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Mr Do 71
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I know I shouldnt have come into this thread.

I cannot believe what I am reading RE: the negative comments on the mario sunshine retrospective.

Immediately after reading that I thought that it was probably the best article about a game I had ever read. Never dry, full of well thought out analysis really. Show me another publication / online site that is kicking out that sort of quality retrospective on games, there must be loads out there doing it better judging by the flaming this article is getting on here.

How can you not love the comparisons with wet/dry world...

...I guess theres no pleasing some people....

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What the hell was the 16-page advert in the middle of the issue about?

Ha!

I'm confused by the decision to cover MGS4 - not because it doesn't deserve it, but because every review of an MGS game in Edge has been with tone of tolerated hatred for the series. So Konami must've rolled out a big cheque to convince them to sign over a cover!

And yeah, it's the worst issue in a long time. Which is saying something.

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that's usually one of my favourite section - but lately it's lost its way. The best one they ever did was the Majora's Mask one... very very good.

That was also the first one they did. :( And yes, I agree that it was one of the best ones - but there have been many other great Time Extends.

I think I've said before that the best thing about Time Extend is that it can concisely sum up exactly what you liked about a particular game, and either make you want to revisit it, or send you off to investigate something you'd never really considered before. This one wasn't that great, but it's just a little blip in what's usually the best bit of the magazine.

The Dave Perry interview was pretty interesting. However, not very relevant for me at the moment, what with me being left far behind in the whole online gaming thing (a bit of Counter Strike, a bit of Worms 2, a bit of PSO and that's it for me so far). A few comments about Earthworm Jim or a retrospective talk about what went wrong with Enter the Matrix would have been more up my street. :)

The Metal Gear Solid feature wasn't as great a series retrospective s the Zelda one (though I agree about some of the appraisals of MGS3's best moments), nor was the Kojima interview as great as the one before MGS3 (the one where he ranted about the low quality of Japanese game journalism).

Although, having said that... overall, I still agree with this:

Jesus, come on guys! Edge might not be perfect but it's the best we got goshdarnit. Let's be a bit thankful.

I personally think that Japanesey bit is a waste of space, and the columns aren't great, but it's still, on the whole, a great mag and I look forward to it arriving!

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i remember before MDK came out. the way he talked it about actually made me want to buy a PC just so i could play it. he made it sound like the future, so much so that even talking about it sounded difficult due to just how revolutionary is was going to be.

and it was a crap 3rd person shooter with sniper aiming.

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what does Dave Perry talk about in this issue out of interest?

Mostly advertisement and game development finance models - and something that sounds like Wikigamedevteam.
they've always featured and supported him, and he's one of the few games people we know the name of, but i can't remember anything he's done that is so worthy of all the attention he gets.
Aladdin.
even Earthworm Jim was crap.
SHUT UP. It was and is a great platformer, and in terms of comedy, there are bits in the sequel that are up there with Monkey Island (even if the gameplay of the second one wasn't as good as the first). :)

Actually, the Edge 7/10 EWJ1 review is featured in the 2nd issue of Edge File. It may be the only one from 1994 reprinted in there, in fact.

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Was MDK really hyped prior to launch? I don't remember it if so, certainly not to the extent that Messiah was and that turned out to be less than seemed to be promised..

Anyway Earthworm Jim and MDK were amazing games. The character design, environment design and sheer fun to be had were loads of fun and the sniper rifle was way different at the time. Shame the games that followed seemed to have nowhere near as much character and lets not even mention the Matrix games...

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Mostly advertisement and game development finance models - and something that sounds like Wikigamedevteam.

Aladdin.

SHUT UP. EWJ was and is a great platformer, and in terms of comedy, there are bits in the sequel that are up there with Monkey Island (even if the gameplay of the second one wasn't as good as the first). :)

Actually, the Edge 7/10 EWJ1 review is featured in the 2nd issue of Edge File. It may be the only one from 1994 reprinted in there, in fact.

actually, I believe that EWJ was more the creative genius of doug tenapel and ed skofield than doug perry. in fact, it was because of the direction that perry was taking shiney that tenapel and co. left to form the neverhood.

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so wrong on so many levels

why? it did absolutely nothing for me. perhaps the Shiny humour wasn't enough too see me through lacklustre levels and game design. i felt the same about Earthworm Jim. in an era dominated by 2d platformers cum shooters it felt like an also ran. the only thing differentiating it, again, the humour. this was the generation that brought us Super Mario World. the stakes was high.

enjoyed the Metal Gear Solid piece. really excited about GOTP now.

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I know I shouldnt have come into this thread.

I cannot believe what I am reading RE: the negative comments on the mario sunshine retrospective.

Immediately after reading that I thought that it was probably the best article about a game I had ever read. Never dry, full of well thought out analysis really. Show me another publication / online site that is kicking out that sort of quality retrospective on games, there must be loads out there doing it better judging by the flaming this article is getting on here.

How can you not love the comparisons with wet/dry world...

...I guess theres no pleasing some people....

I thought it was an irredeemably awful piece of overly pretentious tosh, to be honest. Tried way too hard and completely made up all these bonkers "subtexts" to the game. A terrible piece of writing, in my opinion - not necessarily because of how it was written, but because the content was such a load of bollocks.

It was like the Newsnight Review team subjecting an episode of Hollyoaks to the same depth of analysis as they do a piece of European artwank cinema.

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Things is though, the Pianta's arent aboriginal. They're more mediterranean (sp?), arent they?

Will pick this issue up on Monday. I though tfor the most part the JSRF Time Extend was really good, even the pointillism comparison made sense i nthe context it was mentioned (in my opinion).

They do need ot do something about th columns though; the online guy is shit, boring as sin. If he'd actually investigate and talk about some interesting online communities and issues, it wouldn't be so tear-inducingly dull. Similarly the Japan column is a waste of space, and doesn't focus on anything interesting or unique to the gaming landscape in Japan (either that, or it simply isn't worth commenting on, but I find that hard to believe).

They need to do some interesting stuff - like each issue an exposé on some obscure import title that is relatively unknown and deserves attention. And they (as always) need more investigative stuff, similar to the Making off... articles, but not necessarily about a games development.

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Have to say when I flicked through this at a friends house last night it looked pretty unexciting. Pleased I bought Retro Gamer instead with it's Monkey Island, Panzer Dragoon Saga double whammy...

That said, the R-Type article was only a few issues ago, and that was magnificent. Absolutely agree with Polmon that they need to sort out the investigative stuff. The most exciting things seem to be relegated to box outs in the news pages nowadays...

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I thought it was an irredeemably awful piece of overly pretentious tosh, to be honest. Tried way too hard and completely made up all these bonkers "subtexts" to the game. A terrible piece of writing, in my opinion - not necessarily because of how it was written, but because the content was such a load of bollocks.

It was like the Newsnight Review team subjecting an episode of Hollyoaks to the same depth of analysis as they do a piece of European artwank cinema.

Of course you know exactly what the thoughts behind the game were, being a close personal friend of Miyamoto and the dev team right?

Intentional fallacy, people!

The actual argument that Edge made: that comparing the secluded Pianta Village to Delfino Plaza acts as an example of commercialisation is perfectly valid. Whether or not it's the kind of analysis Edge should be making is another question.

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Guest Radio Flyer

Things is though, the Pianta's arent aboriginal. They're more mediterranean (sp?), arent they?

South Pacific would be my guess.

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Guest Radio Flyer

Man, I said South Pacific and you posted a still from the movie of the same name.

We should take this to the Edinburgh Festival.

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Of course you know exactly what the thoughts behind the game were, being a close personal friend of Miyamoto and the dev team right?

I know what the thoughts behind the game weren't, being a close personal friend of a rather nice Chinese fellow by the name of Fu Kin Obvious.

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Immediately after reading that I thought that it was probably the best article about a game I had ever read. Never dry, full of well thought out analysis really. Show me another publication / online site that is kicking out that sort of quality retrospective on games, there must be loads out there doing it better judging by the flaming this article is getting on here.

Hmm, off the top of my head, Hardcore Gaming 101, Quarter to Three, Escapist (occasionally), Lost Garden, KG, RSC and a smattering of other individuals' websites/blogs, Insert Credit (except Tim Rogers), E2, Sega-16, and this place.

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Hrm. Much as I like the MGS games (as you all know), I can't shake the feeling that their big feature should've been a big Time Extend, and I was dissapointed that they're still doing things like swapping captions over on boxouts ("Put your controller on the floor!" and "An undying shadow in a world of lights" for example). Mind you I've only skimmed it.

And the actual Time Extend is an absolute fucking abomination. When this feature started, it was a loving discussion and cup-of-tea analysis of the wonders, quirks, and flaws of a game which was, at least to some extent, loved. Instead it's just disappeared up its arse. I'm sure it was fascinating to write but it's as engaging and appealing as the Journal of Postmodernist Waffle or Acta Cryst Sec. C.

Edit- Okay, it's not that bad, but it just wanders around saying very little of interest. It boils down to a couple of very dry obvious points.

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