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Has there been any news on when Space Channel 4 Part 2?

I've never played it despite loving the original and have been desperate for it since it was announced. I've managed resist that cruddy Dreamcast collection so far but if the price drops much further I don't suppose I can really justify holding out for the digital version.

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Silvergun coming to XBLA is just one of those lovely dream come true moments. Remember when Ikaruga was announced and came out, and everyone who's a fan was speculating how great it would be if they did RS, but really it was just hoping at that point (and Treasure even said they had no plans to do it as it was really hard to wrangle the exact code out of the original and make it work, or something).

Anyway, fast-forward a few years and here it is on the brink of release. I just love that about gaming sometimes, and it's things like this that make me believe that XBLA is the best thing to happen to gaming in general for.... well, a long time.

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Hear hear. I couldnt pick a more unlikely release that i'd really want to see on XBLA and yet here it is. I'd pay full retail price for it. Next thing you know someone will do an HD version of Apidya.

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Finished Daggerdale, written a review - as Stefcha says, it's rubbish. It's not even worth buying as a bog-standard loot-'em-up. I played as a mage and only upgraded my armour and weapons three or four times throughout the entire game.

One thing weird things I noticed was that at in the intro it talks about you having to climb the tower to defeat the evil dude, but . . .

ENDING SPOILERS

. . . you don't do that at all. Most of the game is set in the caverns beneath the tower, there's a bit where you're taken prisoner (which I seem to have missed the cut scene for; there was a bright flash and then I was in a prison cell) and then you take a portal to the top of the tower.

The last ten minutes were the best. Three boss battles, the ballistas, the dragon, the shitty quick time sequence. Then an equally shitty ending and a teaser for what appears to be a Gamma World game. I mean, it was rubbish but compared with the rest of the game there was a lot of stuff to do.

Anyway. Now you don't have to play Daggerdale.

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Cue collectors suddenly rushing to eBay their copies... ;)

Seriously though, I found Radiant Silvergun pretty enjoyable for the most part - the weapon system encouraged all kinds of creative strategies, the chaining system was really nice and it had the same kind of epic bosses and set pieces seen in Ikaruga. It's not as big a favourite of mine as other shooters, but it's still good fun.

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I'm better with a pad on some and with a stick on others. Silvergun I've always preferred a pad, for example, but I have to play Cave games with a stick. I think it just comes down to the type of shmup it is and what it requires of you control/weapon-wise.

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Doesn't Silvergun map it's seven weapons to various combinations of three buttons? Unless the Arcade release has alternative control options (which it probably will, but purists would scoff at alternative control options) I'd imagine that it'd be better to use a stick and have your fingers covering the commands...

Me, I'll just use my six-button Fightpad and hold it like a spaz.

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Yeah, 3 buttons together were the sword and then you had AB, BC, and AC (as well as A, B, and C)

I wonder how long before someone performs the perfect run, dogs an' all and I forget if its possible to reach a dead score* (where you can only score so many points).

* my word.

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As already said it's so amazing that RS is coming out, I missed the boat on a lot of shooters and it was Ikaruga that got me into the modern ones so I'm really excited about being able to, not only play it at all, but properly be able to spend time with it. I hope I like it anyway!

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RS is rock hard - really not for anyone casually into shooters. The amount of different strategies can be abit overwheling and if your gung-ho you will die alot.

brilliant game though - managed to get a jpn copy when it first came out. A very special piece of software, way ahead of its time, which a really superb orchestrated soundtrack (i hope they retain this)

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Doesn't Silvergun map it's seven weapons to various combinations of three buttons? Unless the Arcade release has alternative control options (which it probably will, but purists would scoff at alternative control options) I'd imagine that it'd be better to use a stick and have your fingers covering the commands...

Me, I'll just use my six-button Fightpad and hold it like a spaz.

Yeah, the arcade version only had three buttons...

Think the Saturn conversion is pretty much identical - aside from having some of the hidden routes enabled from the start..

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RS is rock hard - really not for anyone casually into shooters. The amount of different strategies can be abit overwheling and if your gung-ho you will die alot.

saturn mode can work like an easy mode though so people casually into shooters might enjoy that (i did when i played it when i was casually into shooters anyway :))

the arcade mode though is apparently really hard yeah, as far as i understand it (not put much time into it myself though) you are pretty much forced to chain well to powerup your weapons so you're strong enough to cope with the later levels.

saturn mode lets you keep your weapon powerup levels between playthroughs (this might be optional?), so eventually you max everything out which makes it much easier and no chains to worry about, still not easy mind. just like ikaruga's easy mode is far from easy!

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As a bit of noob when it comes to shmups, should I always be playing them with an arcade stick? Is that generally considered to be better? I like the odd shmup but I'm not really any good at them. I was just wondering which is the better control method as I usually play with a pad but I do have a stick too.

I don't enjoy playing shmups on my TE at all. I find the longer throw of the Sanwa parts means that I can't move/react as quickly as I can on a pad. I hear Seimitsu parts are the favoured ones for shmups, and I'd like to give them a try, but I'm pretty happy with a pad.

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I don't enjoy playing shmups on my TE at all. I find the longer throw of the Sanwa parts means that I can't move/react as quickly as I can on a pad. I hear Seimitsu parts are the favoured ones for shmups, and I'd like to give them a try, but I'm pretty happy with a pad.

Same here. I like the *idea* of using my TE for shmups, but there's too much travel. Bit like the DC stick in that regard. So I usually use a fightpad and find I perform much better.

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i use a TE stick for the two shmups i have (mushi 2 and death smiles) and i like it. it helps me remember that my character can only move in eight directions and kind of simplifies the game for me a little bit. when i play on a pad i find myself trying to sneak in different angles of movement which don't exist in the game.

also the buttons are way more responsive.

not that i'm any good at the games, mind!

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Silvergun coming to XBLA is just one of those lovely dream come true moments. Remember when Ikaruga was announced and came out, and everyone who's a fan was speculating how great it would be if they did RS, but really it was just hoping at that point (and Treasure even said they had no plans to do it as it was really hard to wrangle the exact code out of the original and make it work, or something).

Anyway, fast-forward a few years and here it is on the brink of release. I just love that about gaming sometimes, and it's things like this that make me believe that XBLA is the best thing to happen to gaming in general for.... well, a long time.

Great, great post mate.

I just hope Treasure make some money out of it, once a game's been out a few weeks I imagine it sells next to nothing on Live, good releases every week burying the previous ones.

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Has to be June, achievements up, xbla box art is out, pricing revealed and awards revealed.

Reckon the only reason it has not been dated yet is because it is Microsoft published and no doubt they wanna pull it out for E3.

Wouldn't surprise me at a June 15th date.

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