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Super Street Fighter IV (3DS/PS3/X360)


Cyhwuhx

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Has anyone heard of DarksydePhil? I found some of his videos on youtube. He is the most whiney, bitchy, high horse player I must have ever heard :wub:

Nearly every video he's screaming at either lag or scrubs. It's pretty funny

:hug:

What I find most amusing about it is that he posts these videos of himself being a big whiney twat. Presumably he watches them before uploading them to Youtube, thinking "The Youtube viewers will watch my videos and agree with me. Especially as I come off so well from it all".

I'm quite interested by SSFIV. I enjoyed the few HDR games I played in with the RLLMUK crew (although I got seriously battered). Stiff's tip for fighting game newbies is quite right from my own experience. I found I was at my most successful in SFIV when pressuring people hard with Guile. I think the hardest thing for me is trying to think fast during a match and to actually implement some of the combos learnt in the Tutorial mode. I found that however good my intentions, once in the heat of battle I couldn't remember them or I'd have to struggle to find the right time to use them. It's not having the underlying aptitude or practice with these sort of games to be able to bust the moves out on cue that is my downfall.

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Man DarksydePhil needs to go and have a big cry about it, that'll fix his wingy youtube rants up for good.

With that said, Juri looks absolutely awesome! I'm very excited to see what other new characters Ono has in store us (if indeed there are anymore, or perhaps more characters from past iterations [come oooon Ibuki!]).

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I will say it again, In the right hands (Patronsaint) T-Hawk is unstoppable, Like Geif.

He makes that Navahoe beat people like they are a Chicago Ho'

He comes in angrier than OJ Simpson when he caught Nicole sucking dick!

He is totally stoppable. It goes like this:

Flying kick to the head. Repeat until dead or other player calls you a fag (applies both on and offline) and has a wank/cry/both.

I really don't get the appeal.

Zangief on the other hand...I have an uncurable love for him, even if he breaks my arms all the bloody time.

:wub:

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Has anyone heard of DarksydePhil? I found some of his videos on youtube. He is the most whiney, bitchy, high horse player I must have ever heard :wub:

Nearly every video he's screaming at either lag or scrubs. It's pretty funny

I thought it was funny also, still don't REALLY know what "scrub" means...there are too many variants. Cunt is a better use of language to be honest.

http://en.wiktionary.org/wiki/scrub

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I am not quite understand the hate this Super SF IV announcement has generated over the poxy internet.

For starters, YOU DON'T HAVE TO BUY IT! You are not being forced, its optional. To the casual player it is pretty much the same as IV, so its not worth bothering with.

Secondly, its a separate disc-based released. Good! Why its that good, rather than DLC? Well

(1) no price fixing on the digital download. You should prefer to shop around for the best price. Gran Turismo Prologue was about £24.99 as DLC, £17.99 on a disc.

(2) I'd rather play it on any system where-ever and whenever I want to, without mucking around with DRM and worrying about doing bloody backups of my HDD in-case it crashes. A disc is the cheapest form of backup, provided you treat it well.

To some (including me) SFIV is the best game of 2009 so far, so I welcome more of it. I miss the twice-yearly SF updates since the demise of the Saturn and Dreamcast.

IF, and only IF Street Fighter IV was your first Street Fighter game, I could understand your dismay. To seasoned veterans of the series, this is no different than what's gone before, so why the bitching?

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so why the bitching?

Because it's the internet. Considering the game isn't even going to be full RRP, the amount of changes, content and pretty much the whole package easily justifies the price. Especially the inclusion of things like lobbies which is a huge deal for me. I would have bought standard IV again with just lobbies- all the other stuff is an awesome bonus

The fact that it's not coming out in the arcades causing some upset, that I can understand a little since I love the sf tournament scene. The beat em up scene in Japan is heavily based around the arcades. All the big J players like Daigo play the arcade versions, so if Super never came out in the arcades, it might mean no top class Japanese competition for stuff like EVO etc. Of course if you don't follow the tournament scene, then that doesn't matter one bit. Anyway not a huge deal to me. Either it comes out in Arcades later in Japan or they just being playing on consoles or just carry on playing vanilla IV at tournaments like SBO.

Nobody on here has bitched except the one that bitches about absolutely everything, who is bitching about the bitches bitching.

Yeah it's been good here. I think he meant the internet in general, like neogaf. There was pages of whining and moaning there.

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I am not quite understand the hate this Super SF IV announcement has generated over the poxy internet.

For starters, YOU DON'T HAVE TO BUY IT! You are not being forced, its optional. To the casual player it is pretty much the same as IV, so its not worth bothering with.

Secondly, its a separate disc-based released. Good! Why its that good, rather than DLC? Well

(1) no price fixing on the digital download. You should prefer to shop around for the best price. Gran Turismo Prologue was about £24.99 as DLC, £17.99 on a disc.

(2) I'd rather play it on any system where-ever and whenever I want to, without mucking around with DRM and worrying about doing bloody backups of my HDD in-case it crashes. A disc is the cheapest form of backup, provided you treat it well.

To some (including me) SFIV is the best game of 2009 so far, so I welcome more of it. I miss the twice-yearly SF updates since the demise of the Saturn and Dreamcast.

IF, and only IF Street Fighter IV was your first Street Fighter game, I could understand your dismay. To seasoned veterans of the series, this is no different than what's gone before, so why the bitching?

I think it's just the tournament hardcore who are sweating on it not getting an arcade release rather than anyone else. Assuming lobbies are in there, I think the updates we've been told about are surely more than anybody could have hoped for. Eight new characters! Eight!

That said, cracking though all the trials again will be a bit daunting. I've still got a few of the hard ones to go in this version (I'm looking squarely at you Viper you elitist slutbox!)

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Just read this hilarious post on SRK:

The idea of scrubby american 2009-registered SRK users boycotting SSFIV because their man-crush Daigo Umehara won't be able to play it at Big Box arcade in Japan gives me a hearty chuckle!

Too bloody true :) Who cares if the Japanese don't get an arcade release?

The Japs didn't give a toss about MVC2 either, and look at the interest that game is still getting, ten years later.

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I think he meant the internet in general, like neogaf. There was pages of whining and moaning there.

I did mean that, thanks. It has been fine here, just elsewhere needs to sort it out...

Nobody on here has bitched except the one that bitches about absolutely everything, who is bitching about the bitches bitching.

errr, WHAT?

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I thought you sold that for fucktonnes more than you bought it off me for?

nopez, I place a considerably higher value on it than apparently anyone else does and I'm always half arsed about selling it because I fucking love it

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I'd actually defend the weight of what DSP's complained about regarding input delay. I've been playing some very high-level guys lately, and relatively small amounts of lag dramatically reduces my ability to block cross-ups, counter block strings, and tech throws. Has anyone here been trapped in the corner by Mullah's piano pressure with Blanka?

Against a quality Rufus I can block the cross-up dive kick 3-4 times out of 5 offline. Online it's only 2 or 3. My Ryu and Boxer are roughly equal below five bars, yet I'm much better with Rog. There's loads of room for self-improvement, but I feel I'm learning in slow-motion due to the randomness. Also, I'm compelled to do unsafe moves on wake and in corners through fear.

The Chun-Li thing I mentioned on 583 is really annoying. Whether DSP's accurate in his assertions is debatable most of the time, but there definitely are times when delay allows a combo that it shouldn't, given your input reactions.

I won't deny that lag fucks up inputs quite a bit on SFIV- far more than on GGPO or the GGPO type system that HD Remix uses (Blazblue as well of course but I've never played that). There's been many a time on IV where I've no idea how I ate a entire combo when I was apparently blocking or when a move which was timed correctly for wake up didn't come out. When playing with friends offline or on the other better netcodes mentioned, never had messy moments like that

DSP blames everything on it though, maybe because primariy offline players are thrown off but we'e all in the same boat and it's far from game breaking for the majority of players who just go with the flow. Hopefully it'll be improved with Super but it's still a zillion times better than SNK and their fucking terrible code. For the most part it's good

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Not to dismiss what anyone's saying here, but I would really like to see an objective measure of the effect of online lag (for example, in matching up the stick inputs to the observed effects on both sides). I don't deny that it's completely possible for input lag to cause these problems, but I'm a bit sceptical about the sheer range of stuff that gets blamed on it. Even offline, you do get lots of cases where people claim 'I was blocking!' And Escape's example of being able to better block the dive kick online than offline; are you playing the same people in both cases? Perhaps the online guys have the timing down a little better?

I don't want to sound like I'm accusing anyone of being too hampered by cognitive biases, but the pre-match notification of connection quality is a powerful priming effect. I would love to feed players false connection quality data and see how it affects the perception of lag..

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Not to dismiss what anyone's saying here, but I would really like to see an objective measure of the effect of online lag (for example, in matching up the stick inputs to the observed effects on both sides). I don't deny that it's completely possible for input lag to cause these problems, but I'm a bit sceptical about the sheer range of stuff that gets blamed on it. Even offline, you do get lots of cases where people claim 'I was blocking!' And Escape's example of being able to better block the dive kick online than offline; are you playing the same people in both cases? Perhaps the online guys have the timing down a little better?

I don't want to sound like I'm accusing anyone of being too hampered by cognitive biases, but the pre-match notification of connection quality is a powerful priming effect. I would love to feed players false connection quality data and see how it affects the perception of lag..

It's impossible to assess without some kind of proper test, and plenty of bad losers will blame it on input lag when it was most likely entirely their own bad play being the cause. For the most part, players just raise an eyebrow when something a bit weird happened and they honestly don't know whether it was them or the lag. Because it's uncertain most don't scream out about it because they're not sure what the source was- their own mistake or input lag. But it's that presence of uncertainty that makes it a teensy bit annoying as you don't get it as much on other games with better netcode ;) I've never ever sat there and blamed input lag for anything on IV personally (unless the game is visually and obviously laggy via the framerate), but I suspect it might have popped up now and again quite rarely, but that's only natural.

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