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Far Cry 2


Kinketsu
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Assuming this is the 360 ver we're talking about - turn the sensitivity right down to about 25%~30%

Cheers again, the view did seem to be a bit prone to whiplash when I was a passenger in the jeep.

Why would you use crosshairs?

Much of the reason I was so immersed was the lack of onscreen abstraction. Use the iron sights like a real man. You're a CoD player like me and it'll feel right.

100% agree on music off, though.

The crosshairs were quite handy as a rough guide, as they turn red when over an enemy and even at this early stage they were hard to pick out of the shadows* and I'm only playing on a wee screen without the benefit of 5.1.

*Not racialist.

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Well I only got as far as completing the tutorial missions really. I then tried my first buddy mission where I had to go to the Northern Railroad and retrieve a briefcase for a mad Frenchy type woman/mercenary. I jumped in my beat up motor and headed off across the fairly expansive map. First sign of trouble was a checkpoint where the locals started machine gunning me as I approached. I hit the gas and plowed through only for them to begin a chase in jeep with mounted machine gun, shooting the crap out of my wee car. As the smoke began to seep from under the bonnet and it slowed to a crawl I figured outrunning them wasn't an option. I pulled over and jumped out, ducking in front of my jeep for cover I was then able to turn the tables as they got out their vehicle and shotgun the pair of them to death. Since they had shot my car to shit I nicked their jeep and headed down the road, all the while admiring the beautiful scenery as the sun rose in the morning sky. Now more carefully checking my map I approached another checkpoint but stopped as soon as the first bullet sparked off my jeep. I climbed into the back and got into the machine gun nest and let loose bloody hell on the three crazed AK sporting gents running towards me and downed them from a distance. I was smiling like a cheetah who had just won at cards.

Eventually I got to my destination and again stopped a bit down the road and got out for a bit of recon. I was able to climb up onto a hill and use my telesope to pick out a bunch of armed men patrolling around the yard. After trying to see if they were following guard patrols I eventually decide "fuck it" and tried to sneak in the back way hoping to just snatch the case and bolt. I actually managed to get within spitting distance of the case before I was spotted. I had to buck a couple of fools by firing wildly with my nina and then had to chuck a grenade to stop another guard. Suddenly the carriage I was trying to get into was enguled in flame and I was stuck on the roof as I could hear more guards approaching. A quick blast of flamethrower though and I was off and running with my buddys luggage. I managed to sprint back to my jeep and take off like the bandit back down the dirt roads towards Mike's Bar. Unfortunately I hadn't used any first aid and was murdered at the first checkpoint I came to.

I switched the game off then knowing I'd have to do it all again, and to be honest I can't wait.

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I've just started this as well, my first proper misson was asssassinating a police chief, I took the buddy option so lots of fun on the river. The left stick sensitivity feels a bit stiff no matter where I set it, like there's a programmer in dead zone.

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I didn't save my progress after the Jeep ride in.

Starting afresh, can I skip it?

Where did you get to? If you got "killed" outside after the jeep ride, then thats meant to happen. I think, happened to me anyway and the game just carried on to that guys office. And no, i'm guessing you can't skip it.

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Not doing the buddy "alternative" missions (the ones where they ring you up with a better idea) makes a huge difference. As the alternative mission will add 2 extra encounters/battles and a couple of extra jeep journeys on top of the main mission. I got fed up with this and I'm just doing the main missions.

I'm romping though it now

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It does mean you'll be at a disadvantage later, though, because your safehouses won't be anywhere near as well-equipped.

I did all of the alternative missions in the north, and about 80% of them in the south - enough to get an ammo pile and full health station at my safe houses, which is really all you need. I might have got the vehicle weapon upgrade in the south too - but I never use them.

I'm 69% though now, I just want it done. I've got half a dozen games sat here not started.

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I would recommend doing it until you get the second vehicle upgrade, really. Then you get assault jeeps with Mark 19 grenade launchers instead of MGs/cannons.

Maybe. Like I said I've never needed the jeep weapons.

I can leap out my jeep turn around snipe the two fuckers chasing me and be on my way before they even knew what hit them

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I picked this up on Saturday and so far it reminds me of Hunter on the Amiga, which I loved. Unfortunately, it reminds me of a completely broken version of that.

Honestly, I don't think I've ever come across such a user-unfriendly opening to a game, and certainly not since 16-bit days. I could just about forgive the bit where it asks you to escape from the hotel and then kills you off no matter what you do, because it becomes pretty obvious that you're meant to die there. Shortly after that, though, I embarked on the first mission you're given and died about 5 times of malaria, with no warning or explanation whatsoever, beyond the bloke helpfully telling me "See, I said you were ill" when I came to. Having spent ages looking for medicine of some sort, it eventually became clear that the game was killing me off for daring to approach the camp by a route other that the one it had decreed was correct. Open-world freedom at its best, there.

Half the time it's impossible to see where you're meant to be going because of insanely wide variations in brightness, when you can see where you're going you get shot at every 30 seconds by roadblocks or passing jeeps, the healing system is clunky beyond belief, it requires you to repeatedly sit through 10 seconds of watching a hand turn a spanner... I can't understand how any of this got through play-testing. The basic idea behind the game is great, but on the evidence so far, the execution is just woeful.

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it eventually became clear that the game was killing me off for daring to approach the camp by a route other that the one it had decreed was correct.

Wrong.

In 23 hours of play the game has never punished me for trying to go a route it didn't like. You can go any damn way you want to.

You need to get some pills for your malaria, go see the priest in the church in the main town, which I'm 99% certain the game tells you to do.

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Wrong.

In 23 hours of play the game has never punished me for trying to go a route it didn't like. You can go any damn way you want to.

You need to get some pills for your malaria, go see the priest in the church in the main town, which I'm 99% certain the game tells you to do.

I've done that now. I'm talking about the very first tutorial mission you get sent on, before you get the chance to collect that medication. In fact, if you tried to get the church to pick up the medication at that point, the game would kill you, because your malaria flares up as soon as you step outside of the zone the game has prescribed as being suitable for that opening mission. Except it doesn't explain that, does it? No, it just kills you off and tells you it's because you're ill.

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It seems you've had a different experience to most then - I happily went along with whatever the game told me to do at first, because at this stage the whole scope of the world seemed a little too much to handle. When I was informed that the tutorial was now over, I was surprised - up until that point I hadn't realised I was still DOING the tutorial... And as for the whole getting shot at by checkpoints/ patrols - it's half the fun! When you've the luxury of scoping out a base before you launch an attack you've always got the advantage - when you find yourself suddenly surrounded by a patrol and an alerted checkpoint things get very hairy very quickly... :(

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I don't recall ever being kaiboshed in the tutorial, or ever, by malaria. Though TBH I'd be surprised if you took some mad random round-about route to the camp, it's not exactly a complex objective they start you on.

As for the healing system, you only get the long anims when you start bleeding to death at the bottom of the health bar, generally a sign that you should've taken a syrette sooner.

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I did all of the alternative missions in the north, and about 80% of them in the south - enough to get an ammo pile and full health station at my safe houses, which is really all you need. I might have got the vehicle weapon upgrade in the south too - but I never use them.

I'm 69% though now, I just want it done. I've got half a dozen games sat here not started.

Won't get an achievement or two though.

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I'm so paranoid about dying in this game because I feel so weak, not an all conquering FPS god-thing but a guy who can get fucked up quite easily when things get rough. Because of this I'm saving an time I go near somewhere I can save and am aquiring every safehouse I can find.

Getting attacked at every checkpoint is wearing a bit, maybe it should have been broken up a bit so some were empty some of the time.

The controls say press A to swap to the gun seat in the vehicles, but I have to get out and go to the turret to use it, is this just certain vehicles?

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Is it worth playing this through on the default difficulty, or should I start it off on hard?

I'm playing it on Normal, it's a bit "spikey"... a lot of the time it can be a doddle (once you get the swing of it) and most situations present little threat - but one little slip up and you can get surrounded or take on more than you can handle and blam! you'll be a mushy pile of blood and bullets in a matter of seconds.

So for me Normal is about right. It's certainly not one of those games where Normal = Easy

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