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Gran Turismo 5 Official Thread


Harry
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I remember. It was only available in 2-player multiplayer as a wet track. No rainfall involved. Looked lovely at the time though.

The ad that ran in the UK featured the track and a Viper, IIRC. The driver stopped after taking a corner at high speed, reversed to have a look at the graphics or something. Good stuff, made me want GT3 even more at the time 'cos it was AMAZE :hug:

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Oh for fuck sakes... :hug:

http://www.gtplanet.net/gran-turismo-5-fea...est-interviews/

Weather and Day/Night Cycles

Yamauchi: “We can implement it, but we don’t know whether we will put it in or not. Even for damage, it only took us two months to get it where we’re at, and if we really wanted to, we could enter time changes and stuff like that, but it really depends on how it will affect the quality of the game.” –via IGN

:(

How typically Polyphony...

But tell you what: if they need two more months to implement weather and time changes, I'll give them that. They should be done with making car models and tracks now, and damage shouldn't be an issue anymore either.

It's just ridiculous they need this much time though, as there were already racing games on the Nintendo 64/PS1/Dreamcast which featured rain and dynamic day/night effects (Metropolis Street Racer!). Same goes for games in the GameCube/PS2/Xbox. How could they have unlearned that when stepping up a generation? (Because there are in fact few games now that still have those effects).

Hell, does Polyphony even feel like looking critically at the AI and fine tuning the physics engine? Have another six months! I don't even care about the delays anymore, just make a fucking proper racing game already!

Really? :D

Yeah, and it was accessible in the Arcade Mode too, for single races and stuff. I drifted JGTC cars there quite a lot :P

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The ad that ran in the UK featured the track and a Viper, IIRC. The driver stopped after taking a corner at high speed, reversed to have a look at the graphics or something. Good stuff, made me want GT3 even more at the time 'cos it was AMAZE :(

Nope, he was looking for a nail clipper :D

Shame the Viper didn't have that V10 howl in the game though. Most of the cars sounded like they had polystyrene vacuum engines under the bonnet :hug:

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Yamauchi: GT5 looks “better than reality”

Gran Turismo 5 isn’t realistic – it’s super-real. We know because creator Kazunori Yamauchi told NowGamer so.

“In a way, it’s kind of a given that it’s going to look better than reality,” he said.

“The thing about reality is that the criteria for looking ‘real’ are actually a lot stricter and volatile than you’d expect: the way the sun shines, reflects off something, the way it lights scenery – we seldom have the opportunity to see what we consider ‘reality’ under the best and most aesthetically pleasing conditions.”

Hot shit. There’s more.

“Every time we go out to the circuit and take photos of cars, we get that same impression again,” he added.

“When you see a race on television, compared to a race in a game, you realise that the reality isn’t as shiny or pleasant as the game. However, these ‘best conditions’ do indeed exist. They happen every once in a while. Maybe, once a year, you’ll be watching a race on TV, or you’ll be outside, and a cloud will move in an ideal direction, and the sun will shine down at a perfect angle, and maybe just for a moment you’ll have this beautiful scene right in front of you.”

http://www.vg247.com/2009/10/08/yamauchi-g...r-than-reality/

http://www.nowgamer.com/news/1461/yamauchi...er-than-reality

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Oh dear. Just when I though the fact that other racing games (Forza) have passed GT had finally gotten through in his thick skill, he's all about being the creator of the perfect racing game again. Please do fuck off Yamauchi, and start playing other games then your own.

Would still love to have an interview with the man someday, to be able to point out the weaknesses of his game.

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I don't understand the why people think what he's saying is so bad. Gran Turismo is Gran Turismo, it's one man's vision of a driving game. I always get the impression that he doesn't care what goes on outside of Gran Turismo. If Forza has more tracks than GT5 then so what? If it has more cars or a better online mode then that's fine by him. I think he just wants to make a driving game with a bit of style. I like the idea of someone trying to make the perfect looking game.

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That it's so realistic looking means it has no style by definition. How can you call aiming for reality stylised? I don't think Forza 2 or 3 have a particular style either. I think they are just a total compromise of graphics over physics over sound over the performance of the hardware it's made for. Therefore, the graphics are slightly less than the realistic look of GT, but the physics is really good, sound great and all that.

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I get what he's saying, but I hope he understands that this "perfect conditions better than real life" is a turn off for a lot of people as much as it is a turn on for him. I love GT5's lighting, it's out of this world. But every clip I see my mind is conlicting with the gorgeous eye candy but also how it looks so awkwardly perfect, perfect roads, perfect scenery- it looks like the entire globe has been polished to the point that it doesn't look real.

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That it's so realistic looking means it has no style by definition. How can you call aiming for reality stylised? I don't think Forza 2 or 3 have a particular style either. I think they are just a total compromise of graphics over physics over sound over the performance of the hardware it's made for. Therefore, the graphics are slightly less than the realistic look of GT, but the physics is really good, sound great and all that.

See that's the thing, I don't think it's realistic looking, and I think he knows that. GT5's roads and enviroment don't look like reality, they look considerably cleaner and perfect. He seems to love that, I find it a bit sterile. I like real realism :facepalm:

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I don't understand the why people think what he's saying is so bad. Gran Turismo is Gran Turismo, it's one man's vision of a driving game. I always get the impression that he doesn't care what goes on outside of Gran Turismo. If Forza has more tracks than GT5 then so what? If it has more cars or a better online mode then that's fine by him. I think he just wants to make a driving game with a bit of style. I like the idea of someone trying to make the perfect looking game.

This is what I don't get, why what he said has spawned so much vitriol. It does look hyper-real ... in the same way Mirror's Edge doesn't look like any city you've ever seen, but it looks damned beautiful.

The game isn't even out, and just because he had the cheek to not play any other driving videogame (he isn't the only producer to never play other developer's games) McSpeed is going to piss on Yamuchi's chips for eternity. Even if GT turns out to be fucking awesome.

Internetlol

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This is what I don't get, why what he said has spawned so much vitriol. It does look hyper-real ... in the same way Mirror's Edge doesn't look like any city you've ever seen, but it looks damned beautiful.

That's a good analogy. I'd disagree with it slightly though as Mirror's Edge tips far more towards being stylised than realistic. Whereas GT is realistic with perfect conditions you'd almost never ever witness in real life :facepalm:

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I'm not sure why people are singling GT5 out for this. Forza 3 looks just as much - if not more so - 'hyper-real'. And what's the problem with that? Who wants the frequently grim and flat lighting of the real-world when you can have every frame look like a car commercial?

Actually, I think people just saw the inflammatory headline and didn't bother to read any further...

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This is what I don't get, why what he said has spawned so much vitriol. It does look hyper-real ... in the same way Mirror's Edge doesn't look like any city you've ever seen, but it looks damned beautiful.

The game isn't even out, and just because he had the cheek to not play any other driving videogame (he isn't the only producer to never play other developer's games) McSpeed is going to piss on Yamuchi's chips for eternity. Even if GT turns out to be fucking awesome.

Internetlol

That's not true, I've had a lot of fun with the Gran Turismo games and admire the level of graphic quality he and Polyphony can achieve. But aside from the graphics, Gran Turismo excels in little else. The physics are decent, but nowhere near as good as Forza's or PGR's - and I'm nog just talking damage here, but the overall feel of driving mostly - "The Real Driving Simulator", my ass.

The engine sounds are rubbish. And although the main GT games (1 'till 5) have an impressive car list, do keep in mind that sometimes there are up to 11 slightly different versions of the same car (sometimes not even noticeable differences). So aside from amazing graphics, what is there to go for? It's a nice game to show off to your friends, but when played more it ultimately falls flat on its face.

And it's not the fact that he doesn't play the other games, it's more the way he arrogantly states how his racing game is supposedly the best - it's not. That doesn't mean I justify Turn 10's propaganda for Forza Motorsport 3 though, but at least they produce a racing game that's a believable sim. Unlike GT.

Mind you: I'll probably still play GT5 to death.

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Dirt Shaders. Thats what we need.

Consoles can't render shit. Literally.

I can see why people hate that though as i'm the same when it comes to replacing detail with bland textures. This happens with these crappy 3D remakes of 2D games and the same has happened in GT5 - just replace dirty objects with perfectly clean objects and render then with some realistic lighting shaders.

Its almost ironic on the subject of this debate that Codemasters chose to dump a Dirtrack in the Middle of Shibuya.

Incidentally I thought Mirrors Edge actually did a great job of a city - but then GTA IV did it better.

I must point out that the AI has not yet been tested has it? Theres still loads of time for that and i can't honestly believe Poly will field a 16 car race and not have some kinda of AI going on.

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I'm not sure why people are singling GT5 out for this. Forza 3 looks just as much - if not more so - 'hyper-real'. And what's the problem with that? Who wants the frequently grim and flat lighting of the real-world when you can have every frame look like a car commercial?

Actually, I think people just saw the inflammatory headline and didn't bother to read any further...

Forza doesn't come close to GT5 graphically in quite a good few areas, but it doesn't look hyper real at all. Go look at some in game footage, dirty roads, cracked and missing paint lines, tyre marks/wear and tear on the tracks.

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But aside from the graphics, Gran Turismo excels in little else.

Isn't that a bit harsh though? Surely it's the most influential racing series of all time? Would we've had a Forza without it? It's standing on the shoulders of giants.

You make it sound like it's a shit game with fancy graphics.

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Same old same old - diising games pre-release :facepalm:. Heres a thing - why not criticise the game when you've played it rather than on perceived faults that you guess/imagine/hope/pray will be there. Better still don't worry about playing it if you are so sure you won't like it and go and criticise other games you have played.

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Isn't that a bit harsh though? Surely it's the most influential racing series of all time? Would we've had a Forza without it?

You make it sound like it's a shit game with fancy graphics.

I think he means the series as he sees it today. No one can deny it's influence and brilliance at some stages of the franchise, especially the early games.

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I don't even know what I'm doing in this thread. I dislike realistic racers with a passion. :facepalm:

I just think Yamauchi deserves a bit more respect.

Perhaps it's a Dutch thing. I know Brits always honor their heroes for life, sports stars for example. The Dutch, on the other hand, love to see people fall from grace.

We're strange folk. :hmm:

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I don't even know what I'm doing in this thread. I dislike realistic racers with a passion. :facepalm:

I just think Yamauchi deserves a bit more respect.

Perhaps it's a Dutch thing. I know Brits always honor their heroes for life, sports stars for example. The Dutch, on the other hand, love to see people fall from grace.

We're strange folk. :hmm:

I doubt it's a dutch thing, McSpeed, Meerman etc are massive massive racing/sim game fans. I'm not massively into the genre (but I don't dislike them like you :D ) but I'd say because of their expertise they probably know what they're talking about- rather than randoms spouting here and there like us ;)

I think the comments the producer made about the realism thing were really interesting, hence the debate of what looks better in a game, stuff we usually can't simulate in the real world or full on realism that takes the good and bad? It's a pretty interesting issue and it's fascinating that GT is having it's own direction that way. There really is not other racing game that takes it's perfection approach, which I think is quite cool- but it has a marmite effect clearly.

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I doubt it's a dutch thing, McSpeed, Meerman etc are massive massive racing/sim game fans. I'm not massively into the genre (but I don't dislike them like you :facepalm: ) but I'd say because of their expertise they probably know what they're talking about- rather than randoms spouting here and there like us :hmm:

Sure, they know a lot more about racing games than I do. It's just that the post on the previous page made Yamauchi come across as a hack who just has a talented team of graphics programmers. I just found that a bit undeserving.

But hey, cars. The only thing they do is annoy me when I'm on my bike. :D

*goes back to playing Bayonetta*

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Isn't that a bit harsh though? Surely it's the most influential racing series of all time? Would we've had a Forza without it? It's standing on the shoulders of giants.

You make it sound like it's a shit game with fancy graphics.

I judge the series by what it is today, not over ten years ago :facepalm: Sure GT is one of the most influential racing games of all time, but that was back in 1998. GT2 was a good follow-up, featuring loads of cars and amazing graphics (for the PS1). GT3 was a wonderful looking game on the PS2, and GT4 had the car library again.

But that's where it ends. The physics engine from GT1 was pretty impressive back in the days, but that was because there was nothing the even came close. Once Bizzare started making MSR and PGR (and Turn 10 with Forza later on), Polyphony lost the battle. Ever since, it's just the visuals and the amount of cars that make GT stand out.

I still give credit to Yamauchi for what he DID, but not for what he DOES now.

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