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Formula 1 - Codemasters


tyler
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WAT?!

Oh you are kidding!??

Has Helios paid you?

Someone compare this to Rfactor's 2006 CTDP please?!

Ha ha, no. It's really what I felt when playing F1 2010 the last time with a wheel (a shoddy one, too).

Either way, I'll be getting some hands-on time with the final version tomorrow, see how it holds up :) Will probably be the PS3 version with a controller, but fair enough.

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Also, as far as you can compare the two, the physics in F1 2010 are better than Forza's, I reckon. OH YES, I SAID THAT :)

With all due respect to you and Codemasters...but I'm calling bullshit on that statement.

Unless you've seen the actual physics code running alongside each other, that is. Or if you hadn't played with a crap wheel. Or if you'd spent some more time on BOTH games, then yes, I would believe you.

I am fully prepared to eat humble pie on this, though. Roll on September 24th!

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With all due respect to you and Codemasters...but I'm calling bullshit on that statement.

Unless you've seen the actual physics code running alongside each other, that is. Or if you hadn't played with a crap wheel. Or if you'd spent some more time on BOTH games, then yes, I would believe you.

I am fully prepared to eat humble pie on this, though. Roll on September 24th!

You're probably right but the F1 devs have spent the whole time designing a single car while Forza had to fudge it for hundreds of them, i'm expecting the F1 handling to be spot on.

12 player races are going to be amazingly exciting i think.

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With all due respect to you and Codemasters...but I'm calling bullshit on that statement.

Unless you've seen the actual physics code running alongside each other, that is.

The lines and lines of code running alongside each other!? Wow! Can't wait. :coffee:

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Ha ha, no. It's really what I felt when playing F1 2010 the last time with a wheel (a shoddy one, too).

Either way, I'll be getting some hands-on time with the final version tomorrow, see how it holds up :) Will probably be the PS3 version with a controller, but fair enough.

Good luck with that - can't see the triggers on the Ps3 being able to handle the power unless its been compensated for. Sadly they're next to useless for GT5, even with extentions on em so i'd imagine this wil be very hard, despite an F1 car's grip levels.

I've got a new pad coming soon for the PS3 which i'll probably review - its meant to have better triggers but people seem to imply they're better to "hold" rather then the play in them.

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Er, thing is, I tried using CTDP 06 with an Xbox controller when my G25 packed up a while ago, and it was awful. Most folks are going to be using the pad so they had to make the handling a little bit more neutral so I doubt it's quite as simmy. It's not something I can really explain very well; the best I can say is that if you make the handling ultra-realistic, it somehow makes it horribly unrealistic once the driving aids are turned on. You can get a much better feel by having slightly less authentic handling from the get-go.

In terms of handling, I've always thought WCP was the closest rFactor mod to the F1 simulator I was jammy enough to try, and even then it wasn't fun to race using a control pad. Even then it doesn't really get the proper sensation with the wheel - if people are really after as close as you can get to how an F1 car feels (well, in a team's simulator anyway) then Ferrari Virtual Academy is the route to go.

I'm looking forward to 2010 being the kind of game where you have to adapt all usual F1 driving sensibilities, but can do so in a slightly more relaxed kind of way. Kind of like the Crammond Grand Prix series :).

Yeah, i should have mentioned the wheel. I found Rfactor is useless on a 360 Pad (poor analog mapping and sensitivty on the analogs) but i'll guess i'll be fairly pleased if its akin to Forza 3.

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Good luck with that - can't see the triggers on the Ps3 being able to handle the power unless its been compensated for. Sadly they're next to useless for GT5, even with extentions on em so i'd imagine this wil be very hard, despite an F1 car's grip levels.

I've got a new pad coming soon for the PS3 which i'll probably review - its meant to have better triggers but people seem to imply they're better to "hold" rather then the play in them.

These help, really:

ps3_pelican_dual_triggers.jpg

My biggest gripe is the lack of proper force feedback in the controller, the DualShock 3's is nowhere near as good as the one in the 360 pad.

But who cares, I'm playing F1 2010 again :) Yay!

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And so far for another session with F1 2010 :) Spent about an hour this afternoon with the final version for the PS3, which unfortunately meant using a crappy Sixaxis (with no rumble). Still, I got another good impression of the game. I'll get into details once I get the game myself, but a few things I noticed today:

- Even with Traction Control on Full, you will - I repeat - YOU WILL, spin out every now and then. The ultimate test of throttle control, this.

- Your brakes lock up quite fast although mind you: I didn't have rumble), so it may be wise to start with ABS.

- Tuning options a plenty: both in a simple way (like DiRT 2, but even more accessible) to almost on Forza-like levels of depth.

- The tracks are amazing, I especially enjoyed Singapore (streets in the night) and Abu Dhabi (nice variation, daft pit lane exit and dusk) :)

- Character creation is like GRID and DiRT: First Name, Surname, Nationality and callsign. I assume the first three to show up in online multiplayer screens (and in-game)?

THE 360 PAD HAS FORCE FEEDBACK BUILT IN?!

Well I never knew!

I'm not sure if you can actually call it force feedback, but it works like a charm. Like in, say, Forza Motorsport, to feel exactly what the car does and wants. It may be just rumble, but it sure as hell makes a difference.

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So i went out and bought a logitech driving force gt wheel for getting this game next week and decided to give it ago with dirt 2 but when i start a race the wheel tightens and it feels extremely hard to turn and randomly jerks has anyone else experienced anything like this?

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- Even with Traction Control on Full, you will - I repeat - YOU WILL, spin out every now and then. The ultimate test of throttle control, this.

- Your brakes lock up quite fast although mind you: I didn't have rumble), so it may be wise to start with ABS.

- Tuning options a plenty: both in a simple way (like DiRT 2, but even more accessible) to almost on Forza-like levels of depth.

- The tracks are amazing, I especially enjoyed Singapore (streets in the night) and Abu Dhabi (nice variation, daft pit lane exit and dusk) :)

- Character creation is like GRID and DiRT: First Name, Surname, Nationality and callsign. I assume the first three to show up in online multiplayer screens (and in-game)?

Great news, those! No assists for me, though. And I'm starting to believe your 'may have Forza-beating physics' statement.

And yeah, I think the name/callsign will show up in MP.

I'm not sure if you can actually call it force feedback, but it works like a charm. Like in, say, Forza Motorsport, to feel exactly what the car does and wants. It may be just rumble, but it sure as hell makes a difference.

You sound like you don't know the difference?! :blink:

Rumble feedback makes a difference (over no feedback for sure), but it is not the same as force feedback as it just creates vibration, not resistance. FFB mimics the resistance the steering will have if it were a real car. Hit the soft grassy track side with one of the front wheels, and it will dig into the looser surface, pulling the steering wheel to that side. You'll have to work to get the car back on track when that happens.

I'm still baffled that you don't seem to know the difference, or am I reading you wrong?

So i went out and bought a logitech driving force gt wheel for getting this game next week and decided to give it ago with dirt 2 but when i start a race the wheel tightens and it feels extremely hard to turn and randomly jerks has anyone else experienced anything like this?

Yeah, it 'randomly' jerks because you're hitting the bumps in the track surface. The wheel reacts to that. Also, the slower you go, the harder it is to turn the wheel. The more speed, the easier it will turn. Ever driven a car without powered steering? Well that's what it recreates. :)

You'll get used to it. Have a look in the options to change the force feedback 'scale' (power) to something that suits you (I'm on maximum). Also, set the 'steering linearity' option to 10. Got that?

Good wheel, that!

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Yeah, it 'randomly' jerks because you're hitting the bumps in the track surface. The wheel reacts to that. Also, the slower you go, the harder it is to turn the wheel. The more speed, the easier it will turn. Ever driven a car without powered steering? Well that's what it recreates. :)

You'll get used to it. Have a look in the options to change the force feedback 'scale' (power) to something that suits you (I'm on maximum). Also, set the 'steering linearity' option to 10. Got that?

Good wheel, that!

Okay i will take your advice onboard about the settings and give it a try, but i mean at the min its nearly impossible to make simple left/right 5-10 degree turns i really have to force the wheel, i know what you mean about driving a car with no power steering but it really is worse than that! I wonder if it did not calibrate properly.

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No assists for me, though.

Seriously, this WILL be you:

Or, if you're lucky enough:

You sound like you don't know the difference?! :blink:

Rumble feedback makes a difference (over no feedback for sure), but it is not the same as force feedback as it just creates vibration, not resistance. FFB mimics the resistance the steering will have if it were a real car. Hit the soft grassy track side with one of the front wheels, and it will dig into the looser surface, pulling the steering wheel to that side. You'll have to work to get the car back on track when that happens.

I'm still baffled that you don't seem to know the difference, or am I reading you wrong?

I know the difference, I just misplaced the terms.

In that case, the Xbox 360 controller has excellent rumble feedback :)

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Okay i will take your advice onboard about the settings and give it a try, but i mean at the min its nearly impossible to make simple left/right 5-10 degree turns i really have to force the wheel, i know what you mean about driving a car with no power steering but it really is worse than that! I wonder if it did not calibrate properly.

I think it's not calibrated properly either in that case. It should have quite some resistance, but not to ridiculous levels. If the in-game options won't help you out, maybe the wheel itself has a setting for it?

I know the difference, I just misplaced the terms.

In that case, the Xbox 360 controller has excellent rumble feedback :)

Ah, I was a bit worried then.

I haven't tried the Dualshock 3 controller yet (my PS3-owning mate has recently bought a 2nd Sucksaxis instead of a DS3 :facepalm:), so I don't know how the 360 one and the DS3 compare. That much difference?

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I haven't tried the Dualshock 3 controller yet (my PS3-owning mate has recently bought a 2nd Sucksaxis instead of a DS3 :facepalm:), so I don't know how the 360 one and the DS3 compare. That much difference?

PS3 rumble is fairly pants.

This.

The rumble feedback in a DualShock 3 is just rumble, whereas it's proper feedback in the Xbox 360 pad. It really shows when you play GT5(P) on the first and Forza 3 on the latter. Or DiRT 2, for the sake of an equal game.

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Seriously, this WILL be you:

In that case, the Xbox 360 controller has excellent rumble feedback :)

But the travel on a DS is shocking. I've got those trigger extensions and that just better the grip. Sony needs to build a new pad with longer and more resistant travel in the triggers.

Meerman will have that in his pedal, which is why he won't spin.

Also he rides a bike. and "scientific maths" has proven a pushbike rider makes a good racing driver ;)

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