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Gaming moider!


Timmo

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If there's one thing games have taught me, it's that killing innocent people is fun!

More obviously, you have the citizens in God Of War. Utterly disposable, and offering health, they're practically asking to be taken out - and I don't mean to dinner!!!

I used to have a "whale" (no pun intended) of a time on Rollercoaster Tycoon. Starting out, the chances of killing your guests seem non-existent. However, when a trainful died due to a breakdown on one of my rollercoasters, my cheeky murderous side started ticking, considering ways to get those bleeders where they deserved to be - 7 feet underground (an extra foot to be extra sure, as my Grandmother used to say).

I worked out a couple of ways to get things moving - a drop followed by a climb of the same height was a good one. Having one train boomerang back and forth as the next one ascended up the lift hill almost filled me with glee - the resulting collision, explosion, death toll report and dramatic drop in park rating topped it up.

Next, I experimented with the magnetically propelled coasters. Setting them to the maximum speed I'd adjust the track to send the spiralling-out-of-control trains the furthest I could make them go. Cars from the coaster veering off in all directions, dropping and exploding throughout my park helped to maximise the damage caused.

It wasn't just the rollercoasters. A log flume could easily be set up to have a huge drop followed by a slight jink, sending a log and four passengers flying across the park. I'd build a tower ride and aim them for it.

Forgetting to put an exit on a ride inspired me to achieve the greatest number of simultaneous deaths. It took me a while to come up with, but it was worth it. Putting a single piece of path at the exit of a ride would cause every visitor to group together on the path, like lots of lemmings huddled on that game of the same name. Making a rollercoaster that was exciting but not too intense meant the maximum number of people would go on it, and soon enough a good 75% of my park walked continuously on that small, single piece of path, at this point now entirely covered in sick, piss, and a huge number of severely tired and disgruntled visitors. Entering Landscaping mode, I lowered the land beneath the path, before dropping in some water, creating a handy man-made lake. The subsequent deletion of the path above helped trigger perhaps the largest communal drowing the world has ever seen. Reports of 1000+ deaths completely overwhelmed my poor, aching in-game inbox, and I sat back, satisfied.

Gaming murder stories, please.

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Uh oh, I think I hear Jack Thompson coming...

But on topic, stick 8 mines to a big bus or van in Crackdown and drive around, aim for a large group of pedestrians, accelerate, jump out of the bus and press the right shoulder button to detonate.

Snigger at the burning corpses flying through the air like a 4th of July fireworks display.

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Uh oh, I think I hear Jack Thompson coming...

But on topic, stick 8 mines to a big bus or van in Crackdown and drive around, aim for a large group of pedestrians, accelerate, jump out of the bus and press the right shoulder button to detonate.

Snigger at the burning corpses flying through the air like a 4th of July fireworks display.

Oh you terrorist!

I murdered quite a few co-op colleagues in Rainbow Six Vegas because I like to play with friendly-fire on.

It was an accident!

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Durell's Lotus Esprit Turbo on the speccy.

Cruise down the street. Spot a bloke up a ladder on the pavement? Nudge of the wheel . . . Granny walking by? Nudge of the wheel . . . Stationary traffic at a red light? Lean out and shoot them until they explode in a ball of flame.

Heck, you even got (negative) points for this.

Compare to Driver, a conceptually similar game on much more powerful hardware, where you could never hit a bloody pedestrian.

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I murdered quite a few co-op colleagues in Rainbow Six Vegas because I like to play with friendly-fire on.

It was an accident!

Oh yes.

I can remember when some of us were playing the first Rainbow Six on the Xbox that I was still messing around with the controls a bit and accidently grenaded our entire squad instead of reloading my gun.

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In Crackdown (yes, again) the first thing I had maxed out was my strength, and so there were many times when a misplaced kick would send an innocent vehicle spinning across the street.

On the other hand, there have been times where I've done a ground stomp off a building, hoping to land on someone's head, so sometimes it's intentional.

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It's got to be Crackdown, amping up the GTA scenarios with Havok malarkey. I got a bit obsessed with killing people in their vehicles there for a while, I felt I'd failed if anyone managed to crawl out and as such I'd feel bound to let them go.

Two favourites there: picking up a car and running, then throwing it while looking down at the ground. It rolls like something out of the A-Team on fast forward. And then heading over to the speedy freeway area near the Volk caves and laying down a limpet mine, waiting for a real speed freak to fly out of the tunnel, and triggering the mine just as the car passes over it. And away they go!

Also in Crackdown, I do occasionally get upset with a particular citizen, perhaps one who cut me up or looked at me cockeyed or something like that. In such cases I will usually run them down and then spend a good fifteen minutes parading their body around town, throwing it off skyscrapers, blasting it into the air with barrels and, thanks to the patch, stomping on it from the air and harpooning it to various structures. I like to think this serves as a warning to the rest of the plebs not to get in my way.

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There was a room in the original Half-Life which featured some sort of bizare, giant liquidiser bladed device to which you could lure a few scientists before 'accidentally' turning it on. "Oops!"

Luring them into barnacles was good fun too.

Lara Croft performing a perfect, 500 foot swandive into a spike pit or lava* was always worth a go too. Lava added extra laffs because she would set on fire too.

Also good - Goldeneye 64 + Natalya + Remote Mines = Funfunfun!

* This was a punishment for the times when she jumped at the wrong time. It was always her fault, never mine...

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Totally agree with all the Crackdown sentiments. I like setting traps with timed mines - boobytrapped roadblock, wait until the cars pile up and then blow it up. I get disturbingly happy when I see the huge groups of civilians together (mainly in Shai Gen) and blow them up en masse. ;) Proximity mines on the freeway give me more pleasure then they should too.

GTA 3. Car park. Sniper rifle. Blowing civilian legs off below the knee and watching them hop away.

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Undoubtedly Crackdown. Up until this year, I'd passed the majority of my adult life blissfully convinced that, in the event that I inherit (or have thrust upon me) powers of a superhuman nature, my natural predisposition would lead me to employ them in the service of a greater good.

The emerging realisation that I am, when stripped to the core and goaded by intoxicating potential, an irrepressible sadist has been quite humbling.

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The other night in Crackdown I ground stomped on a bus until it exploded. I can't prove it was full of passengers, but in a busy city like that there must have been at least a couple. The amount of buses the company sends out at the same time, I imagine there's a thriving public transport market.

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Sims again.

Blocking a guy in a room with nothing but a phone. He'd ring for pizza every 5 minutes, they'd get delivered and his wife would eat them as he looked on from his glass prison.

Transport Tycoon.

Find a really busy passenger terminal load up tens of buses with passengers and then send them off to a far away bus depot. Except the road there is just a snaking passage back and forth over a high speed train track. 500 people on very unreliable buses + about a hundred level crossings and a 235mph train is carnage.

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Durell's Lotus Esprit Turbo on the speccy.

Cruise down the street. Spot a bloke up a ladder on the pavement? Nudge of the wheel . . . Granny walking by? Nudge of the wheel . . . Stationary traffic at a red light? Lean out and shoot them until they explode in a ball of flame.

Heck, you even got (negative) points for this.

Compare to Driver, a conceptually similar game on much more powerful hardware, where you could never hit a bloody pedestrian.

Didnt see your post and just I posted similar, murderous minds eh ;)

http://www.doyouremember.co.uk/spectrum/turboesprit.asp

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Didnt see your post and just I posted similar, murderous minds eh

Yup.

Nothing came close to the feel of driving around a city for ages - and even Driver wimped out of allowing collateral damage.

I'd forgotten about accelerating off the zebra crossing to squish the pedestrians. Fun times.

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Transport Tycoon.

Find a really busy passenger terminal load up tens of buses with passengers and then send them off to a far away bus depot. Except the road there is just a snaking passage back and forth over a high speed train track. 500 people on very unreliable buses + about a hundred level crossings and a 235mph train is carnage.

If memory serves, you could halt a train just before a level crossing and restart it just before a bus crossed and it would resume at FULL SPEED (bug?), destroying the bus and its passengers! A great and satisfying way of getting rid of the competition!

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If memory serves, you could halt a train just before a level crossing and restart it just before a bus crossed and it would resume at FULL SPEED (bug?), destroying the bus and its passengers! A great and satisfying way of getting rid of the competition!

You could also park buses all the way along the level crossings, right in the middle, and have the worlds most awesome chain of 256 colour mushroom clouds.

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Undoubtedly Crackdown. Up until this year, I'd passed the majority of my adult life blissfully convinced that, in the event that I inherit (or have thrust upon me) powers of a superhuman nature, my natural predisposition would lead me to employ them in the service of a greater good.

The emerging realisation that I am, when stripped to the core and goaded by intoxicating potential, an irrepressible sadist has been quite humbling.

Today I finished the first island of Crackdown, to the announcer's speech of "congratulations agent, now the citizens have nothing to fear".

Pulling out the rocket launcher, my immediate thoughts were:

MWA HA HA HA HA!!! NOW THEY SHALL FEAR MEEEEE!!!!!

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