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Fallout 3 - Official Thread


Robbo

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Oh and the other thing I've been doing is having to kill anyone who catches me stealing, given that they always seem to attack me. Is there any way of just asking them to chill and give 'em back their frigging coffee cup :lol:

Put your weapon away and they might back down

Easiest way is not to fuck with other peoples stuff at all. It's in red text - just don't touch it

If you have to, then crouch down and you can see if you are visible to other people or not (as "Hidden" or "Detected") will appear on your screen.

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Thieving already!

Basically if you do a bad deed the citizens will turn on you. I'm not sure if their response is proportionate to the crime though i.e. murder and stealing seem to carry the same sentence; death. It's not the most advanced system but I got by just by not stealing in Megaton. You don't have to do it that way though. Just try different things and see what happens. The manual says that during a confrontation you might be able to difuse the situation just by lowering your weapon, but I've never found that any help.

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More info on the next DLC: The Pitt

http://kotaku.com/5156833/fallout-3-welcome-to-the-pitt

welcometothepitt.jpg

Bethesda formally welcomes you to post-apocalyptic Pittsburgh, PA, with three new screenshots from the upcoming Fallout 3 add-on The Pitt. Did somebody say auto-axe?

The Pitt content opens with the players responding to a desperate radio message. Someone in The Pitt has created a cure for mutations, and the player must travel there and retrieve it from the leader of the settlement at all costs. From there the choice on how to proceed is up to the you. Do you side with the slaves of The Pitt or their raider overlords? How about just going in with your rotary auto-axe blazing?

Find and use new weaponry, such as the AutoAxe, a new melee weapon with a powerful, serrated rotary blade hungry for flesh.

A multi-bladed axe that spins? Hell, that's worth the 800 Microsoft points alone! Look for The Pitt to drop next month on the Xbox 360 and PC. For now, behold the glory of the auto-axe.

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it wasn't the Shocker I had, it was the Ripper. That Power Fist is a bit dangerous. I punched a Raider and she just exploded. I totally decked an Enclave soldier with it too, the noise was excellent as metal fist connected with metal armour. Wonderful.

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The Pitt looks excellent. I hope it isn't as shallow and shortlived as Operation Anchorage though. I'll probably leave it for a while and pick it up together with Broken Steel later on as my Fallout 3 fever has subsided a bit and I don't feel like going back for only a couple of hours.

When has Bethesda delivered anything else in DLC? :lol:

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When has Bethesda delivered anything else in DLC? :wub:

Hmm. Another prediction...

Bethesda = Technical incompetence + abysmal support + no talent at all into creating stories and characters.

Fallout = A classic with a new chapter long overdue.

Do the maths.

I think you are really wrong here. Those games you mention I find hardly above average (played Terminator and SkyNet), despite their ambition. Either way, you won't judge a painter from his small sketches. You will judge him from his full blown work. The Elder Scroll series are too ambitious for their own good and, despite being good games, I do not see why the company must be forgiven for it's inability to produce technical stable versions of their games. If they can't do it, they should concentrate on doing something smaller, simple as that. Also, their support is awful, really awful and they have by now proven that their games are really soulless, with no convincing characters or stories.

Things are not looking good for Fallout I tell you.

I think I'll allow myself a little more hope for the last two bits of DLC than you suggest is warranted. They did confound some people's expectations with the main game, to the extent that for quite a few here it's the best game of last year (or longer).

I reckon (or at least hope) that Broken Steel will be the killer DLC. I may wait until that comes out before dipping back into the game.

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Huh? I was calmly wandering around megaton getting to speak to the last few named npcs when suddenly five or six guys started to attack me. I hadn't stolen anything for a while either or kicked off anything. It was admittedly time for me to step outside and explore the wastelands but having done some exploring, killing of the odd rug rate (or is it mole rat), hyena like dog and big fly I'm now back in megaton wandering around with one eye on the map and the exit route. Is this normal?

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Huh? I was calmly wandering around megaton getting to speak to the last few named npcs when suddenly five or six guys started to attack me. I hadn't stolen anything for a while either or kicked off anything. It was admittedly time for me to step outside and explore the wastelands but having done some exploring, killing of the odd rug rate (or is it mole rat), hyena like dog and big fly I'm now back in megaton wandering around with one eye on the map and the exit route. Is this normal?

I was in someone's quarters in Rivet City, they left and locked me in with their mate. After waiting a while I tried to pick the lock to let myself out. Cue everyone on the ship gunning for me. Stupidly I ran away and the game automatically auto-saved as I got to a new location on the ship. As this meant I'd fucked my chances of doing anything but massacaring everyone in the City I had to load the last proper save. Lost a pretty big chunk of stuff I'd done.

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I was in someone's quarters in Rivet City, they left and locked me in with their mate. After waiting a while I tried to pick the lock to let myself out. Cue everyone on the ship gunning for me. Stupidly I ran away and the game automatically auto-saved as I got to a new location on the ship. As this meant I'd fucked my chances of doing anything but massacaring everyone in the City I had to load the last proper save. Lost a pretty big chunk of stuff I'd done.

Well that was silly.

1: You could have surely used the wait fuction to skip forward to morning when they would open the door :(

2:Keep a few regular save slots to avoid issues.

3:And if a town turns hostile on you- just leave, you can foward the game a few days and it goes back to normal

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You didn't play Shivering Isles?

Wasn't that an expansion which was also offered as DLC? Not the same.

Or Knights Of The Nine?

You are not serious, are you?

Hmm. Another prediction...

I think I'll allow myself a little more hope for the last two bits of DLC than you suggest is warranted. They did confound some people's expectations with the main game, to the extent that for quite a few here it's the best game of last year (or longer).

I reckon (or at least hope) that Broken Steel will be the killer DLC. I may wait until that comes out before dipping back into the game.

Nothing of what I said was false at the time, and many points still stand, like the inability for creating good characters, a great main story, dialogue and a lack of support. Fallout 3 certainly was a major surprise for me because they pulled it through, mainly because they made the Wasteland come alive like never before.

But we are talking about DLC here, which they have always been shit at. Anchorage is another example. If you want to be hopeful, please do. But given their history it is pretty obvious what Pitt is going to be. A 3 hour trek with some quests. After Rockstar released L&D I am starting to judge DLC by very different standards.

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Each save is from 1MB to 4MB

Fallout 3 save files are voodoo

How it stores all that info in 4Mb is a mystery - I mean you can go to all sorts of random locations move all the items around, go back when days later and it's all still where you left it; all the bodies and the stuff positioned exactly where it was. Surely that's gigabytes of data :(

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