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Demon's Souls - remake's OUT - mindful of the spoilers, please!


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4 hours ago, Opinionated Ham Scarecrow said:

Any tips for 2-2 boss? 

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Flamelurker

Too fast for me. He's like a Sekiro boss but I'm just some paper mage and no samurai. I've seen a few people do it on YouTube but they seem to all be melee builds and take less and do more damage.

 

I did 3-2 last night but headed back to the Nexus once I'd unlocked the final path. Gulp...

 

If you're a mage, you're a beast. There's three items that'll push you over the edge in terms of damage output though - 

Spoiler

the Kris knife (2-1, near spider boss), the Ring of Magical Sharpness (uh, in one of the iron maidens in 3-1 I think)and the headwear you get for killing a host as an intruder in world 3. I'm pretty sure it'll drag you to the right place, but you should appear where the 3-3 boss is - otherwise you'll have to do it again closer to the 3-3 archstone.

 

Those are very minor spoilers in my opinion, and you've already reached the areas where you can find them.

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If you're a magic user you probably have access to Water Veil. Use that, it lessens the elemental damage you receive. You want to engage from a distance and time your shots, he can be rather nimble and dodge your attacks by accident/luck. Also, dodge backwards. His elemental aura is around his body, not his head.

 

Depending on your magic build you can deal out a decent amount of damage. So play is relatively safe from a distance (not too far, you want your magic to hit your target), keep your mana stacked, replenish Water Veil and cast Souls Arrow or whatever magic spell you have.

 

About his aggressiveness, it's a phase. When he's in that phase you might want to focus on dodging and keeping that distance.

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  • 3 weeks later...

Well, this is fantastic. I played it briefly on PS3 (from playing this version I think I’ve only seen 1-1, 1-2 and 4-1 before), but I could never get along with it. I’ve played the other games A LOT though, so I wasn’t sure what to expect. I feel a little sad that the Souls game I knew was out there unplayed is nearly over.
 

It is absolutely fantastic though. It’s probably the best looking game I’ve ever seen, and it’s lovely to play. It really feels like Bloodborne was more of d sequel to this than anything else. The areas are so similar to that game and so is the feel of the whole thing.

 

I like how weird it is. You can tell they’ve not settled into a formula yet and there’s some really experimental design choices. The levels are brilliant, though the bosses aren’t great. I think the only one I really enjoyed was Flamelurker. Most of the others were either a bit easy (Phalanx, Tower Knight, Penetrator, Armoured Spider, Fools Idol, Adjudicator, Old Hero, Leechmonger, Dirty Colossus) or they were the set piece bosses at the end of each level. In fairness I did quite like the set piece ones, but I’m sad that there weren’t more really tough Souls style bosses. Obviously there’s the Maneaters too, who are a weird balance between feeling like quite a good boss fight whilst clearly being a bit broken. 
 

I went and checked out Old King Allant earlier and shredded off three quarters of his health without much trouble so I let him kill me because I’m not ready to finish and didn’t expect him to be so easy. I know it’s probably the NG+6 experience from the other games but I’m a bit sad that there’s not more tough bosses. Maybe in later cycles they’ll be harder.

 

The areas are fantastic though, I love them. It’s a brilliant game and I’ve loved playing it. A fantastic first game to play on my PS5. I’m level 71 with a +9 Uchigatana, wearing the same clothes I found in the first few levels, holding the second shield I found. It’s been amazing exploring nee souls areas. 

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  • 1 month later...

I'm getting near the end of this and I wanted to know, is there a point of no return? I want to explore the soul tendency stuff, but can I finish the game and then return to a save before the last boss? Or does it autosave and make you go into new game + when you finish it? Cheers

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55 minutes ago, Alan Stock said:

I'm getting near the end of this and I wanted to know, is there a point of no return? I want to explore the soul tendency stuff, but can I finish the game and then return to a save before the last boss? Or does it autosave and make you go into new game + when you finish it? Cheers

 

Spoiler

Killing the boss of 1-4 is effectively the point of no return due to events that happen. After that, not only do you have to finish the game but you also have to go to NG+ and kill Phalanx before you can level up/spend souls

 

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Thanks, I haven't got that far yet, I did a bit of 1-4 but left as all clues were pointing it to be the endgame based on what characters were saying etc. Just cleared valley of defilement area 2 and I think the valley and the end of bolateria is the last stuff I need to do aside from soul tendancies etc.

 

Are there any hints in the game as to what turns a world tendancy white/black? I've come very close to full white on some places but not quite all the way. Do I need to become a helping phantom or something, or is it explained somewhere? Cheers

 

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1 hour ago, Alan Stock said:

Thanks, I haven't got that far yet, I did a bit of 1-4 but left as all clues were pointing it to be the endgame based on what characters were saying etc. Just cleared valley of defilement area 2 and I think the valley and the end of bolateria is the last stuff I need to do aside from soul tendancies etc.

 

Are there any hints in the game as to what turns a world tendancy white/black? I've come very close to full white on some places but not quite all the way. Do I need to become a helping phantom or something, or is it explained somewhere? Cheers

 

 

It's not really explained in game. I'd go look it up elsewhere, but basically killing an area boss/Primordial demon shifts it towards white, dying in body form/Killing named NPCs shifts it towards black. It's a little more involved, but those are the main triggers.

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It's been really nostalgic playing this on PS5.... though tbh I can only really remember certain bits of the original. Not sure how true a remake this is (whether they changed certain areas or not) but still, enjoying it :) Decided to go for a Holy Paladin style build, and everywhere's recommending the Istarelle Spear. Any other weapons worth getting? And is there one that isn't such a pain at the start of the game? Short of getting invaded a few times and them letting you kill them, feels like a mad grind for that one. This world tendancy stuff is pretty punishing.

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Well I don't know about that spear but I have been rocking the Winged Spear for the whole game and its ended up being the best weapon for me despite upgrading a load of other ones. I got it very early on in world 1 I think, I can't recall whether it was a drop or just found it lying around. 

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11 hours ago, Pandy said:

Short of getting invaded a few times and them letting you kill them, feels like a mad grind for that one. This world tendancy stuff is pretty punishing.

 

That's a separate tendency unless I'm remembering incorrectly. Killing invaders boosts your soul tendency towards white, not world tendency.

 

Winged spear can be picked up in 1-2, good starter spear. It's on the first fire drake run just before the first battlement you duck into. Might need a few tries to find it as the drake only really gives you time for one pickup unless you're feeling brave.

 

Spear was actually the very first weapon I completed it on PS3 with. Nowadays I usually go for Keel Smasher / Dragon Bone Smasher for melee or a magic build with Firestorm. DBS in particular can be picked up in about an hour and a half from the start and doesn't need any upgrades to wreck face, but it's heavy and needs a decent amount of strength.

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Finally finished this last night. Overall I really enjoyed it and Bluepoint did an incredible job with the gameplay and visuals. The environments are jawdropping and the game felt much smoother to control and the weapons very satisfying compared to the original. I think I got the good ending. After reading up on here about soul tendancies I decided not to go down that route, so I did miss out on the special locations/items/events, but I don't feel like I'm missing much based on what I read. I did manage to recruit a bunch of NPCs as well. I would say its the least punishing/frustrating Souls game I've played although of course I did have my own share of woes, and my 350 deaths for the run will tell you it wasn't exactly plain sailing! 

 

I'll spoiler the rest of the post as I go into specifics about areas, bosses and my journey.

 

Spoiler

For my build I went with a classic warrior, using plated armour and focussing on STR, VIT, END and a bit of DEX to wield weapons. My main weapon ended up being the Winged Spear, mainly because it was the best weapon I could afford to upgrade that did decent damage against enemies like the guys in the mines and knights. I used the big club for the skellies and a bow for long range. I also had metal shields and by the end was hoisting stuff like the Steel Shield so could block most attacks, but of course the whole game I was fat rolling so it was all about positioning and timing.

 

Despite having craploads of upgrade materials I only upgraded a few other weapons, and even then the spear was usually most effective for my stats. By the time I got to the end it was so expensive in materials to bring other weapons up to my level that I got fed up with farming or buying shards. Especially large shards which I had great trouble finding after the initial level playthroughs. I did begin wielding the Midas Hammer towards the end which I also bumped up to +8 and then +10 for the final boss, which I found did a bit more damage and was good for stunlocking red-eyed knights. I wish the game had made getting shards easier instead of a grind so I could have experimented more.

 

In terms of difficulty spikes, there were quite a few. I, like other people on here, grinded myself against Tower Knight for quite a while before finally giving up and going off to explore other archstones. I had a lot of problems in the Ritual of Storms (4-2) and spent ages on the cliffside skellies and the bastard narrow corridor near the end, where you can get trapped between two ghosts and a witch. This incidentally is where I had given up in the original game.

 

Another sticking point was Maneater and the run up to him. I died so many times to the bastard squid on the staircase before finally realising if you wait far enough away his patrol takes him back upstairs so you can get behind him. Maneater was tough as well, shields not being that effective when you have 2 baddies chaining attacks on you. I tried to damage the first one as much as possible before the second showed up, then use the full length of the arena and the central brazier to leg it when they got too on top of each other.

 

Of course the swamp was another spike, and actually I forgot to go back and kill the red NPC in the swamp, damn. It was the big buggers with the clubs that just kept annihilating me though, I think I died there more than anywhere else in the game. I ended up leaving it as one of the last areas in the game I explored and even then was getting 2-shot by the club guys. Finally I got my tactics down to to face them one by one, and get the timings for backing off from the swings (no rolling remember, and they annihilate shields). Of course with this spike and all the others, there's always a lengthy and unnecessary long run from the bonfire, something I've always despised in the Souls games.

 

The last hurdle was King Allant and the run up to him, which I finally bested last night. I got killed by the guys on the stairs so many times, even when I knew what I was doing, my impatience would often get me killed. Allant's move-set wasn't too bad, my shield could brunt his zoom attack, but I had to be very careful with stamina management because if he broke my guard a combo would kill me. I also had to be very careful of the soul grab, which got me a bunch of times, my fat rolling game had to be on point. When the penalty is 20,000 souls per grab it was not fun! Ultimately it was a battle of attrition that I did over a few sessions, including the excruciating run up to him with the buggery staircase and the elevator of glue. I didn't do much damage to him, which got me to upgrade my weapons to +10 and ended up using the hammer. I also had the special sword you get in the chapel and switched to it for the final blow as I assumed you needed it to properly kill him based on the lore thus far. Let me know if I was right or I just wasted a weapon slot!

 

As for the ending, I guess I got the good one because I killed all the other bosses before Allant. I hadn't gone into dark soul tendency anywhere and we hopped off to the Old One (very cool) and went inside to put down the real Allant (poor chap). I don't know if there is an alternate way to do this, I'm guessing you get a bad end if you kill Allant-1 before killing all the other big demons?

 

As for NPCs, I got through all of knight bro's quest in Bolataria (I really had to save his ass a few times from knights), having to sadly end him before Allant. I also did the Biorr questline, finding him in the dungeon and I was very happy to see him turn up for the Penetrator which made the fight a dildo-ing for the poor boss. Then he even drew aggro from the dragon and I would wave cheerfully as he got roasted on my many boss runs on Allant. Unfortunately this wonderful tale didn't end well, I sat AFK after the staircase run on a break before facing Allant again. I had completely forgotten about poor Biorr and when I returned, I found his crispy body awaiting me. Sorry mate! Karma got me in the end because I burned alive whilst picking up his gear.

 

The god-chap with the brilliant accent (near the Umbasa girl) said he was going off somewhere, and he and the guy with the bowl haircut vanished never to be seen again. Eventually a new chap turned up in their place. Where would I have found them? I rescued the Sage from the prison. The blue chap from the start of the game vanished, and so did the annoying magician guy who called me a brute. I presume they got murdered because I freed obviously-evil Yurt and then started finding bodies around. I did find Yurts sneaky hiding place and after a bit he tried to kill me and after that I had a very effective set of armour. Was it him that killed the blue guy and the magician? In my original Demons Souls playthrough, I am sure Yurt murdered almost everyone in the Nexus, can he murder the handmaiden and blacksmith as well? It was definitely one of the reasons I quit as I had a magic character and lost all the magic NPCs. At the time I had no idea it was Yurt who had killed them all and it was only afterward looking online that I realised my playthrough had been ruined! This time I knew I could have killed him right away, but I wanted to see what would happen.

 

The monk 'boss' was trivial and I was amazed on reading here that other players can become the monk (I've seen this in another Souls game but had no idea it was used in the very first one!). I have no idea if I was fighting a player or an NPC, they just ran towards me spamming attack and rolling occasionally. I put them down first try and could block all their attacks. It seemed very NPC-ish but who knows?

 

I think that's enough for now. I can't be arsed with another playthrough, but I am going to be watching videos on all the stuff I missed. I'm very curious about NPC plotlines, lore I didn't get, and answers to questions like 'can you kill the dragons', 'what happens if you kill X NPC', 'what is in the soul tendency areas' etc. 

 

 

Quality game, unbelievable how original and freeform it was (and still is), and although it's flawed in places it still holds up well thanks in part to Bluepoint's fine work. Its also amazing just how much of Dark Souls owes to this game, you can see the inspiration for so much in Dark Souls came from Demons. 

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