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Burnout Dominator


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Another Burnout 2 is best person here. How is the race/car progression, Burnout 3 annoyed me unlocking a new car/paintjob/prize/tracks everytime I finished a race.

There are seven different groups based on car styles (and speed, as an extension) , and within each group there are around 13 challenges (races, road rages, maniac races, drift races etc.).

Challenges within each group are unlocked sequentially, with around thee or four within each group resulting in a new car, which are often obtained by secondary goals (drift over 9000ft etc.)

For everything you do (Golds, shortcuts unlocked, trophy awards, new cars unlocked etc.)you get points, though, which unlock the new car groups. For example, I was about 50% through the fourth group when I unlocked the seventh group.

I've been caning this pretty hard now, half way through the sixth group with all golds/cars. Apart from one or two utter bastards of challenges, I've done most first or second go. It's getting a bit more difficult, obviously, but I haven't really found any true challenge.

I feel a bit odd about it, I'm compelled to keep playing it, but there isn't anything rewarding about completing individual challenges or indeed unlocking new cars. It seems to be I've convinved myself there will be sufficient award later on.

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the gameplay seems pretty good, but I'm not so fond of the 'Brown World at sunset' look that has carried over from Revenge, although technically impressive for the PS2. Takedowns remain much less satsifying than in #3 also.

I thought that but it seems a bit sunnier than Rewengi, it's like they've tried to get back on track with the "fun" aspect of it.

I tell you what I'm finding hard, seeing what's coming. I've been spoiled by hi-def :P

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  • 2 months later...
Dominator is the best Burnout ever.

There. Eat that.

It would have been the best if:

1: There was an Xbox version, to avoid the sometimes eye-fuckingly indistinct graphics and lengthy load times.

2: The track design was a bit better, i.e. up to the standard of B2 or B3 – there's nothing here to touch 'Kings of the Road' or 'Big Surf Shores'.

3: The takedown cam didn't have the annoying Michael Bay wobbly handheld/crash zoom stylings, making the best part of B3 (the ridiculously entertaining Bruckheimer Physics smashups) less satisfying.

Aside from that, it's amazing – Maniac Mode is inspired.

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Dominator is the best Burnout ever.

I think its a meh game. I tired of it very early on. I'm not being argumentative you understand, but having seen 4 incarnations of this.....its a tired genre and Flatout 2 offers a better game.

IMO.

It doesn't have the same effect that 2 had, but then there wasn't much about when 2 came out.

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It would have been the best if:

1: There was an Xbox version, to avoid the sometimes eye-fuckingly indistinct graphics and lengthy load times.

2: The track design was a bit better, i.e. up to the standard of B2 or B3 – there's nothing here to touch 'Kings of the Road' or 'Big Surf Shores'.

3: The takedown cam didn't have the annoying Michael Bay wobbly handheld/crash zoom stylings, making the best part of B3 (the ridiculously entertaining Bruckheimer Physics smashups) less satisfying.

Aside from that, it's amazing – Maniac Mode is inspired.

Agree on all three points. The chances of a 360 or Xbox version are minimal, but I'm BEGGING for a Wii port.

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Dominator is the best Burnout ever. It takes all the best bvits from 2 and all the best bits from 3 and smooshes them together into one delicious pie.

There. Eat that.

No, because....

It would have been the best if:

1: There was an Xbox version, to avoid the sometimes eye-fuckingly indistinct graphics and lengthy load times.

2: The track design was a bit better, i.e. up to the standard of B2 or B3 – there's nothing here to touch 'Kings of the Road' or 'Big Surf Shores'.

3: The takedown cam didn't have the annoying Michael Bay wobbly handheld/crash zoom stylings, making the best part of B3 (the ridiculously entertaining Bruckheimer Physics smashups) less satisfying.

Aside from that, it's amazing – Maniac Mode is inspired.

And no crash junctions. So Burnout 2 is still king.

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I dunno. The crash junctions from B2 were good, but in B3, every junction was a crash junction. The actual crash minigame was turd in both B3 & B4, but the takedowns and collisions in the third game were Ballardgasmic every time, rendering the minigame obsolete.

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The crash junctions were rather dull though - you HAD to hit the junction in the correct place and that took the fun out of it when you realised this.

It lost the fun of being random. I'd have prefered a random set up everytime you played.

*edit*

Just offtopic Stroker...what your opinion of Forza 2?

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I'm on about the BO2 junctions. It became an art form after a while, calculating where and when to hit. Of course, the random bug element was a pain in the arse but still, the second one had it all, skillful play, sunny graphics, amazing soundtrack, bags of fun, ace car and track design. Awesome.

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Yeah well....no.

I didn't like having to work that out because then as you progress i'd think the sequences would get stupidly complex and frustrate. I imagined it being like a game of trick snooker where you'd end up having to produce Newton Cradle styles of hitting every car to see if it had an effect.

I don't like that really -

i appreciate random levels would be hard to implement because you'd have to guarantee the cars on screen would give you a gold score. Circumventing this withs lots of cars everytime would also make it rather boring.

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Maybe....i just don't like being stuck on the same level endlessly.

I have an extremely low boredom threshold and got into the level of thinking that they'd probably do something like - hitting a car side on but at the front would knock it the wrong way, so you'd do it again - hit the middle, knock it straight and then its the wrong car. And theres like, 10 potential cars, etc.

And they were all probably wrong.

I had an idea of what to do most of the time (it was pretty obvious where the majority of cars were, then you'd have the second batch which would pile into the first, etc).

I did like the addition of the explode button though - because then you could correct any mistake.

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I'm on about the BO2 junctions. It became an art form after a while, calculating where and when to hit. Of course, the random bug element was a pain in the arse but still, the second one had it all, skillful play, sunny graphics, amazing soundtrack, bags of fun, ace car and track design. Awesome.

They were amazing, those junctions. Me and my friends racked up some spectacular scores on that. agreed on BO2 in general, my favourite and have to say, that nostalgic feeling is heightened by my own disappointment in Dominator which i've had for a month and still don't really like.

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One thing that B2 did right that all subsequent games fucked up was the scores – after every level, you'd be given a score table with the option to enter your name. Sounds like a simple thing to do, but every game after it fucked it up. Burnout 3 was terrible for this – each level had various score tables, but it didn't show you them after the level. It just said 'NEW RECORD' if you got a high-score, with no indication if you were top of the table or right at the bottom. The actual tables themselves were buried away deep in some obscure option menu, so they never got looked at.

Even worse, it didn't give you an option to put your name in. It just used the profile name, so if you'd engaged in a hard-won series of Road Rage games with a chum, the high-score table would just say 'CHRIS' all the way down. Burnout Revenge didn't even have a score attack mode. RUBBISH. Even Burnout Dominator doesn't record your name, which is, like, a fundamental thing on a high-score table. DOUBLE RUBBISH.

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Not boding well for Paradise is it?

Dominator had the least-shite high score system since Point of Impact, so perhaps they're on an upwards curve.

Paradise should be pretty hard to screw up, I reckon.

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