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Fable 2


Alex W.

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I loved the quietness of places like the graveyard (headstone jokes were great), and the flowers were gorgeous (christ!), but I feel no need to return to a sequel. The elements were seemingly all there - marrying that missy and whatnot, yet the whole experience was empty in retrospect. Like a modern Disney film.

But isn't that the perfect reason for a sequel? To put right what they did wrong. They promised a lot and never delivered, now they have a chance to get it right.

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I loved the quietness of places like the graveyard (headstone jokes were great), and the flowers were gorgeous (christ!), but I feel no need to return to a sequel. The elements were seemingly all there - marrying that missy and whatnot, yet the whole experience was empty in retrospect. Like a modern Disney film.

Luscious and lacklustre; beautiful and forgettable. The highlight was the burning village at the beginning. And why didn't Hero's young friend return later, not his sister - the other girl?

Who? The only other girl I remember is the one who you can kill in the Arena later.

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Whisper.

She does come back, leading to the showdown in the Arena.

I slaughtered her. And my sister. I needed that damn Sword!

I don't want Oblivion style freedom in Fable 2, just more than the original, which it looks like they've given us.

The great thing about Fable 1 (apart from the fact that i'd read nothing about it before playing it, so had no idea how much was "missing") was the fact that to me it felt like a fairy tale (or if you will, a Fable) and these thin winding passageways were all part of that. In fact, didn't it have a narrator chiming in at certain points of the Hero's life? It was such a neat, tight little tale. It certainly had more character than Oblivion.

I love them both by the way.

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Luscious and lacklustre; beautiful and forgettable. The highlight was the burning village at the beginning. And why didn't Hero's young friend return later, not his sister - the other girl?

As others have said, she does come back and you fight her in the Arena. I sometimes wonder if you've actually played all these games you pass negative comments on.

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The great thing about Fable 1 (apart from the fact that i'd read nothing about it before playing it, so had no idea how much was "missing") was the fact that to me it felt like a fairy tale (or if you will, a Fable) and these thin winding passageways were all part of that. In fact, didn't it have a narrator chiming in at certain points of the Hero's life? It was such a neat, tight little tale. It certainly had more character than Oblivion.

I never thought about it as a fairy tale really, which might be why I was so pissed off with the story (and world as a whole - it just felt so.. not empty, because there were people all over, but like it didn't actually have any sort of life to it.). It all seemed feather-light and unsatisfying. Maybe if I'd thought about it in terms of a fairy tale I'd have enjoyed it more.

On the other hand, I am pretty critical of games with stories though, so maybe I was just being my usual harsh self.

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  • 4 weeks later...

Definitely waiting for reviews on this (or forum opinion at the very least ;) ) I gave up getting excited about Molyneux games as he's always got these massive ideas that never quite get realised.

He should update some of the old games that were almost there now with the new power available from current machines rather than continually over-extending himself.

[cough] syndicate wars [/cough]

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Definitely waiting for reviews on this (or forum opinion at the very least ;) ) I gave up getting excited about Molyneux games as he's always got these massive ideas that never quite get realised.

He should update some of the old games that were almost there now with the new power available from current machines rather than continually over-extending himself.

[cough] syndicate wars [/cough]

Nahhhh Magic Carpet, plz

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Nahhhh Magic Carpet, plz

Yeah but you hate games at the moment Joyrex-J9 ;)

Good shout though... you could probably get Magic Carpet on the DS these days, could handle nicely with the stylus on the lower screen to fly about too...

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Definitely waiting for reviews on this (or forum opinion at the very least ;) ) I gave up getting excited about Molyneux games as he's always got these massive ideas that never quite get realised.

He should update some of the old games that were almost there now with the new power available from current machines rather than continually over-extending himself.

[cough] syndicate wars [/cough]

See, in regards to waiting for opinions, that's exactly what I won't be doing. Lionhead games by and large are massively ambitious but flawed, I'd rather discover the flaws myself rather than begin playing the game with a dark cloud hanging overhead, spoiling my fun.

And as for the old Bullfrog stuff - I would love to see some modern takes/remakes on their old ideas. Being a gamer who wasn#t very rich meant I went from an Amstrad CPC to a Super Nintendo and missed out on a lot of the Amiga/ST/Early PC games :(

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Is this game set in corridors again or is it a proper open world?

It's hard to say so far - to be honest it just looks like much bigger 'corridors' from what I've seen so far. But on a scale comparable to Zelda villages, in terms of open area.

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It's hard to say so far - to be honest it just looks like much bigger 'corridors' from what I've seen so far. But on a scale comparable to Zelda villages, in terms of open area.

If Fable was played in corridors then Zelda was played in large rooms.

We want all RPGs to be in an open world like Oblivion! Bring it on!

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As great as massive open worlds like Oblivion's are, if they're mostly empty they lose the 'wow' after a while and just become the reason I stop playing - see any MMO for reference. Running for twenty minutes to get somewhere is not my idea of fun. (yes I know Oblivion had those handy warp points but still!)

Smaller, more 'designed' areas have their place too, I think.

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As great as massive open worlds like Oblivion's are, if they're mostly empty they lose the 'wow' after a while and just become the reason I stop playing - see any MMO for reference. Running for twenty minutes to get somewhere is not my idea of fun. (yes I know Oblivion had those handy warp points but still!)

Smaller, more 'designed' areas have their place too, I think.

Yeah, I agree. But a picturesque world, with many sights and mysteries is not so boring, is it? I mean, I personally never get tired of traveling in WoW. But I see what you mean. A large world must be very carefully constructed as to not bore the player.

There's nothing like traveling through mountains or forests and reaching a small village where your fame precedes you to have a rest and a drink.

Damn you Molyneux. You better deliver. :)

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There needs to be a balance.

Fable's environments felt far too much like simple corridors and Oblivion goes too far the other way and ends up being a bit sprawling. Be nice if Fable 2 manages to strike a balance between the two.

Zelda has often managed this well. OOT for example felt massively epic but when you stop and think about it, the world is pretty small.

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Fable's environments felt far too much like simple corridors and Oblivion goes too far the other way and ends up being a bit sprawling. Be nice if Fable 2 manages to strike a balance between the two.

I think we're achieving that with Fable 2.

The worlds in the game are absolutely beautiful and completely different to Fable 1's narrow corridors.

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I think we're achieving that with Fable 2.

The worlds in the game are absolutely beautiful and completely different to Fable 1's narrow corridors.

When you say "We'' what do you mean?

Are you on the development team or something? :lol:

Spill 'em... ;)

Fable 1 was a fine game, not perfect, but what is?

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  • 3 weeks later...
The Sword of Aeons was pretty crap to be fair. The Solus Greatsword, bought from Bowerstone North was far better and caused much more damage. Nice to walk around with Avo's Tear too to replenish health.

Sword of Aeons, Schword of Schmaons.

A quick check on Gamefaqs says you're wrong ^_^

The Sword of Aeons was the most powerful weapon in the game.

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I think dissing Molyneux is a bit harsh. He's certainly a bit of a Dave Perry on the hype & marketing front but he works in a world of short attention spans and the next big thing, if he doesn't talk big, noone will listen, and his company have given us Populous, Powermonger 0.8beta, Dungeon Keeper, Magic Carpet and Syndicate + Wars. I also liked Fable.

Black and White was a fantastic experiment and everyone remembers the creatures.

Overall, more good than piss and I'll be snapping up Fable 2. I don't like dogs though, can you swap it for a tiger?

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