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Patch 2.0


Kyouma

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drama lol

As I was about to say yesterday before the forum blew up, there's absolutely no drama whatsoever. Khaz has lots of interesting options open to him over the next few months, and I'm simply curious as to whether or not he's definitely decided on his choice of path; his signals have been very mixed recently, that's all. The only thing he's not allowed to do is quit the game - then I'd get prehistoric on his dumb cow ass.

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Now I'm absolutely NOT even thinking about having a go here. I'm just genuinely baffled by the apparent contrast between what you write and what you do. For those outside Chimaera, I should explain that Khaz won the (awesome-looking) Earthshatter helmet last night to make 7/9 on his set. I'm delighted he got it and it looks amazing, but I'm so utterly confused as to his plans for the coming months now. Just for the record, I think people are starting to believe (hope?) you'll keep your shaman as your main and have a paladin as your bit-on-the-side. That said, the recruitment of 4 druids and a shaman recently should give you plenty of freedom to follow the light or whatever it is that paladins do... :D

Apologies for the derailment.

I'm pvp'ing on my Shaman and possibly my Alliance Paladin once the patch comes out for fun and enjoyment, gathering various melee bits and bobs along the way when possible. The healing gear I have at present is great and all, but it doesnt make the Alliance die in PvP. Unless it bores them to death :(

Also, I have yet to decide whether to lvl my Shaman to 70 first, or a Belf Paladin, but there shouldnt be much of a rush in either case. I wont be zooming to the endgame content just to get that kill ahead of Shinasu. The game isnt a competition, and the "server firsts m8's" club is a pretty boring place to be once you've destroyed all the content anyway, so to speak.

As I was about to say yesterday before the forum blew up, there's absolutely no drama whatsoever. Khaz has lots of interesting options open to him over the next few months, and I'm simply curious as to whether or not he's definitely decided on his choice of path; his signals have been very mixed recently, that's all. The only thing he's not allowed to do is quit the game - then I'd get prehistoric on his dumb cow ass.

You'd better be there to help me get my Blood Knight Mount then, and I hope to see other familiar faces there as well! B)

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http://forums.elitistjerks.com/viewtopic.php?id=9313

--------------------------------------------------------------------------------

- World of Warcraft Test Patch 2.0.1

--------------------------------------------------------------------------------

The latest patch notes can always be found at

http://www.worldofwarcraft.com/info/underdev/

General

- All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.

- All pets now receive a percentage of their master's armor, spell damage, spell resistances, attack power, and stamina.

- Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.

- HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.

- HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).

- New item property "Resilience" has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.

- Weapon Skill now does the following:

- Weapon skill will no longer reduce the percentage damage lost due to glancing.

- The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

- When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.

- Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.

- Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.

PvP

- Honor System Revamp

Current honor totals have been reset.

Players may display their highest lifetime rank title (accessible from character sheet).

Honor points earned each day may now be spent as a form of currency.

Check the PvP tab of your character sheet to see your honor information.

PvP rewards are no longer unique.

- Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.

- Two New Arenas are now available in three different modes. 2v2, 3v3, and 5v5 matches

Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

Druids

- The talent "Swiftmend" will now include bonus healing from the talents "Improved Rejuvenation" and "Empowered Rejuvenation".

Hunters

- Traps can be set while in combat, but require a 2 second arming time.

- Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.

- 1 agility will now grant 1 ranged attack power.

- Auto shot is now reset when casting Aimed Shot.

Shaman

- Shaman with the appropriate talent spec are now able to dual-wield.

Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.

- Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.

- Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

Warlocks

- Range of "Drain Life" and "Drain Mana" spells have been increased.

Warriors

- Rage generation from dealing damage has been normalized.

- All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).

Items

- The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."

- Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that "Finkel's Skinner" now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.

- Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.

- All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.

- Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.

- The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.

- Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.

- Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.

- The damage Proc from the item "Misplaced Servo Arm" will no longer break the Rogue ability "Gouge".

- The "Skull of Impending Doom" has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.

- The Backfire effect on the "Net-O-Matic" will no longer break on damage.

Professions

- All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.

- Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.

- New Max times required.

Level 31+ Green Items at least 8 sec

Level 31+ Blue Items at least 15 sec

Level 31+ Purple Items at least 25 sec

Skill level now determines what items you can disenchant.

Skill 1= Level 1-20

Skill 25= Level 20-25

Skill 50= Level 25-30

Skill 75= Level 30-35

Skill 100= Level 35-40

Skill 125= Level 40-45

Skill 150= Level 45-50

Skill 175= Level 50-55

Skill 200= Level 55-60

Skill 225= Level 60-65

- Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.

User Interface

- Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.

- LFG/LFM UI

Tips have been added to Loading Screen tips and new player tips

Meeting Stones now function similar to a Warlock Summon spell.

Player's select party member to be summoned and right click the

stone.

A second party member then clicks the portal to summon.

- Enchanting UI has been vastly improved.

- Raid UI now supports frame for Main Tank.

- Spell Alert (Enemy Cast bar)

Defaults to off

Enabled through Interface Options

Displays targeted enemy's cast bar when they are casting.

May also be displayed with "V" key functionality.

- Auto-loot may be enabled with just one click in the Interface

Options.

- Character sheet UI now displays more precise melee, ranged, and spell stats.

- Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.

- Semi-charged items can no longer be placed in the Auction House.

- A knowledge base has been added to the in-game UI.

- Searchable database of FAQ's and common support issues.

- Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.

- The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.

- Players will now be able to disable ability messages in the floating combat text.

- Players will now be able to scroll down their ignore list if it extends beyond one page.

- The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.

- Significant changes have been made to User Interface customization.

For specific details, please visit

http://forums.worldofwarcraft.com/threa … amp;sid=1.

Bugs

- The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.

- Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.

- Fixed an issue where effects with 100% chance to be applied were being resisted.

- Fixed an issue where high level players were not being properly credited the right amount of faction reputation.

- Party members will now be properly credited for completing the "Dead Man's Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.

- Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.

- Fixed an issue where players were re-taining talent based abilities even after re-training.

- Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming two Soul Shards.

- Fixed an issue where players were unable to click on anything if they had any add-ons installed.

- Fixed an issue where players were able to use "Mana Burn" on mobs and players without mana.

- Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.

- Fixed many interface overlapping graphic issues.

- Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.

- Blood Elf mobs in Azshara will now have the correct model.

- Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.

- Fixed an issue that was putting Hunters back into combat when they have the "Spirit Bond" Talent or have the Cryptstalker set bonus.

- Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.

- Fixed an issue where players interrupted while casting would have a longer cast time than normal.

- Fixed an issue where players could not see enchants when inspecting another player.

- Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.

- Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.

- Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul Shard"in the Battlegrounds.

- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an equipped weapon.

- Fixed an issue where players were able to consume a Mana Emerald at full mana.

- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.

- Fixed an issue where Warrior "Battle Shout" was causing too much threat.

- Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.

- Fixed an issue where the Warlock spell "Death Coil" gained double the benefit from the talent "Shadow Mastery".

- Player pets will no longer attack CC'ed targets while in Passive mode.

- "Prayer of Spirit" will no longer cast on the user if there is no other target selected.

- "Lightning Shield" will now have the appropriate cool-down time between uses.

- Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.

- The Hunter, "Auto Shot," ability will no longer activate on resurrection.

- Fixed a bug where "Inner Focus" was not being consumed when using "Mind Soothe."

- Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when not facing their target.

- Warlock pet dismiss sounds will now play properly.

- Fixed an issue where Fist weapons were sheathing improperly.

- Bags will no longer overlap the Bank UI when the game window is resized.

- Players will no longer be able to whisper to enemy players in Battlegrounds.

- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.

- Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players.

- Shapeshifting will now break "Nogginfogger Elixir" effect.

- You will no longer die when Feign Death is finished channeling.

- "Scatter Shot" will now properly do damage even if the target is immune to the confuse effect.

- "Aspect of the Cheetah" will now properly trigger with absorbed damage.

- Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.

- The talent, "Master of Elements," will now properly proc off of totems.

- Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.

- "Vanish" will now properly un-target the Rogue from the attacker when the attacker is in the same party.

- The talent, "Improved Chain Heal," will now properly add to the base healing done.

- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."

- "Improved Curse of Agony" will now properly increase the base and spell power.

- Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.

- Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.

- Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.

- Casting "Dark Pact" after exiting combat will no longer put you back in combat.

- Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.

- Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.

- "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter pets.

- Various graphical errors will be noticeable while viewing maps.

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Do the changes to the PvP stuff mean its not worth trying to rank up & get honor until the patch hits, or that you should try and do as much as possible before the patch hits?

Oh, and being able to summon people using the meeting stone is cool. Hopefully it'll mean I'll actually get summoned occasionally rather than traveling myself and summoning others when I get there.

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Do the changes to the PvP stuff mean its not worth trying to rank up & get honor until the patch hits, or that you should try and do as much as possible before the patch hits?

I'd say it wouldn't be worth it, unless your close to a certain rank your aiming towards. The patch should be with us before Christmas so for most it'll be best to hold out, then you can just save up honor for whatever you want to buy. :angry:

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Highlighting some interesting changes here that no-one else seems to have noticed, what with them being crammed in with the other stuff. I'll add comments under each of these inside the quote:

General

- Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.

- HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.

Thats Shaman heals screwed right there, and to a lesser extent Paladins too. They dont have any HoT's, and having a smaller bonus from +healing when down ranking was all we had going for us for mana conservation. This change hits Shaman harder than Paladins due to Paladins max rank heals being mana efficient, which Shaman dont have the benfit of :(

- When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.

Nice change. Saves looking through the spell book for a lower lvl spell

- Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.

Nice change. I guess Warriors were getting a tad pissed at being sheeped every 2 mins. Also, :lol: @ Succubus Seduce

PvP

- Two New Arenas are now available in three different modes. 2v2, 3v3, and 5v5 matches

Players may queue up at Goblin NPC's in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan

WOOT! Hope this means we can pvp without queues if enough people are up for it :)

Shaman

- Shaman with the appropriate talent spec are now able to dual-wield.

Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.

- Rockbiter's weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.

- Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.

:D

Items

- The "Far Sight" effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability "Eagle Eye."

I hope this means Far Sight is now fixed and working properly!

Professions

- All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.

I wonder what this means...Craftables actually being good now?!? :)

Skill level now determines what items you can disenchant.

Skill 1= Level 1-20

Skill 25= Level 20-25

Skill 50= Level 25-30

Skill 75= Level 30-35

Skill 100= Level 35-40

Skill 125= Level 40-45

Skill 150= Level 45-50

Skill 175= Level 50-55

Skill 200= Level 55-60

Skill 225= Level 60-65

Oh well...

User Interface

- Spell Alert (Enemy Cast bar)

Defaults to off

Enabled through Interface Options

Displays targeted enemy's cast bar when they are casting.

May also be displayed with "V" key functionality.

Nice, saves getting a mod to do it

- A knowledge base has been added to the in-game UI.

I wonder what they mean by "knowledge base" :(

- Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.

Ony key maybe? or the staff for Maraudon perhaps?

Bugs

- The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.

about time!

- Blood Elf mobs in Azshara will now have the correct model.

Hmm, interesting...The new model perhaps?

- Fixed an issue where extra attacks from "Windfury Weapon" would not proc "Flurry" when they crit.

Yay!

- Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.

I hope this means I dont randomly freeze up anymore!

- The Hunter, "Auto Shot," ability will no longer activate on resurrection.

Hmm, this seems to explain what happened in UBRS the other day when a hunter got ressed, then mysteriously shot at a target that she apparently hadnt even HAD targetted! :)

- Shapeshifting will now break "Nogginfogger Elixir" effect.

:(

- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent, "Healing Way."

Rank 11? Rank 12?!? WTF? :( (for those not in the know, Rank 10 is the AQ20 one!)

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- A knowledge base has been added to the in-game UI.

I wonder what they mean by "knowledge base" (IMG:style_emoticons/default/unsure.gif)

Something like lootlink I'd guess, with a searchable database of items you've seen.

Any idea when it's going live?

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- You will no longer die when Feign Death is finished channeling.

They really are taking the skill out of the game :(

- Players will no longer lose faction when under the influence of "Mind Control" or the Gnomish Mind Control Cap.

So that's what happened to Kyla :)

[edit to explain for those who don't know...

Kyla was a rogue in The Tide. A few months back, she was mindcontrolled for fun outside AQ40 by some people from an Alliance guild we were sort-of-friendly with, and (obviously) we then killed her for kicks. She was still MCed when she went to 0 HP, so she was hostile to us and we couldn't res her. And then we discovered that no-one from the Alliance guild could res her either. To compound the issue, she couldn't res by running back, and when she ressed at the graveyard (or was ressed there by GM? I'm hazy on that part) she was hostile to both Alliance and Horde.]

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Weapon Skill now does the following:

- Weapon skill will no longer reduce the percentage damage lost due to glancing.

- The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.

:)

I get the feeling Blizzard really can't be arsed with Rogues anymore.

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The old feign death + freeze trap should work though, because the feign death removes you from combat. I'm guessing out of combat traps are still instant plant. - If that's what the lol was at, that is.

Probably more because now they only get 1 attack power per point of agility, rather than 2, attack speeds on pets have been normalised, so no more ultra fast attacking pets stopping casters attacking, and aimed shot has been changed so that the common hunter "cycle" of shots no longer works now.

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You can copy ya character, and (try to) download the client, but I think thats it.

Not got the client to download yet, due to the usual crappyness of Blizzards downloader :)

And that's the beauty of leaving it on overnight :)

0%. great

edit: i also can't copy any characters.

"Unable to complete request

There was a problem with your request. Please go back and try again.

To avoid possible errors in the future, please refrain from using the web browsers "back" button."

I didn't press the back button!

edit2: someone give me another way to download it, it says my pc is behind a firewall - i unstall my virus protection, go through task manager processes making sure nothing can limit the download - and it's apparently still behind a firewall

fuck off

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