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Batman: Arkham Asylum


Harsin

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Excellent though Uncharted 2 was, I never once felt frustrated by Arkham Asylum, and that's the difference between the two. Both hugely polished linear adventures with really solid mechanics, great storylines and terrific voice acting, but one had a few tiny niggles and difficulty spikes and the other just had a couple of crap boss battles. For me, Arkham's still top dog.

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Same for me, just completed too. Brilliant game, only had it a couple of weeks but I've done a run through and got all the collectibles in that. I thought I'd like to make a run through on hard straight away, but rather like Dead Rising (also finished recently) as soon as I think of it it seems like a bad idea. The story was where it really was at and I've seen all that, bumping it up to hard is only going to make a couple of the harder battles more irritating, I'd assume. Started going through the challenges but they're well named, I thought I had the fighting down to a tee but some of the challenges are just so hard as to be plain frustrating to the point where I can't be arsed - the battle one with the timer and the electric guys is an absolute twat to do vaguely well on. It also highlights some deficiencies in the fighting mechanism, sometimes I can aim an attack and fly halfway across the area to make the hit, sometimes it just decides I can't which is an utter pain when trying for a "gold". Sometimes you get hit my someone attacking with a pipe mid combo who you never saw was attacking because they were off screen, etc. It just gets annoying. A short lasting dose of the finest drugs probably sums it up best.

You need to get more attuned to the combat if you want to ace the challenges. Stuff like knowing how far you can push your attack distance at combo levels, swivelling the camera constantly so that you can keep track of 15 enemies at once (helped by the slow-motion when you do special moves), it really works well.

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You need to get more attuned to the combat if you want to ace the challenges. Stuff like knowing how far you can push your attack distance at combo levels, swivelling the camera constantly so that you can keep track of 15 enemies at once (helped by the slow-motion when you do special moves), it really works well.

Aha, I didn't realise distance was related to combo level - it's not something I can ever keep an eye on. Armed with this new knowledge, back to giving out enormously satisfying shoeings it is!

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I believe some of the Genius of Batman is that in these days of open world games it works superbly despite it being linear.

Several open levels compliment the tighter areas of the Asylum, and yet it never seems like you have to go down a particular route. Compare this superb design and implementation to something like FEAR (different Genre granted, yet look at HL2) and you'll see really how well it's been created.

I was totally surprised with the game, and still haven't played it that much - also it works best on PC guys ;)

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I always thought the game was designed more for consoles, the combat especially.

Have you played the PC version? I tried it with a pad and certainly using the mouse to spin the viewpoint is far, far better that using the pad. It also means you get to see the world easier/quicker. I far prefer it.

Plus it looks better, of course ;)

What's the joker DLC?

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Have you played the PC version? I tried it with a pad and certainly using the mouse to spin the viewpoint is far, far better that using the pad. It also means you get to see the world easier/quicker. I far prefer it.

Plus it looks better, of course ;)

Eh, I just prefer pads.

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Same for me, just completed too. Brilliant game, only had it a couple of weeks but I've done a run through and got all the collectibles in that. I thought I'd like to make a run through on hard straight away, but rather like Dead Rising (also finished recently) as soon as I think of it it seems like a bad idea. The story was where it really was at and I've seen all that, bumping it up to hard is only going to make a couple of the harder battles more irritating, I'd assume

My thoughts exactly. Stuck it on easy straight away. One of the few games that I've bought and done the whole story on. Playing it a couple of hours a night was just about the right length for me. The only thing I'd improve was the saving and make it clearer where it had done so.

Any word of a follow up by the same team yet? Now the engines in place it shouldn't take so long should it?

Cheers.

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What are you on about? It's nothing of the sort.

If anything it's a smoother, more in-depth Assassins Creed. But then Assassins Creed did do it first, so.

The two systems are actually pretty different and Assassins Creed wouldn't suit the Batman style.

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What are you on about? It's nothing of the sort.

If anything it's a smoother, more in-depth Assassins Creed. But then Assassins Creed did do it first, so.

In both you're trying to spot patterns in your enemies, of which there are similar numbers - and both rely on getting that and your timing spot on, whilst spotting the need to counter/block. In many respects they struck me as similar, AA's combat being much less technically demanding of course.

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Stuck at the end of the game,

can dispatch the first two waves of goons no problem and pull down/attack Joker, but then the third wave come at you with guns

and I'm fooked. :(

In the heat of battle I always forget to switch to bat-o-vision to identify the gun goons.

In the corridor building up to the last fight did everyone choose to

beat the living daylights out of the 20 goons? Very satisfying that was.

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Stuck at the end of the game,

can dispatch the first two waves of goons no problem and pull down/attack Joker, but then the third wave come at you with guns

and I'm fooked. :(

In the heat of battle I always forget to switch to bat-o-vision to identify the gun goons.

In the corridor building up to the last fight did everyone choose to

beat the living daylights out of the 20 goons? Very satisfying that was.

Take out the titans first, and also use them to bash the hell out of the other goons by riding on them as much as possible.

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