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Fallout 3 - Official Thread


Robbo

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Oh, is it wrong that I actually enjoy the loading screens in this game with all the posters and newspapers and suchlike?

Some of the better game loading screens in my opinion.

Totally fallen for this game....might even get Oblivion when I am done.

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.::: If you don't like Oblivion you really shouldn't have even looked at this.

And it's post-apocalyptic. Let that sink in for a moment.

I have Oblivion. I enjoyed it but only to a point but this pretty much IS Oblivion with the grass changed for rubble.

Hey, I'm only a little bit in and will keep going with it.

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I do find it...its fucking brown right. Really brown and dull. Like Morrowind. With the same sort of EMPTY feeling about it. Right? Is it just me?

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Gonna have to go against the grain here. Totally lacks the charm of Oblivion. Horrible characters. Three Dog yo get da fuckin satelite yo.

Jesus.

Awful waste of a post apocalyptic setting. It should have been scary not as cheesy as possible.

The tone of the setting is very consistent with the original Fallout games.

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Personally I really like the setting in the Fallout games (having never played them until this year, I loved the setting and writing but couldn't get past the abysmal interface and so on in Fallout 2), but the unspoken sentence in my post was 'Bethesda couldn't have changed it without incurring even more wrath from the No Mutants Allowed crowd'.

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The game seems to vary, graphically. Sometimes looking shoddy, other times beautiful. The view from the top of the Washington Monument is eerily good during twilight.

The opening is very slow, and it didn't grab me the way it has others in here, but now I'm up to level 6, and grabbing more sidequests, the world really seems to be coming together. Bioware could learn from Bethesda on how to do long, intresting sidequests. They don't feel like the cookie cutter rush jobs of Mass Effect.

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I've been playing it quite a bit cause I really want to love this but am finding it very dull. I don't know what I expected from a post apocalyptic wasteland but the scenery bores the hell out of me and considering the amount of time you're meant to be staring at it, it's really starting to make me miserable. Maybe that's the designers intention and I understand that is quite how the world might look but they could have added something to break up the neverending grey landscape.

It's another game that I think has suffered from too much being released as promo material. I can't imagine anyone doesn't know already about blowing up Megaton, also who else got to the super duper mart and rushed to the bogs and was dissapointed to find the power fist thingy wasn't there?

Will probably stick with it as I feel I should but I won't enjoy it!

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I didn't know about the Megaton thing, but I don't really keep up with hype much.

The Wasteland is supposed to be a wasteland with odd bits of 50s suburbs and factories and things like that dotted about, I don't really know how they could have varied it much without it just not 'working'. Certainly the downtown DC areas are much more interesting to look at and effectively destroyed looking. I love the setting actually, it's pretty atmospheric for the most part.

Could do with more varied enemies mind you, and christ I seem to spend ages running through subway tunnels and maintence areas. It DOES go very dull and flat for a bit straight after you leave the vault, but once it picks up it's great.

I've just arrived at the Museum, run out of ammo and weapons and see a load of mutants kicking about. Damn.

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My stay at the museum had me skating very close to death. Did a lot of drinking from sinks in the toilets to get my health back up. :lol:

I'll be doing that a lot too, I think!

Since i've actually reached the Musuem of course I can warp back to tenpenny towers or Arefu and grab some supplies, maybe go off and find an easy subquest for some cash, then warp back. I keep forgetting you can do that, and it's crucial to survival.

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I seem to have gone from having little to no ammo to absolutely ridiculous amounts. Like over 500 assault rifle bullets and similar number 10mm. Over a hundred shotgun shells etc. Hurrah for small arms.

Enjoyed my temporary quest sidekick, she was marvelously effective.

Loving this although it took a LONG time to get going.

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15 hours in, I'm still only on the Megaton quests, I finished the last "Survival Handbook" quest last night and did the "Those!" quest as well.

Time to move on and find dad I guess. Love the atmosphere in this, traversing the Wasteland accompanied only by John Henry Edens sinister ramblings. :lol:

Also I got jumped last night by 4 wild dogs, I fumbled a bit and two of them actually got close enough to hurt me. Suddenly, from out of left field a rad scorpion joined the fray and attacked the dogs.

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So as I said before first similar game I've played since this was Liberation in the 90's on the Amiga CD32...

Few more hours in and I'm finding it so dull to play but going to give it a few more hours. Would help if anyone could explain the following...

- When you are told to go somewhere, such as megaton city, how do you go about finding it. Just have to go around in all directions looking everywhere? Nothing has pointed me there yet.

- Is collecting most stuff worth it? I'm guessing you can sell all this crap later on? I mean the stuff that has no effects on you like a plate, ashtray etc

- Not sure what happens exactly when you die. It seems you are put near the last 'loading' door that you came from? Yet you keep everything you collected. What does everyone generally do when they die? Continue or keep saving and load from last save?

- Is it possible to find out if you're high enough level to go on a mission without going there to find out? or do you just have to travel across the world to find that you can't open the main door because you only have lockpick ability of 30?

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- When you are told to go somewhere, such as megaton city, how do you go about finding it. Just have to go around in all directions looking everywhere? Nothing has pointed me there yet.

You can set marker points on your map, and often the game will do it for you - then you just follow the little bullety-triangle things bottom left of your screen.

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- Is collecting most stuff worth it? I'm guessing you can sell all this crap later on? I mean the stuff that has no effects on you like a plate, ashtray etc

You can get blueprints for certain things that you can make at a workbench.

Lunchbox + Cherrybombs + Sensor Module + Bottlecaps = Bottlecap Mine.

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So as I said before first similar game I've played since this was Liberation in the 90's on the Amiga CD32...

Few more hours in and I'm finding it so dull to play but going to give it a few more hours. Would help if anyone could explain the following...

- When you are told to go somewhere, such as megaton city, how do you go about finding it. Just have to go around in all directions looking everywhere? Nothing has pointed me there yet.

- Is collecting most stuff worth it? I'm guessing you can sell all this crap later on? I mean the stuff that has no effects on you like a plate, ashtray etc

- Not sure what happens exactly when you die. It seems you are put near the last 'loading' door that you came from? Yet you keep everything you collected. What does everyone generally do when they die? Continue or keep saving and load from last save?

- Is it possible to find out if you're high enough level to go on a mission without going there to find out? or do you just have to travel across the world to find that you can't open the main door because you only have lockpick ability of 30?

.::: Didn't you play Oblivion? It's almost exactly the same.

- Use your PipBoy to get to Quests and activate the solid marker by making it your active quest. You can define a transparent marker yourself on the map screen with Square/X. If anything it gives away too much at times.

- Used for blueprints and/or bartering. Generally collect anything with a 'high' value, then dump it a trade-willing person for stimpaks/ammo/etc.

- No. It's an open world without WoW signposting. You might want to keep a notepad handy.

Come on people, EXPERIMENT. It seems everybody has been put to sleep by how tutorials work nowadays or so. :o

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Awful waste of a post apocalyptic setting. It should have been scary not as cheesy as possible.

Really? :o

Damn, I watched videos and thought it looked stupid (a nuclear bomb launching gun? WTF?!), but I guess this isn't the chilling, gritty STALKER/Mad Max game I was hoping for.

I was expecting STALKER crossed with Oblivion, but was worried since I thought Bethesda did a crap job with Oblivion (sorry, I hated it compared to Morrowind).

So basically, if you want a really good post-apocalyptic game, it's STALKER and the sequel, Blue Skies?

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