Jump to content

Search the Community

Showing results for tags 'roguelike'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Gaming
    • Discussion
    • Retro & Arcade Gaming
    • FIFA Online Football League
    • Gaming Unplugged
  • Community
    • Film, TV & Radio
    • Music
    • Sport
    • Arts & Literature
    • Creative
    • Food & Drink

Product Groups

  • Memberships
  • GDPR deletion fee


There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




Member Title

Found 13 results

  1. This is the game I dreamed of as a child whilst playing those old Flash pixel physics games; so I've been looking forward to this one for a while! Not to mention it's a Roguelike and has got some steller indie devs behind it (Baba is Me, Crayon Physics and The Swapper). Trailer: Gameplay: Coming to Early Access September 24th. https://store.steampowered.com/app/881100/Noita/
  2. About time the PS5's most promising game gets its own thread. So what is Returnal? If you'd throw Housemarqe's arcade heritage, roguelikes, Tom Cruise's Edge of Tomorrow/Live Die Repeat, Bloodborne and a pinch of P.T. in a blender, you'd get Returnal. For an overview: https://www.playstation.com/en-gb/games/returnal/ Reveal trailer: Then there is this Game Awards trailer: And there is my favourite trailer, the recently released gameplay trailer that is an onslaught of particles, neon coloured bullets, massive tentacled creatures, sci-fi mystery and cool music. Watch in 4K and with good sound: More info on the PS Blog: https://blog.playstation.com/2020/12/10/returnal-launches-on-ps5-march-19-2021/ I have high hopes for this and that's also based on things I can't talk about.
  3. Here's a launch trailer. Here's a primer / beginners guide by yours truly! Here's a more advanced guide for when you're a bit further: ______________________________________________________________________________________ Original post from nearly two years ago! So yeah, this came out on the day of the VGAs and no one seemed to notice... Considering I'm just playing Transistor again (never finished it, started from the beginning), I'm actually quite hyped to see what they can craft in a Diabloesque style... EDIT - more info: available on Epic store, £18 for Early Access. Premise is: you are the son of Hades, trying to escape hell. In a neat conceptual twist for a rougelike/dungeon crawler, you are actually ascending to try and escape. Ever time you die you are returned to the lowest level. They are intent on continuing their hallmarks of customisation/flexible play styles, super cool world building and intriguing narrative/story. I only heard of it thanks to noclip, who have an excellent series following it through it early-access development... I'm probably going to buy it after I finish the above video.
  4. So me and a friend have been looking for something good to play co-op. He comes across this, seems like a typical roguelike kind of thing. Only it seems to have an emphasis on multiplayer. After playing it for about 5 mins, he gifts me a copy. This is pretty damn good. It is fairly early, so there are not many levels and only two main weapons. However they have nailed the feel of the movement and combat. Feels similar to Hades which is no bad thing. Typical formula, pick up skills, get stat upgrades, get relics. When you finish a room you often get two choices of exit so you could pick healing or gold as the reward. There is permanent upgrade currency you get over runs, and it is just a lot of fun to play. Multiplayer seems to work with no issues. You don't just drop in or out, have to host a game (you can set it to private) then invite via steam). When you get a relic selector you both have individual choices, you have to both be at the exit to move to the next room, it's a lot of fun. I'm on pad, which I think is the preferred way to play. I think there is couch co-op which I imagine would work well as most of the rooms only have a little scrolling. I've got a few little quibbles here and there. There is one mini boss that has an attack with no startup and no warning. The game tries to be as readable as possible (enemies will flash, have an exclamation point or other indicator before an attack etc) so I assume that will be fixed. Enemies hit hard (so stuff can two shot you) but health seems a little hard to come by, any build with regen seems super strong. The second area enemies seem overtuned, third area enemies don't seem anywhere near as hard. All stuff that can be fixed, I hope. If you ever wanted a roguelike co-op game this is definitely a good shout. I've not seen much word spread about it and it would be a shame for it to get lost in the shuffle.
  5. This has been on Steam for a while but just came out on Switch today. It's a roguelike where you assemble a party of hardy Victorian explorers (And occasionally doggos) and head off to uncharted and weird islands doing missions for secret societies. It gives me a bit of a Darkest Dungeon vibe although it's not as grim The tutorial was fun and I'm ready to do my third expedition. The last two had me surveying points on the map and then looking for a golden pyramid. You earn stuff during missions that lets you purchase equipment, upgrades etc. It's surprisingly good fun. Love the art style too. *Edit* And because it's just as good but in different ways the first game. (Currently on sale on the Switch) Shares very similar game systems and ideas to the sequel but much more "run" based. Both are worth a look but the first seems much more brutal than the second.
  6. Have you ever wondered if Slay the Spire would be fun if the game played itself and you just handled choosing the cards and relics to try to get those sweet synergies going? Luck be a Landlord is an early-access deckbuilding roguelike which suggests it would be. If you're curious, you can currently pick it (and hundreds of other games) up for 5 US dollars in itch.io's Indie bundle for Palestinian Aid. Instead of a deck of cards, you have an inventory of symbols to be randomly placed on a slot machine's reels. The SPIN button inserts a coin, spins the reels and pays out based on the 20 visible symbols. After every spin, you can pick one of 3 random symbols (of varying rarity) to add to your inventory. There's only one boss - your landlord, who initially expects a rent payment of 25 coins after 5 spins. After paying rent, you get to choose from 3 rarer symbols and an item, which do exactly the same job as relics in Slay the Spire. Then your rent goes up and you have a limited number of spins to earn the next payment, which is weighted so you have to gradually increase your average earnings from each spin as the game progresses. How do you do that? With synergies. Symbols can synergise with each other, changing the amount of coins they pay out (Bee next to a Flower = 2x coins for the flower), or destroying other symbols (Key + Safe = both destroyed, +30 coins), or adding new symbols to your inventory (Miner + Ore = destroy Ore, +10 coins, add a random precious stone), or… lots of other interactions. Items likewise synergise with symbols in all sorts of ways, or can be consumed immediately or after some condition is satisfied, or do something every fixed number of turns, or… look, they're relics damnit! It all feels very random until you start to pick up on and build towards the effective synergies, then you'll have to work out how to build something which can get you safely through early rent payments while being able to pivot towards synergies which open up as the RNG does its thing. The one-more-go factor is huge. I've only just got my second win, the screenshot for which is going to feel very familiar if you've played Slay the Spire. I'll spoiler it and the description of how I played that floor if you'd rather go in blind:
  7. A new (old) Net Yaroze title for PlayStation! it's a randomly generated gauntlet style game (real-time rogue-like, if you must) Originally created to beta state in 1998, then shelved/cancelled. Finished in 2020 by another developer under direction of the original developers. interview/history http://netyaroze-europe.com/Media/Magic-Castle download bin/cue https://archive.org/details/magic-castle-2020-23-dec manual https://archive.org/details/mcmanual/ Apparently the end is after level 20. Lots of Easter Eggs. Note: works on PS2 from hard power off; may not work from standby.
  8. (This has been mentioned in the Steam thread, but it's not just for Steam, so...) EVERSPACE is a "single player roguelike space shooter" from ROCKFISH Games ("Pretty much the whole team who created the Galaxy on Fire series ..."). It's out now for PC via Steam Early Access, and will be coming to Xbox One "later this month" via the Xbox One Game Preview Programme.
  9. I assume there isn't a topic on this, but because of the painfully generic title it's a little hard to search. I picked up the Double Fine bundle to essentially grab this at half price. It's pretty much Binding of Isaac from an isometric viewpoint and a Stranger Things coat of paint. Not as good but a lot less scatalogical. The big draw here is experience or praying at shrines adds a mutation to your character. I've had arms that shoot fire, tails that spawn mini me spiders and feet that exude slime. At the end of your run you can upgrade things at your hub if you make it back. If you don't the xp you earn translate into new characters and playing perks so even unsuccessful runs don't feel like a waste. I'd still rank Binding of Isaac as better than this but this is a pretty decent alternative. And that faux 80's sound is great! 12 year old me would have loved this. And it has one thing that I want all games of this type to rip off. Where you walk you leave behind greenery. But rather than just being cosmetic when you have to back track you run back at double speed!
  10. So, I've been looking forward to this for quite some time - particularly for the amazing 1-bit art style that the game possesses. Basically, it's an RPG that revolves around your character investigating all manner of Junji Ito inspired abominations, and/or surviving the happenings around a very strange mid-80s Japanese town. I haven't got a lot to go on, as I'm going in blind and it's only just released on Steam for a crisp £11.39 , but initial impressions have been positive. There's also been a demo circulating, which you can find here: http://www.wohgame.com/ EDIT: And as @Goose has wonderfully mentioned, this is out on PC Gamepass right now as well! The developer is intending to release later this year on PS4 and Switch, if you're interested. In the meantime, I'll be back later with my own impressions of it. I'll be very upset of it's a bit pap, but that's life!
  11. The basics of The Snack World TreJarers are to find rare items slumbering deep inside dungeons. The main game cycle is going back and forth between the base and dungeons to proceed through the game. You prepare equipment and items at the base before going to a dungeon. Then at the dungeon, you’ll try to find rare items slumbering deep within. Featured in The Snack World are random dungeons where the layout changes each time the player enters. The type of dungeons vary, including a rocky area, forest, and temple. Scary bosses lie deep inside the dungeons such as the Kraken. Other charming monsters are introduced, which are Buttery, Scorpion, Yeti, Mermaid, Penguin Knight, Mimic, Merman and Clone. Selecting Jara, which is the term for weapon here, is very important. Different Jaras should be prepared to be ready for a variety of monsters which have different affinities against Jaras. Jaras and Snacks can be scanned which will give benefits. Jaras are very important items in The Snack World. They are normally miniaturized while being carried, but can be increased in size during attacks. Snacks are crystal plates that contain sealed monsters and characters. A limited Jara: Crystal Sword Alpha will be available in limited amounts of early game copies. Up to six Jara items can be carried at once. The Jaras can also be freely assembled. Snacks allows summoning of monsters and characters, so you should collect them to go on an adventure with yout favorite characters. Benefits of scanning a Jara toy include activating unique skills that will aid in quests, obtaining items that strengthen weapons, and unlocking special quests. Meanwhile, by scanning Snacks, you can obtain Chap’s bandanna and unlock quests related to Piggy. Each piece of the Jara equipment is grouped under brand names. The currently known ones are: Fairy Electronics, Clanarine, Britannia Enchant and Peffany. Players can enjoy their own way of collecting branded items, whether focusing on their favorite brands or combining from various brands. Announcement trailer: Nintendo Direct (Japanese) debut trailer: >> Official Japanese website. The Snack World is Level-5's latest multimedia franchise, following the likes of Inazuma Eleven, Little Battlers eXperience and Yo-kai Watch. The franchise is a "hyper casual fantasy" that is set in the Snack World, a traditional fantasy world combined with convenience stores, smartphones, and other elements of the modern world. It revolves around the adventures of Chup, a wandering hero, who is determined to get revenge against Large-Scale Leisure Facilities after it destroyed his village in response to the villagers refusing to allow eviction of the village by the former. Madly in love with King Majesty[a]'s daughter, Princess Melora, he fulfills her selfish wishes by going on quests, accompanied by an inelegant witch, Mayone; a muscular warrior, Pepperon; a goblin-like creature, Gob-san; and a female pig-nosed dragon, Francene Level-5 first announced The Snack World TreJarers back in 2015. A Japanese release is set for this Summer. A Western release has also been confirmed
  12. Posted in the Roguelike thread but I think it deserves it's own topic as there may be a broader audience for this little oddball game. This takes a lot of getting used to, controlling like nothing I've played before; left and right analogue control the tilt and it, apart from a menu - it's damn hard; but I think it'll be worth the investment in time. It's very roguelike/lite in terms of randomisation and I can see this getting a very strong little niche community, any of you guys tried it?
  13. My bud at Infinite State games has uploaded a trailer for their next game. Sadly Don't Die Mr Robot didn't do very well despite being a bloody excellent game. It's hard to get gaming sites to cover you unless you're already a big name these days.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.