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Rhythm Tengoku


allday247
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Finally got past the bloody black & white one.

That's my favourite so far.

You gotta syncopate to the off beat :rolleyes:

So far. every one of the "mini" games is pure gold....

...there is only one I found meh. The space ship laser one.

EVERY other one though. :lol:

This is one of the best games i've ever player. I NEED the original now!

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The original is so good. The ghosts, the don don pan pan, the samurai, the baseball guy... its the nuts.

THE COSMO DANCERS! The Cosmo Dancers are the best ever.

Gold Spoilers

There's a fantastic unlockable mini-game in which the samurai returns in full force!

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SCRATCHO!

Having now played both the DS and GBA versions I'm not sure which one I like better. I prefer the GBA controls since swiping with the stylus sometimes (very rarely) doesn't work. However I think the music in the DS game is better.

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SCRATCHO!

Having now played both the DS and GBA versions I'm not sure which one I like better. I prefer the GBA controls since swiping with the stylus sometimes (very rarely) doesn't work. However I think the music in the DS game is better.

Woo! Got this yesterday and spent a torturous few hours at work waiting to get home. I've been playing it all morning and agree with everyone in this thread.

It's brilliant, as expected. I love the fact that it's so damn jam-packed full of sheer randomness - not just the games, but the cafe, the rhythm toys, the guitar lessons, the random memos to read. I think Rhythm Tengoku got some stick for being too Japanese but I'll be damned if that isn't half of the appeal!

Also, I think the games are very different from their GBA counterparts, and so far I think I prefer the original just a tiny bit more. Control-wise, GBA Tengoku relied purely on the timing of pressing a button along with the rhythm - there was no holding, no swiping. In Gold, the required timing is a bit more... vague, I guess. The ping pong and singing moai ( :( ) games especially suffer from the game not always recognising a swipe from a tap and vice versa. Also, only four games per round compared to the GBA's five. :lol:

Still, I've got a lot more to discover and going to give it another bash now. Is DS the best console in history or what?

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Woo! Got this yesterday and spent a torturous few hours at work waiting to get home. I've been playing it all morning and agree with everyone in this thread.

It's brilliant, as expected. I love the fact that it's so damn jam-packed full of sheer randomness - not just the games, but the cafe, the rhythm toys, the guitar lessons, the random memos to read. I think Rhythm Tengoku got some stick for being too Japanese but I'll be damned if that isn't half of the appeal!

Also, I think the games are very different from their GBA counterparts, and so far I think I prefer the original just a tiny bit more. Control-wise, GBA Tengoku relied purely on the timing of pressing a button along with the rhythm - there was no holding, no swiping. In Gold, the required timing is a bit more... vague, I guess. The ping pong and singing moai ( :( ) games especially suffer from the game not always recognising a swipe from a tap and vice versa. Also, only four games per round compared to the GBA's five. :lol:

Still, I've got a lot more to discover and going to give it another bash now. Is DS the best console in history or what?

I think I'd have to agree with you for the most part. The singing Moai stage is instantly redeemed by having really excellent music though!

Don't worry about the apparent shortness, there are more stages overall.

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I think I'd have to agree with you for the most part. The singing Moai stage is instantly redeemed by having really excellent music though!

Don't worry about the apparent shortness, there are more stages overall.

I think the moai stage is total piss.... :(

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I think the moai stage is total piss.... :(

It isn't difficult, it's just quite easy to get away with lax timing because of the hop/tap mechanics. Plus, I'm thinking of things that could be spoilers, so I won't go into it.

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Woo! Got this yesterday and spent a torturous few hours at work waiting to get home. I've been playing it all morning and agree with everyone in this thread.

It's brilliant, as expected. I love the fact that it's so damn jam-packed full of sheer randomness - not just the games, but the cafe, the rhythm toys, the guitar lessons, the random memos to read. I think Rhythm Tengoku got some stick for being too Japanese but I'll be damned if that isn't half of the appeal!

Also, I think the games are very different from their GBA counterparts, and so far I think I prefer the original just a tiny bit more. Control-wise, GBA Tengoku relied purely on the timing of pressing a button along with the rhythm - there was no holding, no swiping. In Gold, the required timing is a bit more... vague, I guess. The ping pong and singing moai ( :( ) games especially suffer from the game not always recognising a swipe from a tap and vice versa. Also, only four games per round compared to the GBA's five. :wacko:

Still, I've got a lot more to discover and going to give it another bash now. Is DS the best console in history or what?

I agree with this, and now I'm up to stage 8, the timing issues are getting to be a problem. I'm on

table tennis 2

and it's just not recognising my swipes half the time. Holding I wouldn't mind - that would have worked okay in the original too - but the fact that I'm doing something but the game simply isn't recognising it is totally unfair.

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I agree with this, and now I'm up to stage 8, the timing issues are getting to be a problem. I'm on

table tennis 2

and it's just not recognising my swipes half the time. Holding I wouldn't mind - that would have worked okay in the original too - but the fact that I'm doing something but the game simply isn't recognising it is totally unfair.

Yeah, it's a real shame because the presentation and ideas themselves are fantastic. I guess there's only so many mini-games you can make using button presses, and that they wanted to make it as different to the original as possible without losing the zany charm.

One problem I have is with the turnip picker - I always end up tapping too close to the top of the screen and then having no room to flick the veg into my sack. :(

Also Rhythm Tengoku cameos abound! The turnips are the pluck-the-hair guys, jumping Nightwalk guy can be seen

in the Box Show singing girl game

and loads of the peeps can be seen obscuring the view in

the race photographer one!

Anyone found any more?

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End credits are epic. What do you do to unlock the other mini games?

Get 'High Level' ranks for each level. I think Initially it's every 3 High levels, up to 30 levels, and then beginner guitar lessons in increments of 5 levels per lesson, starting at 15 High Level ranks, ending at 30, and Advanced guitar lessons from 35-50.

Once you A rank all beginner or advanced lessons, you unlock a respective gig - in which you play through all the songs from the lessons of that category.

If I'm a bit unclear, it's probably because I'm a bit drunk. sorry.

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If I'm a bit unclear, it's probably because I'm a bit drunk. sorry.

No worries. Has anyone else found that the games either give you a medal or fail you, with no in between? The Bluebirds (military memories) one I had to do a fair few times because I kept fucking up the three flicks at the end, despite perfecting the previous part...

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Get 'High Level' ranks for each level. I think Initially it's every 3 High levels, up to 30 levels, and then beginner guitar lessons in increments of 5 levels per lesson, starting at 15 High Level ranks, ending at 30, and Advanced guitar lessons from 35-50.

Once you A rank all beginner or advanced lessons, you unlock a respective gig - in which you play through all the songs from the lessons of that category.

If I'm a bit unclear, it's probably because I'm a bit drunk. sorry.

Does that include the bits to the left and right of the normal games?

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No worries. Has anyone else found that the games either give you a medal or fail you, with no in between? The Bluebirds (military memories) one I had to do a fair few times because I kept fucking up the three flicks at the end, despite perfecting the previous part...

Yeah, it seems like there are certain parts of a level you need to do properly to get through or receive the High Level rank - generally the hardest bit!

Does that include the bits to the left and right of the normal games?

Most definitely.

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Bloody hell, dunno if I can be arsed with all that.

Hang on I think I've confused things - you get high level ranks for the regular levels (stages 1-10) to unlock the mini games situated in the bar in the middle. You don't need to get good ranks in the mini games you unlock (except the guitar lessons).

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What I meant was how do you unlock the stages that appear in rows to the left and right after you beat all the normal ones.

oh, for those just play as normal. Sorry! Thought you already had unlocked them!

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Yeah, this is definitely weaker than the original. I've done minigames where I've got a silver for missing one beat, and others where I've missed about four or five and got a gold. And it should be all about concentrating on the rhythm, whereas I'm completely conscious of what I'm doing with my hand on any of the ones where you have to slide or flick. And that's just not right.

Also, the levels aren't nearly as memorable after the first few sets. It's like they ran out of ideas a little bit. The first few are absolute genius, but they're not nearly as funny after the end of Remix 4, the frog song aside.

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And it should be all about concentrating on the rhythm, whereas I'm completely conscious of what I'm doing with my hand on any of the ones where you have to slide or flick. And that's just not right.

This, sadly. In games like Nightwalk or the bouncing bunny one in the original, you're never really consciously aware of what you're doing - the music plays and you intuitively tap your thumb to the beat. You can't help but do so, you just get lost in the rhythm. Holding a stylus and sliding over certain parts of the screen, there's always an element of thinking 'Shit! What am I supposed to do next!?', which takes you out of the music and subsequently out of the 'zone'.

Still an ace game mind and definitely worth picking up, but the original provides better rhythm action IMO.

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Is the game as import-friendly as the first one ?

It's marginally less import friendly, as some games take a few goes before you figure out what to do.

@ Let's measure - The other issue is the fact that quickly pressing something with your thumb is more instinctive than moving your full hand with the stylus. On certain later games, the timing required is unfairly exacting and you effectively need to think ahead of the beat. I found perfecting games in the original demanding, but fun. Here I'm not even sure I'll go for golds on all of them as a couple just aren't that much fun. <_<

I should add that it's still well worth getting, but I never thought I'd be visiting the coffee shop to skip a stage. The very fact that the option is there leads me to believe that Nintendo was aware that some of it was frustrating rather than just difficult. I have no problem with a rhythm-action game being tough (as some one who's mastered Ouendan 1+2, EBA and the original Tengoku, I feel I'm probably just about qualified to comment) but I do have issues when you're failing and it doesn't feel like your fault.

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