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  1. Hey there! It has been revealed in Famitsu that the next Ace Attorney game will be set in the Meiji era of Japan (mid 19th century to early 20th century) and is being developed by original series creator and Ghost-Tricker Shu Takumi! Here's a pic of the main character, maybe an ancestor of Nicky boy. He's got a proper Samurai sword and everything! The full title is apparently "Dai Gyakuten Saiban - Naruhodou Ryuunosuke no Bouken (Grand Turnabout Trial - The Adventures of Naruhodou Ryuunosuke" Oh, it's for the 3DS BTW. No word of a localisation as yet, but I think AA5 did quite well so keep your fingers crossed. Also, there is an AA6 being developed by the AA5 team which is a more conventional modern-day sequel so wach out for that too.
  2. Klonoa is back!! Klonoa Phantasy Reverie Series brings back the 1997 PlayStation original Klonoa: Door to Phantomile and its 2001 sequel Klonoa 2: Lunatea's Veil remastered in one collection to fans new and old. Get ready to set off on an adventure to save the world! BANDAI NAMCO Entertainment Inc. has decided to release Klonoa Phantasy Reverie Series on Nintendo Switch in July 2022 to commemorate the 25th anniversary of the Klonoa series. The graphics have been improved while maintaining the world view and gameplay. It is now possible to set the difficulty level so that even beginners can play easily. • Run and jump while using your Wind Ring to grab and throw your enemies. Adjust the difficulty levels to test your skills. • Enlist a friend in 2 player co-op, if you need help. Early purchase benefits: A costume set where you can change the costumes of Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil with each other. Debut trailer: Releases on July 8, 2022. Besides a Switch version, PlayStation5, PlayStation4, Xbox Series X | S, Xbox One, and STEAM will also get their own version at a later date.
  3. Capcom a few months ago announced Exoprimal. Dinosaurs are falling from the sky and only you can save humanity or something. From the brief video below it looks a bit like EDF but with dinosaurs. Looks promising. Due out next year.
  4. Champion Edition is out now: It's £25 and includes all characters released as of 14th February 2020 as well as the majority* of the game's cosmetic DLC. This version launches alongside returning Street Fighter IV boss character Seth. Launch Trailer: *Excludes the "Fighting Chance" costumes which can only be won with Fight Money and the Capcom Pro Tour DLC packs (four stages and a dozen costumes). ................... Original post: Street Fighter V! Exclusive to PS4 and PC with cross-platform play using Capcom Fighters Network IDs. Below is a google doc link of Rllmuk players and their IDs for the game (and other fighting games); please add your details and let's fight, like gentlemen! If you use the Capcom Fighters Network option on the main menu and Rival Search you can add players to your Favourites; their names and status will then appear as a list when you use the Battle Lounge's Invite option. Rllmuk Capcom Fighters Network IDs Notation guide for begginers The old announcement trailers:
  5. This is the game I dreamed of as a child whilst playing those old Flash pixel physics games; so I've been looking forward to this one for a while! Not to mention it's a Roguelike and has got some steller indie devs behind it (Baba is Me, Crayon Physics and The Swapper). Trailer: Gameplay: Coming to Early Access September 24th. https://store.steampowered.com/app/881100/Noita/
  6. Looks metal af, especially as the world is called Cvstodia, and using Vs as Us is fvcking cvlt . No doubt I'll buy it, play it for an hour before I realise I'm fucking awful at it and never play it again but shit, look at it.
  7. This Kickstarter is doing very well: its $55k initial goal was met in 15 hours, and its funding has now reached over $100k. https://www.kickstarter.com/projects/dcellgames/unbeatable RPS article: https://www.rockpapershotgun.com/rhythm-game-unbeatable-has-a-demo-and-it-slaps There's a demo called Arcade Mix on itch.io: https://dcellgames.itch.io/unbeatable-arcade-mix And Steam has what sounds like a more substantial demo of the game's "standalone episodic side-story" Unbeatable [white label], which will be updated during the Kickstarter funding period: https://store.steampowered.com/app/1290490/UNBEATABLE_white_label/ Here's a video of someone playing through all the tracks in the demo (with an attempt at playing one of them on Hard at the very end): RPS says that the default controls for the up/down actions are the D and F keys, but it looks to me like it'll work best with them on the L/R shoulder buttons (like in Frequency & Amplitude).
  8. Somehow this slipped my radar. Interested piqued (to the extent I've pre-ordered the "normal" physical release from Play-asia). SOTN meets bullet hell. Art/music and play style are definitely scratching that DS era castlevania itch.
  9. https://balanwonderworld.square-enix-games.com/en-gb/main/ This video includes their introduction with English subtitles, as well as the trailer: Edit: Here's the longer version, from the official site And the trailer alone: Looks like a very traditional platformer, with character design that fortunately looks a lot more NiGHTS than Blinx. In particular, those bosses look extremely NiGHTS-y - not just their character designs, but also their attacks (spike balls and flames) remind me of some of the hazards in that game's final boss fight. And that voiceover is earnestly cheesy in exactly the same way as the narration in Christmas NiGHTS... "Cephalopainter" - is that a Splatoon reference? And a few seconds later at 1:10 there's a familiar-looking blue runner! Did I mention that it's all very reminiscent of the 1996 Sega Saturn game NiGHTS Into Dreams?
  10. imp

    ULTRAKILL

    MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL. ULTRAKILL is one of the new breed of ‘movement shooters’ that updates 90s classics like Quake style gameplay by drizzling Doom 2016’s propulsive gameplay loop on top. Mainly the work of a single indie developer, you can expect to dash, slide, and wall-jump around combat arenas at breakneck speeds, blasting hordes of enemies to buzzsaw drum and bass while racking up points on a Devil May Cry style score counter. This game is still in early access on Steam, so it’s a little rough around the edges, but IT FUCKING SLAPS! It’s total audio-visual overload, but it feels incredible once you get into its groove. You’re given a bunch of ways to stay on the move, and the game expects you to use them to survive. It’s a little overwhelming at first, but once you get the hang of it, it’s incredible fun. I’d recommend fiddling with your controls until you get a setup that feels comfortable, because you’re going to need to get up close and personal with the enemies - the only way to heal is to drench yourself in their FRESH BLOOD by dealing damage to them in direct proximity, clearly inspired by Doom 2016’s desire to keep you perpetually teetering on the brink. No worries if you fail in any encounter in this game though, checkpoints are generally quite generous and restarts are nigh-instant. Anyway, getting right up in the enemy’s face isn’t as scary as it sounds though, as the guns, man... The guns are where it’s at! You’ll unlock more as you play through the campaign, starting with a pistol before graduating to a shotgun and then mini-gun and beyond. Every weapon I’ve unlocked so far feels great to handle while also boasting a really cool secondary fire function. To give a couple of examples, the pistol can fire a charged shot and the minigun launches a homing beacon which its regular ammo curves toward once set. However, it gets better! Each weapon can be upgraded with a variant version which has an alternative alt-fire mode. An alt-alt fire mode, if you will. These are some of the coolest things in the game. Or any game for that matter! Going back to the pistol to minimise spoilers, you can make it so instead of firing charged shot, you fling a coin in the air, which when shot then zings toward the nearest enemy weakspot, dealing huge damage. Stylish as all heck and doubly satisfying amid the chaos of even the most basic enemy encounter. I could go on for longer, but don’t want to spoil any more than that! There’s great pleasure to be had teasing out a weapon’s secrets. Anyway, the game is in good shape, with a “proper” release slated for some point this year. The campaign is about half way done, but there are a couple of extras like an endless horde mode included for good measure. The campaign also happens to be incredibly replayable; each level is packed with secrets to find and mini challenges to complete. The levels are satisfying but bite-size, which encourages repeat play and makes gunning for high scores an actual fun prospect. It never feels like homework as it so often does in other games which grade your performance – I’ve actually had more fun replaying levels than going through them first time! I should definitely include a warning to say to expect a challenge going into this game though, as it’s pretty demanding right now on the standard settings. However, there are multiple difficulty modes, and a very granular range of lighter and heavier assists available to use at any point, which even includes the ability to slow the speed of the game as a whole, so I think most can enjoy the experience to their liking. The assists are so comprehensive that boss encounters have their own suite of settings. On the whole though, the difficulty of the game IS a touch lumpy at the moment – fingers crossed this will get finessed for the final release – even the tutorial levels will see you dying repeatedly as you learn the controls and rhythm of the game, but I think it’s the bosses that will undoubtedly be an early sticking point for many. They can feel impossible at first, but keep at it and you’ll figure them out. I guess it’s a touch Soulsy, in that regard, though the pace is much quicker and there's not much in the way of runbacks. The great feel and atmosphere of the game definitely got me to stick with the game through the early challenges though, and once the game clicks it’s pure zone gaming joy like Hotline Miami or Nuclear Throne. Zip around. Juggle weapons. Get huge scores! (p.s. Don’t be deterred if you have trouble with a specific boss in the the first Act, I’d say one of the bosses in the first world is more difficult than anything I’ve come up against since.) Anyway, has anyone else played this? I’ve played just over a third of the content available in the campaign now and am massively looking forward to getting stuck into the rest!
  11. New scrolling brawler by the guys that brought you Xeno Crisis and Battle Axe. With a soundtrack by Utah Saints! Looking like a mash up of Double dragon, Streets of rage and Final fight. So ready for another scrolling fighter.
  12. “A sequel to Moon Cresta and Terra Cresta in this day and age? And from PlatinumGames? And it’s not an April Fools joke after all?!” Anyways, to explain a bit for those who may not know, Moon Cresta and Terra Cresta (and the awesome mecha spin-off UFO Robo Dangar)were released in the 80s by a game company called Nihon Bussan, also known as Nichibutsu. Both games were vertically scrolling shooters that included a play mechanic where you docked with friendly ships. At a time when shooting games where you fought alone were the norm, aggressive gameplay that made your ship more powerful as you docked with allies had gamer kids burning with excitement back then, and both games took a place in gaming history. Sol Cresta itself is a “free-form docking and shooting” game that PlatinumGames will release, and it bridges the gap of 36 (!!) years since the release of Terra Cresta in 1985 as the official sequel and next entry in the Cresta series - disregarding Terra Cresta 2 and Terra Cresta 3D then. Announcement trailer - not an April's fool after all: Gameplay trailer: More info on the gameplay mechanics here: >> https://www.platinumgames.com/official-blog/article/11362 Should release in 2022.
  13. Coming November 15th for PS4, Xbox One and Steam.
  14. This is on my radar. It appears to be Black Desert style combat and art design rammed into a rather nice isometric engine. Out in the East for a while now it's been heralded by a lot of people disolusioned with Black Desert as a better game. It certainly does look like it might be one to watch Bonus points for lots of damage numbers.
  15. Any objections? Coming to PS4, Xbox One, Switch and Steam in early 2019.
  16. Konami has announced GetsuFumaDen: Undying Moon, a roguelite action title and sequel to the 1987 Japan-only NES original . Labeled as a Ukiyo-e style hack-and-slash roguelite action game, GetsuFumaDen combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art. Descend into the underworld while mastering a variety of unique weapons and equipment combinations. Perfect your hits and timing to unleash bursts of other-worldly powers. While death is not the end, the world of Hell lives and breathes, presenting new layouts and challenges to overcome with each attempt. Highly strategic action based on the unique spacing and timing aspects of Japanese martial arts, featuring ten beautiful and harrowing Ukiyo-e style stages, with fearsome bosses immersing players into the sublime world of GetsuFumaDen. A diverse range of weapons will be possible to be paired to suit a variety of play styles. Debut trailer: Latest trailer: It’s planned for release sometime in Q1 2022.
  17. I've started playing a new VR MMO called Zenith. It's a little bit janky, a little bit hard to parse but it's surprisingly good fun. A man with a Russsian accent told me I was echoing so I replied in a russian accent "You have nice buttocks" which got a laugh thankfully. It's apparently a small dev team and still has a long way to go (Especially on QOL) but it's fun and I was sad when my quest 2 battery ran out
  18. Thought this maybe warranted its own thread since discussion on it is currently split between the Gamepass, Switch and eShop threads. I love the art style, animation and premise, but kind of switched off when they showed the management side of things, which I always believed wasn’t my thing, but then I remembered how much I grew to love the various management sub games in the Yakuza series, and how much I’ve been enjoying the base management in between missions in MGS: Peace Walker which I’m currently playing. I feel like I’ve been living a lie telling myself I don’t like management sims, or maybe it’s something I’ve grown into, but whatever. Spiritfarer also looks to have a little bit of platforming and exploration, so it could actually be a really sweet blend of stuff. I thought this was a lovely review on Gamexplain: Anyone going in on it? Curious to see how good or otherwise the co-op component is (player 2 can go the cat!)
  19. A new game from the team that brought you Shovel Knight. A quintessential Ninja action game in the style of Tecmo's Ninja Gaiden. https://yachtclubgames.com/cyber-shadow/ Pre-orders will be available soon on all formats: Steam, Switch, PS4, Xbox One
  20. Systems: Pretty much everything Price: £15.99 Genre: Turn Based Strategy Remember Advance Wars? Remember your childlike C.O pitting your army against opposing enemies to sunny backdrops and jaunty music? Remember how it was (and still is, in my opinion) the best turn based strategy game around? Now remember how we haven't had a new game in the series in over 10 years? Nintendo, why do you hurt me so? Now enter Wargroove. Not so much a homage to Advance Wars, but an almost blatant rip off. This isn't a bad thing, though. If Nintendo won't work with the IP, at least someone is willing to take the mantle and run with it. Obviously, the biggest difference is the Medieval setting. So no tanks, then. Instead you have Ballistas. And Giants. And don't expect any aircraft. There be dragons here, instead. Plus, it expands massively on what Advance Wars started. 4 Player Multiplayer? Check. Online? Check. Create your own maps and share them online? Check. Essentially it looks like Advance Wars +++. Personally I would have been happy with Advance Wars +, but given the time spent on it (it was meant to be out over a year ago initially) and the obvious love the game has for predecessor, it seems like it might be something quite special. So when's it out? Today, hopefully! A shadow drop at the the end of the Nintendo Indie Direct is what we'd like. If not, it's definitely out soon, though. The developers have been all over Twitter, promising more information and a release VERY soon. I fully expect it it's not today, we will definitely have a date after the Direct. Just look at it! How could you not be excited?
  21. From nowhere the latest classic to get the old school revival project rework is Sega's 1986 Master System game Alex Kidd in Miracle World. A video was revealed in today's IGN Summer Expo debut stream and it's being published by Merge games who handled the euro release of Streets of Rage 4. I'll update as more info is released.
  22. I made a post about this in the PS5 thread, but I think it's actually reasonably multi-platform. Certainly on PC for some time, and I believe releases planned for Switch and Xbox. (Wikipedia says it came out for PC in Jan 2020, but it only launched on PlayStation in Jan of 2021.) It's essentially a 2D puzzle game. You're a little sign-post man, traversing between road signs, blackboards, computer screens and other 2D information-displaying things. You can jump, push/pull, carry certain objects and operate switches. From there, it's as you might imagine. Carry the key to the door, flick the switch to turn off the death laser, move the block to occlude the laser or create a step to jump on etc. The gimmick of the game is that you link signs together outside of the world. You press a button to zoom out, pause the action and enter a mode where you can: move a linked set of signs around relative to each other, create links from doors/ladders in one sign to another, place a sign with a power socket next to a power line (and maybe more, I am maybe half-way through.) The rules are straightforward. You can make or break links as much as you like, but if you recreate a link you've used, the puzzle resets. Doors/ladders will only open along a link if the signs they're on are reasonably close to being aligned in the correct space to each other (although you can move the signs around as much as you like. Enter this from the right, then immediately shift the sign so you can exit into the previous sign from the top.) Get to the exit however you like. You tend to get a cycle of: enter a world (roadworks/university/sewers/alleyway) via a set of simple linked single-sign puzzles, then you get to a larger multi-stage "hub" puzzle where you'll need eg a battery, some wire, a stepping block etc, and use that hub to get to multiple multi-sign actually challenging puzzles. And it's good! It introduces the puzzle elements in a nice staged way. It brings in new elements in a controlled sensible manner. You always feel smart rather than lucky for getting to the end of a section. You don't feel like you just brute forced things. It's bright and breezy and no awful overwritten story added onto the top. Just a set of signs and some jazzy muzak. I recommend it. (And on PS5 you get some lovely footstep haptics that add nothing but do feel nice.) It's like £10-15 I think. Take a look!
  23. By Capcom Official Site | Steam | PS4 | XB1 Release date: January 24, 2017 ABOUT IMAGES VIDEOS PS4 demo out now. Download that asap and post impressions! POST RELEASE
  24. The best trailer from last night's Game Awards. Hoping for a console version too. https://haveanicedeath.com/en/
  25. It's that time again people. New MMO smell. Currently lots of servers with massive queues but Amazon seem to be working on the principle of "Spin up as many new servers as we need so people can actually play and worry about where they're going to go later. The game's development is interesting. Originally intended to be a 1000 player rustlike it was morphed into a mostly open world MMO after players told them the rustlike was awful. The game has structured PvP, three factions and a very heavy emphasis on crafting with a very, very well done crafting system. The economy seems almost entirely player driven. Things to note 1. Server queues are monstrous. Don't worry about it just yet. Hop on a low pop server when they spin up. Amazon promise free server transfers in a few weeks when things settle down 2. PvP is completely optional (But looks fun anyway) This is a good way to check server queues https://newworldstatus.com/
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