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Dragon Age: Origins


diggler
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I'm buying Warden's Keep, for that exact reason :)

I got it second hand and the Blood Dragon Armour and Stone Prisoner codes are still in the box, so I'm going to try them and if they've been used buy Stone Prisoner probably. I've got a big heap of armour now, though I was wondering is the Blood Dragon Armour has a quest to go with it?

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I'm not even sure if blood armour can be purchased as DLC. It's literally just a piece of armour that starts off in your inventory at the beginning of the game, no quest or anything.

And neither the stone prisoner or wardens keep quests are very long, but the rewards are good.

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It's decent, looks a bit silly, probably makes the game too easy once you can get your warrior of choice in it. Not worth paying for if you don't have a useable code, though. Shale, on the other hand, is most definitely worth getting. As for Warden's Keep, I enjoyed it, the story parts were good and the Warden Commander's armour is easily the best overall in the whole game (nice stats and, more importantly, looks absolutely fanfrickingtastic) but it's over pretty quickly, maybe 30-60 minutes tops.

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Is there a glitch with the specializations?

I'm pretty sure I unlocked the duelist specialization the night before last, but playing yesterday it was still locked, and the means of unlocking it had disappeared.

I unlocked Blood Magic a couple of nights ago, then when I went to specialise in it, it was still locked ;)

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There's also an updated version of the Blood Armour which has made it rubbish, not sure which you get if you do buy it, but not worth it either way really.

Just found this add on which is actually pretty good, about 30 min or so worth of play with a quite interesting quest line. Best part is they've done voice overs for it, which for the most part aren't too bad considering it's fan made, some fit in quite nicely.

for it. Be interesting to see what other things people will come up with for the game given more time.
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Avoid the Blood Dragon Armour, it looks awful so its only use is to give you a cash injection at the start of the game when you sell it to the first merchant you encounter.

Ooh, anyone got a picture? It can't be that bad, I've spent the last two and a half hours of my time playing it wearing that ugly as fuck ancient elvish armour because it's got good stats.

Finally got to nail Morrigan yesterday. The actualy scene was a little dissappointing, has the PC modding community hardcored it up a bit yet? The reward should just be some better done renders of her naked, fucking herself with something. That would be awesome.

Goes to look for morrigan hentai

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So is the armour shit or not?

Sorry I never used it - I was the twat who bought that particular DLC even though I subsequently found out that I got it free with a special code with the game. I didn't get the armour but it doesn't sound like I missed out too much.

I'm now sat here seriously thinking of starting another play through - I usually play one game at a time but Bayonetta, whilst fun, is the kind of game I can only really play in bite sized bursts. This time maybe a female warrior, without starey bunny boiler eyes and no facial tatoos ;)

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I used it on my Warden to tank most the game with, it looks nice, but is a bit Sci Fi looking for Dragon Age tbh. Stats arent bad, couple it with Starfang and a Earthheart's Portable Bulwark and you can dish out some respectable damage as well as tank.

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So is the armour shit or not?

TBH it is a bit meh now, it used to have awesome stats and a reduction in your fatigue penalty which made it really nice. It's only really useful for a tank now and there are better available, especially by the time you will be able to meet the str prerequisite.

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I used it on my Warden to tank most the game with, it looks nice, but is a bit Sci Fi looking for Dragon Age tbh. Stats arent bad, couple it with Starfang and a Earthheart's Portable Bulwark and you can dish out some respectable damage as well as tank.

Probably for the people using it in Mass Effect 2.

Here it is on a dwarf but it's got the Cylon helmet and the awful LED belt no matter who wears it.

That's fucking hilarious.

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Havent searched to see if its already been mentioned but Ive just noticed that the first official expansion for this is up for Pre-purchase on Steam (Its called "The Awakening"). £19.99 and an early March release date... guess Id better add it to my ever growing list of games for 2010!

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I killed the

High Dragon

in the mountain ruins last night after skipping it on my first encounter. I had returned because I got around to completing some of the backlog of quests, was rewarded with a special item <_< Bloody (literally!) epic battle with Sten tanking things up for me; the final blow was all slow-motion as I watched in amaze. Good stuff.

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Christ this game is good. Rough as hell in places, repetitive, ugly (on the 360 at least), but it's so well designed too, and so addictive. I had a five hour session yesterday. Don't think I've done that since Fallout 3.

30 hours in and going strong, and I can't wait until the end so I can start all over again with a different character. If it keeps it up in just might be my game of 2009 :hat:. Thanks to this thread for convincing me to buy it too.

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Can I just say I'm loving this game, think I've liked all Bioware RPGs to date. The combat (on the PC), game world and play style just suits me to a tee. Apologise for the length, just having a rant. :)

However, a few minor gripes... because I'm British and from Yorkshire, so I need a good moan. Current party for sad role playing rather than power play reasons are; myself (Archer/Ranger). Lelianne (Archer, Bard, Scout), Alistair (Tank), Dog (Dmg), or Wynne (Support).

1) Poison fecking arrows. I mean, how much history have they got in making these type of games? They've implemented poison-making, but haven't put in a mechanism for applying it to arrows.

2) DMG and spell casting information. I miss the little combat windows from BG and NWN, mainly in reference to knowing if my debuff attacks (like Crippling or Shattering Shot) have worked or not. All I've got to go on are the words "Resisted" appearing above their head, but if I fire 3 off at the same time I have no idea of knowing which one was resisted. Maybe being able to select an enemy and a window similar to what you get when selecting a party member appears. Showing all buffs and debuffs (thats assuming all debuffs have worked unless Resisted appears?). Anyway, I just love the combat windows, "x has cast y on z, resisted", "x attacks y, does 12 dmg (2 cold)". Love it.

3) Scouting ahead with a stealthed char and when they get near enemies the combat music kicks in and everyone goes into combat stance. Why? I'm stealthed, they can't see me. Now I can't save, or more importantly change armour to best suit the upcoming battle (not that you need to do this, but its one reason for scouting).

Bigger gripes.

4) The un-summoning of Summons in area transitions and dialogue. I mean, if you are going to implement this class that can summon creatures, at least do it fecking right. I love Ranger/Druid type classes and it plays like it was an after thought.

5) PC and NPC dialogue interactions. Ok I get that the game has been designed that your PC is the only one who can initiate any meaningful conversation. However if I leave my rogue stealthed at the back of the room, my mage at the door, and my warrior in middle of your thugs just incase we come to blows. Don't then reset all their positions and unstealth my rogue and put them all next to me. Dialogue and immersion?? How about best of both worlds, once the dialogue has finished, please put them back, if character is stealthed, leave them out of it. If I've left them 2 rooms down the corridor, its for a reason. In camps and cities its not so bad, but in dungeons, I want to position my characters appropriately just in case diplomacy fails.

Just a few things that stand out with my current play through. My next play is going to Mage tastic so most of the above won't be relevant. Anyway, love it 'onest! :lol:

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