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Lost Odyssey


Vemsie
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anyone got any tips on how to beat that bloody worm thing that uses the energy from the 5 smaller insects in front of it?

i can do it the once, but by the second one my characters are not in the best way.

Find the Yellow Band which protects against paralyse, get Kaim to equip it and learn the skill from it, do the same with Seth. This might take some grinding as it takes 20 SP for them to learn the skill. Once they both have the anti-paralysis skill (remember to set the skill!) give the band to Jansen so you're whole party is now immune to paralysis

The Yellow Band is nearby found on the reef (in one of the rusty tower things sticking out of the sand I think)

More tips here http://lostodyssey.wikia.com/wiki/Bogimoray

I also bought 4 of the aqua bombs (The big worm is weak against water) and got Kaim & Seth to use them all, with Jansen casting Aqua and a bit of luck you can take the first worm down without it ever fully charging. Go all out on the worm, and ignore the insects.

Once the second worm appears use Defend on all members that turn, then just go for it, with some more luck you can take it down before it gets too many full charges in.

BTW apparently this is the toughest, shittiest bit in the game, and my playing so far has agreed with that, I've not encountered anything nearly as bad since.

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Find the Yellow Band which protects against paralyse, get Kaim to equip it and learn the skill from it, do the same with Seth. This might take some grinding as it takes 20 SP for them to learn the skill. Once they both have the anti-paralysis skill (remember to set the skill!) give the band to Jansen so you're whole party is now immune to paralysis

The Yellow Band is nearby found on the reef (in one of the rusty tower things sticking out of the sand I think)

More tips here http://lostodyssey.wikia.com/wiki/Bogimoray

I also bought 4 of the aqua bombs (The big worm is weak against water) and got Kaim & Seth to use them all, with Jansen casting Aqua and a bit of luck you can take the first worm down without it ever fully charging. Go all out on the worm, and ignore the insects.

Once the second worm appears use Defend on all members that turn, then just go for it, with some more luck you can take it down before it gets too many full charges in.

BTW apparently this is the toughest, shittiest bit in the game, and my playing so far has agreed with that, I've not encountered anything nearly as bad since.

you gent!!!

:wub:

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The worm bit is ridiculous but it is worth the bit of grinding to get past it, the game gets a lot better after that bit.

I actually messed up when I could roam a bit more freely and went to a much harder dungeon than I should have done, thought it was where I had to be and did loads of boring grinding just to get past it, using the save point regeneration cheat if you reload. Then I went to the next bit I should have gone to in the first place and steamed through all the battles in a really boring way. :facepalm:

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its bonkers. i ended up realising i didnt have aqua so had to go back for it, after grinding for an hour to learn para protect. just been back to the worms and got my ass kicked again.

i turned it off in annoyance. i will get there though. if it kills me.

<_<

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The worm boss is, without doubt, the game's biggest difficulty spike. I do wonder how many people gave up at that point, which is a shame.

I've never played the game but I remember reading about that boss in this thread about crap bosses - it sounds like a case of crap pacing; sticking a hugely overpowered boss a few hours into the game...

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Oh yeah. I don't remember him being any trouble, either I did some grinding by accident or got lucky.

This bloody house with mirrors in.... jesus. I have no idea how to get through it, and I'm being pummelled all the time with random encounters and running short on potions.

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its bonkers. i ended up realising i didnt have aqua so had to go back for it, after grinding for an hour to learn para protect. just been back to the worms and got my ass kicked again.

i turned it off in annoyance. i will get there though. if it kills me.

<_<

Shame :(

The other thing you can do is try and buy an aqua ring or least the components for it. I read on the wiki you can go back to a place in the construction base to get the stuff

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HA!!!

i finally did it. i went back and bought a boat load of those aqua bombs. they didnt stand a chance.

:D

\o/

I've gone through the spooky house bit. It was only after that, that I realised I could add Ming (and the newly discovered Sarah) to my party properly :facepalm:. I'm sure it was never explained anywhere that you can only have 5 people in your formation (there's 10 slots FFS). I was waiting for some story event to let me know I could use her!

Still, I'm fighting my way through the Dark Cave now. The game at this stage seems to be very magic heavy, 5 of my 7 party members primary role is as a magic user. Is that right?

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\o/

I've gone through the spooky house bit. It was only after that, that I realised I could add Ming (and the newly discovered Sarah) to my party properly :facepalm:. I'm sure it was never explained anywhere that you can only have 5 people in your formation (there's 10 slots FFS). I was waiting for some story event to let me know I could use her!

Still, I'm fighting my way through the Dark Cave now. The game at this stage seems to be very magic heavy, 5 of my 7 party members primary role is as a magic user. Is that right?

You get some more melee type guys later on afaik, but magicians seem to be the main damage dealers in endgame.

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Ererrrrrgghhhaaaa!!

The Experimental Staff bit is doing my head in. Ran about there for two+ hours tonight in the end I had to back track to the save point on the boat.

Having dozens of really non-obvious puzzles with levers is one thing, but the random battles here seem to be every 10 seconds, with super hard enemies too, so you are punished for the experimentation and exploration necessary to proceed

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Ererrrrrgghhhaaaa!!

The Experimental Staff bit is doing my head in. Ran about there for two+ hours tonight in the end I had to back track to the save point on the boat.

Having dozens of really non-obvious puzzles with levers is one thing, but the random battles here seem to be every 10 seconds, with super hard enemies too, so you are punished for the experimentation and exploration necessary to proceed

I have to say, the amount of times I had to powerlevel were staggering. It's why I'm still stuck at the last dungeon, I can't bring myself to do it! The random battle frequency can get to Skies of Arcadia levels, old school and bloody silly.

I still loved it though, great bloody game.

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I have to say, the amount of times I had to powerlevel were staggering. It's why I'm still stuck at the last dungeon, I can't bring myself to do it! The random battle frequency can get to Skies of Arcadia levels, old school and bloody silly.

I still loved it though, great bloody game.

It's strange, because I didn't need to grind at all really, and with certain equipment and skills the final battle is a breeze (you can negate most damage).

Joyrex - As for the Experimental Staff, if you think that's frustrating then you really don't want to do the )optional) Eastern temple (forget the name).

Great game though.

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I made it through there in the end.

It was so frustrating as it really wasn't apparent where I was supposed to be trying to get to, add into that about 70% of the leavers and things having no actual use, just red herrings. At one point I was running in circles trying to trigger a battle so I could steal one of those passes. But every encounter (about 10 in a row!) I triggered didn't have the trooper guy that carries them. Flee, run in circles, fight, flee, run in circles. This went on for about 45 minutes until I finally stole a pass :facepalm:

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  • 1 month later...

To anyone that's finished it: do you need to do any of the optional sidequest stuff on Disc 4 in order to be powered up enough to complete it? I really just want to romp through to the end now

I'd hate to get to the final boss only to find out I needed some super sword which is hidden somewhere and the fight is impossible without it

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As I recall, the hardest part of the game is one of the earlier boss fights, either the bird on the mountain or the worm/bugs thing. None of the optional stuff is compulsory to making the game possible to complete, but if you enjoy the dream-stories then it's definitely worth tracking all of those down, just to read them. I expect they're all on youtube or something though <_<

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To anyone that's finished it: do you need to do any of the optional sidequest stuff on Disc 4 in order to be powered up enough to complete it? I really just want to romp through to the end now

I'd hate to get to the final boss only to find out I needed some super sword which is hidden somewhere and the fight is impossible without it

I remember doing the Eastern Temple just for the fun of it, but I think that was the only optional stuff I did. Which is far more than I usually did - I tend to just rush right to the end in JRPGs.

I still maintain that Lost Odyssey is the only good JRPG this hardware cycle - well, except Xenoblade, but unless it gets localised it doesn't really count.

How depressing.

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  • 5 years later...

KER-BUMP

 

Genuinely forgotten how sophisticated this game is/was - split screens, lovely work with sound, visuals and dropping text on the dreams.....

 

Only technical point I've seen so far with BC is that the left stick needs to be gently nudged - anything more violent leads to screen tearing issues.

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