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Taito 2 - you lucky pal users!


Dimahoo
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i'm sure their both Ps1 ports - they look exactly the same - but saying that, the Mame version of Raystorm looked like the PS1 too.

The hardware is FX 1B, which was based on the PS1 with more Ram and video effects.

meant the second beam weapon. When it's at MAX, if you hold the button down you get a lengthy single beam of energy. If you tap it once, you get dozens of smaller crazy beams. It says so in the instructions, and I double checked it in MAME. In Taito Collections, when you hold the button down, it doesn't register properly, and it thinks you tapped the button. Meaning if your energy is maxed out, it is impossible to accurately use the secondary weapon.

Of course, if your energy is below maximum, then you can only use the single beam by default, so there's no worry about the multi-beams.

I know these had proper names in the game, but I can't remember them.

Ahh yes....sorry.

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Can anyone confirm that the versions of Raystorm & G-Darius are the arcade versions and not just ps1 ports (as i have those)

cheers

They're the arcade versions. If you set up the options properly you can all the initialisation run displayed before the game starts.

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Ah ha. I didn't see those. Theres really no difference to the PS1, although like i say, it was basically the same board. I'd have though the graphics would have been slightly sharper - but....rose tinted specs i suppose.

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They're the arcade versions. If you set up the options properly you can all the initialisation run displayed before the game starts.

How do you do that then? I've skimmed the options quickly, but they seem rather basic.

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  • 2 weeks later...

Ulp. PAL PS2 version of the compilation sounds a bit... crippled.

Is it worth picking up for a tenner just to play Puzzle Bobble?

I bought it and loved it.

Worth buying for Puzzle Bobble?

Yep. And worth playing for another dozen as well.

I mean, the chance to play Elevator Action Returns for a start.

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But Elevator Action Returns is crippled. Loaded it once, but honestly couldn't stand the fact that the machine gun didn't work.

I mean, it's like a puppy that was born with no legs. Yeah, the puppy's face is still cute, but for goodness sake man! It's an aboration because it defies conventional puppy-ness by having no legs!

Best thing is to hide it in the cupboard and not look at it anymore.

(the game, not the puppy; the puppy needs to see a vet rather, not a cupboard)

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But Elevator Action Returns is crippled. Loaded it once, but honestly couldn't stand the fact that the machine gun didn't work.

Works on the Xbox version just fine, I tested it at the weekend. Also I really wish you'd stop being such a drama queen, end of the worls becuase of a couple of glitches. :)

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I thought it had already been established that the Xbox version is fine and only the PS2 version is wonky. Then again, I have complained about this on several forums, so it may have been on another. :rolleyes:

As for the drama, well, it's what I do when writing. Some kid might buy it with all his birthday money, get annoyed, and THEN there would be drama.

I guess as someone who as kid couldn't afford many games, and would get burned buying duds, I'm a little over vocal these days.

I'll try and curb my enthusiasm though.

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So I finally got hold of the Xbox version. Wow. Vastly superior to the PS2 version, in so many ways.

I actually went and did some research, and I think I may have said this previously, but the PS2 version was by Taito, and the Xbox version was by Explosiv/Empire. And a hell of a lot more effort went into the Xbox version that the PS2 one.

While the PS2 game allows full button customisation for the controls, the Xbox version has a history section on Taito, a section on their landmark developments, plus a video interview with the gentleman behind Space Invaders. This is all very impressive.

But above all else, the Xbox version has perfect emulation/coding of the games. All the controls work well, everything functions correctly.

I also looked into why some versions have different games to others. This has nothing to do with selling more copies. Apparently Taito Japan, who developed the PS2 version, wouldn’t give out the source code for games like Raystorm and G Darius, meaning only they were able to make a properly functioning version of it. On the other hand, apparently, due to the lack of raw power in the PS2, or RAM or something, I honestly wasn’t paying attention when hearing the explanation, this meant that only the Xbox could run games like Rayforce. Taito Japan were apparently unable to get it running for their PS2 compilation, while Explosiv/Empire were able. Not sure about games like Bubble Symphony of Pop’n’Pop. But several titles were due to either not having source code, or the hardware abilities of the system it was running on (and maybe also balancing out the numbers of 4 vs 4).

But I think the key point here is, those behind the Xbox version deserve much praise for going that extra mile when developing it. You can tell much care went into things, from the perfect emulation and functionality of all games, even down to the custom menu screen music. It’s good to know they took the project seriously, and created something for retro fans to be happy with. They were also extremely helpful at customer support. :P

I find it bitterly ironic, that the version created by Taito themselves, turned out to be poor compared to the work of a 3rd party.

To summarise, now that I have both and have played them extensively, this is without doubt the best retro compilation out there, and HIGHLY recommended.

But if you DO decide to buy it, get the Xbox version, if possible.

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So I finally got hold of the Xbox version. Wow. Vastly superior to the PS2 version, in so many ways.

I actually went and did some research, and I think I may have said this previously, but the PS2 version was by Taito, and the Xbox version was by Explosiv/Empire. And a hell of a lot more effort went into the Xbox version that the PS2 one.

While the PS2 game allows full button customisation for the controls, the Xbox version has a history section on Taito, a section on their landmark developments, plus a video interview with the gentleman behind Space Invaders. This is all very impressive.

But above all else, the Xbox version has perfect emulation/coding of the games. All the controls work well, everything functions correctly.

I also looked into why some versions have different games to others. This has nothing to do with selling more copies. Apparently Taito Japan, who developed the PS2 version, wouldn’t give out the source code for games like Raystorm and G Darius, meaning only they were able to make a properly functioning version of it. On the other hand, apparently, due to the lack of raw power in the PS2, or RAM or something, I honestly wasn’t paying attention when hearing the explanation, this meant that only the Xbox could run games like Rayforce. Taito Japan were apparently unable to get it running for their PS2 compilation, while Explosiv/Empire were able. Not sure about games like Bubble Symphony of Pop’n’Pop. But several titles were due to either not having source code, or the hardware abilities of the system it was running on (and maybe also balancing out the numbers of 4 vs 4).

But I think the key point here is, those behind the Xbox version deserve much praise for going that extra mile when developing it. You can tell much care went into things, from the perfect emulation and functionality of all games, even down to the custom menu screen music. It’s good to know they took the project seriously, and created something for retro fans to be happy with. They were also extremely helpful at customer support. :P

I find it bitterly ironic, that the version created by Taito themselves, turned out to be poor compared to the work of a 3rd party.

To summarise, now that I have both and have played them extensively, this is without doubt the best retro compilation out there, and HIGHLY recommended.

But if you DO decide to buy it, get the Xbox version, if possible.

Excellent, thanks for that. :P

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  • 1 year later...

Hmm I just bought the PS2 version second hand and saw this! Bah! Well its still fun.

So far its pretty awesome some top games there. Now tempted to track down the Xbox version! Does it work on the 360?!

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