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Killzone 2


rubberducker

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Why? Facial animation is just geometry, and scripted sequences are much easier to create than realtime random events. And it's 512MB.

Well firstly, it's 256 main RAM, and 256 video RAM. In fairness if they were leet enough they could coax a bit of the gfx RAM to do game things, but the likeyhood of that is small.

Secondly, since faical animations of that complexity (I'm talking CG movie quality animation here, cos that's what the KZ2 clip was) are 'just geometry' - why do you think they havent been used before?

Third; you are totally, totally wrong about scripted events being 'easier to create' - what does that even mean? Scripted events take a shed load more room in memory than randomly generated ones.

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This will be the key PS3 game for me.

Loved the first Killzone, the duck, run, shoot dynamic it set up in levels like the shopping mall were really fresh and engaging. For better or worse it was nothing like the Halo games, it had a completely different combat style, but was really rewarding if you clicked with it.

I think Sony are sitting on the sequel until it's - at least - comparable to the original trailer. They know if it's not then forums such as this are gong to have a field day, let alone the fall out they'll suffer if MS manage to get a nicer looking Halo 3 out.

Of course it doesn't help when Phil Harrison starts claiming elements of the game surpass the trailer, as that pushes people's expectations through the roof, and makes Guerilla's job of delivering a critically well received game extremely difficult as they'll constantly be measured against such hype.

To be fair, Motorstorm has mostly overcome that hurdle, but it's clear that Sony have positioned Killzone as one of their leading IP's, and to stop it disappointing, the end result will have to be phenomenal.

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I think they are leaving as much time as possible behind them so people can forget the E3 footage (which I don't think it will happen).

There is no question that the game will look marvelous, astonishing even, but if the gameplay will not be improved it will just be another FPS. And considering that Killzone is one of the few exclusives that have remained with Sony and has actually the potential to draw people to PS3, they must manage its release date with care.

I gather that they are aiming to release it X'Mas 2007. If they don't pay attention though it will end up in the same release time with Halo 3, which I think will be catastrofic.

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This will be the key PS3 game for me.

Loved the first Killzone, the duck, run, shoot dynamic it set up in levels like the shopping mall were really fresh and engaging. For better or worse it was nothing like the Halo games, it had a completely different combat style, but was really rewarding if you clicked with it.

This, particularly the bit in bold. I'm really intrigued to see how this turns out.

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It makes no sense releasing anything about this until Halo 3 is finalised and nearing release.

That way Sony can guarantee this gens halo-rival will look "better" and have "more". Expect hype about amazing new features to drown everything else around about the time Halo 3 is touching the shelves.

Sony really need Killzone to be the better game this time - or at least look that way in screenshots and videos.

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Right chaps, time to clear something up.

The Killzone 2 trailer is a LOAD OF BOLLOCKS. I just watched it again to be sure. What was on show just isn't possible right now, or in even in a years time. Sony are trying to suck you in again, and by the looks of it it's working.

Scripted sequences, are well, scripted. Have Guerilla somehow managed to achieve the impossible, make a perfect human AI that can respond intelligently to whats happening in the game? Turn around, look straight at you, tell you to dive for cover? Pass you ammo clips? Everything synced in perfect harmony? What happens if you decide to go hide in a corner for an hour, does the war just carry on, then you can walk out when everyone's dead?

It's all a bit too good to be true. I think since Gears of War we know the graphics are achievable, but the perfect AI and lack of scripted sequences won't be around for a while yet. I hope it turns out to be as good as the trailer, but I have a feeling I'll be pointing at it on the shelves of Tesco with its 14.99 price tag in a years time, going "HA!".

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Right chaps, time to clear something up.

The Killzone 2 trailer is a LOAD OF BOLLOCKS. I just watched it again to be sure. What was on show just isn't possible right now, or in even in a years time. Sony are trying to suck you in again, and by the looks of it it's working.

Scripted sequences, are well, scripted. Have Guerilla somehow managed to achieve the impossible, make a perfect human AI that can respond intelligently to whats happening in the game? Turn around, look straight at you, tell you to dive for cover? Pass you ammo clips? Everything synced in perfect harmony? What happens if you decide to go hide in a corner for an hour, does the war just carry on, then you can walk out when everyone's dead?

It's all a bit too good to be true. I think since Gears of War we know the graphics are achievable, but the perfect AI and lack of scripted sequences won't be around for a while yet. I hope it turns out to be as good as the trailer, but I have a feeling I'll be pointing at it on the shelves of Tesco with its 14.99 price tag in a years time, going "HA!".

.::: Who says scripted sequences are unwanted? Who says hyper-AI is the only way forward? Sometimes I get the idea games are the new space race and people are forgetting the game itself. Or the variety. We are not heading towards the Perfect Game in which certain aspects are considered obsolete.

I thought we were finally past the entire Life Simulation FTW thing... Guess I was a bit hasty.

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.::: Who says scripted sequences are unwanted? Who says hyper-AI is the only way forward? Sometimes I get the idea games are the new space race and people are forgetting the game itself. Or the variety. We are not heading towards the Perfect Game in which certain aspects are considered obsolete.

I thought we were finally past the entire Life Simulation FTW thing... Guess I was a bit hasty.

No I agree with you Cyhwuhx, I much prefer fun gameplay over great looking graphics. Gaming is usually pretty far removed from everyday life, isn't it?! Grocery Shopping Simulator, Job Interview Simulator FTL.

However I can imagine games in 20 years time will be absolutely incredible, great AI can make a difference (Half-life).

Anyhoo I'm just commenting on what Guerilla have demonstrated Killzone 2 to be like, and there's no way in hell it'll be that good.

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.::: I'm not entirely sure it will fall short though. Considering how MotorStorm looks under time-pressure they might actually pull it off, despite the over-positive outlook.

A lot of the things shown aren't currently feasible in actual games yes, it was definitely more cinematic than gameplay. But those cinematics could be tied to actions. And at that point we simply know nothing yet.

At the very least we'll know one thing for sure.

It'll have lovely trees.

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Secondly, since faical animations of that complexity (I'm talking CG movie quality animation here, cos that's what the KZ2 clip was) are 'just geometry' - why do you think they havent been used before?

Half Life 2.

...

The things that are really impressive with graphics this generation aren't things that need ungodly amounts of processing power and memory to do. They're things that we just didn't have the steady frame rate, scene complexity and resolution to show last gen, so weren't worth implementing. Such as small movements (engine vibration, camera shake, muscle deformation) and things that usually take up a small part of the screen (faces, particles, distant scenery).

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.::: Oh yes, can I just note here that we really need to find a solution to make ragdoll-physics actually look real if they are going to implemented in the future?

Dying doesn't 'unlock' a 1080 range of movement on limbs. It's becoming utterly jarring in these so called 'realistic' games.

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.::: I'm not entirely sure it will fall short though. Considering how MotorStorm looks under time-pressure they might actually pull it off, despite the over-positive outlook.

A lot of the things shown aren't currently feasible in actual games yes, it was definitely more cinematic than gameplay. But those cinematics could be tied to actions. And at that point we simply know nothing yet.

At the very least we'll know one thing for sure.

It'll have lovely trees.

:(

Very true.

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Pah.

We've haven't seen shit on the PS3.

Motorstorm is some indication - but we've seen nothing on the PS3. Honestly - nothing.

Evolution managed to pull off a racing game with no pop-up at all - sure it might not be peftect but graphically its the nuts right now.

Sure whilst Sony's launch wasn't great - they're not complete idiots either.

Least we forget that.

I said before on another thread the PS3 is monster machine - given the time. The 360 has not been given time and early release reflect that. It suffers Pop-up issues and i don't care what you think but to me its testiment to a machines capabilty.

That is the abilty to generate an enviroment.

Whether it gets that time is not for me to say. Just like the DC never got its time....i don't think the PS3 will either.

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LOL.

Whatever Sony deicde to do is up to them. If they want to price the machine out my range thats there loss.

At current costs this game is about as relevent as MGR was for the DC.

I think people are mislead by the power of the machine....but not by its cost.

The only difference between Sega and Sony is that Sega have some idea about making games.

Sony's programmers will be forced to drop out if things continue the way they are with Sony's stupid pricing and then we'll see a real change with pure PS2 IP crossing over.

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