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core_pfield_7

  1. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  2. [Edit 16/12/14] Heists have been revealed! Info here: http://www.rllmukforum.com/index.php?/topic/274193-gta-online/?p=10175135 Thought we could do with a seperate thread for this now as it's bound to be very popular to say the least! Here's R*'s faq: http://www.rockstargames.com/newswire/article/51422/some-more-details-on-grand-theft-auto-online.html Links to the official Rllmuk crews: 360 - http://socialclub.rockstargames.com/crew/rllmuk PS3 - http://socialclub.rockstargames.com/crew/rllmuk_ps3 Couple of basic gameplay mechanics that may not be immediately obvious (spoilered in case you want to find these out for yourself, no mission or story spoilers)
  3. Coming to PC, ps4, switch and xbone in August. <--- Demo available on steam From 1ccgames, the "Space Moth DX" lads. While that game was a rough diamond, obviously inspired by mushihimesama, but with some great fun mechanics and ideas of it's own, this is something else entirely. This is all diamond. The leap in progress they've made from that game to this is shocking! I'll include the "how to play" from the demo below as I'm not too great at explaining game mechanics without tangling myself up in words and confusing people, though I will give it a go and try and keep it concise and clear! Probably best just to read the slides and watch the run I've posted below. https://streamable.com/rzdpov Three difficulty modes. Easy, Normal and Bullet Hell. That run was on the highest difficulty. Four buttons, rapid shot, laser (focus), bullet time (hyper) and bomb. - Kill enemies and you'll automatically collect the blue things they drop - Blue things fill up your hyper gauge - Once that's at least half way full you can hyper - Now when you kill enemies, instead of getting blue things, you'll get gold cubes that are worth loads of points Try to make sure that your multiplier (the number in the bottom left corner) is at 8x before you hyper as the gold cubes are worth more the higher your multiplier. You build your multiplier when your bullets or laser hits enemies, and also by grazing bullets. Grazing bullets also replenishes bombs. If you're not familiar with the term "grazing", it's when you actively "hug" bullets instead of instinctively flying as far away as you can from them! The graze distance is pretty generous in this game. You can use bombs to turn the bullets around you into blue things that'll quickly fill your hyper gauge. So you'll see at the start of my run there, I kill a load of enemies to build my hyper gauge and multiplier, then I hyper, going into bullet time mode, grab all dem sweet sweet cubes, and once the hyper runs out, I use the bomb around a load of bullets to build my hyper up again before trying to build my multiplier back up. Those little astronaut lads replenish some of your hyper gauge while you're in hyper mode, as do the power pickups, so try and leave them until you're hypering to make your hyper last longer! For the boss, it seems like you have to be in hyper mode while you shoot all of it's armoured parts and then you'll get the extra phase at the end. Try to build your multiplier up high before killing him and you'll get showered with huge pale cubes. You can see I'm still working on that part as the cubes were tiny and shit. The game is amazing fun!
  4. After 13 fucking years and a new Anime series, S-E have finally announced a sequel to one of the most unique JRPGs ever. Summer 2021.
  5. STOP THREAD COMING TO PS4 AND XBONE It bloody well could be. This will be the next simulator from the guys who bought you netKar Pro and Ferrari Virtual Academy... Its also moddable.. Indeed netKar and FVA are considered very decent sims but theres little in the way of pictures or track details so its more about putting it out there. Heres the first movie... And it doesn't say much most other games don't do. But one thing that will froth the racing heads is their first car sign up and for that i can show you a movie.. Excited? Well i can tell you the game will feature graphical details such as Full defered rendering with shadows, HDR, bloom and even words like AO which i'm not sure what they even mean and word on the net is this is THE sim to watch. And its due in 2012, although may likely go down the same Beta route both Rfactor and pCARS as gone.
  6. Forum racing (open to forumites and friends) every MONDAY night at 8:00 PM UK time! Send friend request to @McSpeed (PSN = Joe_McSpeed) to be added to lobby and PS chat group List of Gran Turismo Sport (and other racing games) players: https://docs.google.com/spreadsheets/d/1Ylvz-j8zE5hzI9MPRIX84WysTmBrtf24CpWVfPXUefg/ [Original post by MattyP:] Well looks like we will be getting another installment of Gran Turismo this year (hopefully)! Couldn't find another thread on this (did a quick search though so feel free to merge) so thought I might start one... One of the shortcomings of the GT series over the years is the sound however it's looking good this time as some focus seems to have been put into this! http://uk.ign.com/articles/2017/06/28/gran-turismo-sport-creator-kazunori-yamauchi-talks-sound-steering-wheels-and-shifting-gears-ign-first Sounding very impressive so far...
  7. Hey there! It has been revealed in Famitsu that the next Ace Attorney game will be set in the Meiji era of Japan (mid 19th century to early 20th century) and is being developed by original series creator and Ghost-Tricker Shu Takumi! Here's a pic of the main character, maybe an ancestor of Nicky boy. He's got a proper Samurai sword and everything! The full title is apparently "Dai Gyakuten Saiban - Naruhodou Ryuunosuke no Bouken (Grand Turnabout Trial - The Adventures of Naruhodou Ryuunosuke" Oh, it's for the 3DS BTW. No word of a localisation as yet, but I think AA5 did quite well so keep your fingers crossed. Also, there is an AA6 being developed by the AA5 team which is a more conventional modern-day sequel so wach out for that too.
  8. Football with cars! I'm sure I've seen this tried a few times but this looks like it works - I predict this is going to be massive! It's certainly very fun to watch. PSN owners get it free and I'm pretty sure I'm going to have to get the Steam version too.
  9. FORMAT - PS4 DEVELOPER - CLAP HANZ / JAPAN STUDIO RELEASE DATE - 30th AUGUST 2017 OFFICIAL SITE OFFICIAL TRAILER PRE-ORDER FROM THE PLAYSTATION STORE RLLMUK CLUB SYNOPSIS Ready for a round of everybody’s favourite golf series? Step on to the fairway for a unique blend of deep golf mechanics and quirky visual style that the beloved franchise is known for. Entering the clubhouse is a variety of new features, including the chance to create and customise your own golfer, with an assortment of tasks to play and level up their skills with. Fancy a stroll around the green? Hop into a golf kart and explore the free-roaming courses, interacting with other online players, jumping into mini-games and unlocking new tasks, tournaments and rewards. GAMEPLAY VIDEOS MOBILE VERSION - ASIA ONLY RLLMUK CLUB
  10. E3 Announce trailer: E3 Gameplay demo: E3 LiveCast: This formed a fairly big chunk of the Sony conference and it looked pretty cool to me. According to the developers in the LiveCast, and going by what was shown in the gameplay video, it's a post-apocalyptic open-world adventure game set in the Pacific Northwest where you play a biker-turned-bounty hunter, riding across the gorgeous environment while trying to avoid huge hordes of former human beings that the developers emphatically say aren't zombies but are in fact called 'Freakers'. My first thoughts on watching the video was that it was a Last of Us spin off, which got me very excited. It turns out it's not, but in as much as it does look very derivative of other games and franchises, I think the horde-chasing-you mechanic and the non-linear design should make for some interesting gameplay. Even just watching the demo I found myself urging the player character to get away, so it all seems suitably intense. On the downside, the developers are definitely not Naughty Dog, the last thing they made being the Uncharted game for the Vita, which was pretty sub-par from what I can remember, and the Syphon Filter games before that, which I haven't played but, from what I can recall, were reasonably well reviewed. There's no release date yet from what I can see, but apparently they've been making it for three years, and the demo, if it is actual gameplay (which, admittedly, it did look like), looked pretty polished from where I was sitting, so maybe early 2017, or possibly even by the end of the year. I especially like what seemed to be happening in the gameplay video, where the player was strategically trying to kill the enemies in particular places so that their dead bodies formed an obstacle for the other enemies and slowed them down. That seems like a mechanic that has a lot of potential. The developers are also selling it as entirely open world, so just because the player in the demo ducked underneath the train car, for example, you don't have to go that way in the actual game, meaning that horde encounters can be played out in lots of different ways and you can get creative with the way that you use the environment to your advantage. Your bike will also play a big role as there are very few working vehicles in the environment, meaning that it's more like your 'noble steed' than a bike. What are your thoughts?
  11. https://www.polygon.com/2018/11/26/18112534/red-dead-redemption-2-rdr2-online-multiplayer-beta-release-date?utm_campaign=polygon&amp;utm_content=chorus&amp;utm_medium=social&amp;utm_source=twitter
  12. Introducing Babylon's Fall / [ バビロンズフォール ] 2018 announcement trailer: State of Play 2019 trailer: E3 2021 trailer: Recently revealed at Square Enix's E3 conference this week, I thought we may as well get started with a thread for this. I did some freeze-frames on the captions and there's a lot of setup for the story premise. An unknown power named the Oversoul can forsee future events and be harnessed in weapons, but an all-consuming darkness is forseen - the only indication of "mankind's revival" coming from the "darklands". Meanwhile, riots break out over the Oversoul (ab)use, and the elder gods strike down against mankind because riots aren't cool. The goddess Gaia steps in to create a new world that saves mankind from extinction, and the Scholars of Gaia are formed to help maintain faith in the goddess. New and old ideologies clash, Gaia kicks off, and humanity must strike back. Full captions from the 2018 announcement trailer are below - apologies for any typos, but they move fast! So yeah, there’s all of that, not to mention what could be seen as a nod to Revelations 18 in the title. It's way too soon to pin down a genre - I'm not as brave as some of the Sekiro fans - but armoured badasses and angry gods are usually a safe bet for Platinum. Official Site: http://www.babylonsfall.com/ Official Twitter: https://www.twitter.com/BabylonsFall_EN Press: https://www.eurogamer.net/articles/2018-06-11-platinumgames-and-square-enix-announce-babylons-fall https://kotaku.com/babylons-fall-is-the-next-game-from-nier-developer-plat-1826733914 https://www.polygon.com/e3/2018/6/11/17449352/babylons-fall-platinumgames-ps4-pc
  13. That's all you get. That's it. It was enough to make me get out of bed at 2am and scream OH MY GOD
  14. Playstation Experience saw Mizuguchi on stage, dressed in a vibrating Tron suit to announce Rez Infinite, from the little we saw it seems to be old Rez with a bit of new stuff added and VR support to make you fall over and do a sick down your front. And it will be the best sick you have ever done.
  15. Sony announced the official release dates for the PS4 in NA/Europe and South America at Gamescom: 29th November, 2013 in Europe including Australia, Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Luxembourg, Netherlands, New Zealand, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, and the United Kingdom. *edit by Graham_S 21st Nov 2013, I am quoting Moz's friends list post here, by request* Buying games from US storefront http://www.nowgamer.com/ps4-vs-xbox-one-game-dvr-review/ Launch Window (Launch to 31st Dec 2013) games lineup - 15 Retail games and 18 Download-Only games: Assassins Creed 4: Black Flag (Blu-ray/digital) Basement Crawl (digital) Battlefield 4 (Blu-ray/digital) Blacklight (digital) Call of Duty: Ghosts (Blu-ray/digital) Contrast (digital) DC Universe Online (digital) Doki-Doki Universe (digital) #DriveClub (Blu-ray/digital) FIFA 14 (Blu-ray/digital) Flower (digital) Hohokum (digital) Just Dance 2014 (Blu-ray/digital) Killzone: Shadow Fall (Blu-ray/digital) Knack (Blu-ray/digital) Lego Marvel Superheroes (Blu-ray/digital) Madden NFL 25 (Blu-ray/digital) Minecraft (digital) N++ (digital) NBA Live (Blu-ray/digital) NBA 2K14 (Blu-ray/digital) Need for Speed: Rivals (Blu-ray/digital) Pinball Arcade (digital) Planetside 2 (digital) Pool Nation Extreme (digital) ResoGun (digital) Skylanders: Swap Force (Blu-ray/digital) Super Motherload (digital) The Playroom (preinstalled) Tiny Brains (digital) Warframe (digital) War Thunder (digital) Watch_Dogs (Blu-ray/digital) Update courtesy of verbs: Sony unveiled the first hardware specifications of its PlayStation 4 today, promising "supercharged PC architecture," an X86 processor and 8GB of GDDR5 unified system memory WTF. It's coming "holiday 2013." The Controller! PS4 Controller Issues FAQ Touchpad, Options and Share buttons, headphone jack, speaker, better triggers/sticks. Cool Shit! Suspend/Resume - Stop your game and put the PS4 into a low power state, pick up immediately where you left off when you come back. Share - Post screenshots and video from your play sessions. It looked like you could wind back through your last ten minutes of gameplay, edit/trim it down and upload it. They did this onstage with Killzone: Shadow Fall. Video Streaming - Stream your game out live to other users on the PS4 or ustream. People watching can give you tips like "Dude Look Out!" and even take control of your game temporarily to get you past a tough section. Gakai Being Fast - The plan is to be able to select a demo and instantly begin streaming it. You'll also be able to start playing games while they download. The Games! Killzone: Shadow Fall: Driveclub: inFAMOUS: Second Son: The Witness: Deep Down (working title, set in the Dragon's Dogma universe): http://www.youtube.com/watch?v=d9UmHm9HA3c Watch Dogs: Tech Demos! Media Molecule Quantic Dream's Old Man Face Havok Physics Thing Other Bits! Also PlaystationEU's twitter are pretty sure backwards compatibility is coming via their cloud service and not at all qualifying it in "eventually"s like Dave Perry did onstage. Controller stuff from Morrius / Moz: Has this stuff been posted yet? I can't see it. If it has, instead of negging me, just tell me and I'll remove the post. Some dashboard stuff from Moz: # Love it. One thing I noticed, it appears to show a user streaming picture-in-picture, showing their gameplay AND their face via the new camera at the same time. Don't think they've mentioned that yet Is it wrong that I'm most excited about hearing the startup sound for the first time?! It looks quite a lot like big picture mode too. Original post, rumoured specs etc:
  16. So, now that there's an actual trailer this seems like a sensible time to post about Monark. Said trailer: It's being released by NiS America in the West, due out early 2022. What has been shown and described of Monark makes me think most of Shin Megami Tensei If... (the 1994 SMT spin-off that provided inspiration for the Persona series). Demon invasion? Check. Trapped in a school? Check. Various potential allies who'll lead you towards different endings? Check. And one of the minds behind this is Ryutaro Ito, planner of Shin Megami Tensei If..., so that probably counts for something too. Will it be any good? No idea. But SMT If... is one of the great un-localised, unmodernised games in the series, so the potential for a modern take on it it certainly appeals to me! Edit: forgot to actually mention who the ex-SMT developers are. Aside from Ito, staff include: Kazunari Suzuki (original Megami Tensei and Shin Megami Tensei writer) Aya Nishitani (the actual Megami Tensei novelist whose work inspired the SMT series) Tsukasa Masuko (composer for the early SMT games, up to and including Soul Hackers)
  17. Out March 27th 2018.
  18. Teaser trailer: E3 2019 trailer: Final trailer: The Final Fantasy VII remake will use a more modern art style for Cloud, similar to his appearance in Dissidia Final Fantasy or Final Fantasy VII: Advent Children. It is being created to celebrate the 20th 23rd anniversary of Final Fantasy VII. The game will be directed by Tetsuya Nomura, with a scenario written by Kazushige Nojima, and will be a timed PS4 exclusive. Official Japanese site: >> http://ffvii-remake.square-enix.com/ Didn't Square-Enix once claim that they'd never do such a thing? I think they did, but that doesn't really matter now. Out on March 3 April 4 10, 2020
  19. Introducing "Zwei" (project title), the new survival horror game by survival horror's greatest director Shinji Mikami. The game's being developed by Mikami's own studio Tango Gameworks, in co-operation with Bethesda Softworks. Besides this, not much else is known about this project which should hit the shelves somewhere in late 2013. This is how the studio is pitching the whole thing: This is what the man himself had to say about his latest brainchild: Artwork: http://i.imgur.com/RZ9N5.jpg http://i.imgur.com/kdJu0.jpg Debut teaser trailer: http://www.youtube.com/watch?v=Zc-jvqJV4SI TGS 2013 trailer: TGS 2014 trailer: Launch trailer:
  20. Looks utterly amazing: It's got a little bits of Super Meat Boy, VVVVV, N++, Escape Goat, and of course Towerfall movement set and midair dash. Single player platformer adventures are still probably my favourite genre, and from the amount I played the single player challenges in Towerfall I trust that this will be another title to look out for. Release later this year.
  21. Details: No Season Pass Launch locations are France, Africa and Rottedam and North Africa desert Coop Mode called Combined Arms Single player War Stories return Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything. Predetermined areas to build such as at flags, can rebuild destroyed buildings Health bar is in stages, only regen up to closet stage not to 100 anymore Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing) No more HUD/map spotting, spotting is based on movement/changes around you Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions) Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete Ragdolls are server side, can now drag a downed player's body elsewhere Any class can do a squad revive, takes longer than a medic revive, does not give full health points Can call for help when down such as in the trailer Ragdolls (player bodies) effect the environment, push down grass etc. Gunplay completely changed No more visual recoil Each gun has a unique recoil pattern that can be learned and mastered Bipods easier to use and setup Bullet penetration through thin wood, sheet metal, walls Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system Diving has a delay to prevent dolphin diving Crouch sprinting is in the game Can burst out of widows and commando roll, no destroying windows first Can catch, throwback or shoot grenades Less grenades because less ammo Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards. Tank driving into a building slowly destroys a building, walls slowly crack/fall, not instant Heavily focused on squad play, instant placed in squad when joining a game New squad spawning system, squad deploy system that shows what squad mates are doing in third person in real time before the tactical map screen, so spawning on squad is kicker than spawning on tactical map screen Since squad spawning/deploying is faster than tactical map, squad wipes are serious Squads accumulate points that can be spent on "squad call-ins", only squad leader can spend them in Squad Call-ins are V1 or JB2 rockets as seen in the trailer, supply drops with ammo/health, a smoke barrage, heavy weapon pickups (not hero kits), squad only vehicles such as Churchill crocodile flamethrower tank or the Sturm tiger Elite classes are gone Behemoths are gone Large, non-fatal explosions can knock a player over Four classes are back: assault, medic, scout, support Create a solider, add them to a company of soldiers, then can customize things like gender, face look, face paint, outfit, accessories, etc. and assign them a class archtype Class archetypes highly customization Can be an assault that specializes in anti-tank or anti-infantry only, or a mix of both, etc. Highly specialized archetypes called exotics such as a recon paratrooper, stealthy short-range behind enemy lines person who uses a suppressed SMG and silent gadgets like pistols and garrotes comes with silent footsteps and throwing knives Can change and add specialization trees such as agility, flak armor, suppressive resistance The more you play a class more you get more specializations/archetypes within said class Same system for guns, pick a gun, level it up, unlock specializations and making gameplay choices in a skill tree on that gun Specializations are the only thing that affects how a gun plays or feels (ex: bipod) Five-seven elements to change on a gun to make it your own (stocks, sights, muzzles, chassis, skins, leaves on the front, cloth on back, straps, etc). Gameplay and visual customization is SEPARATE. Look of weapon is just visual without impacting gameplay, specialization is what determines how the gun plays/feels. Same system for vehicles and planes Asymmetric vehicles for teams, (ex: one team might get a big slow tank that does lot of damage, other team gets a small fast tank that does light damage) Grand Operations gamemode, each day is a full match, always advance to the next day GOs have different objectives per day Success or failure in GO days have visual and gameplay impact Day 4 only has a chance to happen if there isn't a clear winner from previous days Day 4 is last stand, limited ammo, no respawns, whoever lives to the end wins Coop mode, combined arms with a dynamic mission creator/AI that sits between SP/MP as a creative sandbox Soldiers created for a company can be used in both coop and MP, parity No news on suppression yet, uncertain if in game All logic in game is server side, not client side so changes to systems do not require a patch Promises of more communication between devs and community, roadmaps, etc. New content is called Tides of war, daily/weekly/monthly challenges with overarching chapters and questlines that give you "unique items and cosmetics" Tides of War gives new maps, game modes, limited time experiences Variety of maps with different tones such as complete crushing battlefield chaos or more slow space large maps with tempo that goes up and down Gamemodes confirmed: Grand Operations, Conquest, TDM, Domination No news on RSP The Shhhh animation from the trailer is possible to experience in game Transport vehicles are alive on the map and can jump into them Combat vehicles spawn from tactical deployment map Biggest changes summed up: lack of auto regen health, limited ammo, building fortifications, phyiscal interactions for everything, skill-based gunplay, squad revives, massive emphasis on squad play and team play, 3d spotting changes, minimal HUD. Old post:
  22. by Dodge Roll Games Official Site GoG | Steam | Humble | PS4 Release Date: April 5th 2016 ABOUT IMAGES VIDEOS Already got my pre-order in as this is looking like it could be a bit good! Also this bullet is wearing a bandana:
  23. Fresh from the exceedingly grim atmosphere portrayed in Vampyr, here's another interesting, though very dark, prospect.
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