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Killzone 2


rubberducker
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Get prepared for the nose dive. it was a big disappointment for me.

"Get prepared for the nose dive!" "it was a big disappointment!" I give it 8/10 !!!

Fuck me. What review publication is this, so I can ignore it?

The game is fantastic. The one real reason to own a PS3. It's a masterpiece.

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I really should put my back into finishing it. I'm totally stuck at the start of Chapter 5, I just can't get past those Gekko for love nor money.

Make sure you switch off before the second (third?!) ending starts. There's a part where I thought

\ Clay Davis "shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit"

and it would've been the perfect, moving ending to the series.

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you'd rather be the baddies because you and your mates are fannies

Garza's alright. I was praying for the other two to die pretty much from the outset. But the Helghast are actually comical, pretty much every time they open their mouths and sound like Darth Vader if he'd been played by some jobbing soap actor. The big ones with the tanks on their backs who go 'shit...so SLOW' and the bit where they're discussing Radec and one says 'I shit you not'...I was fucking howling laughing.

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I loved MGS4, justified my sole reason for a PS3 (well... that and the Bluray).

There wasn't a dud moment for me... aside from the ending, but if you didn't

shed a tear when Otacon says to Sunny that Snake had a hard life

then you have no soul. :)

I posted before I read this, but that's the bit I mean. It should've ended there.

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Garza's alright. I was praying for the other two to die pretty much from the outset. But the Helghast are actually comical, pretty much every time they open their mouths and sound like Darth Vader if he'd been played by some jobbing soap actor. The big ones with the tanks on their backs who go 'shit...so SLOW' and the bit where they're discussing Radec and one says 'I shit you not'...I was fucking howling laughing.

Yeah, all the dialogue i've heard sounds average to mediocre.

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Garza's alright. I was praying for the other two to die pretty much from the outset. But the Helghast are actually comical, pretty much every time they open their mouths and sound like Darth Vader if he'd been played by some jobbing soap actor. The big ones with the tanks on their backs who go 'shit...so SLOW' and the bit where they're discussing Radec and one says 'I shit you not'...I was fucking howling laughing.

I just don't know why they've never done a game where you're some rank and file baddie grunt trying to take out some invading hero.

Instead of spitting out shitty catchphrases your guy could just constantly be going "OH SHIT OH HELP ME GOD" and "OH MY GOD WHAT THE FUCK IS THAT?!"

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Yeah, all the dialogue i've heard sounds average to mediocre.

It's either war cliche central ("man the MG!" "Take out that mortar!" "MOVE MOVE MOVE!"), irritating 'banter' ("pucker that asshole, I can smell ya from up here" indeed) and the Helghast swearing in very amusing ways. Oh, and the campest villain in a long time ("the weapon performed...adequately"). It's a shame that, with all the money lavished on this, they couldn't afford a decent scriptwriter.

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I just don't know why they've never done a game where you're some rank and file baddie grunt trying to take out some invading hero.

Instead of spitting out shitty catchphrases your guy could just constantly be going "OH SHIT OH HELP ME GOD" and "OH MY GOD WHAT THE FUCK IS THAT?!"

:) That'd be amazing. It's true that we rarely get a genuine everyman hero, actually - while the PR might tell us otherwise, they're nearly always calm in a crisis, can take twenty bullets to the face without dying and shoot someone's bonce off from about three miles away. It'd be great if your hero was actually useless and had to pretty much bluff and fluke his way through the game, perhaps gaining in confidence a little along the way but maintaining that rabbit-in-the-headlights look of someone who is genuinely shit-scared of what's going on around him.

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I guess I should play MGs4 sometime. But I never finished MGS2, or started MGS3. I've got them all on the shelf, waiting...

I never played MGS2, I played up to Psycho Mantis on MGS1 and I killed The End in MGS3 when he popped out of a building in his wheelchair. Apparently I missed a big boss battle or something, but I stopped playing there and never went back. And I loved MGS4

I've been around videogames long enough to know the basic(!) story and most of the characters and I don't feel like my enjoyment of the game was compromised in anyway because I haven't completed the other games.

Also: Killzone 2, eh?!

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:) That'd be amazing. It's true that we rarely get a genuine everyman hero, actually - while the PR might tell us otherwise, they're nearly always calm in a crisis, can take twenty bullets to the face without dying and shoot someone's bonce off from about three miles away. It'd be great if your hero was actually useless and had to pretty much bluff and fluke his way through the game, perhaps gaining in confidence a little along the way but maintaining that rabbit-in-the-headlights look of someone who is genuinely shit-scared of what's going on around him.

Playing the a character like the embedded reporter from Generation Kill could be pretty cool. Especially that bit where he weaves up the alley to dodge the sniper fire, like your car when you have your first go on a new racing game.

A bit like Afrika/ Hakuna Matata but with TERRORIST SCUM instead of ANIMAL BASTARDS.

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I never played MGS2, I played up to Psycho Mantis on MGS1 and I killed The End in MGS3 when he popped out of a building in his wheelchair. Apparently I missed a big boss battle or something, but I stopped playing there and never went back. And I loved MGS4

I've been around videogames long enough to know the basic(!) story and most of the characters and I don't feel like my enjoyment of the game was compromised in anyway because I haven't completed the other games.

Also: Killzone 2, eh?!

Same here. MGS 4 was my first MGS. The story is as batty as a badger but its the closest to art I think I've ever played. The style and design are breathtaking.

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Yoshimax I thought they were Killzone 2 demo spoilers or something and read them. Bit annoying when I plan to play MGS4 one day.

Edit - he's deleted his post or something.

aye I deleted it as the convo had moved back to Killzone2 so that post was out of place. Sorry boys :) It's still a fun journey honest.

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I've been around videogames long enough to know the basic(!) story and most of the characters and I don't feel like my enjoyment of the game was compromised in anyway because I haven't completed the other games.

Thank you, Steev mang! I shall now place it high on my list of "games to play in the next two weeks because I might not like them and I'll be able to trade them in to get one of the million new releases coming at the end of February".

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Thank you, Steev mang! I shall now place it high on my list of "games to play in the next two weeks because I might not like them and I'll be able to trade them in to get one of the million new releases coming at the end of February".

Welcome! It won't take you long to rattle through it if you only want to play it once, and it's a game that you definitely need to play.

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It's a shame that, with all the money lavished on this, they couldn't afford a decent scriptwriter.

Out of context, you could be talking about almost any game ever made.

I was playing the demo again last night, and I really hope Guerilla patch in a few more control options. I can deal with the actual button layouts, but no matter how I adjust the sensitivity it still feels like I'm fighting the analogue controls. Just let me tweak stick acceleration, and perhaps lower the sensitivity when using iron sights, and I'll have a lot more fun playing your game! The only two games that I can think of to offer advanced stick calibration are The Darkness and SOCOM: Confrontation, and I don't understand why they're such a rarity.

As is I've found that ramping up the sensitivity is actually a bad idea as it makes aiming down your gun's sight rather flailing; most games seem to automatically adjust aiming speed whilst sighting. The best compromise I've found so far, for me, is two notches up from the default on X, one up on Y. It might feel like you can't turn fast enough, but from what I played of the multiplayer you're pretty much screwed if someone manages to sneak up behind you anyway.

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Why is this thread no longer about Killzone 2, but rather MGS?

I didn't even notice at first, until I wrote my MGS4 post and thought I'd put it in the wrong thread accidentally when I read 'Killzone 2' at the top :)

I think the aiming 'lag' is to make it feel like you're hefting a great big hunk of metal around in front of you, rather than a floating gun, making quick adjustments trickier due to inertia.

I expect it will feel great once I've had some time playing the full game and can act like a real Action Bastard.

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:) That'd be amazing. It's true that we rarely get a genuine everyman hero, actually - while the PR might tell us otherwise, they're nearly always calm in a crisis, can take twenty bullets to the face without dying and shoot someone's bonce off from about three miles away. It'd be great if your hero was actually useless and had to pretty much bluff and fluke his way through the game, perhaps gaining in confidence a little along the way but maintaining that rabbit-in-the-headlights look of someone who is genuinely shit-scared of what's going on around him.

Apart from the rabbit in the headlights and shit scared bit you are talking about me playing drake in Uncharted :P

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Out of context, you could be talking about almost any game ever made.

Perhaps, but I have to say that something about the dialogue in KZ2, both the voice-acting and the actual writing, seemed off and annoying somehow.

I'll concede that it's difficult to make standard lines like ''get on that MG'' etc interesting in anyway, Guerilla have to deal in stuff that we've all heard a million times before because of the number of war-based games we've all played. So i'll grant them that its all basic stuff that we know the nature of, but I still think the onus is one them to make it at least sound reasonably authentic.

I think in the case of a lot of the stuff i've heard in KZ2 is a case of both poor writing (although, again, ''get on the MG'' etc whilst cliche, is merely to be expected) and limp delivery.

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I don't think it's bad, though. For instance I liked the way your team mate says different things when he gives you a boost up, and it all sounds natural enough; if you jump off after pulling him up he'll return the favour.

I think the problem people have with the dialogue is that it's okay. Gears of War has plenty of terrible, ridiculous lines but people are fine with that as it's something of a "so bad it's good" element; players approach the characters and story as a farce, even if I'm not sure Epic do. Killzone 2 seems more restrained in its tone, so whilst the things people say are more realistic they come across as rather dry by comparison.

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I think in the case of a lot of the stuff i've heard in KZ2 is a case of both poor writing (although, again, ''get on the MG'' etc whilst cliche, is merely to be expected) and limp delivery.

From watching the demo, it seems to be the same dodgy dialogue/acting that was in a preview a few months back when GG said it was 'just placeholder'.

Shame that they didn't replace it, maybe it was a time issue?

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Interesting is one word for it.

It's surprising that people are saying the words and the score don't match in the comments. It's a very Edge Seven review.

"Not here, it seems, where half the chapters feel like multiplayer maps full of bots and random waypoints."

Immediately screams Seven or lower.

Rental, perhaps.

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KZ2 demo = ambience challenged for me when shot Helghast soldier shouts "Bastid!" in a northern-English accent.

The two guards chatting in the first room was up there with Joanna Dark's slip into Barbara Windsor upon seeing a grey "Is that what I think it is? Oh ma gawd!"

Still, really enjoyed fighting them afterwards.

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