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Metroid Prime: Corruption


squirtle

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I did'nt know I would miss them until they were gone, but I miss the Beam combo's from Prime & Echoes. That'll teach me for saying they were a bit of a boring use for all those missiles, as now I have have no use for them at all.

.::: Don't look now, but...

didn't you notice collecting missiles and such means jack shit? At the end you are just put into hypermode and that's that. It's a bit silly going all over the place to become Ms. Walking Tank only to be stripped of those powers and be given a replacement set.

Great for all those guys that don't bother to listen to Item-humming I guess, completely useless if you're finally tooled up and ready to go.

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I've just got this and have plumped for Veteran on my first run through. Is this sensible or is it significantly tougher than Normal?

I played my first hour on normal and then re-started under Veteran with the hints turned off and I found it a much more enjoyable game. I found that nearly every enemy on normal (that I faced) held absolutely no threat to me whatsoever as I'd only lose some energy. On Veteran it wasn't a super hard challenge but your energy meter does actually mean something. I've not finished it yet so maybe the last boss or something will prove me wrong but I think Veteran is a nice balance.

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Only the last boss is noticeably harder I'd say.

.::: About that, it seems that the reason it exists in the game is only breifly mentioned but not given any weight whatsoever. Frankly the way that boss was set-up led me to believe that the entire project was under a lot of stress and got things sliced out. A bit like how Twilight Princess in the end seemed to miss some obvious things and titbits as well, with the game skipping over them with the most casual of airs.

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.::: Don't look now, but...

didn't you notice collecting missiles and such means jack shit? At the end you are just put into hypermode and that's that. It's a bit silly going all over the place to become Ms. Walking Tank only to be stripped of those powers and be given a replacement set.

Great for all those guys that don't bother to listen to Item-humming I guess, completely useless if you're finally tooled up and ready to go.

That was a bit annoying but

I thought it was a nice and different way of putting a time limit on that section as frustrating as it was

. You actually predicted that would happen before you played the game (I think).

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That was a bit annoying but

I thought it was a nice and different way of putting a time limit on that section as frustrating as it was

. You actually predicted that would happen before you played the game (I think).

.::: Yeah, I did mention something like that... :(

BTW it was a time limit!? I certainly didn't experience it as that, just a large yellowish health-bar that went the other way around.

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.::: Yeah, I did mention something like that... :(

BTW it was a time limit!? I certainly didn't experience it as that, just a large yellowish health-bar that went the other way around.

Depends on what way you look at it I suppose. Obviously it's not as strict as the 10 minutes you are given for Dark Samus in Prime 2. The meter gradually fills and is added to when you're attacked (a time penalty if you like). Even if you keep shooting it's hard to keep it empty hence the placement of Phaz-Ing's for you to grapple.

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To each their own - the planet hopping is really part of the appeal. It's that old Elite / Star Raiders / Koronis Rift magic of feeling like you're really in a galaxy with choices in where you go. Especially playing it as many of us are - by having enough Metroid and Zelda experience to go looking for ourselves as soon as we find a new toy, not go where the narrative tells you only to find you are stuck (I assume - I have only had this happen once or twice where it was unavoidable so it hasn't bothered me).

I like the Wii gestures too. I wouldn't want to think too hard about that though.

Graphics are a mixed bag - while I can see your point about Bryyo, Skytown is lush.

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Stuck again.

In the room with the giant

golum that is held down with the four gel tubes.... how the hell do I sever the one attached to his right leg?

They've really fucked this up to be honest. I am at the moment feeling the Edge review was fair.

The ship stuff is totally unecessary and just gets in the way. The introduction was passable, and the section with the awesome Ridley encounter was brilliant, but now the segmented levels are a pain in the ass because you can be stuck in one sector and the thing you need to progress could be on a number of the other levels you need to use the ship to get to. In Prime you could look at a map of the whole gameworld and work out where you needed to go, but the seperate planets slow things down and constantly distances you from the exploration element. So it's incohesive. Also Bryyo is a very boring environment, the style is very similar to that of the previous games, in a cluttered, generic videogame kind of way.

I'm not convinced that there's been a significant graphical update either, maybe a slight one, but I'm suspicious that the door loading times which were absent from the previous two games are the cost of this little improvement. I reckon the GC could've pulled this off. There's talk of improved particle effects, and whilst the weapon charge now has small lights firing towards it I don't think that's down to any technological leap. It's different, but not really better, is it?

As a showcase of the wii controllers potential it is reasonable, but the number of pointless gesture additions to puzzles and door opening is tiresome. As a continuation of the Prime story, it is disappointing in that it incorporates the garishly designed Hunters and has upset fans with it's populated universe. And as an introduction to Metroid it is bizarrely tough in the wrong places and doesn't even explain things like the morph ball to beginners! It's aiming for epic, but just feels half-cocked. One to trade for Mario methinks.

I like the ship. Just replace elevators with the ship and it's the same as metroid...

I think Bryyo looks excellent. The lava in particular looks REALLY hot.

I wish every door needed me to do the pull, twist and push movement. It's really satisfying to pull off.. also, the grapple beam with the nunchuck is great fun to play around with.

As linkster said, each to their own.

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I'm not convinced that there's been a significant graphical update either, maybe a slight one, but I'm suspicious that the door loading times which were absent from the previous two games are the cost of this little improvement. I reckon the GC could've pulled this off. There's talk of improved particle effects, and whilst the weapon charge now has small lights firing towards it I don't think that's down to any technological leap. It's different, but not really better, is it?

No way. The difference in quality gets more pronounced as you go on, but from the outset it's pushing loads more geometry and fx than Primes 1+2, in 24-bit colour, in widescreen.

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In the room with the giant

golum that is held down with the four gel tubes.... how the hell do I sever the one attached to his right leg?

You'll have noticed something resembling a morph ball pipe in the rock near the tube. You can clear an obstruction in it using a weapon, and then the rest is obvious.

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Depends on what way you look at it I suppose. Obviously it's not as strict as the 10 minutes you are given for Dark Samus in Prime 2. The meter gradually fills and is added to when you're attacked (a time penalty if you like). Even if you keep shooting it's hard to keep it empty hence the placement of Phaz-Ing's for you to grapple.

.::: Huh? You didn't

just collect the energy/phazon/whatever-it-is-at-that-point enemies left behind? That's what made the entire thing even more useless imo.

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.::: Huh? You didn't

just collect the energy/phazon/whatever-it-is-at-that-point enemies left behind? That's what made the entire thing even more useless imo.

It never fully reset the energy bar for me, especially on Hypermode. I would have been screwed if it wasn't for the shitload of energy the Leviathan Infant left behind. I'm not suggesting that Retro designed it like a countdown. It was just something that came into my head when I was thinking about the lack of an escape sequence.

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Argh I just got so stuck for so long on the most retarded bit :wub: Yes, it was my fault, but basically it's the reason I hate the 'PRESS A TO INTERACT' with stuff. Basically I scan a thing, it says the required object is not present. I didn't think to run up to it. For over twenty minutes. Then I had to check gamefaqs. Turns out that even thought the required object isn't there, I'm supposed to run up and use it anyway. Great. In the old primes it just would've automatically happened after scanning it. All the little 'touches', like REALLY MOVING SWITCHES and stuff are just lame and don't add any 'gameplay' at all.

I'm still enjoying it, but that bits put me off playing for the rest of tonight. Maybe I'm tired. Will try again tomorrow :P

Basically, I've just posted this to say Stebbo, if you didn't like original Prime, you won't like this.

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It never fully reset the energy bar for me, especially on Hypermode. I would have been screwed if it wasn't for the shitload of energy the Leviathan Infant left behind. I'm not suggesting that Retro designed it like a countdown. It was just something that came into my head when I was thinking about the lack of an escape sequence.

.:::

Ah k, to me it stayed more or less around 40%, taking damage and refilling it with flying metroids or Dark Samus clones. It was again a point which was seemingly designed to be challenging, yet because of the over-abundance of energy never was. The first seed-boss was also quite easy because of this. In fact the only dangerous thing during boss-battles was Ms. Shape-shift's level: the acid rain.

The final boss was very disappointing. First it starts out with exactly the same battle I fought in Echoes within two hours and then it throws a brainy Flaahgra at you. Why not throw in Zeebetite needing to be destroyed to dismantle an energy-field around with Rinka's flying all around? Why not give it more attacks instead of an easy-jump beam and dash clockwise avoidable balls of energy? It never engaged you, just stood there and played it animations.

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really moving switches is ace. :wub:

Argh I just got so stuck for so long on the most retarded bit :) Yes, it was my fault, but basically it's the reason I hate the 'PRESS A TO INTERACT' with stuff. Basically I scan a thing, it says the required object is not present. I didn't think to run up to it. For over twenty minutes. Then I had to check gamefaqs. Turns out that even thought the required object isn't there, I'm supposed to run up and use it anyway. Great. In the old primes it just would've automatically happened after scanning it. All the little 'touches', like REALLY MOVING SWITCHES and stuff are just lame and don't add any 'gameplay' at all.

I'm still enjoying it, but that bits put me off playing for the rest of tonight. Maybe I'm tired. Will try again tomorrow :P

Basically, I've just posted this to say Stebbo, if you didn't like original Prime, you won't like this.

he didn't like it because he kept getting lost - I doubt that'll happen this time.

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really moving switches is ace. :P.

I disagree, mainly beacuse I have to move from my nice comfy position to do some lame-ass 'pumping' motion that never seems to work properly. Just pressing a button would be fine, these motion controls don't add anything to the game, if anything they pull me out of it. The morph ball jump with the wiimote is crap and unresponsive too. I just stick to bombs.

he didn't like it because he kept getting lost - I doubt that'll happen this time.

No, he didnt like it because he didn't know what to do to proceed.

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I disagree, mainly beacuse I have to move from my nice comfy position to do some lame-ass 'pumping' motion that never seems to work properly. Just pressing a button would be fine, these motion controls don't add anything to the game, if anything they pull me out of it. The morph ball jump with the wiimote is crap and unresponsive too. I just stick to bombs.

No, he didnt like it because he didn't know what to do to proceed.

.::: You're going to absolutely LUUUUUUUUUUUURVE the battles that require the Grapple Lasso.

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Argh I just got so stuck for so long on the most retarded bit :wub: Yes, it was my fault, but basically it's the reason I hate the 'PRESS A TO INTERACT' with stuff. Basically I scan a thing, it says the required object is not present. I didn't think to run up to it. For over twenty minutes. Then I had to check gamefaqs. Turns out that even thought the required object isn't there, I'm supposed to run up and use it anyway. Great. In the old primes it just would've automatically happened after scanning it. All the little 'touches', like REALLY MOVING SWITCHES and stuff are just lame and don't add any 'gameplay' at all.

I'm still enjoying it, but that bits put me off playing for the rest of tonight. Maybe I'm tired. Will try again tomorrow :P

Basically, I've just posted this to say Stebbo, if you didn't like original Prime, you won't like this.

I got stuck as fuck early on as a ball. Only when I fucking totally gave up did the things carry me to where I wanted to go. But I could quite easily have not given up exactly there and left my ball somewhere else, I succeeded quite by accident. It went against my natural instinct to let the little things get me. I was bombing the shit out of them forfucking ages.

Was that in the other Primes or did they hurt you in them as I seem to recall???????

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.:::

Ah k, to me it stayed more or less around 40%, taking damage and refilling it with flying metroids or Dark Samus clones. It was again a point which was seemingly designed to be challenging, yet because of the over-abundance of energy never was. The first seed-boss was also quite easy because of this. In fact the only dangerous thing during boss-battles was Ms. Shape-shift's level: the acid rain.

The final boss was very disappointing. First it starts out with exactly the same battle I fought in Echoes within two hours and then it throws a brainy Flaahgra at you. Why not throw in Zeebetite needing to be destroyed to dismantle an energy-field around with Rinka's flying all around? Why not give it more attacks instead of an easy-jump beam and dash clockwise avoidable balls of energy? It never engaged you, just stood there and played it animations.

I pretty much agree with all of that although I didn't notice the similarity of the AU to Flaahgra.

When I saw the spine I was hoping that it would be a spider ball track. It would still be a rip off of another boss but they could have done something similar to the floating head part of Quadraxis or the second part of the Emperor Ing and had you use the morph ball.

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I got stuck as fuck early on as a ball. Only when I fucking totally gave up did the things carry me to where I wanted to go. But I could quite easily have not given up exactly there and left my ball somewhere else, I succeeded quite by accident. It went against my natural instinct to let the little things get me. I was bombing the shit out of them forfucking ages.

Was that in the other Primes or did they hurt you in them as I seem to recall???????

That wasn't in the first two games.

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I got stuck as fuck early on as a ball. Only when I fucking totally gave up did the things carry me to where I wanted to go. But I could quite easily have not given up exactly there and left my ball somewhere else, I succeeded quite by accident. It went against my natural instinct to let the little things get me. I was bombing the shit out of them forfucking ages.

Was that in the other Primes or did they hurt you in them as I seem to recall???????

I was stuck there for a bit, but I had scanned them and re-read the entries (and asked a mate lol). But where you say they wouldn't carry you to where you wanted.. You do realise you could steer while they carry you, right? I mean, surely you would've tried that at least? :P

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I was stuck there for a bit, but I had scanned them and re-read the entries (and asked a mate lol). But where you say they wouldn't carry you to where you wanted.. You do realise you could steer while they carry you, right? I mean, surely you would've tried that at least? :P

I didn't know they could carry you PERIOD! I just gave up in there, waiting for them to slowly kill me, thinking about how I could blow up the rocks and whaddaya know! Up I went. Here's the thing though, if I hadn't promised myself I wouldn't use gamefaqs I probably would have used gamefaqs and then I would have used gamefaqs throughout. But so far whenever I've been stuck I've kept looking because I KNOW the answer is there. And that's what it's all about.

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Yeah, I know what you mean, except, well, all the puzzles so far have been pretty shit. The test of a good puzzle, for me, is that it makes you feel clever when you work it out (eg Portal, Zelda). Courruption's puzzles are so obscure (either that or just so straightforward they aren't even 'puzzles') I just tend to think "Thank GOD that's done" :P

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Yeah, I know what you mean, except, well, all the puzzles so far have been pretty shit. The test of a good puzzle, for me, is that it makes you feel clever when you work it out (eg Portal, Zelda). Courruption's puzzles are so obscure (either that or just so straightforward they aren't even 'puzzles') I just tend to think "Thank GOD that's done" :P

Hmm, I don't get that although I agree they're hardly puzzles, I just find it kinda satisfying, like cleaning somethine really dirty.

Yeah, I know what you mean, except, well, all the puzzles so far have been pretty shit. The test of a good puzzle, for me, is that it makes you feel clever when you work it out (eg Portal, Zelda). Courruption's puzzles are so obscure (either that or just so straightforward they aren't even 'puzzles') I just tend to think "Thank GOD that's done" :wub:

Hmm, I don't get that although I agree they're hardly puzzles, I just find it kinda satisfying, like cleaning somethine really dirty.

Stutter Rap!

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That wasn't in the first two games.

.::: Ironically these little guys were (in some form) in Zero Mission. It's odd how Retro is picking very obscure ideas from the other instalments and makes them illogical. These creatures must be pure hell for completely new players (especially as helping wildlife is a rarity in Corruption, another bit where it took depth away).

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