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The Emulator Thread

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use this version of SweetFX, custom coded to work with SSF. [sNIP]

Works really well, cheers. Astonishing number of controls though - will spend about a couple of years jiggering with it to make things perfect!

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Can you play gamecube discs on dolphin? I want to play eternal darkness

Discs need to be ripped to .Iso mate - although newer revision do support .Wbfs.

My Wii has sat gathering dust in the corner since I built my Dolphin P.C a year or two ago, shows us all what Ninty could have done if it would have pulled its HD finger out. Mario Galaxy on my 70" projector screen at 1080p running at 60fps (almost 100% of the time!) is a thing of beauty. That said one or two games have issues, F-Zero GC is a mare to run and Twin Snakes has glitches and issues.

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Discs need to be ripped to .Iso mate - although newer revision do support .Wbfs.

My Wii has sat gathering dust in the corner since I built my Dolphin P.C a year or two ago, shows us all what Ninty could have done if it would have pulled its HD finger out. Mario Galaxy on my 70" projector screen at 1080p running at 60fps (almost 100% of the time!) is a thing of beauty. That said one or two games have issues, F-Zero GC is a mare to run and Twin Snakes has glitches and issues.

I fancy playing re4 ran high res etc. Does Re4 run perfectly in Dolphin? I have RE4 Wii edition, how do I rip that to my PC?

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I fancy playing re4 ran high res etc. Does Re4 run perfectly in Dolphin? I have RE4 Wii edition, how do I rip that to my PC?

Depends entirely on your hardware, but generally check this and this.

As for ripping games, look up Homebrew applications like CleanRip and use a Wii, as Wii disks are rather picky about what DVD drive they work on, PC wise.

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Cheers Siri. Is there a better more fancy front end for Mame that looks like XBMC or Steam BPM were you can add in artwork? I downloaded the lastest mame and I hate the UI as it does not list all games but you have to type in letters to bring up the games alphabetically. I maybe doing this wrong. Sorry.

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Once again Siri to the rescue. Thanks man. PC gamer folk are the nicest bunch. Thanks Dandy for help. +1's all round

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Does SSF actually work these days? I remember trying to get an iso of Dragon Force to work and it never did - and I also have a few Saturn discs (including Shining Force 3) that I'd like to play. But mainly Dragon Force.

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It still works for me. Although it doesnt like my currentpc disk drive. I play everything on a lap top instrad.

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I just got an sd card for the Wii. Can anyone recommend the best emulators to install or websites with good info on soft modding the Wii. Thanks

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Dolphin 4.0 is out -

https://dolphin-emu.org/download/

From Neogaf -

On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release of the most compatible and most performant GameCube and Wii emulator for PC. Dolphin 4.0 is a special release for all of us, since it also marks the 10 years anniversary of the project, first unveiled by Henryk Rydgård (ector) in September 2003.

Dolphin 4.0 can be downloaded for Windows (x86 or x64), Mac OS X (>= 10.7) or Ubuntu 13.04 from our official website: dolphin-emu.org.

Changelog

With about 2500 changes since Dolphin 3.5, Dolphin 4.0 is a big release with the addition of several new major features:

Beta support for the Wii official online multiplayer (Documentation)

This is a feature that has been coming for a long time. More than two years ago, Matthew Parlane and Shawn Hoffman started working on emulating the Wii Wi-Fi networking API in order to run Wii online multiplayer games inside Dolphin. While it was not an easy change in itself, it also required a lot of modifications to core components of the emulator to be implemented properly (for example asynchronous IPC HLE) and a lot of debugging. It is now working well enough that we are releasing it to the public as a beta: don't expect everything to work, but popular games like Mario Kart Wii or Super Smash Bros Brawl can be played online right now.

Alpha support for ARM/Android

About two years ago, Ryan Houdek began the implementation of an ARM port of Dolphin, designed to run on powerful mobile phones and other ARM devices in the future. After a long time spent making Dolphin work well on both ARM and x86, Dolphin can now emulate GameCube and Wii games on recent Android phones. This support is still in early alpha stages: crashes happen, it's slow on Qualcomm hardware because of graphics drivers issues, and it is still missing a ton of features. Nowadays, Dolphin on Android is a two man project: Mathew Maidment is helping Ryan with the UI and making the Android version actually usable.

Global User directory on Windows (Documentation)

This is not exactly a major feature, but it is a big change in how Dolphin works on Windows, and requires user interaction to move from the old configuration system to the new one. Before 4.0, Dolphin configuration was stored next to Dolphin.exe, often causing issues when upgrading to a new version of Dolphin. New versions of Dolphin use a centralized location to store the configuration for all builds, usually My Documents\Dolphin Emulator. The documentation article linked above explains the details of this move, as well as what you need to do to migrate your old configuration to the new system (if you were using Dolphin before).

New AX DSP HLE emulation code

DSP HLE is the main audio emulation technique used in Dolphin. Before 4.0, it was extremely inaccurate and full of bugs, mostly due to how it was implemented. Dolphin 4.0 introduces a full rewrite of the audio emulation used in 99% of games, fixing hundreds of audio related bugs in Dolphin. On the flip side, it is now required to run a game at full speed to get full speed audio out of it, which is a direct consequence of fixing these bugs.

A lot of more minor changes were also integrated in that new Dolphin release:

New look

A new look has been designed by MaJoR for Dolphin (new icon, new icon theme) and implemented on a new version of the Dolphin website by Pierre Bourdon.

Wii Balance Board and GC Steering Wheel support

Support for these two devices was added respectively by Matthew Parlane and skidau. The Wii Balance Board is not emulated and requires the real device to be used.

Wii Remote support improvements

Wii Remote background scanning was implemented to more closely match how a real Wii detects remotes, and support for -TR (Wii Motion Plus Inside) remotes was implemented for Mac OS X. A new documentation guide about Wii Remotes on Dolphin was also written by MaJoR to help Windows users with Wiimote issues.

Fastmem support for Linux and OSX

Fastmem is an optimization for Dolphin's CPU emulation, which was previously only implemented on Windows. Adding Fastmem support on Linux and OSX boosted the performance by 15 to 20% on these platforms.

New OpenAL audio backend

This audio backend, written by skidau, supports three important features that are not implemented in other backends yet: configurable audio latency, surround sound using the information contained in the Dolby Pro Logic II encoding used by most GameCube and Wii games, and support for sound stretching to make audio slow down when a game does not run at full speed.

OpenGL video backend rewrite

The Dolphin OpenGL video backend was rewritten by Markus Wick in order to use newer features of OpenGL and be GLES3 compatible. As a result, the OpenGL backend is now the fastest Dolphin video backend on NVIDIA cards.

NetPlay stability and usability improvements

Before Dolphin 4.0, GameCube NetPlay was at best a curiosity. 4.0 added a lot of NetPlay related changes which makes it actually usable for most games, but sometimes with performance issues. Super Smash Bros Melee players are now using Dolphin for regular online NetPlay tournaments, and it just works. Read the official NetPlay guide for more information.

Mac OS X support enhancements

This release also adds a few small OS X improvements: the Dolphin DMG bundles are now signed by a valid developer ID and do not require you to disable Gatekeeper to be used. The emulator is also Retina Display aware and handles the logical scaling better on these screens.

Icon themes support

In addition to shipping with a new default icon theme, Dolphin now allows you to make your own themes and share them with other people.

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Today I found out how dangerous a service menu can be for the health of your CRT.

After finding out that the retroarch emulator on the Wii outputs the native resolutions of the consoles and CPS1/2 arcade machines that it currently emulates, I thought I'd get the old Toshiba back from my work place and give it a go. Playing things using the proper multiples of the orignal consoles, 512x240 for the NES and SNES, no dodgy scaling artifacts and all that Jazz. No lag. SF2:CE at the original 384x244. It was beautiful.

Then I pushed it a little too far. The top and bottom whilst playing the CPS games was being overscanned by about 6-7 pixels. Easy to fix I thought, in the old days I'd twiddle a pot and have that sorted and with service menu it would even easier. :-/

Something went wrong somewhere. I committed something which left the EEPROM in the tv buggered, the remote doesn't work and the sound emits the loudest noise I've ever heard when entering the AV channels. Bugger.

I'll have to see what they've got in at the British Heart Foundation shop, playing on a CRT brought back some sweet, sweet memories.

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Just what is going on with my dolphin set up ?

Few years ago I had a ati 5570 and it would play wii / fx games at very low frame rates . Got a newer machine and tried again - gtx 550ti . Again better frame rates but I found every game generally unplayable due to low fps.

Now I have a gtx 670 and I still have fps issues . Even if I tinker with the settings it doesn't help all that much . Mario galaxy starts of with good fps but drops to 20fps or so and is unplayable even if it looks nice .

I have a six core amd overclocked to 4ghz and plenty of ram .

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Weird, I just (re)started using Dolphin today! Have you got it to OpenGL? Still appears a better option than DX9 or 11 (for ATI cards, anyway).

I was just coming in here to say how gutted I am they haven't fixed the issue with the skybox in Rogue Leader (zfreeze?), so it's still unplayable :(

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Just what is going on with my dolphin set up ?

Few years ago I had a ati 5570 and it would play wii / fx games at very low frame rates . Got a newer machine and tried again - gtx 550ti . Again better frame rates but I found every game generally unplayable due to low fps.

Now I have a gtx 670 and I still have fps issues . Even if I tinker with the settings it doesn't help all that much . Mario galaxy starts of with good fps but drops to 20fps or so and is unplayable even if it looks nice .

I have a six core amd overclocked to 4ghz and plenty of ram .

SMG won't run at full speed 100% through the game even on a top end Intel CPU clocked at 4.5Ghz or more (which by the way is roughly equivalent to your AMD 6 core @ 5.5Ghz to 6Ghz!!) so that gives you an idea of how much a bottleneck your CPU is.

AMD & Emulation are not the best of partnerships...

As for your GPU, I've read that the very latest drivers from Nvidia have been causing issues in the PS2 emulator PCSX2, so just maybe they're also giving problems in Dolphin??, try some older drivers just to be sure.

Should be noted that performance in Dolphin has generally decreased over the years as they go for accuracy over speed now that they have a better understanding of the hardware.

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Yeah I'm sure I was getting better fps when I tried a while ago .

Tried openGL , seemed to run better for a bit but then fps takes a hit . Smash bros melee seemed ok though on the game cube side of things.

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Discs need to be ripped to .Iso mate - although newer revision do support .Wbfs.

My Wii has sat gathering dust in the corner since I built my Dolphin P.C a year or two ago, shows us all what Ninty could have done if it would have pulled its HD finger out. Mario Galaxy on my 70" projector screen at 1080p running at 60fps (almost 100% of the time!) is a thing of beauty. That said one or two games have issues, F-Zero GC is a mare to run and Twin Snakes has glitches and issues.

Do you get 60fps on all games? I ask because I have a reasonably high-spec PC (in spoiler below, if curious) but Resident Evil 0's only giving me 30fps, now that's with every setting at stock OR every setting ramped-up (1080 res, 8x AA etc.) and irrespective of whether Vsync's switched on or not.

Could it be that something limits it to 30? Just curious really, but if you could post your spec and some Wii and GC titles you get 60fps at, please?

Intel i5 Haswell 4670K @3.4Ghz

16GB of 1600Mhz RAM

HD 7790 GPU

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4.0.1's just been released, by the way. Haven't checked the release notes.

Futureshock: your GPU's pretty much twice as good as mine; I think we've found where my problem is ;)

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eh?

They're amazing. an emu isn't worth playing without em if they're done well.

Which emulators do them best?

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These are my settings, btw

[snip]

Cheers, mine are broadly the same although I'm using DX11 drivers - doesn't seem to make any difference. The only game I manage 60fps on (that I have) is Star Fox Assault.

Sunshine and Resi 0 are 30 (rock solid). Strangely, F-Zero GX is now crashing for me, which is new.

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