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Resident Evil 5 Demo


Roboplegic Wrongcock

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Are people complaining about the controls playing with the defaults? First thing I did was switch it to Type A, plays just like it used to and in that respect doesn't feel clunky at all. Might try and persevere with Type B or D for shooting with the trigger, but on first impression they seemed overcomplicated for simple stuff like knifing.

The inventory is fine, you should be setting up your d-pad shortcuts before the shit hits the fan. Did notice tearing, but only during the cutscenes - that may or may not be because I was enjoying to too much to notice ingame.

Oh, and whilst I love Gears, comparisons between it and this are utterly ridiculous. Especially seeing as Gears is almost entirely ranged combat and this is almost entirely the opposite, to claim Gears is in any way better in close-quarters is an outright falsehood.

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I'm enjoying it very much so. The controls have a real weight behind them, plucking off a headshot is not that easy. Also finding it pretty tough gameplay-wise, it's best to run around the map evading them and picking them off one by one rather than fighting your way through them. Not sure if I managed to kill the big guy but he left me alone.

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Contrary to my post less than an hour ago, the default controls soon clicked - didn't take much perseverance (less than RE4's did initially, I'd wager), they now feel completely natural. It was the flipping of Run/Use that threw me at first.

Anyway I could quite easily play this with both the original controls and the new ones, think I'll stick with the new ones as they seem a bit more adaptable.

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So I come home all excited with the demo waiting for me ready to be played - and it turns out that it's vastly inferior to Dead Space (especially the controls). Pre-order well and truly cancelled. If there's anybody that actually likes this archaic demo, I suggest they pick up Dead Space asap and see for themselves how much better this could and should have been.

:(

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I must be missing something, because last time I checked Resident Evil 4 was well amazing and this is more of that, only prettier and with co-op. 'Pre-order cancelled' indeed.

Some of you don't deserve fun.

Resident Evil 4 was amazing, but it was released a while ago now. That RE5 seems to be basically the same game again, just with an annoying co-op system and even more fiddly controls is pretty lame stuff. Still, hopefully this demo is not totally representative of the full game.

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Obviously all the fun I was having must have obscured my view of the non-fun parts.

I can see this is going to be another game that I have to be overly-enthusiastic about to counteract the pissing and moaning from certain elements (who will no doubt play through every moment of the game anyway, despite supposedly hating it). I look forward to resuming this role in March or whenever the game finally comes out.

To be honest I find the constant demand from gamers for everything to advance in huge leaps rather exhausting.

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Aside from the co op isn't this exactly what we all wanted, more and prettier Res 4? It handles near the same, the enemies and guns react the same way- maybe RE4 gameplay has aged badly recently (esp in light of Dead Space etc) because it terms of ticking the boxes of following up the last game as closely as possible it seems to be doing it.

This is what we asked for in all honesty

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Obviously all the fun I was having must have obscured my view of the non-fun parts.

I can see this is going to be another game that I have to be overly-enthusiastic about to counteract the pissing and moaning from certain elements (who will no doubt play through every moment of the game anyway, despite supposedly hating it). I look forward to resuming this role in March or whenever the game finally comes out.

I'm still hopeful it'll be amazing. Resi 4 is probably in my top 5 games of all-time and it was always going to be a hard task for an early demo to live up to my (probably unrealistic) expectations. Just can't get past how annoying Sheva is.

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Aside from the co op isn't this exactly what we all wanted, more and prettier Res 4? It handles near the same, the enemies and guns react the same way- maybe RE4 gameplay has aged badly recently (esp in light of Dead Space etc) because it terms of ticking the boxes of following up the last game as closely as possible it seems to be doing it.

This is what we asked for in all honesty

Exactly, we asked for more Resident Evil and that's what we're getting, only this time it has co-op. I think that's a reasonably big addition to the core gameplay of the series.

Many of the accusations thrown at Resident Evil hold true enough, but it's always filled its own particular niche. It was never going to turn into Left 4 Dead or something.

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You shouldn't be forced to play with sheva in single player.

Having some badly programmed AI following you everywhere makes it feel not resi at all.

You have to run into rooms cause she's nicking your ammo, getting in your way and stands there getting killed.

It's like a massive resi flavoured GTA protect the daft NPC mission.

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VermilionSands, at least you have to admit that Dead Space shows how the controls could and should work far better in this game. Resi 4 was extremely brilliant when it first came out, but some aspects have been bettered, and Resi5s stubborn refusal to improve itself now makes it an archaic game and a huge missed opportunity.

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Well yeah, I admit that it's shame that they havn't improved it as much as they could, but not buying and enjoying the game because of that seems a bit ridiculous. It's like saying Half Life 2 is crap because they didn't pinch the car controls from Gran Turismo or something (I exaggerate, but I'm sure you catch my drift).

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When I booted this up earlier and it took a while - bleeding CD. I saw tearing - normally not bothered but it was rather obvious and super slow Rest controls. It felt disappointing - for a couple of minutes but then the fun took hold. It's a Resi game and there's just something about them. Something special.

I loved the explosions - the graphics are really top notch. And the cutscenes - beautiful. Sheva was ok with me - and she's pretty hot.

Had a run through with a random on the Co-op and it felt really good. Resi, played through with ya mate - it's going to be awesome.

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Yeah I just played the demo again and I hate it. Unless there's some miraculous shift somewhere I'm not buying it. Sheva's AI is plain shit and the enemies are pathetic. Not scary at all, watching them half amble around the place is laughable and some of them don't see you until you're right on top of them. The chainsaw guy is pathetic, I just slowly kept walking back and he kept missing me, then ambles towards me. The equivalent in resi 4 would have had my head of in 2 seconds pulling that trick. And the controls feel even clumsier and the pistol feels and sounds like a peashooter. The game isn't tense or scary it's a clumsy lump of datedness. When those flying things appeared I laughed at how crap it all was.

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Aside from the co op isn't this exactly what we all wanted, more and prettier Res 4?

For me, it's been superseded. It happens after almost four years: you think you'll get along just fine, but all of a sudden you can't go back.

It handles near the same

I'm sure others will disagree, but Wii RE4 took the wind out of the original shooting controls for me. They feel especially clunky now, and that's without mentioning Dead Space.

maybe RE4 gameplay has aged badly recently (esp in light of Dead Space etc)

It's fast becoming the #1 forum cliche, but Dead Space did genuinely change things for me in this genre. I didn't realise that fully until this morning when I played through this demo, but it's the first time I've found an RE title (admittedly, only a demo) lacking. Not just in control, which I'd accepted prior to the Wiimake, but find it difficult to go back to now, but in atmosphere, tension, and general level/gameplay design. (My abiding memory of this demo is running up and down a corridor taking shots at the chainsaw guy's head with randomly spawning other zombs barely getting in the way, and just being bored by it after a minute or so: bang bang, run, bang bang, run, bang bang. It really didn't inspire from either a survival horror or an action game perspective, with the best will in the world, which I did honestly have.)

because it terms of ticking the boxes of following up the last game as closely as possible it seems to be doing it.

With all that's happened since, I don't think that ticking the boxes of a four year old game will be enough for me.

This is what we asked for in all honesty

Not me. I certainly didn't ask for (and this is the killer in the demo for me) some lame AI bot management grafted on top of RE4, with HD graphics. I do like the graphics, but everything else seems a bit stale, except for the AI partner, which is fresh in the sense that a freshly laid turd is.

I'll say again that I could be completely wrong about this game - it's only a demo, after all, and it's unfair to judge a full game on the demo (Dead Space included, whose demo was poorly chosen as I suspect this one may have been). But I doubt the mechanics or the AI bot element will change all that significantly between now and release, so I'm disappointed so far. But maybe I'm not in the online co-op player group to whom this seems to have been aimed, judging by the demo.

Hopefully, all that will change and it's a poor demo for the game as a whole.

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This is what we asked for in all honesty

It is, you're right, but then I guess Resi 4 was much clunkier than I remember. Perhaps I wouldn't have had such a problem with the demo's controls, inventory management and lack of ammo if a headshot actually resulted in a kill (at least for the run-of-the-mill enemies).

To be honest I find the constant demand from gamers for everything to advance in huge leaps rather exhausting.

I don't think anyone's asking for a huge leap forward, just something that's on par with current standards.

Also, I can't believe they're still persisting with the herbs. I don't care if it's a series staple. It can fuck. Right. Off.

Still a definate purchase though. :(

Edit: What Gorf King said.

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Gorf and Snowman, you guys make sense and a part of me agrees with you. I agreed with Majora earlier that this shouldn't have been released so late- the massive gap between this and Resident Evil 4 has taken the wind out of it- ironically people were seeing Dead Space as beautiful lovely filler before the next Resi hit and now the tables have turned. Why else would people (justifiably) be so dissapointed towards a game that follows a game that a lot of us saw as a 10/10- it just goes to show- no matter how incredible a game is, the concept's not future proof is it?

I'm still holding out hope- no fucking way am I playing it with the AI through the entire thing- actual co op to get the best out of it, but I think it's clear now we're not going to get the life changing experience we did with 4- 4 was brand new and reinvited the series so no direct sequel would have the same impact, but a very direct sequel over 4 years later would have had to have a miracle to pull of properly pleasing us.

It'll be a cool game I think, but from the day they showed us that lone screenshot of Chris walking down an African Street, it was set in motion and took too long. I still really enjoy the demo but there is that feeling that if I didn't have so much love for Resident Evil 4 in the first place, I wouldn't be liking this anywhere near as much as I am.

Fingers crossed though- the final game could be a rollercoaster despite us having this negative revelation with the mechanics

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If I had any real complaint about the demo it would be having Shiva as a partner in single player. I said earlier she was fine but was playing the levels again there now and the silly bitch kept getting herself killed and me having to run over to save her all the bloody time. If Capcom don't sort out the AI for this they'll be absolutely slammed for it.

Luckily I have a good friend who loves Resi as much as me so will definitely be buying this and it will then be a blast to play together that way.

If Capcom had any sense they'd take Dead Spaces controls but they won't, luckily the controls feel fine for me due to playing RE4 so many times but for any new gamers it will feel outdated. A friend of mine who never really played Resi Evil before tried the demo and absolutely hated the controls, kept on trying to get on with them but just couldn't.

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The last Resident Evil game I played was 3, I missed out on 4 because I had sold my Gamecube for some reason. So, I was quite looking forward to this until I played it. Put me in the 'fucking hell, these controls are terrible' camp, gentlemen.

It was late though and I didn't spend too much time with it. Here's my playthrough:

"Ooooh, it works!"

"Ooooh, it's pretty"

"Hang on, I need to move these bookcases"

"Die, motherfucker"

"Hnnnnnnngh"

"Arrrgh, fucking turn!"

"Get out the way you fucking, stupid cow!"

"Hnnnnngh"

"Fucking... run... no, turn... no... fuck"

*Waggle sticks*

*Press B to rescue your bumbling, cretinous, moron of an AI buddy*

*Waggle Sticks*

"I wonder if Sexcetera is on now"

"Ah ha, higher ground"

"Get out of the fucking way, bitch"

"Aieeeeeee"

*Big fat axe man fucks my shit up and kills Sheva. At which point I shake his hand, give him a knowing nod and offer him tea and crumpets*

I'm shit at this game and I hate the controls (duh). I give it 9 out of 10 to save Edge the trouble of reviewing it.

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Switching to controller selection A made it easier for ME to play, but it still doesn't stop the daft bint getting killed. I shouldn't have to hold her bloody hand. That first section was going great, I'd got a good position, got plenty of clear shots to take - she goes and gets killed.

Try it again and we're going across the rooftop - I'm dying but capable, she decides to completely ignore the person standing RIGHT NEXT TO US so she can heal me. She then manages to get herself killed by the guy STANDING RIGHT FUCKING NEXT TO US>

Just give me the option to switch off the AI partner capcom, and the game will rock, I have no doubt about it. Otherwise it's going to be incredibly frustrating through no fault of my own.

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Just give me the option to switch off the AI partner capcom, and the game will rock, I have no doubt about it. Otherwise it's going to be incredibly frustrating through no fault of my own.

Isn't she a pretty integral part of the plot, though? Something tells me we're stuck with her in single player. :)

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Resi's always been a solitary experience with some sections where you have to cover someone while they do something or change characters to go on a mission.

Not sure about having a wing-woman all the way through. Doesn't get too annoying in Gears I suppose, but even in that game I'd prefer it to be optional.

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