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What has Phil Harrison done for gaming?

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What the fuck are you talking about? Do you think I'm comparing their game making skill or something? Oh yeah I rank Harrison right up there with the fucking father of Mario.

In terms of position in the company, both outward facing and in, they've got pretty comparable roles as far as I understand.

I really have no fucking idea where you're coming from. Unless it's from a position of severe fucking stupidity.

harrison doesn't make the calls on product quality, that's sony's evaluation department , and they're as thick as a bag of spanners, oh and external producers.

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As someone mentioned earlier in the thread, Phil Harrison's early work was with Mindscape. He was a designer on Outlander (which for all intents and purposes is Mad Max 2 without the license) and The Terminator (SNES version). Pretty sure he was farting around Sony Imagesoft after that.

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3 votes (or more) gets this thread thrown to the snarling rabid dogs (mod folder)

Eh, and lose the two best quotes from the forum today?!

Why this obsession with success?
What the fuck are you talking about?...I really have no fucking idea where you're coming from. Unless it's from a position of severe fucking stupidity.
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More info on Fill.

Phil Harrison is the British corporate executive and a representative director of Sony Computer Entertainment, Inc. (SCEI) and Executive Vice President of Sony Computer Entertainment Europe (SCEE). At E3 in 2005 he showcased the first public realtime demonstrations of PlayStation 3 development hardware which included the famous ducks demo.


From 1989 to 1992, Harrison served as head of development for Mindscape International, and prior to that as a consultant game designer and graphic artist in the UK.

Since joining Sony in 1992,[1] he has held executive management positions in Europe and North America – where he served as Vice President, 3rd Party Relations and Research and Development for Sony Computer Entertainment America from 1996 to 2000. He has been a core member of the teams that successfully launched all of the PlayStation family of hardware formats and innovative software that have helped expand the market for computer entertainment worldwide.

In September 2005, Sony Computer Entertainment unified its regional product development operations under a global structure, Sony Computer Entertainment Worldwide Studios (SCEWW), and appointed Harrison to serve as President of the new organization. Working closely with Sony's studios in Japan, Europe and North America, Harrison is responsible for setting the global product strategy and managing development operations of 13 studios in 5 countries.

Not bad.

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FACT: Phil Harrison's blood can kill ducks.

FACT: Phil Harrison could kill Reggie with a simple six-letter word. That's why you never see the two in the same room.

FACT: A small part of Phil Harrison's soul was transplanted into each PS2's CPU, hence his stubborn insistence on the effectiveness of the "Emotion Engine".

FACT: Phil Harrison once ate a famous games journalist whole.

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