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Demon's Souls - remake's OUT - mindful of the spoilers, please!


robdood
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Well I don't know about that spear but I have been rocking the Winged Spear for the whole game and its ended up being the best weapon for me despite upgrading a load of other ones. I got it very early on in world 1 I think, I can't recall whether it was a drop or just found it lying around. 

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11 hours ago, Pandy said:

Short of getting invaded a few times and them letting you kill them, feels like a mad grind for that one. This world tendancy stuff is pretty punishing.

 

That's a separate tendency unless I'm remembering incorrectly. Killing invaders boosts your soul tendency towards white, not world tendency.

 

Winged spear can be picked up in 1-2, good starter spear. It's on the first fire drake run just before the first battlement you duck into. Might need a few tries to find it as the drake only really gives you time for one pickup unless you're feeling brave.

 

Spear was actually the very first weapon I completed it on PS3 with. Nowadays I usually go for Keel Smasher / Dragon Bone Smasher for melee or a magic build with Firestorm. DBS in particular can be picked up in about an hour and a half from the start and doesn't need any upgrades to wreck face, but it's heavy and needs a decent amount of strength.

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Finally finished this last night. Overall I really enjoyed it and Bluepoint did an incredible job with the gameplay and visuals. The environments are jawdropping and the game felt much smoother to control and the weapons very satisfying compared to the original. I think I got the good ending. After reading up on here about soul tendancies I decided not to go down that route, so I did miss out on the special locations/items/events, but I don't feel like I'm missing much based on what I read. I did manage to recruit a bunch of NPCs as well. I would say its the least punishing/frustrating Souls game I've played although of course I did have my own share of woes, and my 350 deaths for the run will tell you it wasn't exactly plain sailing! 

 

I'll spoiler the rest of the post as I go into specifics about areas, bosses and my journey.

 

Spoiler

For my build I went with a classic warrior, using plated armour and focussing on STR, VIT, END and a bit of DEX to wield weapons. My main weapon ended up being the Winged Spear, mainly because it was the best weapon I could afford to upgrade that did decent damage against enemies like the guys in the mines and knights. I used the big club for the skellies and a bow for long range. I also had metal shields and by the end was hoisting stuff like the Steel Shield so could block most attacks, but of course the whole game I was fat rolling so it was all about positioning and timing.

 

Despite having craploads of upgrade materials I only upgraded a few other weapons, and even then the spear was usually most effective for my stats. By the time I got to the end it was so expensive in materials to bring other weapons up to my level that I got fed up with farming or buying shards. Especially large shards which I had great trouble finding after the initial level playthroughs. I did begin wielding the Midas Hammer towards the end which I also bumped up to +8 and then +10 for the final boss, which I found did a bit more damage and was good for stunlocking red-eyed knights. I wish the game had made getting shards easier instead of a grind so I could have experimented more.

 

In terms of difficulty spikes, there were quite a few. I, like other people on here, grinded myself against Tower Knight for quite a while before finally giving up and going off to explore other archstones. I had a lot of problems in the Ritual of Storms (4-2) and spent ages on the cliffside skellies and the bastard narrow corridor near the end, where you can get trapped between two ghosts and a witch. This incidentally is where I had given up in the original game.

 

Another sticking point was Maneater and the run up to him. I died so many times to the bastard squid on the staircase before finally realising if you wait far enough away his patrol takes him back upstairs so you can get behind him. Maneater was tough as well, shields not being that effective when you have 2 baddies chaining attacks on you. I tried to damage the first one as much as possible before the second showed up, then use the full length of the arena and the central brazier to leg it when they got too on top of each other.

 

Of course the swamp was another spike, and actually I forgot to go back and kill the red NPC in the swamp, damn. It was the big buggers with the clubs that just kept annihilating me though, I think I died there more than anywhere else in the game. I ended up leaving it as one of the last areas in the game I explored and even then was getting 2-shot by the club guys. Finally I got my tactics down to to face them one by one, and get the timings for backing off from the swings (no rolling remember, and they annihilate shields). Of course with this spike and all the others, there's always a lengthy and unnecessary long run from the bonfire, something I've always despised in the Souls games.

 

The last hurdle was King Allant and the run up to him, which I finally bested last night. I got killed by the guys on the stairs so many times, even when I knew what I was doing, my impatience would often get me killed. Allant's move-set wasn't too bad, my shield could brunt his zoom attack, but I had to be very careful with stamina management because if he broke my guard a combo would kill me. I also had to be very careful of the soul grab, which got me a bunch of times, my fat rolling game had to be on point. When the penalty is 20,000 souls per grab it was not fun! Ultimately it was a battle of attrition that I did over a few sessions, including the excruciating run up to him with the buggery staircase and the elevator of glue. I didn't do much damage to him, which got me to upgrade my weapons to +10 and ended up using the hammer. I also had the special sword you get in the chapel and switched to it for the final blow as I assumed you needed it to properly kill him based on the lore thus far. Let me know if I was right or I just wasted a weapon slot!

 

As for the ending, I guess I got the good one because I killed all the other bosses before Allant. I hadn't gone into dark soul tendency anywhere and we hopped off to the Old One (very cool) and went inside to put down the real Allant (poor chap). I don't know if there is an alternate way to do this, I'm guessing you get a bad end if you kill Allant-1 before killing all the other big demons?

 

As for NPCs, I got through all of knight bro's quest in Bolataria (I really had to save his ass a few times from knights), having to sadly end him before Allant. I also did the Biorr questline, finding him in the dungeon and I was very happy to see him turn up for the Penetrator which made the fight a dildo-ing for the poor boss. Then he even drew aggro from the dragon and I would wave cheerfully as he got roasted on my many boss runs on Allant. Unfortunately this wonderful tale didn't end well, I sat AFK after the staircase run on a break before facing Allant again. I had completely forgotten about poor Biorr and when I returned, I found his crispy body awaiting me. Sorry mate! Karma got me in the end because I burned alive whilst picking up his gear.

 

The god-chap with the brilliant accent (near the Umbasa girl) said he was going off somewhere, and he and the guy with the bowl haircut vanished never to be seen again. Eventually a new chap turned up in their place. Where would I have found them? I rescued the Sage from the prison. The blue chap from the start of the game vanished, and so did the annoying magician guy who called me a brute. I presume they got murdered because I freed obviously-evil Yurt and then started finding bodies around. I did find Yurts sneaky hiding place and after a bit he tried to kill me and after that I had a very effective set of armour. Was it him that killed the blue guy and the magician? In my original Demons Souls playthrough, I am sure Yurt murdered almost everyone in the Nexus, can he murder the handmaiden and blacksmith as well? It was definitely one of the reasons I quit as I had a magic character and lost all the magic NPCs. At the time I had no idea it was Yurt who had killed them all and it was only afterward looking online that I realised my playthrough had been ruined! This time I knew I could have killed him right away, but I wanted to see what would happen.

 

The monk 'boss' was trivial and I was amazed on reading here that other players can become the monk (I've seen this in another Souls game but had no idea it was used in the very first one!). I have no idea if I was fighting a player or an NPC, they just ran towards me spamming attack and rolling occasionally. I put them down first try and could block all their attacks. It seemed very NPC-ish but who knows?

 

I think that's enough for now. I can't be arsed with another playthrough, but I am going to be watching videos on all the stuff I missed. I'm very curious about NPC plotlines, lore I didn't get, and answers to questions like 'can you kill the dragons', 'what happens if you kill X NPC', 'what is in the soul tendency areas' etc. 

 

 

Quality game, unbelievable how original and freeform it was (and still is), and although it's flawed in places it still holds up well thanks in part to Bluepoint's fine work. Its also amazing just how much of Dark Souls owes to this game, you can see the inspiration for so much in Dark Souls came from Demons. 

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  • 3 weeks later...

Back into this in a big way! :wub:

 

When i finally got my PS5 i only played one build up to 1-4 and then left it. As you know i played this game waaaaay too much back in the PS3 days and i felt burnt out, even after all these years. I know this game and its environments/layout better than i know my home town and its surrounding areas. :lol:

 

After looking at the Trophy list for this remake, i realised there are so many new ones that are actually fun, and not just a forced grind like back in the day. That inspired me to get back into it (that, and the quadruple Platinum). 

 

So i loaded up my save and because the game was almost beat (i.e. all other Archdemons dead), i went offline and pushed everything to black because thats all i could do this run. I got all 5 Primevals, killed a couple of NPC BP's, then i realised i really need to crack on with NG+ so i can push it all white.

 

When i come back online i may need one of you fine lot to do an organised invasion with me. Whether the servers are busy now i dunno, but i hate ruining other players playthroughs. I know its only 1 death on their part, but i'm jolly coop through-and-through, and not a big fan of these forced online/invasion trophies (like DSII).  

 

Anyway, its still my #1 game of all time. 

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  • 2 weeks later...

Could one of you beautiful forumites help me with the online Trophies for this game? I need to (password/private) join you and beat a boss together, then (password) invade and kill you...sorry! :blush:

 

Not now, but next time you have 15 mins to spare. :wub:

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  • 5 weeks later...

I haven’t put a great deal of effort into this over the past few months, but when I have played I’ve been really struggling to progress much - I’m in the world with the big mantra rays flying around, reached the second arch stone and keep getting impaled by their icy blue spears. The skellys are pretty tough customers too, so between them and the manta rays I’m struggling to make any progress. I’ve pretty much give up on all the sand world and the prison, because I’ve hit a difficulty wall, so it’s a bit discouraging to have done so again, and so soon. Should I just move on to the next world, and level up a bit?

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I'm loving this, this time around. It's amazing how much the sound and graphics updates add to things. I'm a fan of how lost and terrified I get at times. The peak of the series for me was when Dark Souls was at its most oppressive (The Depths and Blight Town), before warping is introduced. That feeling of being a long, long way from home and having no option but to push deeper and deeper into the abyss. Whilst Demon's Souls doesn't quite have the same feeling - the nexus never feels far away - the design of the levels means you often feel lost, disoriented and scared and that's exactly what makes it so good.

 

I'm probably about a quarter to a third of the way through and it's been completely engrossing.

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19 hours ago, Popo said:

I haven’t put a great deal of effort into this over the past few months, but when I have played I’ve been really struggling to progress much - I’m in the world with the big mantra rays flying around, reached the second arch stone and keep getting impaled by their icy blue spears.

 

A bit of help? I'll nest it in increasingly explicit spoilers.

Spoiler

There's an item that can help.

Spoiler

It's a ring found in 1-1.

Spoiler

It's called the Thief Ring and will make you stealthy and ignored by the Ray's.

https://demonssouls.wiki.fextralife.com/Thief+Ring

 

 

 

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22 hours ago, Popo said:

I haven’t put a great deal of effort into this over the past few months, but when I have played I’ve been really struggling to progress much - I’m in the world with the big mantra rays flying around, reached the second arch stone and keep getting impaled by their icy blue spears. The skellys are pretty tough customers too, so between them and the manta rays I’m struggling to make any progress. I’ve pretty much give up on all the sand world and the prison, because I’ve hit a difficulty wall, so it’s a bit discouraging to have done so again, and so soon. Should I just move on to the next world, and level up a bit?

 

Spoiler

If you think you need levelling up then where you are is a good spot for some farming. There’s a reaper not far from the bonfire that you can pick off really easily with a long bow, it’s worth a lot of soul points. Just run back to the bonfire, reset and repeat.

 

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On 22/11/2021 at 20:01, Popo said:

I haven’t put a great deal of effort into this over the past few months, but when I have played I’ve been really struggling to progress much - I’m in the world with the big mantra rays flying around, reached the second arch stone and keep getting impaled by their icy blue spears. The skellys are pretty tough customers too, so between them and the manta rays I’m struggling to make any progress.


That bit was the most bastarding hard bit of the whole game for me. It didn’t occur to me to use the item that everyone advises you use. Then once you do manage to get into the cave, it continues going fucking tonto with all the death and the dying. Fucking bliss.

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I’m back in the game now, and got a sweet uchigatana (‘Hiltless’) into the bargain. No more need I toil away with an underpowered scimitar, well though it has served me until now. 
 

Time for equipping!

 

Edit - and the boss is down! Not too tricky, even though he managed to clip me first time. But finally, progress!

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I’ve been playing this tonight and it’s just totally awesome, and I would say pretty much the best graphics I’ve ever seen in a game. The lighting is just phenomenal. 
 

Best thing is that underneath it all It’s still Demon’s Souls, and this remake only highlights even more just how grand and ambitious it was back then, groundbreaking even; the extra fine detail and scale of the buildings and architecture is pretty breathtaking. 
 

I basically bought a PS5 for this and I’m not disappointed. 

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1 hour ago, Popo said:

My item burden is getting to be a bit much… tell me, if I leave my best loot with the suspiciously friendly item check guy in the Nexus, is he going to screw me over?

Nah Thomas is fine

 

Spoiler

He's also looking for a hair ornament

 

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5 hours ago, Popo said:

My item burden is getting to be a bit much… tell me, if I leave my best loot with the suspiciously friendly item check guy in the Nexus, is he going to screw me over?

A great new feature they added in the Remake, is when you loot something out in the wild, you can send it straight to your storage box (aka Thomas) by pressing start. This is especially useful when you discover some of the heavier armour sets out there. You can also send stuff from your inventory if you're carrying too much.

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Mage players, I have a question for first time play through, I've a soul to spend and a choice to make 
 

Spoiler

Just killed the Old monk, should I use his soul to make the Insanity Catalyst or Homing Soul spell?
Im pretty much full on mage with a +4 crescent falchion, headwap, kris blade, Ring of magical sharpness  etc.


Im playing online so frequently invaded (I dont usually mind its all part of the fun) if that changes anything.

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Thanks for the help guys! 
 

I’m playing as a hunter - I popped my cherry on Bloodborne and can’t stand fatrolling - are there any armour sets I should look out for? I’ve been using the same set from the beginning and it’s getting a touch boring. 

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  • 3 weeks later...

I’ve stumbled my way through the tunnels, and by means of a number of lucky, correct turns have reached the Flamelurker. I’m using a spear that does pierce damage, which is supposed to be effective against armour and other tough Exteriors, but it’s fairly useless against this guy - much as it is against the giant flame-snails that roam elsewhere in the tunnels.

 

Is there a weapon I should be using? I know slash damage is also quite useless - blunt maybe? Or is it the case that something like the pickaxe is needed?

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@mechamonkeyTo answer your question, it depends on your build. I had a proper mage with a mana ocean, 50% reduction made little difference when my spells hit like a truck thanks to the catalyst. The pinnacle of Glass Cannon, but it has its uses (Flamelurker and Maneater hate this trick).

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2 hours ago, Popo said:

I’ve stumbled my way through the tunnels, and by means of a number of lucky, correct turns have reached the Flamelurker. I’m using a spear that does pierce damage, which is supposed to be effective against armour and other tough Exteriors, but it’s fairly useless against this guy - much as it is against the giant flame-snails that roam elsewhere in the tunnels.

 

Is there a weapon I should be using? I know slash damage is also quite useless - blunt maybe? Or is it the case that something like the pickaxe is needed?

@PopoSo this is not going to help at all, so here goes: he hates magic. Next best thing is using a weapon that allows the Sticky White Stuff buff to be applied.

I do not think there's a good weapon in general for him, he just really hates magic. From memory his sides have weird hit boxes, so try to dodge backwards instead of sideways.

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Yea he’s very hard to get round the back of - when he slams the ground with his fists, the AOE attack always gets me even if I roll out of the way, going backwards seems to be the only escape. 
 

I sort of gave up and went back to Latria as I hadn’t finished off Maneater. Getting twatted off the bridge is tremendous fun! But he’s done now, along with the last boss in the Ivory Tower, who was a relative pushover (no pun intended).

 

Ill go back to Flamelurker later. I’m very close to finishing this now, I think. Only a few bosses to twat and then it’s martinis and cigars by the sunset. 

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27 minutes ago, df0 said:

Did you play online?

 

  Hide contents

The Ivory Tower boss is an invasion fight where you fight against another player with their talents and skills (and lag. It can get very bad).

 


I did! I had no idea!

 

Spoiler

I played it with all the confidence of a regular boss fight, and none of the meek, cowering fear I usually associate with invasions. The other player must have been rubbish then, because I wiped the floor with them - and I’m crap!
 

How does that work? Whenever a player reaches that fight, does the game just pull in a random other player, interrupting their game, so they can face off against another without any day in the matter? Sounds mad. 

 

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