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Formula 1 - Codemasters


tyler
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Ahh. You've so hit the nail on the head.

Superfical.

Sadly both EA and the codies are famed for it. I don't care so much when it applies to something like Dirt as Dirt's style of racing lends it to arcade style playabilty anyway. Lots of crashes, slides and jumps - it works well there.

But for technical racing where you need to be fast and precise - its not so good.

It'll please the masses but it does kinda feel, yeah, superfiscal.

Yet someone, somewhere, called it the most realistic simulation ever?

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ah no, that's the new one.. i didn't think that was out yet?

i think the one we were talking about (me at least) is the MC2 wheel (every one on google images is different from mine, they have a weird thing in the middle while mine has a large version of the 360 d-pad, and it has a stick shift aswell as flappy paddles)

really strange i cant find the one i have anywhere, is it the only one ever made or something?!

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Yeah, i'm not sure if thats true to life. Any hard braking at any speed in most cars would cause a lock, i knew the grip slicks were good, but not that good.

apparently its because of the downforce at high speed, iirc most f1 sims i've played have worked similar to that regarding breaking anyway, weather they're true to life or not i don't know.

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ah no, that's the new one.. i didn't think that was out yet?

i think the one we were talking about (me at least) is the MC2 wheel (every one on google images is different from mine, they have a weird thing in the middle while mine has a large version of the 360 d-pad, and it has a stick shift aswell as flappy paddles)

really strange i cant find the one i have anywhere, is it the only one ever made or something?!

Is it this one?

5680724A66UC294048X.jpg

Because I just bought it

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Codies seriously need to patch this thing. The single player is f*cked, mostly over pitting issues screwing up your GP.

Things I've seen so far on 30% races:

1. Pit bug, sit and wait looking at a lolipop until what seems like the entire field to pass you!

2. AI cars ghosting through you in the pit! Yes unknown to us the new F1 cars have some sort of James Bond device that allows them to not only drive faster than the pit speed limit without penalty, but actually ghost right through your vechile. Makes you wonder why the lolipop man in problem one even gives a toss if there's traffic in the pits!

3. Drive the most perfect race you've ever driven around Malaysia getting your Lotus to the high and mighty position of 8th. Ignore the Geordies instruction to pit for a couple of laps to avoid the above issues. Pit in, get away quickly and cleanly and re-enter down in 15th. Think quite rightly that a number of those now past you must be due to pit. Watch your race turn to crap out of fustration as not one single car in front pits and of being robbed a well deserved battle for the points! :angry:

Really this is game breaking stuff. It makes an absolute shambles of the career mode. Not only that first two races team objectives finish 18th or above. Fiar enough for a Lotus. Next race finish 12th or above! I might have bloody managed it had it not been for the fricking game breaking issues!

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Codies seriously need to patch this thing. The single player is f*cked, mostly over pitting issues screwing up your GP.

Really this is game breaking stuff. It makes an absolute shambles of the career mode. Not only that first two races team objectives finish 18th or above. Fiar enough for a Lotus. Next race finish 12th or above! I might have bloody managed it had it not been for the fricking game breaking issues!

You haven't even mentioned the fact that the AI is completely immune to the effects of fuel load and tyre wear!

I'm genuinely pretty fucked off with this. There's the core of a good game there but it's basically broken unless you play online. And that isn't really my forte. Shame on Edge, Eurogamer et al for slobbering over a very obviously broken game.

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I've not done races yet. Does that happen in every race?

I've not had a single race yet (three GP weekends in) that hasn't f*cked my position due to something regarding pit stops.

Not to mention the fact the the AI doesn't seem to be punished for causing collisions, like you would.

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You haven't even mentioned the fact that the AI is completely immune to the effects of fuel load and tyre wear!

I've probably been too raging over pit stops to notice that. Well that and getting a ten second penalty as the AI in certain corners really doesn't know how to drive them and thus brakes in the most bizzare places. So until you know where they do these things, and you won't on the first couple of laps, it just becomes an exercise in terror of wondering where they'll suddenly slam on the brakes when they don't need too.

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And so it begins. Shall I remove this from my birthday wishlist?

Depends when your birthday is. It's a really solid core, fun to handle. If the patch comes quickly and isn't half-arsed - lots of these issues MUST have been known about prior to release - it'll be worth the money. In it's current form I cannot recommend it, unfortunately. The publisher clearly had a strict deadline for the development team to meet..

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Right bought this for the ps3 earliers... couple of things

1: My bloody ps2 Logitech GT3 wheel doesn't work with it.. arse

2: Is it my setup, or does it look, I dunno, a bit sparse???

It seems to be running in a much lower res than 1080i, posisbly 480p???

I dunno, something doesn't seem right...

The actual game is bang what I was after though... had great fun on it in the past hour.... hands are fucked though!

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I agree the pit stops seem bugged. Just came a storming 8th in the Lotus from last on the grid in the second race of career mode but should have been better. Stopped on lap 4 whilst 16th, pit stop finished and lollipop man let everyone pass and I came out 24th! It just seems too overcrowded when you pit. Apart from this, I'm loving it!

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I'm sure I read somewhere that there will be no patches for this game.

I read the opposite - somewhere (maybe even CM-pages).

Another quick question: can you have the Geordie shouting in your ear with the bluetooth headset on? Can somebody verify this? THX

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I'm sure I read somewhere that there will be no patches for this game.

If they don't patch this then I'll certianly be trading it in, and avoiding any Codemasters games in future until they are bargin bin and any issues known about. These issues are not minor problems in single player.

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Are we expecting any patches though? I don't recall that Codemasters are the kind of publishers that offer a lot of patches/updates during the lifecycle of their products. At least, I don't remember seeing any significant updates for the DiRT games for example.

My birthday is November 2nd by the way :)

If the majority of your time is wanting to play through the career mode, I'd hold off buying it until new of what's going to be done patch wise is sorted. If you plan mostly on time trials and online it's probably safe to buy.

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F1 2010 Chief Games designer has said the following via the Codemasters forum:

Pit-Stop Issue

--------------------------------------------------------------------------------

Many thanks for the rapid feedback on this. We really appreciate the details and, now that the team are returning from their short holiday, have started an immediate investigation into the cause. Just to clarify that this is most likely a bug with the pit stop release system being overly cautious, which is compounded by the limited pit stop strategy window in short race distances, rather than any form of intentional rubberbanding. Here’s a workaround for now, while we investigate further: -

Altering Your Race Strategy

By interacting with the ‘Tyre’ stack menu in the garage prior to a race you can adjust your default pit strategy. By making any of the following changes then this problem will be significantly less likely to occur as you will stop yourself from pitting on the same lap as the majority of the AI:

1) Increase or decrease your first pit stop by a lap from the pre-set default

2) Reverse your strategy to start the race on the prime tyres rather than the options, which will allow you to get significantly later in the race before having to make your pit stop (you’ll notice a recommended number of laps for each tyre compound, which will help you determine what lap to make your pit stop). This will require you to alter the both tyres which you start the race on and the pit stop tyres as well as your intended pit stop lap.

3) Alternatively you could also carry on with your default race strategy but choose to ignore the lap where the Race Engineer calls you in and select to pit on the subsequent lap. This is what I tend to do.

Altering Your Race Distance

The more you increase your default race distance up from 20%, the less likely this will occur as the AI will have much larger windows in which to make their stops rather than all coming in on the same lap, as well as the distances between the field becoming much more widely spread.

This issue is almost certainly less likely to be an issue in Multiplayer since the problem’s frequency is a function of how many people are in the pits at once, and your position in the garage line-up.

We'll be back when we've got some more details on this but rest assured we are looking into it.

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Probably a good idea to rebuy the gane in future, by the sound of that - if they're merely 'looking into it' it'll be a while before a patch can be rolled out, especially considering the other issues which need addressing. A trade for Dead Rising 2 tomorrow, in my case, I think.

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I feel like I just got screwed by my pit crew in Bahrain, I started on the Option, pitted early to get ahead of the game, they put option tires on. I though it was odd, but assumed the game knew what it was doing, was called in on the second last lap to change to prime tires... Last place.

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