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Sega.


Geoff
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I'm gonna say Shenmue. Could have been more than it is, but i was utterly absorbed in it for hours upon hours. I'm not a cutscene fan, i just don't have the patience, but Shenmue dragged me though what was essentially an overlong, embarrasingly acted and badly directed CGI film, and somehow i adored it. Phoenix Wright is doing the same thing now.

Perhaps I just identified with Ryo's latent homosexuality, but they created a convincing little world with so much to do and see, and all without shotguns and explosions.

I'm also gonna say that i don't 'get' JSR. I've only played future, but it's just mediocre, isn't it? Scuttle about in akward arcs holding R when you pass icons? A frustrating little trick system that offers no variety? THAT stupid floaty jump? Man, i dunno how many times i sailed through the air after a long line only to narrowly miss a ledge and judder down a wall to start again. Maybe i just don't like celshading enough.

Also; Super Monkey Ball.

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Shenmue without any doubt whatsoever. Utterly amazing from start to finish. Even if it was just buying a chocolate bar in a shop and getting to have a go at the lucky dip afterwards, it captivated me all the way through.

Shenmue is a strange game for me though. If I think about going back through it, I just say to myself "Christ, I can't be arsed going through all that boring bollocks again." Because really, if is boring. It's only if I force myself to start it that I suddenly find myself enjoying walking around the block, listening to the snow crunch beneath my footsteps while I wait for the bus. And I get captivated by it. Maybe it's because it's so long that I never fancy restarting it. Either way, once you do get into it, it's just a masterpiece.

RE: Golden Axe.

It's utter pish these days. I used to love it, especially Golden Axe 2, when I was a kid, but now I can't play it at all. Thier swords (and axe) just never connect all the time for me, and it frustrates the hell out of me. Those skeleton things always end up taking me apart.

Utter pish may be a bit harsh, actually. I still like bits of it. I just don't think it stands up to todays scrutiny as well as say, Streets of Rage 2., which is as great as it ever was.

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Absolutely!! This thread didn't ask "what great games have Sega developed \ produced, please list your personal favorites " its about greatest achievement and that’s got to be in their Arcade Machines.

Spending Saturday afternoons in an arcade wouldn't have been half as memorable if it wasn't for the Sega machines. Space harrier, Outrun, Afterburner, G-Loc, Super Manaco Grand Prix, Daytona and Sega Rally spring to mind instantly as kings of the arcade

Do you see what you did there?

And your wrong....the thread ask's whats Sega's greatest acheivement and thats completely debatable and subject to preference.

I might add that geoff posted a console game as what he thought was sega's greatest acheivment!

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Do you see what you did there?

And your wrong....the thread ask's whats Sega's greatest acheivement and thats completely debatable and subject to preference.

I might add that geoff posted a console game as what he thought was sega's greatest acheivment!

I just don't see how Sega's greatest achievement could been one single game especially Shenmue which is, even fans must admit, a game that people love or hate and has a lot of flaws as well as visionary gameplay and design. Take a step back and Sega's golden years and greatest acheivements lie in their superior adrenaline based Arcade games of our youth.

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I just don't see how Sega's greatest achievement could been one single game especially Shenmue which is, even fans must admit, a game that people love or hate and has a lot of flaws as well as visionary gameplay and design. Take a step back and Sega's golden years and greatest acheivements lie in their superior adrenaline based Arcade games of our youth.

As a fan, I'd have to say I don't agree with you. At all, in fact.

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I'm also gonna say that i don't 'get' JSR. I've only played future, but it's just mediocre, isn't it? Scuttle about in akward arcs holding R when you pass icons? A frustrating little trick system that offers no variety? THAT stupid floaty jump? Man, i dunno how many times i sailed through the air after a long line only to narrowly miss a ledge and judder down a wall to start again. Maybe i just don't like celshading enough.

Play the first one. It's miles better. Granted, you do have to get used to the drop in speed, but it offers a decent challenge, the levels are smaller but more interesting and it's less dance, more hip-hop, so it 'feels' warmer. And more colourful.

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I'm also gonna say that i don't 'get' JSR. I've only played future, but it's just mediocre, isn't it? Scuttle about in akward arcs holding R when you pass icons? A frustrating little trick system that offers no variety? THAT stupid floaty jump? Man, i dunno how many times i sailed through the air after a long line only to narrowly miss a ledge and judder down a wall to start again. Maybe i just don't like celshading enough.

I guess it's one of those games you either love or hate. I think it's a really unique platformer; at first I was thinking "what, you can grind vertically up streetlights? That's stupid etc.", but it's little things like that, and the floaty jumps, that give the game an excuse to deliver really tricky platforming challenges in the later stages. Since they got rid of JSR's spraypaint minigame you can focus more on getting the right trajectory for a ramp or platform, and so it's all about freedom of movement through gravity-defying mazes. Granted, there are lots of things I don't like about it - the dumb enemies and repetitive, intrusive bosses, the fact that you repeat levels several times, or that you can be stuck with a few spraypoints you don't know how to get to, the manual camera adjusting, the challenges from other skaters...in fact, when I first played I gave up on it really early because I didn't know how to get to a spray point in Rokkaku-Dai - but it offers a generous amount of control to the player and uses this as an excuse to create crazy scenarios that are really satisfying to accomplish. And the soundtrack's ace.

Still, each to their own.

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Their actual greatest achievement was turning dark, dull arcades with boring cabinets (with the odd sit in a la Star Wars) into mental psychedelic fairgrounds with games like Space Harrier, Outrun and so on. That basically set them up for years.

Picture this; It's the mid eighties, I'm about 10 or so, I'm at Southend with the family, Mum lets me off the leash to go into an arcade and there's the usual games, Metrocross, Yie Ar Kung Fu, Star Wars is still the class act in any arcade and you in and there's this fuck off monstrosity of a game, Space Harrier. One go, that's all it took. Life, let alone games, was never the same again.

Like anyone with any history, they've put out some shit, but some of my own personal faves: SMB, Power Drift, Super Monaco Grand Prix, Sonic 1, Wonderboy, Shinobi, JSR, Outrun 1, too many to mention..

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See thats the thing...if you wern't around during the revolution - you wouldn't really know the kinda effect games by Sega had in them days - so the younger players tend to cite more recent games like Shenmue and Rez, which whilst very good were not around during the late 80's.

The you have the Megadrive generation, like Geoff seems to be from where Sega pumped out many a solid platform game (Sonic, Dick Tracy, E-Swat, Moonwalker).

To me...Sega's best games were produced during its "sunshine era" which kicked off with Outrun (or prehaps Enduro Racer) and went on for a good eight years thereafter with many high octane sports being covered in fantastic 3D - drenched in sun and set on beaches but you've got a good 5 generations where they've peaked.

We're in the 6th generation now...but sadly their influence is becoming less dominating as they continue to produce and sign poor games - they were far more consistant when they had their own tech.

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Making so many people so happy!

(although reading this thread surely their greatest achievement is dividing gaming into polar opposites - those that claim them the worst thing in gaming and those that claim them the best - honourable mentions to the alchemy performed with Sega Rally and VF2 on Saturn, pretty much their whole Dreamcast software line up, retaining such strong loyalty from the true believers, creating such warm nostalgia)

Sega for me have released so many fantastic games in so many different genre's and hardware that evokes passion among those that are into gaming. Yes they've made mistakes and yes, like most developers they have released poor games or under-delivered (in both software and hardware) but they have had a massive impact on gaming that can't be denied (both home and arcade). The thing for me is that all the great Sega games have that indefineable "Sega Personality" to them (the greatest Namco, Nintendo, Capcom, Konami etc games do too) which so many games these days don't seem too - possibly due to the greater striving for "realism". You can pick out a Sega game from a line up by the way it plays. Nintendo is the same.

Sega rock and I salute them for giving me some of the greatest gaming experiences going!

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