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Rhythm Tengoku


allday247
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That is rubbish. Period.

The game is good, but some stuff in it is just infuriating.

I think you've missed the point of the mechanic a little bit here Cyhwuhx.

Anyone can perfect one of the mini-games - it's getting a perfect on demand which is the real challenge, and which provides most of the incentive to practice throughout the game. Once you can perfect vegetable-chucker-man every time you play, then you know you're ready for the 'perfect challenge' once it pops up.

It's akin to rehearsing for a piano concert - you can have as much time as you like to practice, and to get to know the music piece/rhythm game inside-out, but it's the final performance that really counts.

It was the same in the GBA original (which I still think is a better game FWIW).

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yeah i been playing this, got stuck on the 4th level (the concert one with the monkeys) i cant seem to pull off the tap - tap tap flick, the monkeys always get angry.

i am enjoying it its just annoying to have to replay some stages loads cos of a couple mistakes.

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I think you've missed the point of the mechanic a little bit here Cyhwuhx.

Anyone can perfect one of the mini-games - it's getting a perfect on demand which is the real challenge, and which provides most of the incentive to practice throughout the game. Once you can perfect vegetable-chucker-man every time you play, then you know you're ready for the 'perfect challenge' once it pops up.

It's akin to rehearsing for a piano concert - you can have as much time as you like to practice, and to get to know the music piece/rhythm game inside-out, but it's the final performance that really counts.

It was the same in the GBA original (which I still think is a better game FWIW).

.::: I get that. The perfects, the rehearsing, everything. I understand it's the mechanic and I understand how it found it's way in a game that is so much about music that it only makes sense to have it there from a thematic point of view. I just find it to be horribly, horribly out of place with a portable game aimed at the casual (Touch! Generations) market.

It's rather dualistic in that respect. The game wants to congratulate and award you at every step. Yet, all that encouragement is for naught when even positive remarks net you a Try Again and getting a (not asked for) Perfect is not celebrated at all. It's a very odd-ball design decision for the game imo. Not so for the theme, mind.

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  • 9 months later...

I got this early last year but never really played it. My girlfriend like it very much, but gave up 4 or 5 mini-games in and it remained untouched until yesterday, when on a 2 hour train journey I decided to try and unlock some more of the games for her to play. I really enjoyed it, though there where times where I was sure i was getting the right flicking only for it register as a miss (Built To Scale really annoyed me with this, and when I did start to get it perfectly it didn't register as it didn't ask me for a perfect, which is a really dumb design choice)

I think it would have been better in this game had there been an additional timed release of the mini-games. so, for example, if you can't pass a game after 1 or more days, the next time you start it up the next game becomes unlocked for you regardless (you only get the remix once you pass all the games in a given set). I don't think there is much of a need for the current unlocking mechanism in this game, as the fun comes for playing the games themselves. And it kind of soured the experience for my Gf when she couldn't pass one game and was stuck with only 4 or 5 of them.

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  • 2 months later...
Er, there is one. If you fail a game a certain number of times (might be about five or six) you can go to the coffee shop and skip to the next game.

Really belated reply, but...

YOU CAN????

I've been stuck on that bloody off-beat song for months on end, to the point of stopping playing. I may have to fire this back up, if I can find my undub file again.

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Woo, an excuse to post this:

Pretty nice considering I have a hard enough time doing one...but I imagine it's not too hard once you do it enough times.

I think I saw another one where someone did it with Munchy Monk too...

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  • 5 months later...

Hmm, I'm mildly disappointed by what should be an exciting announcement as a huge fan of the series. Since there was already a little loss of precision with the stylus on the DS version, I can see the Wii version being infinitely more frustrating. Unless, y'know, it's all button presses and not motion controls (which will never ever happen).

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I'd be surprised if Nintendo didn't at least allow the option for button controls. Surely it's aware that without incredibly generous input windows motion controls just won't work for this kind of game.

I should add that I found the DS game enormously frustrating after adoring the GBA original (which is one of the best rhythm games ever made).

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  • 7 months later...
  • 2 months later...

MEGATON

So after the sliiight negativity in this thread I didn't pick up Rhythm Heaven even though I liked Tengoku. Then I found it for a fiver and thought "what the hell". And WHAT THE HELL. You're all mental, it's amazing. Better than the original.

As for motion controls, waggle is obviously out but I thought tapping (like in, er, Let's Tap) would've worked ok.

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MEGATON

So after the sliiight negativity in this thread I didn't pick up Rhythm Heaven even though I liked Tengoku. Then I found it for a fiver and thought "what the hell". And WHAT THE HELL. You're all mental, it's amazing. Better than the original.

As for motion controls, waggle is obviously out but I thought tapping (like in, er, Let's Tap) would've worked ok.

No, that was too inconsistent. I'm glad they've gone with buttons alone for this one.

Oh, and Heaven's still okay, but it can't hold a candle to Tengoku. Controls are miles better on the original. It's very finicky about registering your flicks. All the tapping minigames are great, mind.

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I never had a problem with flicking. And I find the minigames are stronger than Tengoku. Tengoku felt like they were still unpacking the concept and figuring out its strengths: Heaven hits the mark more consistently. Although, I actually can't always remember which games were in which. :unsure: I definitely remember having a lot more fun with Heaven, although Tengoku took me a while to get into so maybe that headstart is what made the difference.

Oh and I think you will find that it is all about Shoot 'Em Up.

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  • 2 weeks later...

Just got the Wii game today. Played up to the end of Remix 2 and it's just wonderful. No waggles or flicks, you just press A or A and B simultaneously. It's still pretty exacting with regard to timing - I've only got five gold medals so far and have failed a couple already.

And the monkey-on-the-second-hand-of-a-giant-watch-high-fiving-other-monkeys game is pure joy.

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Just got the Wii game today. Played up to the end of Remix 2 and it's just wonderful. No waggles or flicks, you just press A or A and B simultaneously. It's still pretty exacting with regard to timing - I've only got five gold medals so far and have failed a couple already.

And the monkey-on-the-second-hand-of-a-giant-watch-high-fiving-other-monkeys game is pure joy.

Was going to ask about waggle on another part of the net, but good to see you've addressed it here.

Any word on the EU release?

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