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Uncharted 2: Among Thieves


James Ape

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They've released a patch for the Beta so with any luck matchmaking should be a bit snappier from now on.

Personally I'm enjoying the multiplayer a lot. It's fairly basic — I imagine the finished product will be a bit more intricate, what with unlocking new Boosters and such — but I really like the feel of the game and the added verticality when compared to, say, Gears. I like that I find myself switching between different styles of play during games, shifting from firing from cover to running and gunning, and maybe a bit of signpost lurking for good measure. Also, sneaking up on a sniper and snapping their neck is right up there with CoD4's switchblade on the satisfaction scale.

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I couldn't get on with the beta when I first downloaded it, played it a couple of times and then left it sitting there for weeks, playing away on UFC, Prototype, Red Faction etc.

I switched it back on Sunday night and downloaded the patch and got hooked! Apart from the fact that the note that tells you how to download the patch in a way that avoids your PS3 doing a hard reset only appears AFTER you download the patch, something about it now feels much more like the Uncharted gameplay I loved from the first game in multiplayer style. Damage is satisfying, the action is pretty high paced and the plunder mode is interesting with being able to throw the loot. This mode is essentially capture the flag, but being able to throw the flag to someone else, or up onto a ledge where the enemies can't get it quickly, is great.

It seems like, in the Quake days, a lot of people were doing interesting things with basic modes like Capture the Flag. Even though all these modes were in their fairly early days, there was mods like Painkeep which gave everyone grappling hooks, etc. and mixed up how they were played. In the recent generation there's been a lot of lazy multiplayer modes that makes you wonder why they bothered at all. You almost come to appreciate a game like Prototype or Bourne Conspiracy that says "Nah, we couldn't work out how to do it, so we're not going to bother". But to take two recent examples, Red Faction Guerilla and Uncharted 2 as examples, they are both games which use their own features to enhance the multiplayer experience.

You can destroy everything online in Red Faction, just like you can in single player, and in capture the flag, you can use the flag like a long sledgehammer, to hit people and structures. Since Outlaws or Jedi Knight Mysteries of the Sith, I've been used to capture the flag modes which limit your abilities, but I like that in Red Faction it gives you a bit of a defense as well. Carrying the treasure in Uncharted 2 is similar, because you can still do a lot of things. You can throw it, as I mentioned. You can shoot with a pistol. You can set it down and pick it up again. You can throw it up a building, which essentially means you aren't interested in carrying it but you want your team to win. Which is better than picking up the flag and then playing deathmatch style as people often do in different games, because deep down they'd rather be fighting.

Outside of Plunder mode, which few people seem to want to play, the deathmatch is actually pretty good. Again, what I like is that it is Uncharted, but against other people. However I should mention first that I really love the first Uncharted, I think it's a great action game that is somehow hammered for not being a good 'exploration' game against Tomb Raider, when there hasn't been an 'exploration' based Tomb Raider since the first one, if people are to be believed (personally I don't find any of them exploration based and I own them all and enjoy most of them, you can only go one way, the exploration is only in working out what you have to do next, like most games)

Anyway, in the multiplayer for this, I think you can do a lot that you could do in Uncharted that made me giggle. You can shoot without aiming, which is more effective against human opponents (scared by blind fire) than AI in the first game, who somehow knew you werent really trying to hit them. If a human gets hit once, he runs away or tries to charge you down or charge down cover, he doesn't stand in a middle distance and still fire his rifle. You can climb. The vertical element does actually add a lot for me. You can throw things up. You can climb up. You can be hanging from a ledge, using the ledge as cover, and leaning over it shooting people in the head with a pistol, just like the SP game in Uncharted 1. I like that they didn't take this stuff out as unfair in the MP mode, but rather worked it in.

So far, especially after the patch which makes it work better, everything is fairly satisfying. I think it might be one of the shoehorned multiplayer modes I'll actually play from time to time.

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You can be hanging from a ledge, using the ledge as cover, and leaning over it shooting people in the head with a pistol, just like the SP game in Uncharted 1. I like that they didn't take this stuff out as unfair in the MP mode, but rather worked it in.

My new favourite move is hanging from ledges and pulling people off as they walk above me — you just press Square when they're close. It makes for some great baiting techniques, swinging underneath a ledge as someone chases you around a corner and then pouncing upon their shirt collar like a half-tucked trapdoor spider.

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Someone did that to me last night and I was totally amazed. I was in the dark town level (sorry I forgot which one that is) and aiming down the round. I knew the other guy had run down that way but I couldn't see him anywhere, as I passed by a ledge, he reached up and grabbed me by the lapels, then smashed my face into the cobbles. That move is cruel, exactly like you described Aimless, a "half-tucked trapdoor spider" murdering you. Wonderful stuff.

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Heh, well I can assure you it wasn't me as I didn't play last night! I don't see a lot of other people using it, though, or indeed climbing around much in general. Not that I'm complaining as people who approach the game in the same way as Gears tend to make easy prey, even if they happen to be a better shot.

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Yeah, looks ok. I love videogame logic, though. You have to escort someone who's taken one bullet to the hip. Yet you get shot loads of times and are perfectly fine. That top of Drake's must be made of Kevlar or something. See, I'd have just had him have a broken foot or leg or something.

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