play with people you know rather than randoms, and try to experiment and have fun. People only see the number of wins you've got against your name (and only if you turn that on!) so don’t take losses too badly. You will lose your matches at least half of the time if the matchmaking works as intended. But if you can improve your own game in some way every match, you’re always winning. The matchmaking, despite Valve's best intentions, can often throw up some "interesting" oddities, so try to play with people you know and can communicate with whenever possible. “Who should I play as first? What’s a “lane”? What are the different roles? How do I buy items, which items should I buy? Can I Meepo? Why is everyone screaming in Russian? Can you recommend a long, complicated guide for me to read before I get stuck in?” Look, don’t worry about it. I’m not going to put any detailed guides, tips or suggestions in this OP. There are far better sources for that. Pick someone you like the look of, and if you decide you don’t like them, pick someone else next time. It really doesn't matter early on. Chances are everyone else is doing the same, though they might shout at you for daring not to pick a character which complements their own. But fuck ‘em, pick the guy with the sweet beard or the silly glasses or the funny name just for that reason. You have to start somewhere. If you want to take advice or ask for help from your teammates, go right ahead. The limited heroes pool offerings are: The game makes you run through a couple of dopey tutorials before you can play properly. These teach you how to move around, how to buy basic items, how to level up and how to use skills. When you get into a “proper” game, you’ll be expected to choose which items to buy and which skills to level up. This can seem extremely daunting, but there’s an app for that. You can actually pick a community created “build” from a list, which works like a template, telling you exactly which items to buy and skills to pick. Anyone can upvote or downvote these builds, so pick the highest rated build and use that. Some of them come with extra tooltip advice too, which is handy. Don’t worry about barrelling through guides just yet. That will come later. For a new player, even the best and simplest guides contain too much info to take in at once or put into practice. Instead, play with at least one person who can answer your questions, and don’t be afraid to ask! Think of it like Dark Souls. You need to learn through doing, through experience. To use my own brother as an example, he reluctantly agreed to play with me last weekend, and quickly found himself having fun. He asked plenty of questions as we played, and he was open to having his mistakes and his successes pointed out to him, and he took advice keenly. In just two or three games he had picked up enough of the game to finish with a respectable score and be an asset to his team, and most importantly he enjoyed it. And oh yes, everyone is screaming in Russian because it’s Dota 2. Welcome to Dota 2. Either learn Russian ("cyka" is "bitch", I think) or team up with friends to reduce the non-English speaking element from your team. There are however generic ways to communicate (there’s a chat wheel) so you can overcome the language barrier to some extent. “Doesn’t it take forever to get into? Don’t I have to play it for hundreds of hours before I’m any good? I don’t have time for that.” During your first game you will feel overwhelmed, there’s no way around that. But you can play as much or as little as you like. Once you've got the basics down, you can easily play a couple of games a week and still get something meaningful out of it. There's no overarching skill-levelling besides your own as a human being. Some of my most enjoyable games were very early victories when I had just begun to understand certain parts of the game. There is much enjoyment in that moment of understanding, however small it may be in the grand scheme of things. “OK, I’m ready to take the Dota 2 challenge. Gulp. Where do I start?” Well, first you need a Steam account, you probably already have one of those. Then you need Dota 2. Anyone can download it now: http://store.steampowered.com/app/570/ Do the first set of tutorials (you’re forced to) and then you can join the Rllmuk guild. Every member of the guild has the ability to add more members, so go ahead and ask in the thread. Someone will hook you up! It's a social guild, for finding people to play with and chatting. Nothing is expected of you, so don't be intimidated. “I’m still not sure, I need a final push” “I know you said no guides, but can you recommend a couple?” Alright: Dota 2 in 4 minutes: https://www.youtube.com/watch?v=akUNmFAzS98 Pyrion Flax guide to DOTA2 (funny) Dota 2 in 45 minutes: https://www.youtube.com/watch?v=nzYNyDF_nDk 50 videos about how to play Dota 2, in no particular order: https://www.youtube.com/watch?v=cvPMQjsM-jQ&list=SP24EB71B773DFB306 Comprehensive Dota 2 guide http://steamcommunity.com/sharedfiles/filedetails/?id=123364976#19574 “I've heard I should play League Of Legends instead. Should I?” Allow me to refer you to this handy visual guide I found on google image search: So there you have it, conclusive proof that people who play LOL should be institutionalised. All 5 million of them. "What's the pro scene like? How do eSports work in Dota 2?" They work very well. The game is chock full of esports features, including the ability to connect to a "live" game (there's a short delay to avoid cheating) and choose between different commentators. Sometimes these games are free to connect to, and sometimes you have to buy a season pass to gain access. Viewers of these tournaments can often receive extra items for buying a season pass, and very rare items are sometimes awarded to a viewer at the end of a match. You can also connect your Steam account to your twitch account and watch the games via twitch instead, and receive the same benefits. The full length "free to play" documentary is available here: "Alright, wrap it up." Interested? Questions? Fire away! TLDR? Add me on Steam (below) and let me know if you're interested in Dota 2. Finally: Don't be like this idiot.
  3. Resources: Official Website Interactive Halo 4 Guide Discs: 2 | Install MP from Disc 2, launch from Disc 1 Required HDD Space: 8 GB for War Games disc and Spartan Ops Season 1 Achievements. For additional details, head to http://www.xbox360ac...4/achievements/ War Games Map Pass A bundle of the first (only?) three map packs for Halo 4 for 2000MSP, and some digital avatar and in-game weapon and armour skin items. New Multiplayer Stuff: Load Outs Introduced in Reach, load outs play an even more important role in Halo 4's combat. Now fully player customizable, a load out consists of: Primary Weapon | Rifles such as the BR, DMR, Carbine and Light Rifle. Secondary Weapon | Support weapons such as Plasma Pistol and Magnum. Grenade Type | Frag or Plasma. The Promethean grenade type is considered heavy ordnance. Armour Ability | One recharging ability, similar to Reach's implementation. Tactical Package | One of the new classes of perks armour mods. Support Upgrade | The other class of armour mod. As players accumulate XP and progress through ranks, content unlocks for use in a number of custom load outs players can create, name, and save. The options players have to customize their load outs are determined by what content they have have unlocked, and what playlist they are in. You won't be picking DMRs when playing Grifball, for instance.Each matchmaking playlist will provide a number of default load outs, suitable to that playlist, so you don't have to unlock content to have access to suitable weapons. (For example, BTB will include default load outs with BRs and DMRs.) Universal Sprint Sprint is now a base trait, and metered very similar to Reach. Armour Abilities Similar to the implementation in Reach, armour abilities are a "fourth leg" to the combat sandbox, a reusable ability controlled by a recharging meter. Halo 4's set strives to correct the balance issues presented by some of Reach's, through removals, replacements, or rebalancing. Armour Mods Armour mods are perks which boost or add different passive abilities to players, selected as part of a load out. Divided into two categories, players can have one from each category active at a time. Armour mods are unlocked for use in custom load outs as players progress through the ranks. Note that the list below includes Specializations, some of which are locked away until 343 unlocks them. Player Progression: Halo 4's progression is a major departure for the series, making many of the items unlocked affect gameplay, rather than pure cosmetics (though there are plenty of those as well). In most other ways, it builds on ideas introduced in Reach. For a detailed review of the progression system, head here. Rank Players progress through ranks, dubbed Spartan Ranks, 1-50 through Spartan XP earned during War Games, Spartan Ops and Forge. Spartan points are awarded at each rank, which can be spent unlocking items in the armoury. Custom load out items are joined by cosmetic armour, decals and such to customize your Spartan IV with. XP is also earned by completing commendations and challenges. Specializations Once SR-50 is reached, players next choose one of eight paths, each of which consists of 10 additional ranks, and which unlock their own set of armor, decals, weapon skins and armor mods. Only one Specialization can be worked on at a time, and must be completed before moving to the next. At launch two are available, with the rest to be unlocked down the road by 343, unless you have early access via marketing promotions (namely the LE edition of the game or playing prior to November 20). For more on Specializations, head here. Spartan Ops: Spartan Ops four player cooperative, episodic campaign where players take their Spartan IV into a series of missions set six months after the Halo 4 Campaign ends. A replacement for Firefight in the sense that it's gone and this replaces it, Spartan Ops is more akin to a second Campaign, broken into smaller, more focuses pieces. Features Players: 2-player split screen, 4-players online co-op Theater: Alas, also removed from Spartan Ops. Episodes Spartan Ops Season 1 is broken into ten episodes, but only one ships on-disc. The remaining episodes are delivered episodically, once per week, for the nine weeks after launch. Each episode begins with a CG cinematic, and consists of five missions, for a total of 50 missions (!!!). Customization & Progression Games of Spartan Ops reward XP just as War Games do, and contribute to the same progression through the ranks. Content unlocked in one mode can be used in the other, including custom load outs. Weapons unlocked via Spartan Ops are available in War Games, and earlier missions can be replayed with more advanced ordnance after doing so. War Games: War Games is Halo multiplayer, renamed and rebooted by 343. While Halo's core gameplay is very much intact, game types are pruned and redesigned, game systems are updated or added and the overall flavor of the game is quite different than what came before. Global Ordnance The new system used to spawn heavy weapons onto the map. Whereas past Halo games spawned in weapons at specific points and times, only the initial spawn at the start of a match if fixed in Halo 4. After, ordnance spawns in at various, per-determined points on the map, with the game system rotating both the locations and weapons selected from those the designers made available on that map and game type. Spawned ordnance carries a waypoint, so all players in the game knows it has appeared. Personal Ordnance Used in Infinity Slayer (and available in other game modes via custom options) is an additional ordnance delivery method, initiated by individual players. Medals earned and their associated points contribute to filling an ordnance meter, which when filled prompts players to select from one of three randomly selected options. These options can include power ups, weapons and grenades. Once chose, the ordnance will spawn in near the player. Power Ups Deployed as part of Personal Ordnance, they include Speed Boost, Shield Boost, and Damage boost, and do pretty much what you might think from those names. Kill cams Featured in specific game types, kill cams show a free camera replay of your untimely demise. Instant Respawn Featured in certain fast paced game types (think Slayer and Flood), players can choose to tinker with their load out between spawns, or hit a button to spawn in instantly. Objective focused games like CTF still feature timed respawns. Scoring Multiplayer now features personal scoring, with medals and actions accumulating XP and conveying each increment on-screen. Headshot +10 pic Forge: Halo 4's Forge is very much an iteration on Reach's version, for better or worse. Co-developed by Certain Affinity and 343, it remains an object editor for spawns, weapons and pre-built geometry for use in customizing, or creating custom, maps. Still allowing up to eight players to romp on a map in construction, it has a handful of improvements, among them: A "magnet" system to snap Forge pieces together neatly and quickly. Think Legos. The lighting system applies to Forge objects, improving the visuals of custom maps. Controls to rapidly duplicate or delete objects, to speed up the building process. Gravity zones, so that sections of maps can have altered gravity traits. Trampolines! Defined player trait zones, enabling players who enter them to take on defined abilities. Rather than the one giant "Forge World", Certain Affinity has built three smaller spaces for the construction of custom maps. The object list builds upon that of a modified Forge World set, with unique objects provided for each of the three themed spaces.Scores: Destructoid - 10 Machinima - 10 MondoXbox - 10 Game Revolution - 10 NZGamer - 10 Britbox - 10 Gaming Examiner - 10 Gaming Age - A Joystiq - 5/5 Stars IGN - 9.8 Xbox Addict - 9.8 Gaming Trend - 9.6 Polygon- 9.5 OXM - 9.5 Game Informer - 9.3 Canadian Online Gamers - 9.3 Gamespot - 9 Games Radar - 9 Xbox 360 Achievements - 9 GameReactor Sweden - 9 GameReactor Denmark - 9 Halo Council - 9 Eurogamer Italy - 9 MMGN.com - 9 Gamer.No - 9 GamesBeat - 9 1UP - A- G4TV - 4.5/5 Stars Edge - 8 Eurogamer - 8 The Sixth Axis - 8 Metro Game Central - 8 CVG - 8 Giant Bomb - 4/5 Stars EGM - 7 Kotaku - Play This Game Rev3 Games - Buy it Ars Technica - "Jumping head first without a Bungie (and loving it)" Penny Arcade - "This isnt Bungies Halo anymore its better" Old Info: And it is official!! Continuing from where halo 3 ended. New Info 5th March 2012 Making Of Interview, contains in game footage and comparisons to Halo 3: Screenshots! Campaign: The story will be the most cinematic Halo experience to date, that will set the stage for the next decade of the franchise. Master Chief is back, and a new ancient and dark threat is going to be thrown at him that will not only test his abilities, but will give players an understanding just who he really is, all while introducing some new gameplay mechanics. Cortana will play a huge part in the story. Master Chief's armor design has been upgraded to provide the functionality needed to convey his power. Story will be darker and more sophisticated than past games. Multiplayer- Story wraps around the multiplayer experience for the first time in the franchise. - Players now control Spartan IV's, which promise to be just as powerful as Master Chief. - There is a reason why red and blue soldiers are killing each other. - Beyond the typical cosmetic customization options, players will be able to augment their Spartan IV's abilities and weapon loadouts, altering their gameplay styles for the first time. A lot of focus has gone into giving players a better sense of weight. - Audio design has been much improved and really gives a player a sense of where shots are coming from. - Maps have been built from the ground-up. - Two maps have been announced so far: War House and Wrap Around. - War House takes place in a civilian manufacturing plant that is travelling in a near space orbit above a gas giant. - Wrap Around is a small slayer style arena, set in a Forerunner facility, that contains catwalks, ramps, and plenty of man-cannons to keep the action fast and frantic. EuroGamer Interview: E3 FOOTAGE: I'm not going to lie, a lot of this info was lifted from Neogaf and Neowin. Mainly to get a good base of covering stuff. Link & Most credit here: http://www.neogaf.co...ad.php?t=497808
  4. Join the Xbox Club - "We Shall Fail Together" If we all join then it will be easy to set up a session in the chat or check the Roster to see who is on and pop them a message. To Join On the Xbox: Press the Xbox Button to open the guide then then select People > Clubs > Discover clubs > Find a Club and search for "We Shall Fail Together" On the Xbox Console Companion App (Win 10) Click the Clubs icon on the left side Click find a club at the top and search for "We Shall Fail Together" Once you have requested an invite an admin will send you the invite to the club which you need to accept.
  5. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  6. Since the late 90s I've always been dragged to the idea of MMORPGs and I was lucky enough to attend a Uni who had free internet in the dorm rooms that didn't block everything, so I got to try Ultima Online when it was released. It was a fantastic experience, and even though it looked rough and was slow the entire "everyone is controlled by another human somewhere in the world" thing was very exciting to me. Later on I got hooked on Phantasy Star Online and then Anarchy Online which blew my mind and did stuff than no other game has attempted since. The main problem with these games was that the learning curve was steep and as games the average MMO would require a lot of time investment from its players. I enjoyed about a year of Final Fantasy XI Online before I was beginning to think that MMOs was a bit too niche for the majority of players but that changed with WoW. What felt like an overnight success for Blizzard, players were pouring in from all corners of the world and before long there was a massive community and everyone was eager to help one and another. I stuck with WoW for years and a lot of the online friends became real life friends, some of which I've visited in other countries. Due to real life taking up more and more of my time I had to step down as a Guild Master, after being one for nearly 8 years, then I just found less time to play and ultimately I quit. WoW as a game and community lived on and over the following years I returned briefly for each of the expansions only to learn that I struggled to get back into it. Gone were my online friends, all the places I knew and loved had been made almost redundant as new continents had been introduced, I didn't get to grips with the new class talents and skills which had changed since the early days etc. Fast forward to the year 2020, circa April, and lockdown had me spending a lot more time at home so I bought the latest expansion of WoW and decided to start a new, guildless character. The first few levels were fine, I was back in the good old starter zones and knew every nook and cranny of the big cities. But as soon as I progressed past unlocking the Dungeon Finder, things started to go askew. Every group I joined to do a dungeon were either dead silent and just rushed through the places, or they were really hostile. I was hoping that I'd been unlucky with the groups I'd been matched with but when I started to take the good old manual approach to set up a group I was met with the same kind of hostility and elitism. I was scoffed at because my item level was too low, or I didn't have the right enchants on my gear, or I had the wrong class build etc. No matter what I tried there was hostility. I stopped subbing after three months, I couldn't take it anymore as the community made the game really bad for me. I still had the itch, though so I started to do some research on WoW Pirvate Servers and after trying a few buggy ones I found a Blizz like server that runs an older version of the game, but it's nigh on perfect in terms of scripting and being as close to the retail game as one could expect from an unofficial host. The big kicker, though, was to find out that the community was really lovely. Everywhere I turned there were friendly and helpful souls, strangers threw gold and massive bags at me with instructions to pay it forward when I got good enough. About 6 months ago, Blizz released a new expansion and I felt I had to give it a chance. To no surprise it quickly boiled down to the same thing I'd seen before, hostile players who all know best, with so much money in their pockets they can simply buy whatever they want with loads to spare. After a few weeks I was back to the private server and there I am still, having a great time with lovely people. Almost every week, though, I find articles who all report the same thing. All MMO games are seeing massive losses of playerbase and new games never hits a trend status meaning they fail to attract new players. It's sad to see that that the official version of WoW is nothing but a shadow of it former self, both in terms of actual content and community, it's also sad to see that the entire genre seems to be dying rather quickly. Has the time of MMOs come and gone or should we expect to see a new king entering the arena to fight for the throne in which WoW has been sitting for a decade and a half?
  7. Official Site | Steam | Wiki | Comic | SubReddit | Reviews | Twitch Update 02/12/2018: The first RLLMUK Artifact Tournament is live! You can join here: https://www.playartifact.com/tournament/?invitekey=14820689762655326063 More info in this post
  8. 343 Industries announced that from December 2021, support will end for online matchmaking and certain other online features in all the Xbox 360 Halo games (3, ODST, Reach, 4, CE Anniversary, Wars, and Spartan Assault). You'll still be able to play online, but only in customs. They've also removed all of them from sale (though you should still be able to get the DLC for free). https://www.halowaypoint.com/en-us/news/sunsetting-halo-xbox-360-game-services-in-2021 I thought this was worth its own topic rather than burying it in the 360 thread, since although a lot of 360 games' online features have been shut down over the years, Halo is the biggest first-party series it's happened to. It's good that they've given everyone this amount of notice in advance! I only hope that we'll get this length of warning when the leaderboard servers for 360 games get disabled, whenever that may be...
  9. I'm the wrong person to start this thread. I've not used these services. The nearest I've come is watching some of the archived Idle Thumbs Crusader Kings sessions on their YouTube channel. But as I understand it, this is what the young people do nowadays instead of reading Super Play magazine or listening to 1up podcasts. And there's this PS4 thing too. On Idle Thumbs this week someone was telling a story about a mum coming into her little kids room to find him playing a videogame, while narrating his experience (in a British accent) to no-one. In his mind, that's just what you do when you play videogames. So maybe the time has come for a thread. Do we have one already? A bit like the Gaming Podcasts thread. Post up your streams. What do you like to watch? And I have a question. I wanted to watch a Greenspeak play Dark Souls on Twitch, but it seems like I can only watch live streams on iOS, not archived ones. Is that right?
  10. alistarr

    FOOTSIES

    https://store.steampowered.com/app/1344740/FOOTSIES_Rollback_Edition/ No I didn't check to see if this was mentioned elsewhere. Due for release on 1st October. This is a long-available free local multiplayer PC game, which is getting rollback netcode for online multiplayer as a Steam release. Come see me in FOOTSIES, or just post your footsies memes below. First to post a Mike Ross gif gets read and appropriately whiff-punished. Unless I do it first because I'm the best.
  11. Sounds fun maybe. Just found the Kickstarter concept video: http://youtu.be/zPhDWWGbaNU
  12. By Ubisoft Paris Official Site Release Date: March 7 ABOUT IMAGES VIDEOS Just announced at Ubi's Press conference. Ghost Recon goes Smugglers Run, Far Cry, Mercenaries, and everything else.
  13. I wasn't too sure what to call this thread and excuse me if it's all a bit rambling, but after playing Dead by Daylight lately and engaging with it's "community" I have been giving a lot of thought to whether people are just bad losers or if there is more to it. Dead by Daylight is a multiplayer online title where one of you picks a killer and tries to stop the 5 survivors by hunting them down and ultimately killing them before they can repair a fixed number of generators and escape. I decided that I quite like playing as the killer and have been having a reasonable success killing people and winning. The problem being when I started to receive messages from people I have just beat: "Nice camping noob" "You are pathetic" etc I decided to look into why this was the case and it turns out that there seems to be a whole host of unwritten rules (which REALLY seem to favour the survivors), such as: NO hanging about (camping) once you have hooked a survivor in the period before they get sacrificed Don't kill someone if you catch them near the start of the game No camping when the escape exit opens Respect the pallets (not too sure on this one but I think it's that you shouldn't destroy the pallets which the survivors can use to block the killer when he/she is chasing) Now in my mind I am doing nothing wrong, playing the game as it's made and within the rules set by the creators, but people really seem to take exception to this. Previous games have also had variations of this like Call of Duty and people's dislike of camping snipers, and Street Fighter 4 (seems to be if you play any character out the normal and win then the toys get thrown out of the pram). This link, although old, sums up how I feel and is still relevant to many online games: http://www.sirlin.net/ptw-book/introducingthe-scrub
  14. I agree, it's getting discarded just as soon as I can get a decent Dark Knight poster in it's place!
  15. There was some interest in this in the Steam thread, and I've been playing it so much I think it deserves it's own thread. http://store.steampowered.com/app/252490/ www.playrust.com www.playrustwiki.com RLLMUK SERVERS - United Kingdom - Garry's Version (reset 7/1, now with door sharing) Busier server - [EU] PVP / 3/4 Craft / DoorSharing/ 9/1 /rust-planet.org (reset 9/1, killing nakeds is frowned upon) Avoid official servers as they tend to be packed at peak times. That guy who did Garry's Mod, Garry, has a new game out - Rust. It's only in Alpha, so the usual warnings apply. I wasn't going to bother, but so many of my teamspeak buds were loving it I jumped in with them. Here we are tooled up on a raid. I have played it for about 30 hours since picking it up about a week ago. You start with a rock, a torch and some bandages and have to forage for food by killing animals and secure shelter. If you sleep in the open or use your torch too much in the dark, other players will kill you. You can play with up to 300 players per server, but average is about 100. You get airdrops once a day. Unless you are tooled up, forget about going for them. Best scavenge a few ruined and radiated buildings around the island, or try and find a good recourse spot to hunker down and start building a base. Once you've gathered shit up, and not been raided by other players with explosive charges, you can hopefully get some charges yourself in an airdrop and raid a big base and make off like bandits, packs full off weapons, armor, blueprints and recourses. Here's our base. It's 15 quid at the moment, but apparently will be jumping up to full price at release. TBH, I have no idea why they just didn't go full release straight away as it's more than ready. Share your experiences here. The raids can be funny as hell. Expect the unexpected. Like a naked duded with his feet and head wrapped in sheeting. Here's some commands I thought everyone should know. grass.on false - removes grass, good for harvesting and shit PCs censor.nudity false (NSFW!) - if naked, players are really naked /share <name> - shares your doors with another player List of (some) console commands - press F1. http://playrustwiki.com/wiki/Controls_and_Commands
  16. By Nintendo Official Site Release Date: 28 May 2015 ABOUT IMAGES VIDEOS PLAYERS Sell73out - Sell73out deKay - deKay01 parkinho - parkinho Larsen B - Larsen dataDave - dataDave GokouD - GokouD Barnard - PBarnard Kenshi - smilingkenshi SHarris78 - SHarris78 rgraves - rgraves Organise online games in this thread here!
  17. Details Next gen open world driving Early 2014 Always online Made in collaboration between Ivory Tower (Test Drive Unlimited) and Reflections (Driver SF) Confirmed for PS4 and Xbox One Seamless online experience America is your playground Competitive Skill Challenges Four player missions Variety of mission types Police chases RPG Elements and car customisation Licensed vehicles Videos E3 Walkthrough The Crew - E3 Joystiq The Crew - E3 IGN The Crew - E3 Gametrailers All Access Road Trip The Crew - When Burnout meets the MMO Thoughts?
  18. New F2P multiplayer RTS/RTT game with a Viking theme. Looks very similar to Total War: Arena. Official Gameplay Trailer: Official site: https://destructivecreations.pl/ancestors-legacy/ Steam page: http://store.steampowered.com/app/720380/Ancestors_Legacy_Multiplayer_Open_Beta/ I think it looks cool.
  19. Good evening everybody, Just now, before I even realized, i just downloaded a trial for FF XIV. Perhaps I just missed the old days playing WOW with my friends. But I have to say it is a shame to play an MMO on MAC. Also, knowing nobody, I can't feel the old passion and excitement for exploration. I wonder if any of you is or was playing FF XIV and how do you like it. Compared with WOW, is it a game worth my time? Thank you all.
  20. Live Action Trailer Some gameplay Beta Signup http://signup.elderscrollsonline.com/ That live action trailer, while saying nothing about the game, is damn impressive. I'd watch a full movie of that style for sure. I decided to take a punt on the beta. Never really played that many mmo's before, but why not give this a punt if I get on.
  21. Windjammers. Ps4. Online multiplayer. Oh yeah!
  22. By Tripwire Interactive Official Site | Steam | PS4 Release Date: (PC) April 21, 2016 - (PS4 Pro) November 11, 2016 ABOUT IMAGES VIDEOS I'm glad we live in a world where Killing Floor is a thing. Never played the first one much (as I thought it was a bit clucky and all that) but if the entire experience is more streamlined and polished this time around I'd be up for some demon slaying.
  23. Rocket League devs ready to go but Sony won't greenlight: http://m.uk.ign.com/articles/2016/07/20/rocket-league-ps4-xbox-one-cross-network-play-now-ready-for-release-only-needs-sonys-approval Witcher devs ready to go but Sony won't greenlight: http://m.uk.ign.com/articles/2016/07/21/witcher-dev-awould-lovea-ps4-xbox-one-cross-network-play-for-gwent The thing is MS are really pushing this now and most of their titles going forward are going to have Xbox<->PC play out the gate making for a much larger online playerbase. Despite their massive sales I'd bet a lot of the more casual PS players don't have a PS+ subscription. This feels like it could mark a big shift in the console landscape so why are they so resistant to it? The devs have done all the work and will be meeting the cost of servers etc so what is the problem?
  24. By Visceral Games & Ghost Games Official Site Release Date: March 17th 2015 ABOUT Source IMAGES VIDEOS Rllmuk Tags PS4 KR1355G Kerrraig macthreesixty Trokie FishyFishArcade Bleeders79 smithstock gooner4life shimmyhill LordSaru ThePunisher316 JaminTastic jimmmUK Spuck-uk mrdavewhite MrHoodedclaw RickyDVT Greenmankarl DJKNIGHT13 KryptonianUK skittlewood Oilswell
  25. The Retrogaming Times Monthly is back - now as the Retrogaming Times, published every two months. Issue 001 for March 2016 is online now http://www.classicplastic.net/trt/issue001/ with features on the C64, Coleco collecting and the Walter Day trading card collection.
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