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Super Mario Galaxy on the way for Wii


Don Rosco
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Whoops. This ones a bit more recent and much better too SMG

Ha! There's more originality, amazing touches and quite frankly fun looking moments in that video than most games could dream of. Colour me super duper excited! I hope this game will rekindle my enthusiasm and belief that videogames are wonderful little creations.

Thanks for that video hadn't seen it.

shine_get.jpg

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That video is brilliant.

There is a bit about 1.22mins in that has clouds and a sky - So some bigger land masses(planets) included then?

There's no proof of that so far. There's a few different "sky" areas in the video, the now familiar starry one, the one with a sun and some kind of big purple gas giant with some "bridges" between them, and one with a blue sky and clouds. It could just as easily be another "sky" and not a large planet.

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They are all space themed though except the blue sky one, which does seem to be taking place within an atmosphere. I think the clue is that the blue-sky section features a black hole type portal. Maybe the black holes take you to more traditional, normal gravity, Mario 64 style levels.

It be a bit beyond all sense and decency if they totally ignored tradtional worlds. I mean peach castle has to be somewhere or other.

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They are all space themed though except the blue sky one, which does seem to be taking place within an atmosphere. I think the clue is that the blue-sky section features a black hole type portal. Maybe the black holes take you to more traditional, normal gravity, Mario 64 style levels.

It be a bit beyond all sense and decency if they totally ignored tradtional worlds. I mean peach castle has to be somewhere or other.

Well it was nowhere to be seen in Super Mario Sunshine so don't hold your breath.

If one of the levels takes place within an atmosphere then surely that will be your "traditional" style platforming type level? I havn't seen any videos since last years E3 so correct me if I'm wrong :unsure:

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It be a bit beyond all sense and decency if they totally ignored tradtional worlds. I mean peach castle has to be somewhere or other.

Except that's exactly what everyone on here asked for after Super Mario Sunshine; a game full of void levels.

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Except that's exactly what everyone on here asked for after Super Mario Sunshine; a game full of void levels.

Just replace the cuboids with spheres!

I hope they keep the retro Super Mario theme for some parts, it added so much to the Void Levels of SMS :unsure:

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It be a bit beyond all sense and decency if they totally ignored tradtional worlds. I mean peach castle has to be somewhere or other.

Peach's castle but taking the gravity theme to make some walking on walls/ceiling Escher-type level would be ace.

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God my daughter at 3 1/2 is gonna be all over this.

She's just getting to grips with Mario Sunshine, she loves just running around the hub world with Yoshi and going nuts with the propeller nozzle.

I hope there's a large hub like Miyamoto mentioned.

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They are all space themed though except the blue sky one, which does seem to be taking place within an atmosphere. I think the clue is that the blue-sky section features a black hole type portal. Maybe the black holes take you to more traditional, normal gravity, Mario 64 style levels.

It be a bit beyond all sense and decency if they totally ignored tradtional worlds. I mean peach castle has to be somewhere or other.

The black holes are in all the levels we've seen. They essentially act as the "holes" from previous mario games (i.e. gravity pulls you down into them, and if you fall in, you die).

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Except that's exactly what everyone on here asked for after Super Mario Sunshine; a game full of void levels.

Jesus. Why make a game less varied and more likely to bore than necessary. Void levels can be the majority - but my point - to make it exclusive is damaging, especially if you want to attract a large audience (which mario does by and large) and not freak them out by throwing them into no gravity four dimensional space from the off. Nintendo know that people need gentle prodding to get to the point where they are in space upside down running around a sphere. And they also know too much of one thing is bad when it comes to platformers. I love the underwater levels in M64 - I don't want all of them like that.

The black holes are in all the levels we've seen. They essentially act as the "holes" from previous mario games (i.e. gravity pulls you down into them, and if you fall in, you die).

Okay - worm holes then. How else are you going to get mario from a portal world to such ecclectic parts of a galaxy. There has to be a castle painting mechanic in this. If it is not a worm hole or black hole or any other type of sci-fi space-time tear I'll eat my face.

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Jesus. Why make a game less varied and more likely to bore than necessary.

I think the point was that void levels meant it could be even more varied because there would be loads of smaller areas, all of which could be different. In fact it wasn't really that people wanted void levels, they just wanted more of a focus on tight platforming, which is all the void levels were.

Anyway, there's clearly more to this than what we've seen, and it's been confirmed already that there's going to be massive planets.

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I think the point was that void levels meant it could be even more varied because there would be loads of smaller areas, all of which could be different. In fact it wasn't really that people wanted void levels, they just wanted more of a focus on tight platforming, which is all the void levels were.

Anyway, there's clearly more to this than what we've seen, and it's been confirmed already that there's going to be massive planets.

Fair enough, but there are a number of advantages to having large open plan areas too. Little/Large land was one of the best in M64, as was the variable water level world. There are so many possibilities to those sort of things - they really encourage exploration and imagination in the player to solve drawn out spatial puzzles. It shouldn't all be about timing jumps and zooming about in four dimensions.

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