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Super Street Fighter IV (3DS/PS3/X360)


Cyhwuhx
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Well as far as I'm concerned there was Street Fighter. Then the Street Fighter II series which took things up a notch by adding all sorts of specials and whatnot. Then the Street Fighter III series which introduced a whole new batch of characters and made things a bit more balanced and skill-based with parrying and whatnot. Zero/EX/Whatever don't mean shit to me as they just seemed to be all about who could raise their super bar to unleash their ultra fantastic half-life-bar-gone-in-three-seconds move.

I expect great things from Street Fighter IV.

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I'd like them to make a less hardcore game and give newcomers a chance to get into the game. Nice small balanced roster, smaller moveset and no isms. Or just have one selection for play modes, standard/hardcore. The problem is that all the fighing games have become so advanced that it's daunting to newcommers and they simply dont bother.

I know all the SFIII fans want an extension of what you've got but it's not easy to get into.

One of the reason for the lack of Popularity of III was the fact that its arcade hardware was too expensive and it didnt get a home conversion for a long time.

Make it acessable and build a new fanbase, Capcom will update it every year anyway.

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It's why Dhalsim is basically useless in SF2, because he's slow with shit damage and hardly any priority, so if you play him properly trying to tie your opponent down with long range attacks... you're fucked, because the other guy can just keep punching air and out-damage you every time you connect.

Um, do you play much SF2? Or are you not talking about Super Turbo here, but a different version of SF2? (Super Turbo is the most played version in arcades now, and has been for some time.) Only, Dhalsim is widely regarded as high tier in Super Turbo.

I appreciate that Capcom can make enjoyable fighting games that are heavily satisfying to play. Their record on making proper fighting games is pretty negligible.

Compared to whom? What do you consider "proper fighting games"?

Not that this matters, I should say. Only tournament gayers actually play in that kind of way, ay.

Only tournament gayers and people who have played outside of their group of mates and learned to appreciate the subtleties of the games maybe.

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This topic is full of all kinds of fail.

Seriously though, I consider Third Strike to be the pinnacle of fighting game excellence... if Capcom can understand this (which they hopefully do) then I really honestly believe that they can make Street Fighter IV the greatest fighting game in existence. Unfortunately, my faith in Capcom has completely filtered down the drain over the past few years... so I have every feeling that they're going to completely balls it up.

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This topic is full of all kinds of fail.

Seriously though, I consider Third Strike to be the pinnacle of fighting game excellence... if Capcom can understand this (which they hopefully do) then I really honestly believe that they can make Street Fighter IV the greatest fighting game in existence. Unfortunately, my faith in Capcom has completely filtered down the drain over the past few years... so I have every feeling that they're going to completely balls it up.

.::: EH? How come? They're not that good at making Zelda-games but they are pretty good overall.

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I'd like them to make a less hardcore game and give newcomers a chance to get into the game. Nice small balanced roster, smaller moveset and no isms. Or just have one selection for play modes, standard/hardcore. The problem is that all the fighing games have become so advanced that it's daunting to newcommers and they simply dont bother.

I know all the SFIII fans want an extension of what you've got but it's not easy to get into.

One of the reason for the lack of Popularity of III was the fact that its arcade hardware was too expensive and it didnt get a home conversion for a long time.

Make it acessable and build a new fanbase, Capcom will update it every year anyway.

I'm not sure about that...before 3S, the last SF game I played extensively was probably one of the SF2s, so I was fairly new to all of the 3S mechanics. As for roster complexity, any of the shotos are a good enough introduction to the game for anyone, and by playing through the single player you can see what the other characters are all about, and therefore be tempted into playing as them. This forum's hardly shoryuken.com, and I personally went into this thread as an SF2 fan daunted by the 3S talk, but eventually I was hooked on the game. I think that anyone can get into 3S, but it's one of those titles where what you get out of it depends on how much effort you're willing to put in.

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Um, do you play much SF2? Or are you not talking about Super Turbo here, but a different version of SF2? (Super Turbo is the most played version in arcades now, and has been for some time.) Only, Dhalsim is widely regarded as high tier in Super Turbo.

Compared to whom? What do you consider "proper fighting games"?

Only tournament gayers and people who have played outside of their group of mates and learned to appreciate the subtleties of the games maybe.

I'm mainly thinking of Turbo, as Super was too damn slow and Super Turbo didn't come out on any machine I owned at the time. All I remember was that most characters' FP did more damage than Dhalsim's, so blow for blow Dhalsim would always lose.

As for everything else, calm down. You know exactly what I mean.

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an SF2 fan daunted by the 3S talk, but eventually I was hooked on the game.

I think that anyone can get into 3S, but it's one of those titles where what you get out of it depends on how much effort you're willing to put in.

You've just nailed my point, you're only going to get into SF3 if you put the effort in. You'll need something that's accessable. Not everybody here is old enough to remember how much of a buzz SF2 created in the arcade and more importantly why. That's what I think Capcom need to do is capture a new market, not preach to the converted.

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I'd like them to make a less hardcore game and give newcomers a chance to get into the game. Nice small balanced roster, smaller moveset and no isms. Or just have one selection for play modes, standard/hardcore. The problem is that all the fighing games have become so advanced that it's daunting to newcommers and they simply dont bother.

I know all the SFIII fans want an extension of what you've got but it's not easy to get into.

One of the reason for the lack of Popularity of III was the fact that its arcade hardware was too expensive and it didnt get a home conversion for a long time.

Make it acessable and build a new fanbase, Capcom will update it every year anyway.

I still don't get people who say SF3 is 'hard to get into' :S

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I'd like them to make a less hardcore game and give newcomers a chance to get into the game. Nice small balanced roster, smaller moveset and no isms. Or just have one selection for play modes, standard/hardcore. The problem is that all the fighing games have become so advanced that it's daunting to newcommers and they simply dont bother.

I know all the SFIII fans want an extension of what you've got but it's not easy to get into.

One of the reason for the lack of Popularity of III was the fact that its arcade hardware was too expensive and it didnt get a home conversion for a long time.

Make it acessable and build a new fanbase, Capcom will update it every year anyway.

To be honest, that's largely what Street Fighter 3 was - it trimmed the fat from titles such as the Alpha series and presented a simpler system - but one that resultantly gives more strategic flexibility.

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Interesting? It sounded like generic 'action' music to me. It could have gone with a shoot out, a car chase, anything high paced. I want character or area related themes, not enough games feature themed music anymore. Think of the classic tracks from the original SF2; I could hum you every characters tune. The music in the trailer was bland, trailer music normally is though so hopefully it's nothing to worry about.

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Interesting? It sounded like generic 'action' music to me. It could have gone with a shoot out, a car chase, anything high paced. I want character or area related themes, not enough games feature themed music anymore. Think of the classic tracks from the original SF2; I could hum you every characters tune. The music in the trailer was bland, trailer music normally is though so hopefully it's nothing to worry about.

.::: Actually, I was quite happy. It was pretty close to SFA3's sountrack, which is my favourite audio-collection. Of course the original themes are pretty much iconic, but SFA3's was more fitting with the game itself. Brave or Grave is one of my favourite boss-themes full stop, even.

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Okami>Twilight Princess ANY day of the week.

Anyroad, my Streetfighter experience pretty much ended with Alpha 3. I never got on with III all that much. Nice animation, mind.

.::: Oh sorry, I meant Zelda-games literally. Not genre stablemates.

TMC was probably the worst thing that happened to the series save for OOT.

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I see attention seeking here.

.::: God no. I've said this since the launch of the bloody game. It single-handedly killed the secretive nature of the environments, put the focus on flashy moves, made dungeons predictable and put a gigantic emphasis on key-lock puzzles which were stripped bare of all their intricacies. TP finally made some progress into restoring the problems introduced by OOT but every Zelda since OOT has suffered incredibly of the horrendous template it produced.

This thread is turning awkward.

SHUNGOKUSATSU!

30 HIT COMBO!

*cheap!* *cheap!* *cheap!*

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.::: God no. I've said this since the launch of the bloody game. It single-handedly killed the secretive nature of the environments, put the focus on flashy moves, made dungeons predictable and put a gigantic emphasis on key-lock puzzles which were stripped bare of all their intricacies. TP finally made some progress into restoring the problems introduced by OOT but every Zelda since OOT has suffered incredibly of the horrendous template it produced.

Despite what others will have you believe, you're not alone in your opinions.

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.::: God no. I've said this since the launch of the bloody game. It single-handedly killed the secretive nature of the environments, put the focus on flashy moves, made dungeons predictable and put a gigantic emphasis on key-lock puzzles which were stripped bare of all their intricacies. TP finally made some progress into restoring the problems introduced by OOT but every Zelda since OOT has suffered incredibly of the horrendous template it produced.

This thread is turning awkward.

SHUNGOKUSATSU!

30 HIT COMBO!

*cheap!* *cheap!* *cheap!*

I don't get it. Every Zelda has an emphasis on key lock puzzles. And the one to come out directly after OOT, Majoras Mask couldn't be any different. And Wind Waker? If anything Twilight Princess is the one most like Ocarina. Anyway this is a Streetfighter thread. So, maybe another time another thread.

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*jumps over Cyhwuhx*

.::: ^_^

Why do they always do that?

I wonder though, maybe they could do away with the Supers and introduce an entirely new mechanic. Maybe a focus back to fighting with the Specials being the equivalent of Supers this time around? Then again, I'd hate VF/Tekken controls.

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