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FUEL - Openworld racer from Codemasters


NecroMorrius
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Taken from Eurogamer:

Codemasters has unveiled FUEL, a brand new openworld racing game promising the "largest racing environment to appear in gaming - ever".

Developed by French outfit Asobo Studios, the game's due out on PS3, Xbox 360 and PC in 2009.

Set in an "alternate present" where the world's been wrecked by the effects of climate change, FUEL claims a 5,000 square-mile playing area with "no boundaries" and 16-player racing.

Players race in "grungy home-tuned vehicles" across the "tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand Canyon, up treacherous snow-capped mountains, thick forests, arid deserts, abandoned lakeside resorts and much more".

Along the way racers will encounter tornados, sandstorms, thunderstorms, lightning strikes and blizzards thanks to a dynamic weather system, and experience a full day-and-night cycle.

The ambitious-sounding game is going to be shown off for the first time at Games Convention in Leipzig this week, and we will be there to check it out - hoping that it's another racing success from Codemasters following on from the excellent Race Driver: GRID earlier this year.

I'm still playing through the original GRID and still enjoying it a lot. It'll be interesting to see Codemasters try something very different, I felt that by stepping out of their comfort zone (a bit, at least) with GRID, they were able to craft something that had a lot of energy and excitement surrounding it.

First footage here: Kotaku

Colour me excited: In-game tornadoes.

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Wow. This was unexpected. I thought that F1 game would be next but maybe they have SRS making that instead (which should make for a good game as well).

This sounds the bollocks. Real Max Max stuff - and the idea of extreme weather playing a part, whilst not new, sounds like fun.

I'm a fan of 80's post apocolyptic VHS movies stuff, plus we haven't had a motorstorm game on the 360.

Sounds like it'll be similar to that PS2 open racer from Rockster.

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Well its either them or teh dev formally known as SRS.

Actually SRS have experience in this field.

*edit* ha. Its not them either. Its Asobo - some french team.

Blimey - this may indicate that two teams are working on the F1 game or theres another racing game not announced as SRS must be doing something. Either way its good news at that should mean more racing games.

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This game is a bit of an exponential leap in ambition for Asobo Studios :P , you just have to hope all their earlier gigs were to keep the lights on and not some demonstration of their talents:

Development History:

Macintosh

WALL-E

PC

Fuel

Garfield: A Tail of Two Kitties

Grand Raid Offroad

Sitting Ducks

Special Forces: Nemesis Strike

WALL-E

PlayStation 2

Garfield: A Tail of Two Kitties

Sitting Ducks

Special Forces: Nemesis Strike

Super Farm

The Mummy: The Animated Series

WALL-E

PlayStation 3

Fuel

Xbox

Grand Raid Offroad

Sitting Ducks

Special Forces: Nemesis Strike

Xbox 360

Fuel

Grand Raid Offroad

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Oblivion was 16 square miles, this is 5000 square miles.

Therefore FUEL is 312.5 times better than Oblivion. With cars.

Yeah, but you're going at what 3 miles per hour in oblivion? About 100mph in this. So really its only going to feel what about 10 times bigger?

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5,000 square miles??? Do you race for a day or something? And then have to decide whether to stop at some suspicious looking tanker that may get you some extra fuel but might actually be a trap, like Mad Max or something? And customise your vehicle to look like Lord Humungous' crazy death buggy?

Yeah, ok.

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That looks like Oblivion with cars.

I always thought it would be amusing if developers put weird and wonderful cheat codes in their games. In Oblivion you should be able to summon a hummer, and storm across the environment running over goblins and shit.

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