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Tatsunoko vs Capcom


Kinketsu

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I also gotta say this looks FAR more interesting than what I've seen of SF4. Seriously, people are all psyched over then name, it looks like a new EX game which are all shit.

Not really been following this It looks fucking sensational <_<

Pumpage commenced.

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  • 1 month later...

Lots of videos up now on this user's Youtube page. This is definitely looks and sounds (Morrigan's Vampire Hunter theme :)) absolutely great. Turns out that it's actually possbile make a 3D game with the same feel as a 2D one despite what Street Fighter IV may have made you think!

In other news, Morrigan's Valkyrie Turn is a skank as ever and Alex's Stun Gun Headbutt can now combo off something other than his ponderously slow hard Flash Chop.

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Lots of videos up now on this user's Youtube page. This is definitely looks and sounds (Morrigan's Vampire Hunter theme :)) absolutely great. Turns out that it's actually possbile make a 3D game with the same feel as a 2D one despite what Street Fighter IV may have made you think!

In other news, Morrigan's Valkyrie Turn is a skank as ever and Alex's Stun Gun Headbutt can now combo off something other than his ponderously slow hard Flash Chop.

Holy shit, that's looks incredible - best beat up I've seen in a long time. It's just so fast and fluid plus it doesn't look broken balance wise (not that you can really tell from one vid.)

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That looks bloody good actually, the 3D looks much nicer than SF4's in regards to actual fighting and it's a proper 'Vs' game too, let's hope they do a Marvel Vs in this sort of style.

Bit lame there hasn't been so much as a sniff of this in regards to home consoles though.

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  • 3 weeks later...
Not sure if this is true but here is the source, made on a wii based arcade board... wii home port on the cards???

Yes :)

http://kotaku.com/5050938/tatsunoko-vs-cap...s-arcade-vs-wii

Japanese arcade title Tatsunoko vs. Capcom is getting a console release — a Wii console release. On December 11th, the game is slated to come out in Japan. The game pits Capcom characters against Tatsunoko anime characters. The Wii version will feature an original challenger: Tatsunoko anime sneezing genie Hakushon Daimaou. Interesting to note that Tatsunoko is handling the character endings. The game is currently 70 percent done, and the Wii version will have more fighters. The arcade version should be out in December as well.

tatsunokovswii.gif

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Chalk another one up for people who are getting more interested in this than SF4; didn't really pay it much attention before as the character roster and general art style made it look like more of a fanservice than an actual game, but it looks like it'll be great fun if recent screenies/videos are anything to go by...

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...fuckers! I want to play this, but there's no way I'm getting an Asian Wii and yet another stick. This better get a PS3 or 360 release...

Not sure about the asian wii probly but as for sticks.... hope it has GCN support then pick up a PS2 -> GCN converter - works a treat for me on the VC games

Also in the same mag some more chars i beleive

25862_dvcac_122_958lo.jpg

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Not sure about the asian wii probly but as for sticks.... hope it has GCN support then pick up a PS2 -> GCN converter - works a treat for me on the VC games

How do you get around the buttons being wrong on most VC stuff? I haven't bought anything on VC since getting KOF94 and not being able to change buttons on the classic controller to a halfway sensible layout.

I since read that HBC lets you play imports (I thought it was just for VC) so it's not quite as bad as I thought. :wub:

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How do you get around the buttons being wrong on most VC stuff? I haven't bought anything on VC since getting KOF94 and not being able to change buttons on the classic controller to a halfway sensible layout.

Guess its depends on the stick you have and what the pad converter converts them to... at the moment its fine for 6 button games but 4 button snk stuff are assigned tekken style rather than the good ol snk style. Lukly as this is a retail release it should like most retail releases have a button config (Guity Gear is perfect on the stick)

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  • 3 weeks later...

.::: A 'gasp' and an 'uh-oh':

Hands On: Tatsunoko vs. Capcom, or Street Fighter For Dummies

from Wired: Game|Life by Chris Kohler

TOKYO -- I was a lot more excited about Tatsunoko vs. Capcom before I played it.

I mean, how could I not be? Sure, I've barely ever heard of the anime characters from the Tatsunoko animation studio, who are pitted against Capcom's cast of fighters in this spiritual successor to the tragically dead Marvel vs. Capcom series. But I love the all-out, over-the-top gameplay of the Vs. games, which Tatsunoko seemed to deliver in spades. So, arriving in Capcom's media suite Friday, I eagerly jumped in.

It was mostly as I expected. Ryu! Mega Man! A bunch of random anime dudes! You pick two of them and start whaling away on your opponent, tagging in your other character when you've lost too much health and need to recharge. The special moves are screen-filling, massive bursts of energy. Everything is fast, fast, fast. If you want, you can pick a gigantic character, but only one of them. You sacrifice speed for raw power.

So, what was wrong? Well, although I kind of anticipated that the control scheme would be a bit dumbed down for the Classic controller, I didn't think that it would be so simple. You only use three buttons to attack, which produce light, medium, and heavy attacks. So I picked my usual team of Ryu and Chun-Li (who are guaranteed to be in every Street Fighter game now and forever), and started playing. But since there are only three buttons, you don't know whether they're going to punch or kick.

Don't get me wrong -- I don't think the system is random. I got the feeling that you just have to re-learn how to play these classic characters with three buttons, and that the rest of the fighters will be easier to learn because by and large, this is their first appearance in a fighting game -- they're not being shoehorned in to this control scheme, they're being created from the ground up for it.

But even if this is true, I don't understand why the system has been so simplified. Has it really come to this? Has the rise of pared-down control schemes and accessible games really convinced Capcom that the average gamer is now a stupid moron? Would it have really hurt the appeal of Tatsunoko vs. Capcom to have two punches and two kicks? Would this game's core audience have been so mystified by one extra button?

Not to mention the fact that there's an even simpler control method. If you use the Wiimote horizontally or with the nunchuk, you'll go into a mode where you don't even have to do the familiar circular joystick motions to pull off special moves. You can just slam on buttons and watch your character fire off super attacks one after another.

I'll still buy the Wii version of Tatsunoko vs. Capcom when it ships in December in Japan, mostly because I still really want to play a new game in this mold and because I think there very well may be a good game buried beneath the sadly simplified controls. But my first experience was a bit of a letdown.

http://blog.wired.com/games/2008/10/hands-on-tatsun.html

This does not bode well... I hated CvsSNK2's EO-mode.

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I remember everyone in the world having a fit over Easy Operation even though it was a completely optional mode that you could ignore. The game turned out awesome anyway.

This one's a bit different as the main mode is totally unlike anything Capcom has done before. Still, I'm prepared to give it a go. I'm sure it's still perfectly playable.

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I remember everyone in the world having a fit over Easy Operation even though it was a completely optional mode that you could ignore. The game turned out awesome anyway.

No you couldn't. It adversely affected online play, because if you hosted matches, you couldn't specify that only non-EO's could join, and you couldn't filter to matches where EO wasn't permitted.

It was either that, or too large a number of people used it, so it made finding games too difficult, I can't quite remember.

It made some characters, like Kim, really powerful.

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