Jump to content

Red Dead Redemption - Never coming to PC


Wickedkitten
 Share

Recommended Posts

So then Spent a fair bit of time on this last night here what i think;

Good:

The graphics are great. Almost unbelievable that this is running on a 360.

The voice acting and script are (mostly) some of the best around.

Music is everything i hoped for.

Euphoria engine thingy make shooting people as enjoyable as ever.

The new camp fire save/fast travel system is a god send.

Mid mission check points and replays are good from the little experience i've had with it

This all adds up to an amazing atmosphere, the feeling of "being there" is fantastic when it all comes together.

Bad:

The game engine struggles every now and again, mostly in towns, the frame rate drops a fair bit.

The first few missions are dull as fuck, just like GTA.

The cover system still sucks ( although I haven't had much of a chance to play around with it yet)

Overall though really impressive.

Quick tip though. I stuck aiming on expert and im finding it a breeze, works really well with the dead eye system.

Link to comment
Share on other sites

Exactly what I was thinking. If there's no-one around to spread the word on you being good/evil, then there's no change in your in-world reputation.

RDR does this better than most (all?) other open world games, Bethesda could learn a thing or two: if there are no witnesses then there's no problem in RDR. But if someone sees you commit a crime, that witness will run to go and tell the local sheriff about what you just done. However, you can kill (or even bribe) the witness before he or she can tell anyone. The whole gameworld of RDR is wonderfully (and impressively) consistent like that. A friend of mine told me he had shot the local shopkeeper (claims it was an accident) and when he went to the shop the next day there was a sign on the door saying something like 'closed due to circumstances. new shopkeeper will arrive in Armadillo in 5 days'

Link to comment
Share on other sites

Yeah, you're right in that respect, there's nothing to stop you murdering people for no reason in the desert which then jars with the story cutscenes. I don't have a good answer for that one, except to say that I'm not talking about how NPCs react to you, I'm talking about how your character acts. If they don't want to go with straight dialogue choices for the player, they should make your character more of a dick the higher up the dick meter he goes (by killing innocent people etc) or vice versa. I.e. you have no control over your character within the cutscenes, but a character who does a lot of bad things acts like an uncaring asshole, whereas someone who abstains from bad things, only kills bad people and helps kittens out of trees etc is more open and selfless within the cutscene conversations.

This way they could tell a controlled story without it jarring too much. Your character, if an uncaring dick, could grumblingly agree to do something 'for the money' whilst a good character could offer to help out of pity. That way the story hits the same points before branching towards the end, depending on certain decisions you made (as with the GTA4 assassinations). You'd be sculpting your characters personality through your gameplay, and not simply picking dialogue choices from a list.

There you go Rockstar, I just solved your problem. Money please.

I see your point but I still think it can't be done in this generation. In order for this to work, with the current technology, it has to have some boundaries. Take ME2 for example. Can you kill civilians? Can you go on a rampage? No, you can't. Player gets the choice to react in different ways when the narrative allows it. Within these boundaries the player can act as he or she likes, but it's still within boundaries.

Even if RDR had a multi-branching storyline, where the player chooses his path or has the freedom to react in a certain way, it would still be impossible to infuse those actions with the way he behaves in the open world. It would take thousands and thousands lines of spoken dialogue to accommodate the changes in a player's style (good for two hours, bad for three hours, then good, then bad, then neutral, etc).

As I said, RDR would benefit greatly from a multi-branching storyline where player gets to react the way he likes, mirroring his playstyle. This would work but it's actually the other way around of what you are suggesting. His narrative choices would reflect his free roaming persona and not the opposite.

If this even makes sense. :ph34r:

Link to comment
Share on other sites

I see your point but I still think it can't be done in this generation. In order for this to work, with the current technology, it has to have some boundaries. Take ME2 for example. Can you kill civilians? Can you go on a rampage? No, you can't. Player gets the choice to react in different ways when the narrative allows it. Within these boundaries the player can act as he or she likes, but it's still within boundaries.

Even if RDR had a multi-branching storyline, where the player chooses his path or has the freedom to react in a certain way, it would still be impossible to infuse those actions with the way he behaves in the open world. It would take thousands and thousands lines of spoken dialogue to accommodate the changes in a player's style (good for two hours, bad for three hours, then good, then bad, then neutral, etc).

As I said, RDR would benefit greatly from a multi-branching storyline where player gets to react the way he likes, mirroring his playstyle. This would work but it's actually the other way around of what you are suggesting. His narrative choices would reflect his free roaming persona and not the opposite.

If this even makes sense. :ph34r:

They could do three/five versions of every cutscene, and have an overall fable 2 style dickometer, which dictates the cutscene you get. :lol:

Link to comment
Share on other sites

RDR does this better than most (all?) other open world games, Bethesda could learn a thing or two: if there are no witnesses then there's no problem in RDR. But if someone sees you commit a crime, that witness will run to go and tell the local sheriff about what you just done. However, you can kill (or even bribe) the witness before he or she can tell anyone. The whole gameworld of RDR is wonderfully (and impressively) consistent like that. A friend of mine told me he had shot the local shopkeeper (claims it was an accident) and when he went to the shop the next day there was a sign on the door saying something like 'closed due to circumstances. new shopkeeper will arrive in Armadillo in 5 days'

Fucking amazing.

Link to comment
Share on other sites

R* a similar thing (on a smaller scale) in The Warriors, where you could cheerfully smash up things, but if a concerned citizen saw you they'd run to either find the nearest policeman or the pay phone to dial 911. If you got to them in time and clobbered them, you were fine and could carry on. Happy memories of cracking bottles over some woman's head as she picked up the phone.

Link to comment
Share on other sites

I presume you start this game with some sort of basic six-shooter revolver, unlike GTA - this being the Wild West and not a modern city, obv.

If so, do you have limited ammo for that basic, starter gun?

Link to comment
Share on other sites

Just rung my local Asda store.

They will be selling RDR from midnight tonight contrary to reports, although this particular store has no stock at present (!) but are expecting a lorry load at 2pm for delivery.

No word on price though.

Link to comment
Share on other sites

A friend of mine told me he had shot the local shopkeeper (claims it was an accident) and when he went to the shop the next day there was a sign on the door saying something like 'closed due to circumstances. new shopkeeper will arrive in Armadillo in 5 days'

I must try this! Could go on a rampage killing spree leaving no shops open!

Link to comment
Share on other sites

I must try this! Could go on a rampage killing spree leaving no shops open!

Hmmm it's not quite as fancy as he told me though, it turns out you get a pop-up message saying that the shop will be unavailable for five days. A sign hanging on the doors saying the same thing would have been better, but even so it just one of many small examples of how consistent, immersive and atmospheric RDR is compared to all the GTA games.

Link to comment
Share on other sites

Its here.

First thoughts - looks stunning. Sounds stunning. Lt Ed comes with a funky map and DLC. DLC servers are currently down.

Ah man I want it now! Bah off to the gym instead for me, I feel like a loser!

Link to comment
Share on other sites

Got it! :ph34r:

Free Record Shop and Mediamarkt are selling it in the Netherlands.

It went on general sale now, all stores in the Netherlands have been selling it from 2pm onwards. Apparantly there are problems with the Limited Edition versions though, so it sucks if you preordered one of those (which I didn't)...they expect them in on Tuesday at the earliest.

Bought my copy, unfortunately I pledged Boutros not to play it until we hook up together for a dedicated RDR weekend this Saturday. I hope that the male bonding and emotional connection involved will make up for two days of staring idly at the box.

Link to comment
Share on other sites

It went on general sale now, all stores in the Netherlands have been selling it from 2pm onwards. Apparantly there are problems with the Limited Edition versions though, so it sucks if you preordered one of those (which I didn't)...they expect them in on Tuesday at the earliest.

Bought my copy, unfortunately I pledged Boutros not to play it until we hook up together for a dedicated RDR weekend this Saturday. I hope that the male bonding and emotional connection involved will make up for two days of staring idly at the box.

Having to wait 2 days :ph34r: Fuck that shit.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Use of this website is subject to our Privacy Policy, Terms of Use, and Guidelines.