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GTA:IV Official Thread


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there's no reason to store tracks on the disc. the radio stations could be streamed from the web. lot's more interesting possibilities. imagine calling in a request or winning a competition with everyone able to hear it.

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I just read through those scans. Seems like Rockstar have been pretty ambitious, not just the graphics but really going for it in terms of simulating a working city. I hope they pull it off.

I do wonder if the wackiness will work so well with the less cartoony graphics. Stuff like the Simpson and South Park wouldn't be so funny if they weren't animation and GTA has a similar vibe.

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It would really fit into the whole 'satire of consumerism' angle if they let the main character carry around an Ipod-esque device. You could listen to custom soundtracks in the car, but step out the door and the music continues to play with a slightly tinnier sound.

SA changed the base or treble of a song depending on how nice or cheap your ride was.

VC has a tape deck icon for the custom soundtrack (a sign of the era the game was set in)

Incorporate the two ideas to give an mp3 player with a humorous sound-alike name. Walking around listening to your own tunes would work really well with the big-city-life atmosphere GTAIV is trying to create.

Make it so, Rockstar!

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It would really fit into the whole 'satire of consumerism' angle if they let the main character carry around an Ipod-esque device. You could listen to custom soundtracks in the car, but step out the door and the music continues to play with a slightly tinnier sound.

SA changed the base or treble of a song depending on how nice or cheap your ride was.

VC has a tape deck icon for the custom soundtrack (a sign of the era the game was set in)

Incorporate the two ideas to give an mp3 player with a humorous sound-alike name. Walking around listening to your own tunes would work really well with the big-city-life atmosphere GTAIV is trying to create.

Make it so, Rockstar!

Saint's Row already did that. Rockstar have to go one better. I want a band following me around like Huggy Bear in I'm Gonna Git U Sucka!

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The music in GTA is shit because you only hear it in 5 second clips before you smash into 60 elderly ladies.

OK MAYBE THAT'S JUST ME.

A better idea would be to give PS3 users a PSP and 360 users a Zune to listen on so they got music all the time.

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The music in GTA is shit because you only hear it in 5 second clips before you smash into 60 elderly ladies.

OK MAYBE THAT'S JUST ME.

A better idea would be to give PS3 users a PSP and 360 users a Zune to listen on so they got music all the time.

What are you honestly talking about? You're such a cunt mate.

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Yep, and that's why I'm disappointed. Here's a game that can annoy me by featuring a setting I personally hate, yet it's still far and away ahead of the poor competition.

LOL!!

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Im with you escape.

I have alot of fears and reservations about this game, however, Rockstar have pulled through with the last 3 major releases without flaw.

I was terrified when i seen the "gangsta rap" theme of the last game yet grew to love it eventually.

My greatest fear is that i'll complete the story mode then revert back to one of the older installments. Its still too early to tell, however, if the game does not feature some certain aspects, eg. car customisation, motorbikes and parachuting/fluent flying, it will be extremely difficult to hold my attention unless everything else has been improved tremendously.

But I have to admit, I cant wait to finish that opening cut scene and just wander around town for a while experimenting with the new physics.

And finally, this is something i havnt heard mentioned yet (and something every single game in existance should have)..........

Anyone heard anything about Ragdoll ?

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That's pretty much what I'm worried about, this cinematic approach. Films are watched and games are played. I'm doubtful that consoles are capable of replacing pure fun with immersion through story. Who really wants Metal Gear Auto?

But of what we've seen so far, how has it been demonstrated that IV is trying to take a cinematic approach? Or a more cinematic approach than its predecessors?

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That's pretty much what I'm worried about, this cinematic approach. Films are watched and games are played. I'm doubtful that consoles are capable of replacing pure fun with immersion through story. Who really wants Metal Gear Auto?

The cinematic approach you've completely imagined?

To be honest, I'm more upset about the fact that Rockstar have now confirmed that GTAIV, in a change of direction will now be a tetris clone.

SAD SMILEY FACE

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Reading the OPM interview with Dan Houser, this GTA doesn’t really have a cinematic influence this time round.

The big thing this time is we didn't really have any cinematic influences. Obviously we watch lots of movies and you can't ever say that you've not been influenced by something you've liked, but we're very big gangster movie fans, and there haven't been any gangster movies that we've particularly loved in the last five to ten years.

Since Heat and Casino there hasn't been anything that's really blown me away. And because we're trying to push videogames forward, and we're trying to push the way we do stuff forward, I think we've moved past just directly trying to recreate the vibe of a movie. We wanted to recreate the vibe of actually being [in New York].

That's more interesting to us. Having been here eight or nine years, we felt able to do that as well as anyone is doing in a movie currently.

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But of what we've seen so far, how has it been demonstrated that IV is trying to take a cinematic approach? Or a more cinematic approach than its predecessors?

Nothing really, there's just the usual PR-guff that accompanies almost every newly announced game. The way I see it, is that R* is trying to do something about the horrible linearity of the storyline and your progress, one of the things that always prevented me from enjoying the 3D GTAs as much as the rest of the world seems to. I can't help but compare it to something like Morrowind, where you're much more free to choose to do whatever, wherever, while still making progress (and I don't mean levelling up) instead of just messing about. That large chunks of the gameworld were closed off until you made a 'X' amount of progress in the linear main storyline is one example of this. If R* manages to make it feel more like the player is making his own decisions, based on his own preferences and his own reactions to what happens around him, then R* will have truly managed to evolve the series in a significant way. And maybe I will then love the game as much as the rest of the world.

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I'm not claiming it can't be a wonderful game, just that the small details revealed so far bother me.

It's just that I'm not sure enough has been revealed to draw the conclusions that you have.

And to be perfectly honest, and forgive me if I'm misinterpreting you, but it seems like just about everything bothers you...

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Nothing really, there's just the usual PR-guff that accompanies almost every newly announced game. The way I see it, is that R* is trying to do something about the horrible linearity of the storyline and your progress, one of the things that always prevented me from enjoying the 3D GTAs as much as the rest of the world seems to. I can't help but compare it to something like Morrowind, where you're much more free to choose to do whatever, wherever, while still making progress (and I don't mean levelling up) instead of just messing about. That large chunks of the gameworld were closed off until you made a 'X' amount of progress in the linear main storyline is one example of this. If R* manages to make it feel more like the player is making his own decisions, based on his own preferences and his own reactions to what happens around him, then R* will have truly managed to evolve the series in a significant way. And maybe I will then love the game as much as the rest of the world.

Yeah, the player initiated communications seem promising in this respect. Also, I think I remember reading that missions may have multiple endings or outcomes? Also rather promising.

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Yeah, the player initiated communications seem promising in this respect. Also, I think I remember reading that missions may have multiple endings or outcomes? Also rather promising.

This is something I hope for dearly, I've already laid out my stall by stating my disinterest with San Andreas and the fact that offers many options but nearly all without consequence. Even the very first GTA alluded to multiple ways of completing a mission (the one where you kill a drug dealer and rob his stash rather than pay for it) but none of them has really delivered. If they can do this as well as working in more dynamic environment for the broader aspects this game will most likely get me on board for the current generation.

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