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Metroid Prime: Corruption


squirtle

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No matter how true, I think Scott's claim was that Corruption was the first. If that is the case, and that's the point you've taken exception to, then it's entirely fair to suggest the idea may have been borrowed/copied/stolen. Just because it's something that happens in space does not mean it cannot have been seen and copied. Everything happens somewhere. Are you suggesting no idea from one game can be claimed to have been stolen for another?

I've already said that I think the term ''stolen'' is pointless and continually overused in these sorts of discussions. Personally, I don't care an idea originates, or who has some kind of ownership over an idea (hint: no-one does), but that's not the point.

You can't say ''X stole Z from Y'', without having some sort of reasoning behind it. There's no need for ''inspiration'' - this is a observable phenomenon, not something drawn from the imagination.

Further more, this rather goes to the heart of the bizarre reasoning behind people saying ''x has stolen x'' - how can you say a particular outing of an idea or concept is stolen, just because it happens to occur after the time of a previous example of that idea, which served as the first example seen in that area, a new idea, especially when the notion in question is not something one could only come up with after consuming a certain peice of entertainment, but could have simply imagined, thought about, or drawn from another source?

It's absurd.

You can't burrow/copy/steal the depressurisation effects concept from Corruption, when Corruption does have ownership of, nor is the origin of, such an idea.

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I've already said that I think the term ''stolen'' is pointless and continually overused in these sorts of discussions. Personally, I don't care an idea originates, or who has some kind of ownership over an idea (hint: no-one does), but that's not the point.

You can't say ''X stole Z from Y'', without having some sort of reasoning behind it. There's no need for ''inspiration'' - this is a observable phenomenon, not something drawn from the imagination.

Further more, this rather goes to the heart of the bizarre reasoning behind people saying ''x has stolen x'' - how can you say a particular outing of an idea or concept is stolen, just because it happens to occur after the time of a previous example of that idea, which served as the first example seen in that area, a new idea, especially when the notion in question is not something one could only come up with after consuming a certain peice of entertainment, but could have simply imagined, thought about, or drawn from another source?

It's absurd.

You can't burrow/copy/steal the depressurisation effects concept from Corruption, when Corruption does have ownership of, nor is the origin of, such an idea.

Fucking hell, has Sprite Machine hacked your account? :)

As an aside, if you didn't like Dead Space quite so much, I'd bet a million pounds that you wouldn't be being so defensive.

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As an aside, if you didn't like Dead Space quite so much, I'd bet a million pounds that you wouldn't be being so defensive.

I'd say the same thing if Dead Space were a terrible game, it has nothing to with that.

Good to see that you had nothing to say about my point itself, but chose instead to make an accusation that is neither relevant nor something I could disprove in any case.

If the situation were reversed, and Corruption had been released after Dead Space, I would make the same point, because it's focussed on the substance of the arguement not how much I like Dead Space or Corruption.

I'm not defensive - i've already said that notion of games ''ripping off'' of other games (all media, really) is quite stupid to me, and not something I care about. I'm just questioning this point, because it's not like it's a feature or a peice of design abstraction that one could really be inspired by and make a comment about it being such.

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I'm not defensive - i've already said that notion of games ''ripping off'' of other games (all media, really) is quite stupid to me, and not something I care about. I'm just questioning this point, because it's not like it's a feature or a peice of design abstraction that one could really be inspired by and make a comment about it being such.

"Ripping off" games is quite stupid yes, but of course it happens.

Oh and Limbo of the Lost says hello, Smitty.

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I'd say the same thing if Dead Space were a terrible game, it has nothing to with that.

Good to see that you had nothing to say about my point itself, but chose instead to make an accusation that is neither relevant nor something I could disprove in any case.

If the situation were reversed, and Corruption had been released after Dead Space, I would make the same point, because it's focussed on the substance of the arguement not how much I like Dead Space or Corruption.

I'm not defensive - i've already said that notion of games ''ripping off'' of other games (all media, really) is quite stupid to me, and not something I care about. I'm just questioning this point, because it's not like it's a feature or a peice of design abstraction that one could really be inspired by and make a comment about it being such.

Ok, you want a serious counter argument: I think it's foolish in the extreme to think that games, films, books et al get created in some kind of cultural vacuum. Of course they are influenced and take ideas from other examples within the same medium and even from other texts in other media.

Whether this point in debate, the air lock effect referenced by Scott was lifted, or influenced a particular effect in Dead Space, is a moot point, as none of us are the designers of Dead Space. It is fair to say though that Dead Space, no matter how good, is a blatant amalgamation of a number of other films and games: primarily Event Horizon and Resident Evil 4, with bits of The Thing and Alien thrown in for good measure. Hell, any game with a main protagonist called Isaac Clarke in the sci-fi genre is hardly a bastion of original thinking.

All of this is really beside the point though, as it doesn't really matter if the subject matter is lifted from wherever as long as the final product is good.

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I am continually irritated by people talking about a game ''stealing'' ideas from other games, as if you can really steal a general concept, and is if it matters on jot.

Well if it makes it any easier to accept there's a phrase "talent borrows, genius steals" which I'm quite fond of :)

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I love both games - Metroid was the first game set in space that I was aware of, that had an effect like that for moving into the vacuum of space. I thought "awow" at the time when I first saw it and when I saw it in Dead Space I was reminded of Corruption.

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All of this is really beside the point though

Quite.

I love both games - Metroid was the first game set in space that I was aware of, that had an effect like that for moving into the vacuum of space. I thought "awow" at the time when I first saw it and when I saw it in Dead Space I was reminded of Corruption.

Of course, as did I. But you said that one stole the idea from the other.

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I thought the Depressurisation touch in Metroid was neat, especially as you feel the pull when you exit & have to fight against the rush when you re-enter.

If other games want to borrow that, then i'm all for it as its one of the most atmospheric touches in a game i've ever seen.

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I'm massively enjoying this.

Really taking my time to explore properly and soak up the atmosphere. I just don't think you can beat the feeling of isolation and general alien-ness that Metroid delivers.

Recently left Skytown to go in search of the screwball attack which I found in Bryyos. Loved where that was located, took me right back to Prime One and Phelandra Drifts (sp?). Just so celestial and ace.

I've now docked at the G.F.S Valhalla looking for Space Pirate activity :)

Those shifting reds and star fields look awesome before you go into the vessel itself. Very atmospheric and reminiscent, again, of Prime One (right at the start of that game).

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  • 1 month later...
I think I might have to start this again on Easy. I got stuck on the boss with all the red balls, after attempting it a couple of times, and each attempt taking about 15mins of wearing him down, but not quite far enough I gave up. My hands can't take that kind of punishment!

I really want to see the rest of the game!

Muthafukka I've done it!

Only took 6 months to build up the courage to have another go.

Onwards to Skytown!

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I got this not so long ago. Initially I thought the controls were a bit cumbersome in terms of button placement, but after playing for a couple of hours or so, I'm starting to adjust and get the hang of them.

I wasn't too keen on the start (up to the point you get the PED) - whether that's due to the game design (high tech stuff and space marines...) or me simply getting to grips with the controls, I don't know. But now I've just landed on Bryyo, and even though I've only strayed a little distance from my ship, my interest is renewed. It feels more like the first game with its wonderfully desolate environments and crumbling architecture, and I can't wait to get back to it.

One thing that still annoys me is that the aiming suddenly goes mental, especially when exiting the menu or coming out of morphball mode - I need a couple of seconds to readjust, which I predict could be very annoying during battles. Perhops I'm too close to the TV? Also, is there a way to do a quick 180 turn? I can't remember whether you could in either of the first two games, but it would be a useful feature.

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You can adjust the turning sensitivity but I found the default setting perfect. It's pretty delicate and takes a while to get to grips with its subtleties. I don't have a problem with aiming so perhaps you do need to adjust how far away you are from your TV as you suggest or, maybe it's because you're pointing the remote away from the screen during morphball mode which is causing this momentary disorientation.

The start of the game with the space marines is the weakest (and a really poor indicator of what's to come) but it goes from strenght to strength after that, so buckle yourself in for a good ride.

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You know, I didn't think to mess around with the sensitivity. I've turned off free look while locked on but other than that I haven't experimented with the different controls. I'll do that next time. Cheers.

Good to hear that the game continues to improve.

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Hah! I love yanking bits of metal around with the grapple beam. Very satisfying. And latching on to some annoying little shits flying around, and hurling them to the ground. :angry:

Ooh, didn't realise you could do that. Can you grab the little flying robots in Skytown then?

I've made quite a bit of progress since Bryyo/Modenar now, into Skytown, it's ace, though controlling the morph ball with the

boost

on the

halfpipe

seemed a bit broken.

Just got the

welding

upgrade too, very tasty, my skills are coming along nicely. All the interactive stuff with the remote is brilliant too.

Lovely stuff.

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I'm still on Bryyo so can't say.

It was some dragonfly-type creature that had a specific grapple-attachment point at the end of its long tail, so doubt you can do it on all creatures.

Didn't know about the

welding upgrade

. It's a bit of a surprise.

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I'm still on Bryyo so can't say.

It was some dragonfly-type creature that had a specific grapple-attachment point at the end of its long tail, so doubt you can do it on all creatures.

Didn't know about the upgrade. It's a bit of a surprise.

Ah right, apologies, I assumed everyone would know about it, I think there's even bits on Bryyo where you have to go back and use it. Spoilered now, just in case.

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