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Sins of a Solar Empire


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Noob question: how do I get more logistics slots? I keep running out of space to build new ships and stuff.

Each planet has it's own logistic and tactical limits, which can be increased through their planetary improvement upgrades by a finite amount. Fleet sizes and capital ship limits are both upgraded through their own research trees.

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It's fine offline - you can save and come back later.

Online? It's a marathon.

You can save online games though can't you?

As far as micromanagement goes there's not much involved, as someone else said there's actually not as much as I'd like in the fleet battles. It's pretty much "make fleet, move to location and watch fight"...

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Oh my, this is superb! Taking the pirates out of the equation makes for a far more interesting game, as well as a more focussed one as your borders start to mean something. I've been playing a medium sized game for the last few hours, and had been wiping the floor with most of the map for some time. Then I went up against my orange friends, to find that their fleet was almost as big as mine, albeit with less capital ships. An epic battle ensued, resulting in the destruction of all of their capital ships and all but two of mine, but I had to retreat rather than face all their frigates. I'm currently rebuilding my fleet for a second wave, which will have to wait until tomorrow.

I'm so glad I stuck with this. :P

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I just won my first game. B)

I'd just managed to forge an alliance with the last remaining large empire when I wiped out the last colony of my enemy, winning the game for me even as the broken alliance soundbite played in the background! Annoyingy this meant I'd wasted my time combining my two fleets (13 capital ships plus escort!), as I never got a chance to use it after that.

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I'm still learning this, only really had 2 major sessions on a small map. First time I got my head kicked against the kerb as I tried to stem constant pirate attacks with completely the wrong strategy and then the enemy fleet showed up with 3 capital ships while I was still armed with bones & slings. Actually I'd just completely missed the whole fleet upgrade piece & was stuck with about 100 worth of frigates & cruisers. How embarassing.

Second time was far better and I've saved it a couple of planets from the end of a guaranteed victory. Bit of a shame that it still then shows you the game stats as you quit. Kind of gives you a huge advantage over the AI knowing what state they're in.

Huge grin on my face as I wiped out the pirate nest about 25% of the way into the game. Vermin.

I want to try the update too. I acquired this the same way as drth as I tried to buy it at the weekend but noone had it. Will further my efforts today as it's great.

I don't think a 3 hour online session would be out of the question. The COD4 games easily take 2.

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I want to try the update too. I acquired this the same way as drth as I tried to buy it at the weekend but noone had it.

You can download it for about £20 via their website from Stardock.

I still haven't played a full game of this yet, just finishing up my last ever, ever, ever game of CivIV - then I'll give it my full attention.

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It's fine offline - you can save and come back later.

Online? It's a marathon.

As someone else has said, you can save games. In fact, it autosaves. So among friends, it's doable. The Problem is pick up games. Only played one, and we lost 2 people out of the 4. And then he crushed me, as is only right.

I like this a lot. The Pirates come into their own in a much larger game. The bidding mechanism is genuine flair. Nothing quite like sicking them on your ally without them knowing you're paying for them.

KG

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I too, like this a lot.

Well I went through the tutorial and then immediately jumped into a multiplayer game with my friend, 2 vs 2 AI. Didn't have a clue what was going on to start with but I think I'm starting to pick it up a little bit now, forgot all about planet upgrades and fleet logistics until about an hour into the game as well. Think I'm going to have an easy skirmish against the computer and learn it, not really sure what I'm doing with the diplomacy and pirates and bounties yet so will be nice to figure that out.

Looking forward the big LAN party in April at my friends house for an epic 10 player game too.

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I've played one game of this so far, and I do like it quite a lot- though the space combat (at least so far) has none of the finesse I'd hoped (from a game coded by lots of former Homeworld crew (one of my fave games ever)).

You barely, if ever, seem to need to zoom in past the icon view? Which makes it seem a lot like Gal Civ? The capital ships do have some cool abilities, and there's definitely some WoW/MMO influence there - ships that buff, debuff, attack, 'tank' (the advent's main cruiser has a 'taunt' ability!) etc. But is it ever worthwhile micromanaging these? When I do micro my fleet I end up building up loads of resources because I stop developing my bases efficiently...

At the same time, there are no fleet formation options, really, which was always very cool (and had tactical significance) in Homeworld). Oh and they need to hire Homeworld's ship designers... !

And my final HUGE gripe is: it's bloody 2D!!!

Why is every system in one plane?

Why is each star surrounded by a flat grid of planets that don't seem to be in any sort of orbit?

Why are the asteroids for mining always in the same plane, and that plane is the same as all the other planets?

Why do the ships only move in 2D?

Unfortunately, due to the nature of the game - very compartmentalised areas of space in a grid, the 2Dness doesn't affect the gameplay at all. But this isn't a good thing!

To re-iterate, I really like it so far, but this kind of stuff really irritates me- if it's going to be in space, at least make it a bit 'realistic'...!

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Unfortunately, due to the nature of the game - very compartmentalised areas of space in a grid, the 2Dness doesn't affect the gameplay at all. But this isn't a good thing!

The 2D limitations help the gameplay, IMO - keeping track of everything in 3D space would just be a headfuck. I agree it's a bit of an odd RTS, it almost feels more like a turn based game at times.

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The thing is, a lot of the complaints you can level at Sins are neccessary evils, due to its hybrid nature as a 4X/RTS. It's on a 2D plane because it makes it easier to keep track of the map, and having to micromanage everything would be a real pain in later stages of the game, bearing in mind you could have to deal with several battles as well as manage a galactic empire. In a 4X game, or even a Civ game , it's just as important to decide what to leave out as well as put in.

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  • 1 month later...
i can only build i set of fighters from my capitol ship. How can I get more?

Some capital ships can have more fighters than others but generally you are able to get more fighters for them as they level up.

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  • 2 weeks later...

Just purchased this, and loving it. It's BLOODY complicated to start out with though. I seem to get owned very quickly on most maps. One of them I started with one planet with a 25% allegiance and no resources. Then got attacked by an enemy fleet immediately. Cue death in 5 minutes.

How do you improve allegiance quickly? Except for providing infrastructure?

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  • 2 years later...

It's an absolute bargain at that price. I got at least 20 hours of fun out of this game before growing bored of it.

It's quite simplistic and action-packed. The learning curve is a little steep but once you figure out the controls it's a fun challenge to take over the galaxy. The AI can be quite ruthless, with some real back to the wall moments. The space battles look great. It reminded me of old school Command & Conquer skirmish mode. It's not like Homeworld.

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