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  1. I couldn't find much talk about this on the forum, but it sounds ace. The quote above is from this Eurogamer article which has some nice images of the game and is well worth reading. You can apparently slide and snap to cover, pop out to take shots, slide to take down enemies and use headshots for quick kills. Like Hotline Miami, it has a pretty straightforward objective - clear a building of enemies whilst occasionally performing secondary tasks in the level - and like Hotline Miami it's being published by Devolver. Oh, and it was playable at Rezzed, which I didn't go to. UPDATE 1: Devolver reel from E3 2014, including Not A Hero and confirmation of PS4/Vita release: UPDATE 2: Vote BunnyLord gameplay trailer below; the game has also been dated for May 7th on Steam
  2. Thought it would be good to make a list of PSN IDs for rllmuk co-op shenanigans. Seems sensible to me.Copy and paste the player list, add yourself to the end and I'll periodically update this post for the convenience of new players. Blunted - MrBlunted *edit* scratch that! Add yourself to mechamonkey's spreadsheet
  3. Prices listed are before the discount! Deals and Offers (ends 11th March 2015) PS4 The Last of Us: Remastered Was £39.99/€44.99/$62.95, now £19.99/€24.99/$37.95 10% additional PS Plus discount Air Conflicts Vietnam Ultimate Edition 50% off Original Price – €49.99/£44.99 25% additional PS Plus discount Lords of the Fallen 50% off Original Price – €69.99/£49.99 10% additional PS Plus discount Trials Fusion 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion – Deluxe Edition 50% off Original Price – €39.99/£12.99 10% additional PS Plus discount Trials Fusion – Empire of the Sky 40% off Original Price – €4.99/£3.99 Trials Fusion – Season Pass 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Trials Fusion: Riders of the Rustlands! 40% off Original Price – €4.99/£3.99 Trials Fusion: Welcome to the Abyss 40% off Original Price – €4.99/£3.99 Watch_Dogs Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs Digital Deluxe Edition 60% off Original Price – €79.99/£64.99 Watch_Dogs™ Season Pass 50% off Original Price – €19.99/£15.99 PS3 Enemy Front 85% off Original Price – €39.99/£29.99 F1™ 2014 50% off Original Price – €39.99/£29.99 Watch_Dogs Deluxe Edition 75% off Original Price – €79.99/£59.99 Final Fantasy deals (ends 18th March 2015) Dissidia 012 (Duodecim) Final Fantasy (PSP) 50% off Original Price – €19.99/£15.99 FINAL FANTASY (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy II (PSP) 50% off Original Price – €9.99/£7.99 Final Fantasy III (PSP) 50% off Original Price – €14.99/£11.99 Final Fantasy IV Complete Collection (PSP) 50% off Original Price – €19.99/£15.99 Final Fantasy IX (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy V (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VI (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy VIII (PS One) 50% off Original Price – €9.99/£7.99 Final Fantasy XIII-2 (PS3) 50% off Original Price – €19.99/£15.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS3) 50% off Original Price – €34.99/£34.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS3) 50% off Original Price – €19.99/£19.99 Lighting Returns Final Fantasy XIII (PS3) 50% off Original Price – €59.99/£39.99 FINAL FANTASY® XIV: A Realm Reborn™ Collector’s Edition (PS4) 50% off Original Price – €49.99/£44.99 FINAL FANTASY® XIV: A Realm Reborn™ Standard Edition (PS4) 50% off Original Price – €34.99/£29.99 Digital Discounts (ends 18th March 2015) PS4 Awesomenauts Assemble! 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount CONTRAST 50% off Original Price – €14.99/£11.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount How to Survive: Storm Warning Edition 50% off Original Price – €19.99/£15.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Outlast 60% off Original Price – €18.99/£15.49 10% additional PS Plus discount Outlast: Whistleblower 60% off Original Price – €8.99/£7.39 10% additional PS Plus discount Stealth Inc: Ultimate Edition 60% off Original Price – €12.99/£9.99 10% additional PS Plus discount Surgeon Simulator: Anniversary Edition 50% off Original Price – €10.99/£8.99 10% additional PS Plus discount The Golf Club™ 50% off Original Price – €34.99/£28.99 10% additional PS Plus discount PS Vita Draw Slasher 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount Draw Slasher Bundle (Full Game + Hanzo Avatar) 50% off Original Price – €4.99/£3.99 10% additional PS Plus discount FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Nun Attack 40% off Original Price – €2.49/£1.99 Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Run Like Hell! 50% off Original Price – €3.99/£3.29 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29 Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount PS3 Daytona USA 55% off Original Price – €7.99/£6.49 FEZ 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Hotline Miami 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Proteus 70% off Original Price – €12.99/£9.99 10% additional PS Plus discount Renegade Ops 55% off Original Price – €7.99/£6.49 Scourge Outbreak 50% off Original Price – €9.99/£7.99 10% additional PS Plus discount Sonic Adventure 55% off Original Price – €4.49/£3.69 Sonic CD 55% off Original Price – €4.49/£3.69 Sonic the Fighters 55% off Original Price – €4.49/£3.69 Sonic The Hedgehog 4 Episode 2 55% off Original Price – €12.99/£9.99 Stealth Inc. – The Teleporter Chambers 60% off Original Price – €3.49/£2.89 Stealth Inc: A Clone in the Dark 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Stealth Inc: The Lost Clones 60% off Original Price – €3.59/£2.99 The Cave 70% off Original Price – €12.99/£9.99 Toejam & Earl Collection 55% off Original Price – €5.49/£4.49 Zombie Tycoon II: Brainhov’s Revenge 60% off Original Price – €9.99/£7.99 10% additional PS Plus discount Zombie Tycoon 50% off Original Price – €3.99/£3.29
  4. It's been revealed that Capcom are releasing a 'app' for XBLA/PSN that will allow people to download Capcom games. So essentially a dedicated Capcom version of Game Room. This is being done because of the company's 30th anniversary. It's early days for information but what we know: - It will focus on 80s games - Black Tiger will be the first game - Arcade versions (not the home ports) with the bugs left in (so basically rom dumps) - 1942, Commando, Gunsmoke and Trojan hinted but not announced - Games have lots of configuration options, not currently clear if these are just the original dip switches or more involved. App supports arcade sticks (I take this to mean optimised control layouts) and turbos. - Games should be 'really cheap' and may come as packs. - No release date yet but game line up will be announced Feb 7. They will also give us a schedule of when to expect each game. http://www.polygon.c...-game-ports-for Personally I think this is a great idea. It'll have a better focus than Game Room and although it's early days if the pricing is right I can see it being a good service. Hopefully the graphical options are good.
  5. So yes, Music Unlimited will be shuttered on the 25th of March, and in it's place Sony will launch Playstation Music, which sounds like it's essentially going to be a re-skinned Spotify. Read More: http://blog.eu.playstation.com/2015/01/28/playstation-meet-spotify/ Smart move really. Music Unlimited did nothing exceptional in the streaming music space, so why not piggy back on the best service there is. I've enjoyed the ability to stream music through the PS4 though, although I've never actually used Spotify... I'm going to assume that being the biggest, it's also considered the best? It's also interesting to see how Sony are increasingly leveraging the Playstation name for services like this, rather than just branding things with the Sony name. I tell 'ya, the Playstation phone will happen sooner rather than later. Edit: Just reading further, and it seems that Spotify's free - add supported - option will also work with the service.
  6. http://www.pushsquare.com/news/2014/12/feature_did_playstation_plus_represent_value_for_money_in_2014 Great article going into a lot of detail on the various games given away this year. I'm only really concerned about the PS4 games given away. Have no interest in the PS3 or Vita. They were almost all indie titles with the one exception (don't think I've missed anything off the list below). Don't Starve Outlast Dead Nation Mercenary Kings Stick it to the Man Trine 2 PixelJunk Shooter Strider Towerfall Ascension Road Not Taken Fez Velocity 2x Sportsfriends Dust Spelunky Pix the Cat Binding of Isacc Rebirth Steamworld Dig Injustuce - Gods Among Us Secret Ponchos Additional I missed in the list above Hotline Miami Doki Doki Universe Escape Plan Titan Attacks That is a very big list of games given away & I've played them all. Some for five minutes before I deleted & others for longer. Overall I'm pretty happy with the PS+ giveaways this year on the PS4 & the fact you now need PS+ to play online means that after 200+ hours playing Destiny I've already got my money's worth before even playing any of these games. How about you?
  7. I'm fully aware this game got some love in both the PSN and Vita threads, but I feel it deserves a thread of its own. In my humble opinion, it's easily one the best games of 2012 so far (and my personal fave), but the US press hardly paid any attention to it and developer FuturLab doesn't have the marketing muscle to go up against bigger hitters. They would like to make a dedicated Vita version, but this will only happen if enough people show their support. I'll do my part then. So what is Velocity? Let's watch a trailer first: So it's basically a retro shooter with a couple of wonderful mechanics. It should be noted that the best way to play this game is to go for the Perfect rating for each chapter as that forces you to learn the levels and master the mechanics. To get a perfect rating you need to equal or beat the target time, rescue all survivors and get the maximum XP (which means you also have to defeat all enemies). These three goals must be reached in one playthrough without losing a life. Easy? Not really, but the challenge is all part of the fun. To reach these goals, you'll need to master the mechanics. First up is boosting. Boosting is essential to meet the target times. In fact, some levels force you to boost the entire way through. You can also unlock special challenge levels and in some of these you need to boost through stages without touching the sides. Hard, but great fun. The second mechanic is bomb flinging. In Velocity you don't just fire off a bomb that will clear the screen, you fire off a bomb in any of four directions to clear the screen of enemies or obstacles and free survivors in a straight line. Hitting targets while boosting takes skill, but hey, too many games these days are all too easy, right? This player is pretty good at it: But don't take my word for it. Here's what Edge had to say in their 9/10 review: http://www.edge-onli...velocity-review tl;dr: Stop moaning about the Mass Effect 3 ending and play one of this year's unsung gems!
  8. I kid, but it is fucking brilliant. Really, so fucking brilliant. Just look at it: It is free on PS+ and you must own this now.
  9. by Trion Worlds defiance.com Release Date: April 2013 ABOUT IMAGES VIDEOS I have never heard of the show nor do I plan on actively watching it but the game looks interesting and most of all fun.The overal art style and visuals themselves might not be the terribly original but they're definitely, for lack of a better word, solid. If anything it is nice to see the two mediums co-exist and not have one lag behind the other. I for one am keeping my eye on this. Rllmuk Defiance ID's Aimless - Nephyri (PC) Dave White - dave white (PC) Mogster - Barry Scott (PC) mr_woo - Vic Vaughn (PC) VN1X - VN1X (PC) Takizawa - Takizawa (PC) King Antonius - Winston (360) elementalshift - DevastatorAlpha (PC)
  10. Sony has rescheduled its PSN Maintenance period, so expect the service to be offline tomorrow. According to Sony the service in Europe will now be taken offline from 4pm until Friday, August at 5am BST. In North America, it will be offline from 9.40am to 4.50am EDT. The later than planned maintenance obviously has something to do with engineers scrambling this past Sunday and Monday to bring services back online after DDoS attacks. For the duration, users will be unable to log-in to Account Management and the PS Store. PS Home will also be unavailable. As usual, if you have successfully signed-in to your account before maintenance starts on a PS4 or within the last 5 days on any other PlayStation device, you should be able to stay connected and not lose your online session. The rest will not be able to sign-in to their account or begin an online gaming session. It’s also possible for additional downtime after the maintenance period has ended so Sony can test things out. Hit up the links for more information.
  11. Qazimod

    Mind Zero

    (NOTE: this was originally posted in the Reviews folder of the forum before all of the recent merging, hence why it reads like a review...) This review is not going to be a glowing recommendation; I just thought I'd get that out of the way first. However, I've been having a lot of thoughts about this game after completing it, and since I seem to be the only one playing it (understandably), I thought I'd find somewhere to get some of these thoughts down. Mind Zero first came onto my radar when people looked at the demon-summoning, schoolkid heroes (and heroines), firstperson dungeons and modern Japan setting and started rolling out the Persona comparisons. Persona is one of my favourite JRPG series and I may end up comparing the two games in this review, but hopefully not too much. Even so, I had been tracking news on the game right up until its digital-only release in May. Like some of my other recent downloads on PSN, it slipped onto the web store with little fanfare and even after its release nobody has been talking about it that much (although I did find a bit of chatter when seeking a recommended approach to a boss ) but I'll try and shed some light on it here. Mind Zero's story is pretty nonsensical. Mysterious doors to alternate dimensions pop up in the real world, creepy lifeforms known as MINDs break out into the real world and cause havoc, regular people fall into the dangerous alternate worlds, and this provides the setup for the rest of the game as you explore each dungeon in the alternate world, ultimately taking on a boss of some sort before leaving the dungeon and soaking up more story. Luckily for the protagonists, they meet up with an undertaker behind one of the doors and form a contract with their own MIND, which will end up fighting alongside them for the rest of the game. Dungeons and other events are accessed from a town map, and the game helpfully highlights the critical locations on the map that will advance the story, so you can shop around for a bit, maybe see if any characters on the map are offering sidequests (these will usually involve you going back into a cleared dungeon with a specific objective - "defeat 10 of these enemies", "find this item", "defeat this optional boss" - for a certain reward), and then go to the next dungeon or plot event. In this sense, the map works as a place to see what activities are available and where you're going next, but it's pretty light on distractions compared to something like Persona 4's map; most of the time you'll just be seeing what's new in the shops before moving on with the main story. In any case, most of your time in the game will be spent either exploring dungeons or rearranging skills and equipment. Dungeons follow the classic "grid" format where you move in fixed steps, view the dungeon in first-person, turn at 90 degree angles and slowly uncover the map as you continue exploring; anyone who's played Demon Gaze or even the original Persona will know what this is like. On the way you'll find items in chests, run into fixed and random battles, move to different "floors" of the dungeon, find switches that open up locked doors on other floors, uncover movement puzzles such as teleporters that move you to certain parts of a floor and conveyor belts that automatically move you, and so on. Since there are switch-based doors and alternative exits on floors, it can be a good idea to uncover as much of a floor as you can before taking an exit, although this means running into a few more battles. The actual aesthetics of each dungeon can vary in quality - some can be very elaborate and atmospheric, whereas other dungeons look visually bland; I believe there's even one that's mostly entirely grey/silver, like someone had made their first map in an FPS editor and hadn't bothered to texture it. Then again, a lot of the time you'll be looking at the map view which helpfully highlights the percentage of explored space on each floor of a dungeon and also shows locked and unlocked doors, fixed battle locations, unopened chests and things like the conveyor belts and teleporters. Exploring every inch of every floor will nearly always lead you onto the right path and towards the next story event/boss, but it's impossible to do so without running into a few battles along the way. In battles, each of the three people in your party have three gauges to keep an eye on - life points (LP), tech points (TP), and MIND points (MP). Life points are your health and can be replenished with healing items or skills, tech points are the currency for your special skills - elemental attacks, physical attacks, buffs, nerfs, healing, etc - and mind points are essentially the health of a character's MIND. You can call your MIND onto the field to attack enemies, soak up hits and perform special skills, but if a character is attacked whilst their MIND is summoned, the MIND will take damage instead of the character. Once a MIND's health is depleted, the character will be dizzy for one turn and won't be able to summon their MIND for a few turns. However, when a character's MIND is not on the field the character can guard with the Charge command, which will replenish a portion of TP and MP, as well as reducing damage taken. With this in mind, you can perform a few buffs, nerfs and attacks at the start of a battle, heal up if you need to, charge for a few turns and then repeat. It's a nice way of doing away with disposable items that you'd normally buy in other RPGs to replenish these gauges (ether, soul drops, mana potions, whatever you want to call them) and it means that you're never totally screwed if you have some healing skills and can afford to charge for a few turns now and then. There are a few other nice touches to these battles. Like Persona, the battles in Mind Zero can be fast-forwarded if you're feeling confident that you won't get destroyed, but where P4 has actions play out as you select them and a Rush mode that would see everyone perform basic attacks with their weapon and hit anyone, Mind Zero allows you to "queue up" your actions before they happen and then fast-forward through all of them. Maybe this isn't a new thing, but as someone familiar with Persona I liked this method. Another nice design decision is that the skills that your MIND uses aren't fixed; drops for new skills happen very frequently after battles and you can swap skills in and out at no cost. With that in mind, you can easily set up certain roles for each of your three characters - healer, buffs/nerfs, heavy-hitter, and so on. At first you can only equip a few skills to each character's MIND, but more slots are available as you level up. There are also special items you can find in dungeons that can upgrade skills at a shop in town - light healing can become moderate healing, an attack buff for one party member can become a party-wide buff, elemental skills become stronger - so you can have a lot of fun with skill setups and your party members can change roles simply by swapping a bunch of skills out for others. The main things that spoil the battles are the fact that they can interrupt you when you're trying to explore, and the way in which bosses can prove to be difficulty spikes. One common skill between bosses is that their strength against certain attacks can change - when this skill is used they will go from being strong against regular attacks to being strong against MIND attacks. This is nice when it forces you to switch tactics, but since you commit to the turns of your party members before the turns play out, you can have frustrating moments where you pick the attack the boss isn't strong against, only for them to switch strengths right before your party members attack. So on the next turn you choose the other attack, but then they switch again, and so on. Mixing regular and MIND attacks between party members kind of helps here, but it drags out battles a little. Also, there are some boss attacks later in the game that severely damage MINDs but can KO a character with full health, even after the player has levelled up a bit. This wouldn't be a problem if you could just stick to using MIND attacks and occasionally charging, but thanks to the strength switching you sometimes have to use regular attacks to get anywhere. With all the bland visual design in places, the lack of other things to do outside of dungeoning, the roll of the dice in boss battles and the slow progress of uncovering dungeon floors, it's hard to recommend Mind Zero, and that's a shame because there are a few nice ideas - the charge system in battles, the skill assignment, the usage of MIND attacks - and the story and pace in the game is sometimes enough to encourage further play. However, it's a cheap download-only Vita title that was released with no announcement, and it often feels like that when playing the thing. Although I played the game to completion I kind of felt like I had to after investing so much time in the beginning, but with a total play time of under 70 hours (for me anyway) I think there are probably more immediately entertaining games that could be played instead.
  12. Xevious

    True Trophies

    I've been on True Achievements for a few years now and I've found it has influenced the way I've played games to some extent. I'm not a huge achievement hunter - down at the bottom of the RLLMUK gamerscore leaderboard - but the site lets you see which achievements others have gained, which look interesting, and encourages you to play games for more than half an hour before consigning them to the 'play more one day' pile. The site includes loads of walkthroughs, guides to finding stuff, and community. The original thread for TA is here: http://www.rllmukforum.com/index.php?/topic/191268-true-achievements/ They've finally launched the sister site for Playstation games, at http://www.truetrophies.com ... It's taken this long since they had to wait for Sony to open access to the trophies data, and then work out some way of scoring the trophies. It's a bit sparse at the moment but I'm sure it'll pick up quickly. I've created an RLLMUK leaderboard for me to be at the bottom of.
  13. So the "look over there" thing keeps coming up in the Trouble with Nintendo thread, and to be fair, the forum does have a bit of a blindspot. Despite being a company with fingers in many pies, they're in a much worse financial position than Nintendo. Sony have a bunch of loss-making divisions, and like Nintendo before them have just announced a billion dollar loss instead of a predicted full year profit, along with layoffs of another 5,000 staff, making this 30,000 since 2008. Their PC division, including VAIO is being sold off to some investment group, and TV is being restructured and spun off. This leaves the gaming division as their poorest performer. http://www.bloomberg.com/news/2014-02-06/sony-forecasts-annual-loss-as-hirai-turnaround-stalls-on-tvs.html It's not all bad news, however, the PS4 did boost the gaming divisions profits a bunch: http://www.theverge.com/2014/2/6/5384654/sony-q3-2013-earnings Just don't hold your hold breath for a Vita 2.
  14. Public service announcement, these games will be leaving XBLA and PSN soon, presumably the license is expiring. DLC content will leave the stores on the 17th (NA), 19th (EU) on PSN and the 26th for XBL. Announcement doesn't mention the date the games become unavailable. http://www.capcom-unity.com/combofiend/blog/2013/12/13/last-days-for-umvc3-and-mvc2-on-psnxbla-store If you already own the games, this shouldn't affect your ability to redownload them.
  15. By Frogwares Magrunner.com Release date: Coming Soon ABOUT IMAGES VIDEOS Looks decent enough I suppose. At least it's not brown. I mean just look at all dat colour.
  16. Even though I couldn't get the game to work last week I really looked forward to playing with you guys. Let's try something else this week and maybe make it a semi regular thing. I don't know what we should organise to play this time, but I'd think something recent from PS+ would be a good start. So what do you think?
  17. Times: Main Conference: UK: June 11th 2:00 AM BST EU: June 11th 3:00 AM CET Jack Tretton Interview: UK: June 11th 18:00 PM BST EU: June 11th 19:00 PM CET See Full Game Trailers Schedule: Game Trailers Schedule See The Full Conference: Rumour Roundup: There's already been a good few rumours swirling around about what to expect from Sony this E3, with assurances of plenty of big surprises abound. As usual, shake salt liberally, but the below is what's rumoured to be coming:40+ Exclusives ComingNew Sony Santa Monica Game Will Be ShownPlaystation World DetailedSee The ConsoleAmazing Big Vita TitleFinal Fantasy Versus & Kingdom Hearts 3Demon Souls 2 What They Need To Show: There are some very obvious questions which Sony will finally have to answer. It's already been stated that PS4 won't require an online connection, so they should be good from that angle, but the question of DRM will hang over their entire conference unless they get it out of the way early. If it's good news, expect them to make it a cornerstone of their conference announcement, if it's bad, then we'll probably only hear about it in the interviews which follow. PS4 is obviously going to be the major focus, but pleeeeease don't ignore the Vita this year. It was just embarrassing last year. Answers To DRM QuestionsLaunch DetailsPS3 Price Cut IncomingWhat Games Are ComingThe Last GuardianFocus On PS4 Being The Most Powerful ConsoleLet's see what Gaiki's gotDrinking Game Key Word: The Player
  18. XBLA/PSN port of Darkstalkers 2/Vampire Hunter and Darkstalkers 3/Vampire Savior. GGPO, visual filters, replay sharing and youtube uploading. '2013' $15/1200MS It's being used as a test for DS4
  19. Just announced on the EU Official PS blog. An...interesting idea, these seem to be games from the PS3's 'Home' app playable on Vita. Not really sure about this, no one really cares about Home, although it must be doing well enough for them to keep adding new items to it. I can't say I've ever wanted to play it's mini games. On the other hand this sort of reuse of assets does make business sense even if it carries low expectations.
  20. I recently picked up Playstation Plus, and as this was one of the quickest freebies to download, chose this. It's good, so good in fact that I still haven't downloaded Mortal Kombat and the like. It starts extremely simple, and at first seems no more than a low budget Limbo, but then it's charm draws you in. The first two chapters are basically a tutorial for the main event, chapter three. Like, the best games, this captures you with discovery and exploration, and it's clever in slowly leading you to realise that far off ledges and exits are achievable. The story, sure for what it is, is no more than simple fetch quests that lead to a lot of backtracking, but over time these snippets of gaming references and throw away lines also build upon the charming atmosphere. Special mention has to be brought to the music, which is a delightful background and ambience, as you perplex over the many puzzles and the huge sprawling map. It's a pity there's a lack of online reviews, as I had never heard of this previously and likewise had never engaged with the PC versions, so felt duty bound to bring this it's own thread. If you've got PS+, do yourself a favour and give it a go.
  21. A range of news sites are reporting that Sony has filed a patent which seeks to monetise the sales of second hand games for their next gen game system. By tagging game discs with the same sort of NFC (near field communication) tags as modern bank cards, PS4 could - without needing online access - determine the permissions associated with that game disc, and if the game is already connected to another user account, refuse to play and/or presumably prompt users to pay to reactivate the disc. You can read further details on the patent over at Eurogamer, but in a nut shell, the goal of this patent is to monetise the sale of second hand games for publishers: There's obviously a lot of ambiguity as to how this system would work, and of course it's important to remember that the filing of this patent is no guarantee that it will ever be implemented, but it does show that this is a hot topic behind the scenes, and I can well imagine that this is something which game publishers are chomping at the bit to see in place. I guess there's two ways they could realistically implement such a system. Either they follow the online pass model they've got set up now, and ask end users to unlock each second hand game they buy, or it's done directly via the retailer, who is charged a percentage of the games current RRP and the game is sold unlocked. I know it's a contentious issue, and many will flat refuse to buy any system which prohibits their ability to freely buy and trade in the second hand market. I can't see Sony going at this alone though, and I imagine the implementation of any such system is dependent on Microsoft following suit with their own variation of the tech. With brick and mortar retailers in a far weaker position than they ever have been, I imagine the platform holders will more quickly yield to publisher pressure to implement such a system, and I really wouldn't be surprised to see something like this green lit for next gen.
  22. So, the new PS3 firmware update has added Singstar to the Games section on the XMB. Select it and it installs a new PSN version for free, which enables you to download and play songs you've already downloaded (or ones you now buy) via microphones or even singing at the PS Eye camera. All lovely. And free (bar the cost of buying new songs if you want to, of course). Then I read the blog post on the EU Playstation blog about it. http://blog.eu.plays...e-xmb/#comments It's amazing.
  23. http://www.capcom-unity.com/gregaman/blog/2012/07/14/jojos_bizarre_adventure_hd_ver._confirmed Between this and Marvel vs Capcom Origins the month after, it's becoming silly season for Capcom fighters again.
  24. http://www.theverge....for-380-million So, Microsoft to snap up OnLive?
  25. ravnaz

    Rainbow moon

    This looks sweet. Would be nice to see it on Vita. http://www.eurogamer.net/articles/2012-06-18-psn-exclusive-rpg-rainbow-moon-release-date
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