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Patch 2.0


Kyouma

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http://www.worldofraids.com/forum/viewtopic.php?t=1076

What wasn't mentioned was how much honour you get for one kill, and since there arent ranks it'll be the same for everyone, how much honour you get for winning a BG, and whether diminishing honour from killing the same person will still exist.

If we keep the same honour point system, i can see a lot of people getting GM weapons within one or two days.

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Maybe. I quite like this easing in, in a way. Means that by the time Outland can actually be visited you've got an idea of the new crit rating stuff, got an idea of what talents are good and useless, and can just make with the questing rather than fumbling aroundwith old gear wondering what gives you better stats.

Also means I can try out treeform in some existing raids, which will be interesting. But means I'll have to spend another 50g to respec to my levellingowl build when the expansion comes. Anyway. anyone know when 1.13 is due to hit?

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No real indication when it will arrive but optimists are saying mid-December.

Ignoring the talents for a moment, the really interesting thing about this is the 'upgrading the client to WoW 2.0' aspect that one of the CMs mentioned. If that's the case, doesn't that mean goodbye to Decursive and all other manner of mods now while there are still encounters that heavily depend on them before new spells like Mass Dispel are available to ease the transition? There's also the effect of the change to downranked healing to consider, it could cause a few problems to say the least.

As for the talents themselves, in some ways encounters should be easier (tanks with Devastate, shamans with Earth Shield, shadowpriests' mana regen talent, stacking HoTs, warlocks finally getting something approaching a proper review leading to a dps increase) but mages will lose some threat reduction and +hit, rogues don't really seem to have much to look forward to and supposedly hunter mechanics are a bit up in the air without the new itemisation and the expansion offers.

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Well, the optimistic view is that encounters won't become harder or easier but will stay about the same difficulty...just different.

From a druid pov (cos I can't comment on other classes) druids get fucked that they can't spam rank 3 / 4 for 1000 hp, but they can get treeform and stacking hots so who cares about healing touch? (though if we don't get lifebloom yet maybe treeform isn't quite as powerful as it could be).

And treeform gives a +healing aura, and more powerful hots from 31-41 talents. And a spirit boost, and even though rank 4 won't get as much from our *current* amount of +healing, we get a talent that increases our +healing from gear, that actually scales with gear. So like, woot. Haven't done the maths, but there's talents to boost +healing so maybe it evens out anyway.

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Ignoring the talents for a moment, the really interesting thing about this is the 'upgrading the client to WoW 2.0' aspect that one of the CMs mentioned. If that's the case, doesn't that mean goodbye to Decursive and all other manner of mods now while there are still encounters that heavily depend on them before new spells like Mass Dispel are available to ease the transition? There's also the effect of the change to downranked healing to consider, it could cause a few problems to say the least.

As for the talents themselves, in some ways encounters should be easier (tanks with Devastate, shamans with Earth Shield, shadowpriests' mana regen talent, stacking HoTs, warlocks finally getting something approaching a proper review leading to a dps increase) but mages will lose some threat reduction and +hit, rogues don't really seem to have much to look forward to and supposedly hunter mechanics are a bit up in the air without the new itemisation and the expansion offers.

I'm guessing people will more than likely be pvp'ing rather than raiding. Why? It is the new pvp patch remember.

Personally, I'll be going full Enhancement and finally get to try Stormstrike, and, when I get 2 1H'rs, dual wield.

Earthen Shield? lol

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You may mock but...

"Earthshield pretty much right is absurdly broken, but in a good way. Last night I did caverns of Time with a shaman who had full earthshatterer and his earth shield was healing me per charge for 505. Coupled with a renew and that's all I needed to tank. Honestly if i'm leading raids I'm going to basically tell all shamans to f-ing shove it and spec earth shield for the tougher encounters. Enhancement shaman will still have a place in dps groups but definitely not more than 1 or 2 at the very most, that's basically how I see things with the new 25 mans coming around."

It's basically a bunch of pre-emptive heals, isn't it? Doesn't sound too bad at all, throw it on the tank then you have a good few seconds to focus on whoever else who may be in trouble.

The same thread was also enthusing about the current highest BE Paladin, someone who's made 67 already. The shield throw thing is, and I quote, "bloody awesome...causing a high amount of threat on all targets".

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You may mock but...

"Earthshield pretty much right is absurdly broken, but in a good way. Last night I did caverns of Time with a shaman who had full earthshatterer and his earth shield was healing me per charge for 505. Coupled with a renew and that's all I needed to tank. Honestly if i'm leading raids I'm going to basically tell all shamans to f-ing shove it and spec earth shield for the tougher encounters. Enhancement shaman will still have a place in dps groups but definitely not more than 1 or 2 at the very most, that's basically how I see things with the new 25 mans coming around."

It's basically a bunch of pre-emptive heals, isn't it? Doesn't sound too bad at all, throw it on the tank then you have a good few seconds to focus on whoever else who may be in trouble.

The same thread was also enthusing about the current highest BE Paladin, someone who's made 67 already. The shield throw thing is, and I quote, "bloody awesome...causing a high amount of threat on all targets".

Sounds great, i can't wait.

Guys, will you still be able to get the AB/WSG tabards in 1.13/Expo?

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The same thread was also enthusing about the current highest BE Paladin, someone who's made 67 already. The shield throw thing is, and I quote, "bloody awesome...causing a high amount of threat on all targets".

When Captain America throws his mighty shield,

All those who chose to oppose his shield must yield.

If he's lead to a fight and a duel is due,

Then the red and white and the blue'll come through.

When Captain America throws his mighty shield.

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I'm guessing people will more than likely be pvp'ing rather than raiding. Why? It is the new pvp patch remember.

Personally, I'll be going full Enhancement and finally get to try Stormstrike, and, when I get 2 1H'rs, dual wield.

Earthen Shield? lol

I was thinking I might try going full Resto until all the newly itemised Stamina engorged items in BC are around. Earthen Shield yay!

Of course you know on Patch Day every single Shaman is respeccing Dual Wield to try it out though... :P

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I was thinking I might try going full Resto until all the newly itemised Stamina engorged items in BC are around. Earthen Shield yay!

Of course you know on Patch Day every single Shaman is respeccing Dual Wield to try it out though... :P

I neeed some weapons to duel wield 1st :P

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I was thinking I might try going full Resto until all the newly itemised Stamina engorged items in BC are around. Earthen Shield yay!

Of course you know on Patch Day every single Shaman is respeccing Dual Wield to try it out though... :P

Exactly! Where that'll leave raiding guilds I have no idea.

I need to get 2 1H's first though, so if I dont get any before the patch, it'll be pvp to get hwl ones.

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Intrestingly the weapon picture shown there are using the "Critical Hit Raing" system, I wonder if weapons will be changing over in the patch or that the pictures are just taken from TBC.

http://www.blue.cardplace.com/newcache/us/43824970.htm

http://www.blue.cardplace.com/newcache/us/43834880.htm

Summary: from what they're saying, it looks like the patch will basically be the expansion client and all of the game-mechanics and other changes that implies, but with none of the expansion content. So no outland, no new races or their starting zones, no ability to level to 70 or 61+ spells (although i wonder if maybe you could see the new spells at the trainer...), etc. Basically what people who don't buy the expansion will get - new honour system, changed game mechanics (bit of a kick in the nuts for hunters, since they're making aimed shot pretty much useless except as an opener, and the replacement for sustained dps is only available at 66...), UI changes (bye bye decursive and emergency monitors), new talent trees (and presumably a talent reset, given how much they're rejigging a lot of the trees), possibly stuff like the increased debuff limit, etc.

It'll certainly make raiding... interesting.. for those that try to carry on as normal right up until the expansion releases.

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It's a good time to do it I guess...there'd be some setbacks in attendance anyway because of christmas holidays so some setbacks due to people playing around with new talents and pvp is timed well.

I can't decide whether to try out treeform and stuff. Treeform is useless for anything but raiding and if I try it out now it's 50g when it comes to actually wanting to level up in the expansion. And being as I'm not raiding much, I could just go for my moonkin boogie spec when I get the free respec but that essentially closes off raiding because it kinda sucks healing with 0 resto talents.

If it comes on wednesday, I'll try tree. If it's nearly december, hmm, moonkin probably. Trying out tree would be nice to have a play with now since it'll be level 70 before I bother with it again, long time to wait to try it out.

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but they can get treeform and stacking hots so who cares about healing touch?

Those who can't override other people's HoTs... HoTs are lovely, of course they are. But if you are being forced into a HoT role, the fact that the person with +200000000 healing will ALWAYS be able to overwrite or prevent you from casting makes you pretty useless. (The current HoTs don't stack, right? Rejuv/Regrowth won't with the new patch?)

Ergo, it'd only be viable to have a tree or two - the rest of us will be using HT.

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(The current HoTs don't stack, right? Rejuv/Regrowth won't with the new patch?)

I'd be really surprised if they don't. It seems like 1.13 isn't so much a content update as a mechanics update, thusly the mechanics of things like +healing being shit for rank 3 and HoTs stacking will be there.

And, swiftmend, baby, swiftmend. Since it costs less mana just eat up that guy's HoT and cast your own. I wonder how it works if you've got 5 stacks (does it consume them all for a super heal or just one of them for the same amount as it does now?).

It might work more like regrowth does. With rejuv you can't overwrite, but with regrowth you can because it just resets the timer to the full amount so maybe hots stacking will work like that.

Anyway. One tree for each tank would be good though and often that's going to be each druid? Surely mr million heal doesn't rejuv everyone in the raid all the time? Surely you get a chance to rejuv the tank you've been assigned?

Treeform won't be for every boss but it will be for some which is why it's cool, because it adds quite a bit of variety to how you heal.

I am giving the benefit of the doubt to Blizzard here and saying that if a tree with less +healing is next to one with +healing and basically is disabled from doing *any* healing by game mechanics then that's too utterly shit as a 41 point talent for blizzard to allow it. I really do think the stacking mechanism is why it will work well. Kinda like the warlocks of healing. (Lifebloom is a bit like curse of doom. A bit)

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Hmm, raiding or the new PvP? Option to get HWL gear and weapons, or go raiding and get....umm....healing gear? <_<

I think I know what I'll be doing, and yes it may look selfish, but with xpac coming soon, I dont have the best of gear to lvl with really (healing? :P ), and I would like to have some fun before that anyway. I may go full resto for a week or so, depending on how good the new talents in resto are, but I cant see me sticking it for longer than that.

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Hmm, raiding or the new PvP? Option to get HWL gear and weapons, or go raiding and get....umm....healing gear? :wacko:

I think I know what I'll be doing, and yes it may look selfish, but with xpac coming soon, I dont have the best of gear to lvl with really (healing? :wacko: ), and I would like to have some fun before that anyway. I may go full resto for a week or so, depending on how good the new talents in resto are, but I cant see me sticking it for longer than that.

Now I'm absolutely NOT even thinking about having a go here. I'm just genuinely baffled by the apparent contrast between what you write and what you do. For those outside Chimaera, I should explain that Khaz won the (awesome-looking) Earthshatter helmet last night to make 7/9 on his set. I'm delighted he got it and it looks amazing, but I'm so utterly confused as to his plans for the coming months now. Just for the record, I think people are starting to believe (hope?) you'll keep your shaman as your main and have a paladin as your bit-on-the-side. That said, the recruitment of 4 druids and a shaman recently should give you plenty of freedom to follow the light or whatever it is that paladins do... :lol:

Apologies for the derailment.

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