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Super Mario Galaxy on the way for Wii


Don Rosco
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It would be interesting if you played Galaxy 2 not soon after to tell us impressions on that.

The first Galaxy was brilliant and reached the heights (and at times surpassed) of M64 throughout.

The bittersweet plot you noticed, Miyamoto disliked, and along with Galaxy 2, every Mario game since Galaxy 1 has been stripped of any creative plot depth and made barebones as possible.

In my view Galaxy 2 also made the courses more linear then the first.

Tell us how Sonic Colours is better.

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Tell us how Sonic Colours is better.

Then Galaxy? It isn't.

It's better then the New Mario series.

NEG will be wondering how come Princess Peach never ages soon

Actually, I'm not sure I want NEG to spend any time wondering about Princess Peach

I suspect it's much like Metroid with each game being a few weeks to a month apart from each other. Hence the total Mario timeline spanning a mere 6 months or so, storyline-wise.

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Super Mario Galaxy was the first time I felt like I was playing a Pixar game. I mean, it had everything. The graphics got over the Wii's shortcomings, the story ran alongside the game and at first you were like 'yeah okay' and then you were like '...fuck' and it has one of the best game soundtracks ever.

It's easy and lazy to call it the game of the generation, since it came out almost 6 years ago, but objectively you'd be hard pressed not to give it. Like you'd just naturally expect something to come along that was better in almost 10 years of one generation but if I was to sit down and think about a game that was just better overall...

Arkham Asylum? Uncharted 2? Portal 2? Minecraft?

I know this drives some people mad but there's just something about a Nintendo game when they get everything right. Ocarina of Time had it. Metroid Prime had it. Super Mario World had it. Super Mario Galaxy has it.

Yeah, the controls and camera get a bit shonky underwater. Yeah, you had to spin to jump and point to collect stars. Yeah, it wasn't in HD. Yeah, 2-player mode wasn't really a 2-player mode. But y'know what? None of them really detract from the game. You have too much fun playing it to care. People love to watch it. It's one of the games my baby sister used to sit on the floor and gawp at in silence. She'd jump excitedly when Mario got a star and if she heard the music, she'd come running.

It's the game that us 20-somethings who were usually busy playing GTA, MGS, Resident Evil, Final Fantasy or Halo would leave other consoles to gather dust to enjoy. This was the game that made it worth having a Wii, that made it hard to really slag off Nintendo.

It deserves every superlative thrown at it and the only real problem I have with this game is that it spoiled 3D platformers for me forever.

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When we had our first child things got really busy for me at home and at work so I pretty much gave up on films, music and games.

Super Mario Galaxy 1 & 2 were the games inspired me to make time for gaming again. I think together they are the finest single example of how inventive, challenging, beautiful, frustrating and rewarding gaming can be.

My experience was almost identical. I'd started to find mainstream games very dull and despite loving both platformers and the previous Mario games my expectations were low. Sunshine had been a buggy disappointment and in truth I wasn't 100% convinced Mario64, despite being a great game, had entirely captured the essence of a Mario platformer. Galaxy blew me away.

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Several people had said to me how is it that the galaxy games are only the HD games for the wii?

When i explain they are not, they are very surprised (they mainly use composite connects too!). But yeah the graphics really stand out compared to most other wii games.

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It looks amazing. And has the benefit of actually being amazing to play too.

I did kind of miss Mario 64 style levels which allowed for more exploration but other than that it was prefect. Oh, and I didn't like the way wall jumps worked. I did them by accident a lot when trying to jump up walls from their base. I'd absolutely 100% buy an HD remake. Not even a remake, just an upscaled port of them both on one disc. I remember they had a HUGE Mario Galaxy poster in Glasgow's George Square. Basically the biggest thing ever, covering an entire block's scaffolding. It filled my with childlike glee to see that thing.

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People have been saying we'll probably see Super Mario U-niverse at E3. Do we really want them to do exactly this type a third time?

There could be ways to evolve it I suppose, and space still is ::insert music:: the final frontier.....but for me, give space a break.

...We're going to be in the Mushroom Kingdom, aren't we? -_-

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I would pay GOOD MONEY for a real physical version of Rosalina's Story Book... it's a thing of beauty... the art work, the story. I would genuinely read it to the kids. It's one of those 'how to teach kids about death' things.

It was lovely. Yes, I'll say it... one of the most mature gaming stories I've seen.

I remember reading through the first couple of chapters looking at it in amazement. This was something beautiful that was essentially thrown by the producers into a back room. And that almost made it all the more special, it's like you've left the game for a moment as you (and as many Lumas can squeeze in listen to Princess Rosalina read out Yoshiaki Koizumi's masterwork. The amount of character and story packed into those few pages are insanely good and if I were Nintendo I'd be worried about Pixar stealing him.

Ch2_4.png

I literally can't bear copy/pasting some of the sadder scenes, still makes me tear up.

Edit:A whole story in a mere 44 pages. If you didn't visit the library when you played last time go boot it up now and read it all.

Edited by tssk
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I hope they shift things as much as they did when going from SMS to SMG. A game-changer. While SMG3 would no doubt be good, I really hope they'll be a bit more ambitious. SMG felt so fresh and new when it was released, literally turning the genre upside-down.

I remember reading through the first couple of chapters looking at it in amazement. This was something beautiful that was essentially thrown by the producers into a back room. And that almost made it all the more special, it's like you've left the game for a moment as you (and as many Lumas can squeeze in listen to Princess Rosalina read out Yoshiaki Koizumi's masterwork. The amount of character and story packed into those few pages are insanely good and if I were Nintendo I'd be worried about Pixar stealing him.

Ch2_4.png

I literally can't bear copy/pasting some of the sadder scenes, still makes me tear up.

And Miyamoto hated it. Weirdo.
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And Miyamoto hated it. Weirdo.

Just goes to show how sometimes even legends get so stuck in their ways they lose sight of the energy they used to have. Before reading some of the responses here I assumed the storybook was his work. Was completely floored when I read that he hated it and had that sort of thing excised from the sequel.

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The storybook was a great driving motivator for me to see the end of the game. Glad Miyamoto was overruled in this case.

I just decided to google Rosalina as I forgot most of the story and found this:

http://kinsmangames.wordpress.com/2010/03/07/the-secret-of-princess-rosalina/

Which I guess most of which was fairly obvious.

Also this though lol :

http://mirror.uncyc.org/wiki/Rosalinaism

I still have to play the sequel at somepoint.

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The storybook was a great driving motivator for me to see the end of the game. Glad Miyamoto was overruled in this case.

I just decided to google Rosalina as I forgot most of the story and found this:

http://kinsmangames.wordpress.com/2010/03/07/the-secret-of-princess-rosalina/

Which I guess most of which was fairly obvious.

Also this though lol :

http://mirror.uncyc.org/wiki/Rosalinaism

I still have to play the sequel at somepoint.

That is excellent, and also proves my Bros1-3/World/64/Sunshine universe being reset theory true!...or at least, it makes as much sense as that guy on there figuring each game is it's own universe, it's just that one time that Bowser screwed up how the universe is supposed to flow exactly.

Or something.

Yeah.

Time-travelling daughter from the future :)

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People have been saying we'll probably see Super Mario U-niverse at E3. Do we really want them to do exactly this type a third time?

Who says it'll be anything like Galaxy?

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The success of those olympic games has to have had Sega nudging them at the possibility, surely.

Maybe that'll be what Nintendo reveals at E3!

Producer Miyamoto!

Music by Koji Kondo! (Grant Kirkhope would also do)

Programming by Yuji Naka!

...

Stop getting me childishly excited. I nearly unzipped my pants. :(

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Generations did New Sonic quite well thank you, and even then, they bothered to model those old retro levels in 3D, man. That's like 57% more effort then the average New Mario.

...We really shouldn't ruin the Galaxy thread with this. I ACTUALLY LIKE/RESPECT THIS GAME. :(

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To my shame I didn't finish Mario Galaxy. :(

To be fair I was just playing it on someone else's Wii. I think this thread has inspired me to go back to it at some point. Wiis don't cost much do they?

If you're not arsed about how shiny it is, you can pick one up second hand for around £30-40 from the likes of CEX or Gumtree.

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just wrote a long post about how amazing this game is visually*, and the speed in adapting to the split controller, and to the mapping of levels to spheres

but windows update had other ideas, so it's lost, like tears in rain.

* as long as the camera is in closeup it looks amazing, when it pulls back, that flickering starts, SD elements on a HD field. No matter

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