Jump to content

General chatter - discuss anything here


Asura
 Share

Recommended Posts

I've completely lost my mind and ended up ordering two of the same Marvel Champions Heroes packs several months apart. :doh:

 

Does anyone want a copy of the Quicksilver Hero pack for cost price (£11.99)?

 

Sold elsewhere now

Link to comment
Share on other sites

  • 3 weeks later...

Back with another question. My 11 year old daughter has been going through some tough times and in an effort to spend some quality time with her and keep her mind occupied we have talked about some tabletop gaming.  At the moment its between two games - Marvel Crisis Protocol and Warhammer Underworlds. The former as she is a Marvel nerd and the latter as ive played it digitally and i think she will get her head around the rules.

 

Are there any good options i havent considered? We are looking at mini games as she is artisitic and will enioy building and painting them.

 

Thanks guys and girls. 

 

 

Link to comment
Share on other sites

2 hours ago, Herbalizer said:

Back with another question. My 11 year old daughter has been going through some tough times and in an effort to spend some quality time with her and keep her mind occupied we have talked about some tabletop gaming.  At the moment its between two games - Marvel Crisis Protocol and Warhammer Underworlds. The former as she is a Marvel nerd and the latter as ive played it digitally and i think she will get her head around the rules.

 

Are there any good options i havent considered? We are looking at mini games as she is artisitic and will enioy building and painting them.

 

Thanks guys and girls.

 

Take a look at Unmatched. It's a little like Underworlds in that you've got minis on a simple map and your actions come from a hand of cards, but there are different sets available that feature characters from a variety of fictional (and not-so-fictional) sources. You can have Buffy the Vampire Slayer vs Bruce Lee! Little Red Riding Hood vs the Raptors from Jurassic Park! SUSD liked it. Just be wary that certain sets are standalone while others are expansions only that require at least one other set to make a game.

 

It won't have anything like the availbility of Underworlds but I can see at least some of the sets in stock at the usual places.

Link to comment
Share on other sites

Sorry to hear about your daughter, @Herbalizer - mine is the same age. 
 

Another vote for Unmatched. We love it and games are really snappy. Core set is best to start off with, as you then have more combinations to try out (Alice vs Sinbad, etc).  
 

Not purely mini-based (only the baddies are plastic figures, but Horrified is a cracking co-op game where you move around the board, saving villagers from classic Universal monsters (wolf man, Dracula, etc). Lovely artwork, and can get quite hairy (pardon the pun) in places. 

Link to comment
Share on other sites

Yes! Horrified is excellent. Easy to grasp, fun, super thematic and with some of the more complex monsters it starts to teach the sorts of mechanics you’ll see in ‘proper’ board games while never becoming bogged down in rules. I think it’s a really well designed game.

Link to comment
Share on other sites

Horrified is on the list, will pick it up next month when i get paid.

 

Unmatched is being delivered today (went for the Robin Hood set) will play it on weekend when my kids come over.

 

Thanks again for the suggestions guys

Link to comment
Share on other sites

6 hours ago, Doctor Shark said:

Has anyone played/would recommend Serious Poulp’s 7th Continent? 

Played but would not really recommend.  Exploring the map the first time or two is interesting but completing (rather than solving) the curses (objectives) is boring. If you do pick it up, would suggest limiting play sessions to 45-60 minutes.

Link to comment
Share on other sites

Well this is mighty interesting for anyone like me who's a slave to the Arkham Horror LCG - next campaign moves away from having staggered Mythos packs as separate releases and now comes as an all in one campaign (same number of scenarios as before apparently, slightly more cards if anything). They've split out the investigators into a separate purchase and seems like it might work out a little cheaper overall.

 

This one's based on Mountains of Madness too, one of my fav Lovecraft stories! :omg:

 

https://www.fantasyflightgames.com/en/news/2021/6/3/to-edge-of-the-earth/

 

This way makes much more sense. It means going forward you'd only really need the core box and then could play whatever campaign you wanted in one go. No more waiting month after month for packs to complete a campaign.

 

And it only took a pandemic, global shipping shortages, Brexit and the opportunity to get more money from their user-base for them to see sense :lol:

Link to comment
Share on other sites

10 hours ago, Doctor Shark said:

Has anyone played/would recommend Serious Poulp’s 7th Continent? 

I played @jonnyalpha
set. Honestly, not something I'd ever want to play properly, or with other people, but interesting to see how things work. A lot of upkeep and management.

Link to comment
Share on other sites

On 31/05/2021 at 19:38, revlob said:

 

Take a look at Unmatched. It's a little like Underworlds in that you've got minis on a simple map and your actions come from a hand of cards, but there are different sets available that feature characters from a variety of fictional (and not-so-fictional) sources. You can have Buffy the Vampire Slayer vs Bruce Lee! Little Red Riding Hood vs the Raptors from Jurassic Park! SUSD liked it. Just be wary that certain sets are standalone while others are expansions only that require at least one other set to make a game.

 

It won't have anything like the availbility of Underworlds but I can see at least some of the sets in stock at the usual places.

 

Just wanted to say thanks for suggesting Unmatched.  My Daughter and I played our first game yesterday. She picked up the rules really quickly and really enjoyed it. 

Link to comment
Share on other sites

  • 2 weeks later...

If anyone is interested, I'm running an online game jam over the next two weekends called IDLEcon - I held one over the Christmas holiday and we designed a set of ten Roll and Write games, which was awesome. This time around, because we're not on holiday, I've spread it across the two coming weekends to make sure we have enough time for everyone to make something they're proud of. 

 

We're kicking off tomorrow at 11am UK time at twitch.tv/idlemichael - you can work on your own, work in teams, whatever. Its just all about making something awesome. And it'd be cool to see rllmuk folks there :D

Link to comment
Share on other sites

On 16/05/2021 at 06:00, Herbalizer said:

Does anyone here play Malifaux?  If so any tips for a good starter crew?

 

Sorry, just seen this.

 

Yes, I do. It's my main game at the moment and I love it.

 

In other games when someone asks what's a good starter faction I usually say to choose whatever you like the look of, but with M3e there are some crews with very steep learning curves, so that's not always the best advice. I'll break a few masters dwn by faction below.

 

Guild:

 

Sonnia Cid - Very straightforward.  Her crew runs up and tangles the enemy while she sets things on fire from a distance. There's not much more you need outside of the main crew box to expand to a competitive crew.

 

Lady Justice - Very straightforward. She runs up and kills things with her sword while her crew supports her. Her crew is a bit more varied and specialised by Sonnia, but each model is obvious in how it plays with few hidden tricks.

 

 Hoffman - Big stompy robots run up and kill things while he supports them.  Pretty obvious in how it plays.

 

Ressers:

 

Doc McMourning - He and his crew hit things and poisons them. Easy.

 

Von Schottok - There's some schenanigans in his play, but he's so powerful (possibly the strongest master in the game right now) even messing up you can still do well.

 

Necerborn:

 

Nekima - Big demons run fast and hit things hard. Very much like a glass cannon but easy to grasp.

 

Titania - Opposite of Nekima, slow and takes the hit but hard to put down.

 

Arcanists:

 

Lots of easy to play, hard to play well masters here.  Hoffman makes another appearance from Guild, so a good choice if you want bang for your buck to faction hop.  Then there's Ironsides, Kearis, Sandeep, Rasputina, and Mei Feng, all of whom have a few tricks but nothing that's not obvious from their cards.

 

Outcasts:

 

Like Arcanists, lots of easy to play hard to play well masters.  The Viktorias are fast moving hard hitting glass cannons, Levi is like Von Schtook in that he has lots of tricks but so so powerful he can mae mistakes (got beaten by a first time Levi player last week). Parker Burrows and Von Schill are probably the most recognisable play style to anyone who's played aother minis game.  And Captain Zipp is a lot of fun simply because he's so silly (he has a move where an overhead airship drops pianos on the table).

 

Bayou:

 

The silliest faction in the game, but also the most fun. Expact things like falling pianos and earial pigs.  Ulix, Mah Tucket and Somer are the most straightforward. Zoraida shares a faction here with Neverborn.  She remains the big bogeyman of Malifaux. Everyone hates playing against her, but she takes a lot of understanding, so I'd avoid for now personally.

 

Ten Thunders:

 

Great east asian themed faction, but not always obvious in how to play.  Shenlong is great with just enough depth to be interesting without overcomplicating things.  Misaki plays eactly like she looks with ninjas smoke bombing and re-appearing over the board. Lucas McCabe is an Indiana Jones' esque master who is very powerful and pretty easy to grasp.

 

Explorers SOciety:

 

The newset faction, only having just come out. We don't ever have all the models yet.  A lot of the masters are pretty complicated, but they are so pretty it would be hard to resist. Cadmus is currently in competition for th emost poweful keyword in the game, but is reportedly very hard to play. Word is also they're going to be nerfed because of that power.  I haven't played them yet, but from the forums the easiest to master are Lord Cooper, Basse and McCabe.

 

Hope that helps.

Link to comment
Share on other sites

On 09/04/2021 at 17:50, Spatial said:

I'm going to have to give those Mayday Premium's a go - for that price it's worth a shot.

 

Going back to this, I just picked up some Mayday Premium sleeves for the actual Tarot cards that come with the new Arkham Horror Return to the Circle Undone.

 

I'm really pleased with them - not as thick as Dragon Shields, but not far off and still very robust at a fraction of the cost. Thanks to everyone who recommended them, I'll be using these from now on.

Link to comment
Share on other sites

  • 2 weeks later...

 


Magpie games are giving away a free 'Quickstart' version of their 'Avatar Legends' RPG rulebook (a full physical release will be based off an upcoming Kickstarter campaign which launches August 3rd..) It's a TTRPG and looks to be heavily RP focused and based on the 'Powered by the Apocalypse' framework used for Dungeon World, Monsterhearts etc.. and set in the world created in Nickelodeon's Avatar: The Last Airbender and Legend of Korra series.

 

Sign up on the site to be emailed a link to download the rulebook PDF via the Drivethru RPG site.

https://magpiegames.com/avatarrpg/?mc_cid=5e643f45be&mc_eid=d2e4ca01e4

 

The Quickstart guide is 55 pages and includes and example adventure and some prebuilt character sheets..

 

EDIT: Funded in seconds.. :lol:

Kickstarter Link

 

Link to comment
Share on other sites

  • 1 month later...

Does anyone know when the Carcassonne 20th Anniversary edition is out in the UK?  I pre-ordered it near the beginning of the year ready for the then May release.  I've seen it listed as this month on Gameslore, but can't find any concrete details.

Link to comment
Share on other sites

On 22/06/2021 at 01:13, Mikes said:

 

Sorry, just seen this.

 

Yes, I do. It's my main game at the moment and I love it.

 

In other games when someone asks what's a good starter faction I usually say to choose whatever you like the look of, but with M3e there are some crews with very steep learning curves, so that's not always the best advice. I'll break a few masters dwn by faction below.

 

Guild:

 

Sonnia Cid - Very straightforward.  Her crew runs up and tangles the enemy while she sets things on fire from a distance. There's not much more you need outside of the main crew box to expand to a competitive crew.

 

Lady Justice - Very straightforward. She runs up and kills things with her sword while her crew supports her. Her crew is a bit more varied and specialised by Sonnia, but each model is obvious in how it plays with few hidden tricks.

 

 Hoffman - Big stompy robots run up and kill things while he supports them.  Pretty obvious in how it plays.

 

Ressers:

 

Doc McMourning - He and his crew hit things and poisons them. Easy.

 

Von Schottok - There's some schenanigans in his play, but he's so powerful (possibly the strongest master in the game right now) even messing up you can still do well.

 

Necerborn:

 

Nekima - Big demons run fast and hit things hard. Very much like a glass cannon but easy to grasp.

 

Titania - Opposite of Nekima, slow and takes the hit but hard to put down.

 

Arcanists:

 

Lots of easy to play, hard to play well masters here.  Hoffman makes another appearance from Guild, so a good choice if you want bang for your buck to faction hop.  Then there's Ironsides, Kearis, Sandeep, Rasputina, and Mei Feng, all of whom have a few tricks but nothing that's not obvious from their cards.

 

Outcasts:

 

Like Arcanists, lots of easy to play hard to play well masters.  The Viktorias are fast moving hard hitting glass cannons, Levi is like Von Schtook in that he has lots of tricks but so so powerful he can mae mistakes (got beaten by a first time Levi player last week). Parker Burrows and Von Schill are probably the most recognisable play style to anyone who's played aother minis game.  And Captain Zipp is a lot of fun simply because he's so silly (he has a move where an overhead airship drops pianos on the table).

 

Bayou:

 

The silliest faction in the game, but also the most fun. Expact things like falling pianos and earial pigs.  Ulix, Mah Tucket and Somer are the most straightforward. Zoraida shares a faction here with Neverborn.  She remains the big bogeyman of Malifaux. Everyone hates playing against her, but she takes a lot of understanding, so I'd avoid for now personally.

 

Ten Thunders:

 

Great east asian themed faction, but not always obvious in how to play.  Shenlong is great with just enough depth to be interesting without overcomplicating things.  Misaki plays eactly like she looks with ninjas smoke bombing and re-appearing over the board. Lucas McCabe is an Indiana Jones' esque master who is very powerful and pretty easy to grasp.

 

Explorers SOciety:

 

The newset faction, only having just come out. We don't ever have all the models yet.  A lot of the masters are pretty complicated, but they are so pretty it would be hard to resist. Cadmus is currently in competition for th emost poweful keyword in the game, but is reportedly very hard to play. Word is also they're going to be nerfed because of that power.  I haven't played them yet, but from the forums the easiest to master are Lord Cooper, Basse and McCabe.

 

Hope that helps.

 

Thanks for the suggestions. I went for Mah Tucket in the end. Played a few games with a friend at our local game club and its great fun. 

 

Looking forward to the new Mah model, giant mechanical spiders ftw.  

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.