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Resident Evil Becoming Feature Length CG Movie


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A collaboration between Capcom and Sony Pictures Entertainment Japan will result in a full-length computer generated Resident Evil film, Capcom has announced.

Titled Biohazard: Degeneration for Japanese audiences, the movie will, according to Capcom, feature "groundbreaking visual effects and a brand-new storyline" and is planned for a "terrifying release" in 2008.

It is currently unclear if that "brand-new storyline" bit means the feature will deviate from the plot of the game, as Paul W.S. Anderson's live-action trilogy has, or if it will simply investigate another aspect of the franchise's ever-growing zombie-oriented mythology, which goes so far as to encompass zombie elephants.

Other unknown factors include Capcom's plans for distribution--theatrical or straight-to-video--and the timeline of international releases.

http://www.shacknews.com/onearticle.x/49670

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Why do people like the story in Resident Evil?

I mean people without autism, obviously.

The same reason they like the story in Halo and Gears of War

deacon1.jpg

Actually that's very unfair to Resi, story wise it's hardly deep, but decent in video game terms, and better than most out there.

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Why are Japanese developers so keen to take this route? Well, at least Square and now Capcom, and we all know what it did to Square... so why do they bother?

What Square tried to do was quite different. They wanted to spin off an actual movie studio type setup, which failed. What Capcom are doing and what Square later did with Advent Children are not like that.

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Why do people like the story in Resident Evil?

I mean people without autism, obviously.

Big houses at night are plain creepy. The tone of the mansion in the first one was absolutely spot-on. It wasn't the plot exactly, it was more the fact that the setting, characters, art and music was done so well. It was videogame exploration at its best.

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The levels set up such a great, creepy atmosphere, then they spoil it with the silly camp cutscenes. I suppose they're not actually bad by game standards - at least they're not boring - but they really spoil the mood. And I don't want to think about "Whatta you buyin'?" man.

So when people talk about the plots and which characters will be in the next installment and so on, it's done with affection at the stupidity of the whole thing, rather than because they're genuinely into it as a story?

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And I don't want to think about "Whatta you buyin'?" man.

Okay then, "Whatta you sellin'?"

Seriously, who doesn't like that? And if it gets annoying you can just shoot him in the face.

If you want story play Silent Hill 2 again (just make sure you have your Jacob's Ladder radar turned off) - Resident Evil should be enjoyed in the same fashion as The Texas Chainsaw Massacre or Dawn of the Dead. It's a b-movie, basically.

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but the really big question is will the movie have "loading screens" when transitioning from room to room? opening all of those doors (which somehow automatically close behind you).

they should have added backstory on how the mansion was originally owned by the guy who developed all of those auto-closing doors for grocery stores and such :)

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