Vimster Posted September 22, 2015 Share Posted September 22, 2015 Finally got around to playing Crimson Clover: World Ignition. Bought it in the Steam Christmas sale for something daft like 70p and wow, what a superb shooter. Excellent presentation, bastard hard, but really responsive controls and satisfying shooting make it very worthwhile. 1 Link to comment Share on other sites More sharing options...
Dimahoo Posted September 22, 2015 Share Posted September 22, 2015 To be fair the extra mode in Mushi Steam Ed. (assuming its the same version as the "doll" version i own) is fantastic in its own right and has a better scoring system. Eschatos is a piece of work isn't it? And the music.....oh my... Link to comment Share on other sites More sharing options...
spatular Posted October 24, 2015 Share Posted October 24, 2015 mushi release date - 5th nov http://store.steampowered.com/app/377860 1 Link to comment Share on other sites More sharing options...
spatular Posted October 29, 2015 Share Posted October 29, 2015 mushihimesama free on ios at the moment: https://itunes.apple.com/app/id455202208?mt=8 1 Link to comment Share on other sites More sharing options...
Qazimod Posted November 5, 2015 Share Posted November 5, 2015 mushi release date - 5th nov http://store.steampowered.com/app/377860 Reminder that this is happening soon... This game will unlock in approximately 7 hours 2 Link to comment Share on other sites More sharing options...
Sabreman Posted November 5, 2015 Share Posted November 5, 2015 £14.99 is a bit painful! Apparently there's supposed to be a launch offer, but something's broken at the moment. Link to comment Share on other sites More sharing options...
spatular Posted November 6, 2015 Share Posted November 6, 2015 yeah: http://steamcommunity.com/app/377860/discussions/0/496880503064145923 Link to comment Share on other sites More sharing options...
spatular Posted November 6, 2015 Share Posted November 6, 2015 discount is up now - £11.24 http://store.steampowered.com/app/377860 Link to comment Share on other sites More sharing options...
Sabreman Posted November 6, 2015 Share Posted November 6, 2015 Nothing like coming back to a shmup you used to be able to 1CC and failing to get past the second boss. That's what 10 years does to you 1 Link to comment Share on other sites More sharing options...
Dark Soldier Posted November 6, 2015 Share Posted November 6, 2015 I've never played a shmup apart from Ikaruga, but I'm gonna give Mushihimesama a go, like the look of it. Got a bit into this style of thing with Isaac. Link to comment Share on other sites More sharing options...
dataDave Posted November 6, 2015 Share Posted November 6, 2015 I've never played it before, mainly because I generally avoid shmups that feature cute girls instead of space ships (I know, I know...). I absolutely adored the system in DoDonPachi Resurrection, which is by far my most played. Can anyone explain to me what sets Mushihimesama apart from the rest? It seems to get a ton of praise which I can't really understand from watching videos alone. This first entry isn't strictly bullet hell either, right? That was the sequel from the looks of things. I'm still going to buy it today, just want to talk about the game because I have fuckall else to talk about. Link to comment Share on other sites More sharing options...
spatular Posted November 6, 2015 Share Posted November 6, 2015 This first entry isn't strictly bullet hell either, right? That was the sequel from the looks of things. both games have 3 modes: - original - which isn't really bullet hell compared to most of cave's stuff - fewer, faster moving bullets - maniac - bullet hell - ultra - like maniac but harder Link to comment Share on other sites More sharing options...
dataDave Posted November 6, 2015 Share Posted November 6, 2015 both games have 3 modes: - original - which isn't really bullet hell compared to most of cave's stuff - fewer, faster moving bullets - maniac - bullet hell - ultra - like maniac but harder Thanks. I managed to fit in a quick go at lunch time, although I only stuck to normal mode for single credit. I did notice some slight delay occasionally prior to some big enemies appearing on the screen. Anyone else experiencing this? After experiencing true 'tate mode by standing my laptop on its side like a book I figured I'd buy Ikaruga too. For around a fiver why not? It looks slick with the HUD properly set up to native pixel display as well. Link to comment Share on other sites More sharing options...
dataDave Posted November 10, 2015 Share Posted November 10, 2015 For some reason I wasn't able to play at my in-laws' over the weekend. The game kept freezing on the title screen after pressing Start. Now that I'm back home a quick update seemed to fix it. And shit, if this isn't one of the most addictive games I've played recently. It's incredibly moreish. Most of the patterns seem to have pretty obvious safe routes (especially when all the bullets slow down the action. ) and the scoring system really goes berserk on Ultra. I need to look at some guides though; the hitbox seems to change around at times, or it's me being shize. Anyway, I'll go back to Normal after I've hulked up on Ultra for a couple more days. The stage 5 boss seems like a real coin guzzler though, with one of its patterns in particular. I'm bombing my way to safety as it's a complete gamble trying to navigate that mess otherwise. What's the deal with the Arrange and 1.5 modes? I did notice some slight delay occasionally prior to some big enemies appearing on the screen. Anyone else experiencing this? Oh yeah, this seems to have gone now. Link to comment Share on other sites More sharing options...
spatular Posted November 11, 2015 Share Posted November 11, 2015 I need to look at some guides though; the hitbox seems to change around at times, What's the deal with the Arrange and 1.5 modes? the hitbox shows up when you hold the fire button down - not sure if that's what you're referring to. the mushihimesama section here would be a good place to start for guides: http://shmups.system11.org/viewtopic.php?f=5&t=1896 arrange and 1.5 are slightly different versions of the game with different scoring and enemy placements maybe. arrange mode for example has an auto bomb where if you get hit it uses all your bombs instead of losing a life. 1 Link to comment Share on other sites More sharing options...
dataDave Posted November 11, 2015 Share Posted November 11, 2015 Thanks, that link is fantastic. Here's what I'm reading through right now: http://shmups.system11.org/viewtopic.php?t=9671 That's amazing about the shot system, and explains why some people are getting over 200k counter on their hits. As if dodging all of the bullets wasn't enough to contend with. Edit: After the latest update I'm getting some horrible screen tearing which is giving me a headache. I could instantly tell the difference with the shot rates as mentioned in that link, too. Oh well. Link to comment Share on other sites More sharing options...
Count Buffalos Posted November 11, 2015 Share Posted November 11, 2015 Yeah, it's not meant to be great in its current state. 360 is the most practical way to play it still. Link to comment Share on other sites More sharing options...
Salsa Party Animal Posted November 11, 2015 Share Posted November 11, 2015 any shoot them up on wii u or XBOX One worth a look ? Just checking Link to comment Share on other sites More sharing options...
Sabreman Posted November 12, 2015 Share Posted November 12, 2015 Gradius Rebirth on the VC is alright. Link to comment Share on other sites More sharing options...
spatular Posted November 12, 2015 Share Posted November 12, 2015 As if dodging all of the bullets wasn't enough to contend with. ha yeah, i've always sort of ignored the scoring system, all the different auto fire rates seem pretty confusing. the config that gives you an extra powerful shot sounds handy though, i need to learn how to do that. and it sounds like the mushi update fixed some things and broke some stuff too, still a patch within a week of release is a good sign that the problems will get sorted out. Link to comment Share on other sites More sharing options...
dataDave Posted November 12, 2015 Share Posted November 12, 2015 Indeed. They have a developer who is super active on their board too. I'm still concentrating on survival and working out how best to evade the shot patterns, however using the slow-tap method on bosses is very nice indeed. You can set up the auto-fire intervals in the options too. But I have no idea how it works because it's not very descriptive. Link to comment Share on other sites More sharing options...
Triple A Posted November 12, 2015 Share Posted November 12, 2015 if i read your query correctly; certain 'sweet-spot' frequencies of auto-fire, will let your counter increase to crazy levels if used correctly. in particular, look up some auto-fire strategies for the bit in stage 3 that is just before the boss. Link to comment Share on other sites More sharing options...
spatular Posted November 12, 2015 Share Posted November 12, 2015 another patch for mushi, with a vsync option: "Additional vsync parameter now available in ini file File Mushihimesama.ini in the install folder : C:\Program Files (x86)\Steam\steamapps\common\Mushihimesama Vsync=1 Vsync On Vsync=0 Vsync Off If you experience screen tearing, please try to turn it on. However, turning vsync ON might create some slowdown on Windows 8 or later system." Link to comment Share on other sites More sharing options...
Qazimod Posted November 15, 2015 Share Posted November 15, 2015 DARIUSBURST Chronicle Saviors dated - Nov 30 for PS4 and Vita, Dec 3 for Steam... Time to get a dual monitor setup? 1 Link to comment Share on other sites More sharing options...
Qazimod Posted November 18, 2015 Share Posted November 18, 2015 And now G.Rev's XBLA shoot 'em up Strania: The Stella Machina is on the Steam store with a Nov 26 release date. I loved the dual weapon wielding and gameplay of Strania but it was pretty tricky when you went into stages blind and had to negotiate winding tunnels before finding out that you needed to collect a sideways-firing weapon ten minutes ago. Even so, the presentation is nice, the music isn't bad and (on XBLA at least) it has really solid netcode in the online two-player mode, with no game-breaking input lag or slowdown. The video provided on the store page also mentions that the Steam release contains the Vower DLC that was released separately on XBLA, which is nice. Link to comment Share on other sites More sharing options...
Count Buffalos Posted November 18, 2015 Share Posted November 18, 2015 It's one of those games that was highly rated but left me disappointed. I didn't find it very satisfying to play and agree with your sentiments. Although I haven't played Border Down, I didn't think much of Under Defeat either. I've concluded that I just don't get on with G.Rev games. Link to comment Share on other sites More sharing options...
Revival Posted November 18, 2015 Share Posted November 18, 2015 You're missing out. Border Down is the best Hori ever made imho. Amazing piece of work. Link to comment Share on other sites More sharing options...
Qazimod Posted November 18, 2015 Share Posted November 18, 2015 Meanwhile I didn't think much of BD but enjoyed UD. That said, I'd love some kind of G.Rev collection for current-gen systems, kind of like the Cave one that came out for last-gen. Link to comment Share on other sites More sharing options...
Let us measure Posted November 22, 2015 Share Posted November 22, 2015 DARIUSBURST Chronicle Saviors dated - Nov 30 for PS4 and Vita, Dec 3 for Steam... Time to get a dual monitor setup? Any info on this? I've only played Darius R on the GBA (a port of the original I think), which was pretty mediocre. But my mate at uni had G-Darius on PSone which was awesome! Will probably pick it up regardless as I'm desperate for a decent hori after getting my teeth stuck into Gates of Thunder on Wii VC recently. Link to comment Share on other sites More sharing options...
Mars Posted November 22, 2015 Share Posted November 22, 2015 Sine Mora is in the Xbox Black Friday sale... Worth a purchase? Link to comment Share on other sites More sharing options...
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