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Super Mario Galaxy on the way for Wii


Don Rosco
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Escape's alright. He's just totally hatstand.

I was about to say the exact same thing. I like him, but he clearly smokes a lot of crack.

I will say one thing though, and it's a minor niggle - that bit where you have to jump on an invisible guy looks really annoying, from the Jeux France video. Maybe the guy playing it was just a bit spack-handed, but he found it pretty difficult.

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I will say one thing though, and it's a minor niggle - that bit where you have to jump on an invisible guy looks really annoying, from the Jeux France video. Maybe the guy playing it was just a bit spack-handed, but he found it pretty difficult.

He was extremly spack-handed, check out the developer walkthrough Lerschumbo linked to.

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I was about to say the exact same thing. I like him, but he clearly smokes a lot of crack.

I will say one thing though, and it's a minor niggle - that bit where you have to jump on an invisible guy looks really annoying, from the Jeux France video. Maybe the guy playing it was just a bit spack-handed, but he found it pretty difficult.

It looked to me like you could just walk up to the invisible guy and hit him or spin at him. Watching that guy randomly butt-stomp for about a minute was cringeworthy.

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Just watching the developer's video, it looks to me like you control Mario with the stick on the nunchuk, and you make him jump by pressing the A button on the remote. I was worried when the Wii was first unveiled that the jumping controls would be performed by moving the remote, so I'm glad that's not the case. His spin attack looks to be executed by waving the nunchuk about, like Link's spin attack in Zelda: TP.

EDIT: The bee flying is done by holding down A.

Simple -_-

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Has anyone answered this? I saw someone speaking of revamped controls?

Videos obviously looks amazing. How it controls with the Wii's linited number of buttons is my only real concern.

From IGN:

Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.

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D-pad camera control: nice. I'd been wondering about that one actually. It was obvious in the videos that the camera was being manipulated by the player. Manipulating the camera simultaneously with red-hot joystick gymnastics is the key to putting on a display of awesome Spider-Man esq platforming insanity. Something I personally like to throw down from time to time.

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Just watching the developer's video, it looks to me like you control Mario with the stick on the nunchuk, and you make him jump by pressing the A button on the remote. I was worried when the Wii was first unveiled that the jumping controls would be performed by moving the remote, so I'm glad that's not the case.

Woo! Just what I wanted to hear. Thanks to you and Majora.

Jump with a vague gesture contol would have been well shit. A shame that the spin attack is gesture based but I can live with that.

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Anyone notice in the developer walkthrough when Mario jumps off the ledge to get the Bee Power-Up and he disappears off the camera and behind the cliff, a silhouette of Mario is shown so you still know where he is -_-

They had that in Sunshine as well. It's a nice little feature.

Anyway, this looks absolutely brilliant. It can't come soon enough. Why on Earth are people saying it looks inferior to Toejam and Earl of all things?

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Why on Earth are people saying it looks inferior to Toejam and Earl of all things?

I don't really understand this. I don't think it looks inferior to anything really, it doesn't resemble any other series of game. I think the art direction is quite unique, even for a Mario platformer.

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