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Batman: Arkham Asylum


Harsin
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Not the free-roaming GTA/Assassin's Creed style game many were anticipating, but there's a new Batman game on the way. According to the wonders of Google the only other game the developers, Rocksteady Studios, have made is Urban Chaos: Riot Response which doesn't inspire that much confidence.

jokermh7.jpg

Info nicked from NeoGAF.

Batman: Arkham Asylum

1 Player Action Game, Playstation 3, Xbox 360, PC

Publisher: Eidos

Developer: Rocksteady Studios

Release: 2009

- Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.

- Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock

- Story is written by Paul Dini (Batman: The Animated Series, Detective Comics)

- Wildstorm is crafting the authentic yet distinct new look for all the key characters

- Gameplay places just as much focus on Batman's role as a detective as his combat prowess.

- Game isn't being rushed to tie in with any TV/Film marketing cycles.

- Game runs on Unreal Engine 3

- Most of the game is played through an over-the-shoulder perspective

- You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil.

- Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game.

- Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds

- Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill).

- Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary.

- Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that.

COMBAT

- Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.

EA are developing a game based on The Dark Knight, but apparently that's stuck in development limbo.

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Probably a noob coment but I always thought Barbara Gordon was Batgirl? Yet it claims she's Oracle?

Sorry, I only really read some of the more famous Batman's (Death in the family, Killing Joke and the greatest batman... and joker stories ever told) so excuse the potentially obvious question....

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Probably a noob coment but I always thought Barbara Gordon was Batgirl? Yet it claims she's Oracle?

She was Batgirl.

But the Joker shot her in the spine paralyzing her when he broke into her home to kidnap Commissioner Gordon (he didn't know she was Batgirl).

She's now in a wheelchair, but has become a computer genius called "Oracle" - basically 118-118 and tech support for the majority of the DC :D

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If it is Riddick I bet it's also got some Metal Gear Solid in there...radio contact?

BAT? BAAAAAAAAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTMAAAAAAAAAAAAAAAAAAAANNNNNNNNN

NNNNNNNNN!

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Probably a noob coment but I always thought Barbara Gordon was Batgirl? Yet it claims she's Oracle?

Sorry, I only really read some of the more famous Batman's (Death in the family, Killing Joke and the greatest batman... and joker stories ever told) so excuse the potentially obvious question....

She was Batgirl up until she was put in a wheelchair through some incident or other. She then continues to support Batman as his computer & communications operator much like the older Bruce was doing with Terry in Batman Beyond/Batman of the Future series. I only know this via reading about it though as i've never read any of the comics in which this happened, although the recent animated series "The Batman" makes refererence to it with exactly this setup in one episode set in the future.

Back to the game though, it certainly sounds like they are bypassing expectations as I suspect other people like me were expecting some kind of Spider-Man game in a free-roaming Gotham. I would think they would make Arkham quite big though & have at least some kind of climbing/swinging around the structures, as as interesting as focussing more on the detective aspect of Batman sounds having him grounded all the time would be rather boring.

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Back to the game though, it certainly sounds like they are bypassing expectations as I suspect other people like me were expecting some kind of Spider-Man game in a free-roaming Gotham. I would think they would make Arkham quite big though & have at least some kind of climbing/swinging around the structures, as as interesting as focussing more on the detective aspect of Batman sounds having him grounded all the time would be rather boring.

BatmanRobin.jpg

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We haven't seen ANYTHING yet but well done to all the pessimists at Rllmuk for shooting it down all ready

Well done to all the folks involved

11978618198441.gif

Pessimism and pleasant surprise is better than hype and disappointment any day of the week.

I like that gif.

I want to play a game where I can burst in through a window and then get sky-hooked out again to make an escape.

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Pessimism and pleasant surprise is better than hype and disappointment any day of the week.

I like that gif.

I want to play a game where I can burst in through a window and then get sky-hooked out again to make an escape.

Optimisim, it's all i'm asking for

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I'd rather have one detailed, consistent location (in this case Arkham Asylum) than a huge open city with no detail. Obviously a free-roaming Gotham done right would be amazing but I'd rather see these guys deliver on a smaller basis than fail to deliver on a broader scope. e.g. bite off the right amount and do it well rather than more than they can chew.

In one of the comics Batman was incarcerated as Bruce Wayne for "thinking he was Batman" and had to solve the crime (I believe the guy in charge was corrupt/brainwashing inmates or somesuch) using his detective skills and out-witting opponents. I'd like to see more of this. Everyone knows Batman can fight and has cool gadgets and this is a big part of it but then he also has intellect and detective skills etc. As long as these amount to more than "collect the glowing items of evidence" then it could be good.

I'd like to see:

Arkham Staff that you need to avoid or if you fight then you have to take down in a non-violent way.

Detective work - logic puzzles to solve things e.g. combinations of drugs in order to get different results, e.g. tranquillisers, poison, truth serum etc

Logic puzzles, mini games, sequences, codes etc - e.g to de-activate alarms, unlock doors and filing cabinets etc

Eaves-dropping - e.g. plant bugs in the Directors office maybe a mission could be to rig up the doors to certain cells to all open on your command which would get the Director out of his office long enough for you to plant the bugs, tap the phone etc or maybe you could orchestrate a riot to cause a diversion by playing off two super-villains against each other.

Proper use of Fear - they touched on this in the Batman Begins game but it was very pre-scripted. If done right it could be good.

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A more detailed version of the first post:

Batman: Arkham Asylum

1 Player Action Game, Playstation 3, Xbox 360, PC

Publisher: Eidos

Developer: Rocksteady Sudios

Release: 2009

- Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick.

- Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock

- Story is written by Paul Dini (Batman: The Animated Series, Detective Comics)

- Wildstorm is crafting the authentic yet distinct new look for all the key characters

- Gameplay places just as much focus on Batman's role as a detective as his combat prowess.

- Game isn't being rushed to tie in with any TV/Film marketing cycles.

- Game runs on Unreal Engine 3

- Most of the game is played through an over-the-shoulder perspective

- You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil.

- Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game.

- Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds

- Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill).

- Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary.

- Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that.

COMBAT

- Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses.

- Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw.

- Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting.

- During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time.

- Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough)

- There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect.

DETECTIVE

- Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets.

- Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database.

- They also mention another forensic gadget, a fingerprint tracker that allow Batman to follow trails of fingerprints.

OTHER

- Magazine hints at the ability to play as the villains in the game. Not sure if this is inserted directly into the game or available as a second playthrough option.

- Magazine lists a few suggested reading items. Arkham Asylum: A Serious House on Serious Earth, Batman: The Last Arkham, and Arkham Asylum: Living Hell.

GRAPHICS

- Game is very gritty looking. The screens in the mag are all inside Arkham and show case a few hallways, The Riddler's cell, A sewer etc. Lots of great lighting going on.

- Character redesigns are pretty good for the most part. Joker looks like classic Joker only with Heath Ledger style make up (long drawn on red lipstick etc.) he still has a the bright purple suit and bright green hair. Definitely more sinister looking than say the TAS Joker. Killer Croc is huge and looks more like Jim Lee's Hush redesign as opposed to some of the more human renditions of him.

- Batman is in the Black and Grey costume. It looks more like armor however his gauntlets in particular look like the ones from TDK. Overall it looks very awesome.

- They show screens of fights and predator segments and all look very interesting and very Batman in scope. Lots of classic poses etc.

- You can control Batarangs from first person mode.

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sneaking in any game is shit.

This.

Well, not really. But I hate those sneaking moments, to the point I just give up anytime it comes.

I fully appreciate that some gamers love that, but why should it be featured in every game?

It's a bit like having a nice straight night with a lovely lady and then, in the middle of the action, you just have to suck a cock for ten minutes before getting back to the boobs. Even if it's the most beautiful cock ever, I'd leave that to people who like it.

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