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  1. It's that time again people. New MMO smell. Currently lots of servers with massive queues but Amazon seem to be working on the principle of "Spin up as many new servers as we need so people can actually play and worry about where they're going to go later. The game's development is interesting. Originally intended to be a 1000 player rustlike it was morphed into a mostly open world MMO after players told them the rustlike was awful. The game has structured PvP, three factions and a very heavy emphasis on crafting with a very, very well done crafting system. The economy seems almost entirely player driven. Things to note 1. Server queues are monstrous. Don't worry about it just yet. Hop on a low pop server when they spin up. Amazon promise free server transfers in a few weeks when things settle down 2. PvP is completely optional (But looks fun anyway) This is a good way to check server queues https://newworldstatus.com/
  2. Steam link: https://store.steampowered.com/app/1113000/Persona_4_Golden/ Steam trailer: https://www.youtube.com/watch?v=i3fUvWwZLyo OP: With the Euro release landing this week (Wednesday for SEN/PSN and Friday for brick-and-mortar retailers) I thought that it might be a good idea to get a thread started in preparation for Persona 4 Golden's release. Oh, and Yasawas and Dandy_Sephy expressed interest in seeing a dedicated thread. Released in 2009 on the PS2, Persona 4 arrived very late on Sony's last-gen console, but it's remained one of the most charming and rewarding JRPGs out there and is one of my all-time favourite games. It's a story that revolves around a group of high-school students in Inaba who stumble across an alternate world inside televisions where dangerous creatures known as Shadows roam. A friendly character within this world tells the students that someone has been kidnapping people and throwing them into TVs, and this provides the setup for most of the rest of the game, as the students set about exploring the TV world in order to rescue people trapped there and perhaps get more clues about the kidnapper and (ultimately) the nature of the TV world. The beauty about the Persona games – at least, the later ones – is that they are really several games rolled into one. Exploring the TV world forms the core dungeon grind, but the heroes are still only students, and get up to student-y things such as studying for exams, answering quick quizzes in class, hanging out with friends in a sort of dating-sim lite (without all the creepiness), working part-time jobs that help to boost stats and earn money, fishing for things at the river, accepting occasional sidequests from people in Inaba and more besides. Whilst you get to explore various different dungeons in the TV world, Inaba's available locations largely stay the same, and so variety comes from the in-game calendar. On each new day there may be different people in town that you can spend time with, different jobs available, books being released in the bookstore which you can buy and read at home to boost stats, and more besides. The calendar also serves as motivation to rescue people from the TV world before it's too late. Once you finish your school day and are free to explore the town, you have the option of entering the TV world through a large flatscreen in a local department store, which is the only way to enter dungeons and battle through them to save victims. The dungeon design is perhaps one of my favourite things about later Persona games, since each one is made up of several "floors", with the dungeon getting progressively harder from floor to floor, culminating in a boss battle on the final floor. It gives players a nice way of knowing if they're out of their depth and need to step back a few floors before progressing. Battles aren't random but are triggered in a stealth-lite format; if a Shadow spots you a "!" will appear above them and they'll give chase; if they strike you they will gain a free turn at the start of the battle; however, if you strike them without them noticing, your party gets the opening strike. The battles require you to take advantage of elemental strengths and weaknesses; the eponymous Persona that the students eventually gain are demons that can be summoned in battle and offer a selection of skills; buffs, nerfs, physical and elemental attacks, healing, etc. However, each persona can also be strong and weak against certain elements. If an elemental weakness is exposed on either a player or an enemy, a free turn is granted to whoever exposed the weakness. Therefore, a player who knows certain weaknesses in advance can exploit them one after the other with successive turns, knocking down enemies and potentially earning the chance to do a powerful "all-out attack" if all enemies are downed. In having such a satisfying combat system, giving the player plenty to do outside of the dungeon, and designing each dungeon to get progressively more challenging as the player escalates, it nearly always feels rewarding to play. There are a few difficulty spikes with certain bosses, but things only really get hard if you deliberately rush through dungeons and avoid encounters. Reading back through what I've written it sounds a bit like a review but I really just wanted to provide a primer for people who are new to Persona and want to know what all the fuss is about. If anyone wants to add anything I've missed, feel free. I should just stress that there may be some details I've missed and there may still be bits that will be confusing to newcomers when they get their hands on the game, so I hope that we can get some good discussion going between new and experienced players. I was impatient and ended up importing the US version (and I know others did as well) but if enough people are getting into this for the first time I'll probably start a new game with you all. PS EU Blog: A beginner's guide to Persona 4
  3. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  4. Hey there! It has been revealed in Famitsu that the next Ace Attorney game will be set in the Meiji era of Japan (mid 19th century to early 20th century) and is being developed by original series creator and Ghost-Tricker Shu Takumi! Here's a pic of the main character, maybe an ancestor of Nicky boy. He's got a proper Samurai sword and everything! The full title is apparently "Dai Gyakuten Saiban - Naruhodou Ryuunosuke no Bouken (Grand Turnabout Trial - The Adventures of Naruhodou Ryuunosuke" Oh, it's for the 3DS BTW. No word of a localisation as yet, but I think AA5 did quite well so keep your fingers crossed. Also, there is an AA6 being developed by the AA5 team which is a more conventional modern-day sequel so wach out for that too.
  5. I made this discovery while writing a post in the Zapped to the Past thread. Back when I was a kid a friend of mine had this amazing platform game on his Colecovision. We were big Indiana Jones fans and a game about exploring pyramids for treasure and avoiding traps and creatures was our thing. It looks a little basic now but this was one of the great games at the time. Unlike Donkey Kong or Jumpman you could explore the Pyramid at will rather than having to clear screens. A C64 port was announced but I could never find it in the shops, probably because it was pirated like nothing else. Eventually I borrowed a copy and spent hours exploring the pyramids. It's basic but its fast and somewhat non-linear in the way you can approach things. https://www.usgamer.net/articles/montezumas-revenge-an-adventure-to-make-adventure-proud Jeremy Parish puts it into context here. Anyway long story short I discovered that Robert Jaeger, the original creator of Montezuma's Revenge has created a port that's available on Steam. https://store.steampowered.com/app/1421120/Montezumas_Revenge/ It contains a really good port of the original And one with remade graphics and scrolling It's going for a pretty fair price (a little more than the price of a cup of coffee) and it's worth a look for fans of the original. And for those who collect NES games
  6. Looks metal af, especially as the world is called Cvstodia, and using Vs as Us is fvcking cvlt . No doubt I'll buy it, play it for an hour before I realise I'm fucking awful at it and never play it again but shit, look at it.
  7. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Leave it to Kamiya to make gamers think he's trolling when he's not. EDIT: Ahh, seems it's been done before: Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release later this year.
  8. Can't decide whether to get the PS4 or Switch version! Also is there a tutorial video that is worth watching? Never really figured out how to play it properly! Thanks!
  9. Well this is a bit interesting. Head Over Heels has just turned up on Steam. You can grab it here for a fiver https://store.steampowered.com/app/1134050/Head_Over_Heels/ I wonder if anyone told Tomaz Kac and Graham Goring about this? More here http://www.indieretronews.com/2019/08/head-over-heels-top-quality-remake-of.html
  10. Well, it's certainly different, I guess...
  11. https://store.steampowered.com/app/674520/FightN_Rage/ Can't remember where I saw this mentioned - possibly the Streets of Rage IV thread. Anyways, I thought it looked nice, so I added it to my wishlist. It is currently on sale (75% off until March 1st) and so I took the plunge on Friday night and I really enjoyed it. The graphics are good once you tweak the settings to your liking - personally I wasn't keen on the CRT filters and over saturated colours. The music is good and most importantly, so is the gameplay. It's nothing revolutionary, but the combo system and special meter work well to stop it being just a button masher. There are 3 playable characters to choose from - with more unlockable by the looks of it. Definitely recommended for the current price of £3.74! (not my video)
  12. Discover the weird and wonderful world of Eastward ! Climb aboard the cross-country railway and start an exciting new adventure eastward across a perilous landscape. Stop off to explore bustling cities, make strange new friends and take on ferocious monsters, as you fight your way through a deadly miasma devouring the lands. Join John and Sam in their emotional journey across a world falling to ruin, while you meet a quirky cast of characters, encounter strange monsters and visit distant cities. First announced back in 2015, Eastward will be a single player, dual character adventure RPG with puzzle-solving and dungeon elements. The game features beautifully rich pixel art, created using a combination of modern 3D lighting and retro-pixel style artwork. Developed by Shanghai indie studio Pixpil. Soundtrack composed by the amazing Joel Corelitz (from Hohokum, The Unfinished Swan, The Tomorrow Children ea.), with sound design from Irish studio Hyperduck Soundworks. Debut trailer: Launch trailer: >> Official website. Looks absolutely lovely. Releases later this month.
  13. This newly Early Access title seems to be gathering momentum in PC gaming circles, and I can see that a few of you have taken the plunge already. It's yet another survival game in which you gather resources to build and craft weapons in order to explore and tackle increasingly dangerous enemies. I think the reason that it has become so popular is the how well judged the progression is. The graphic style is a strange mixture of PS1-style unfiltered textures and over the top pixel shaders, the soundtrack is suitability relaxing. It's very much cooperative focussed, I've been playing with some friends and we've got a nice little village with boar pens and bee hives and are tooling up to summon the first boss. We've ventured further afield, bravely ignoring a warning that we were underpowered and got hilariously wiped out by a big nasty whilst carrying all our best kit, requiring a second stealthier expedition to get it all back. As someone who missed the survival Minecraft bandwagon and was perturbed by the constant conflict in Rust, it really hits the spot. https://www.pcgamer.com/uk/valheim-felt-like-a-typical-survival-game-until-i-summoned-an-angry-heavy-metal-stag-from-valhalla/ https://store.steampowered.com/app/892970/Valheim/
  14. This is the game I dreamed of as a child whilst playing those old Flash pixel physics games; so I've been looking forward to this one for a while! Not to mention it's a Roguelike and has got some steller indie devs behind it (Baba is Me, Crayon Physics and The Swapper). Trailer: Gameplay: Coming to Early Access September 24th. https://store.steampowered.com/app/881100/Noita/
  15. So, this is a weird one. A Suda style - 80's neon style murder mystery on an island populated by alien Gods who are trying to destroy the world in order to rebuild it from scratch. But before they can do that, you must investigate the inhabitants to find out who - amongst an...eclectic bunch, is a murderer and place them on trial with the evidence you've collected. ...Still with me? Just watch the trailer. I've put about 4-5 hours into this since yesterday and it's pretty special. You play a character called Lady Love Dies, an investigator who has been exiled from paradise, but forced to return on the eve of its destruction to solve a murder. On the way, you'll meet a motley bunch of Gods, each one stranger than the last as you try and figure out exactly who is responsible. The map is open world and it's quite relaxing to just wander around, collecting random stuff and occasionally interviewing someone to find out what they know. The game throws you in at the deep end - it takes a couple of hours to get a feel for how it all works, but the characters and world draw you in. There's one main mystery to solve, with a couple of major side quests and a few minor ones as well. You build up relationships with the characters and the more they like you, the more they'll tell you. And the soundtrack is amazing. Like, seriously great. Apparently it's about 10-15 hours long if you aim to try and get most of the evidence. It's a proper unusual beast, full of WTF world building moments. So far, it's a strong recommendation from me, but it definitely isn't for everyone. The game has a 20% discount for the next few days on both Switch and Steam at the minute if you're interested. And seriously, the soundtrack is brilliant. GameSpot gave it a 9/10: https://www.gamespot.com/reviews/paradise-killer-review/1900-6417557/ And PC Gamer gave it 91%: https://www.pcgamer.com/paradise-killer-review/
  16. Metallic Child is a rogue-lite, core-action game, featuring Rona, an android only known as the "metallic child," taking place in a space laboratory in the latter part of the 20th century. A large-scale rebellion has taken place in the space laboratory known as Life Stream. All robots aboard, with the exception of Rona and Pan, are conspiring to crash Life Stream into planet earth. Rona has stood up to stop this plot, and you will be the one to guide Rona by remotely operating her through the game. The game is developed by Studio HG, a one-person (!!) game studio from South-Korea. Debut trailer: Indie World 2021 trailer: >> Official website. Looks pretty incredible considering this has been developed by just one guy Released later this month!
  17. This is Rhythm Doctor: For those who can’t watch YouTube videos: “Rhythm Doctor is a one-button rhythm game where you save patients by hitting your button on the 7th beat. Every patient has a unique rhythmic ailment and their own storylines.” The video also explains the two-player mode and the concept of boss levels. The dev linked me to a “preorder demo” a while ago after I sent a donation (because I had played the browser demo so much and wanted to give back) and to me it feels like a Rhythm Paradise minigame that never existed, and one that has been iterated on enough times to make a whole game out of it. The one-button format sounds like it would get easy, or boring, but the amount of variety on display makes me keen to see what the full game will offer, and trying to complete songs in the demo without making mistakes is pretty challenging. It’s one of the more creative rhythm games I’ve seen, with a number of fun twists on the basic format (although one person’s creative is another person’s “gimmicky”!) Anyway, the Steam page says it’s out next Friday, and the game’s own website says “EARLY ACCESS COMING TO STEAM FEBRUARY 2021“ so I’ve made this little thread in the hope that it doesn’t slip! The website also has a “demo” link but this goes to the original Flash concept. However there’s also an “offline” sampler if you scroll to the end of the itch page. https://rhythmdr.com https://store.steampowered.com/app/774181/ E: I understand it’s also coming to Switch and mobile but those releases will be tweaked slightly due to PC-specific things that probably can’t be done on the other platforms. Insert your “PC is the definitive version!” master race comments below...
  18. I've just been trying Jupiter Hell. Available on Steam. It caught my eye because it looked to be essentially a classic roguelike along the lines of well Rogue. Nothing complex. Just you and a (space) dungeon. You start fresh every time, find gear as you go and kill lots of enemies. Apparently it started life Doom themed but Bethesda said "NO" and it became Jupiter Hell. It's gun focused and as a classic roguelike it follows the "You move, they move" format so you can take your time to plan if you get into a sticky situation. The character will swear a lot and talk a lot like Duke Nukem (They call it 90s mode) but happily they've provided the ability to turn both of those off. You can have serious swears if you like. If you have any liking of a classic roguelike you might want to check it out. Currently 20% off https://store.steampowered.com/app/811320/Jupiter_Hell/ You also get appropriate classic summary screens when you eventually die 3 classes to try.
  19. I've just played through this, and it's worth doing so. A good sense of humour, great characters, classically understated writing. The puzzles are actually well thought out and obvious, with some good subtle signposting.
  20. Eurogamer Essential PC Gamer - 90% IGN - 9 and Editor's Choice award Guardian 5 stars Rock, Paper, Shotgun 'Bestest Best' award
  21. It's back. And it seems to be a bit more geared towards the level of seriousness on display in an actual D&D campaign. (Nice Dead Cells reference there.) Hope this is good, I could use a new Gauntlet-like. [edit] Swapped former trailer with platform neutral trailer, this is being released on PS4, PS5, Steam, Xbone X, XSX, and XSS. [edit 2] And here's some actual gameplay:
  22. Coming November 15th for PS4, Xbox One and Steam.
  23. (credit to @geldra for the "x meets y" in the thread title.) Now that Sekiro's out, this is the next most exciting release of 2019 for me*. I think it was first teased way back in 2015, but now it looks like it's closing in on a release date. From the Steam page: Put simply, everything seen in the trailers looks amazing. Atmospheric pixel-art, lightning-fast attacks, slick movement, neo-noir stylings, moody music... The only concern surrounding the game (for me, at least) is that in the past the release date has been all over the place - so I don't know if I'm making this thread prematurely! - but considering that it's had playable builds and the April 18th date was tweeted out on March 20th, I'd like to hope that there isn't too much left to do. *okay, Indivisible too, but that's not on the way for a while Official website: https://www.katanazero.com/ Steam: https://store.steampowered.com/app/460950/Katana_ZERO/ Switch: https://www.nintendo.com/games/detail/katana-zero-switch
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